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5b18219aac
dxx-rebirth
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Christian Beckhäuser
5b18219aac
Restored fade to black after defeating the final Descent 2 boss which was lost along with software rendering screen fade effects. New implementation is done in similar way as the fade to white after regular countown reaches 0 while trying to restore the original effect as faithfully as possible (except that it doesn't pause the game during the effect).
2019-09-12 14:54:55 +02:00
..
2d
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
3d
Use xrange for loops with zero start and simple identifier end
2019-05-04 18:27:37 +00:00
arch
reorder palfx logic; use inline func in gr_palette_step_up
2019-07-28 12:47:24 +03:00
editor
Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops
2019-05-04 18:27:37 +00:00
main
Restored fade to black after defeating the final Descent 2 boss which was lost along with software rendering screen fade effects. New implementation is done in similar way as the fade to white after regular countown reaches 0 while trying to restore the original effect as faithfully as possible (except that it doesn't pause the game during the effect).
2019-09-12 14:54:55 +02:00
misc
Fix various gcc-9 -Wformat-truncation warnings
2019-05-06 00:36:16 +00:00