Go to file
2010-06-24 09:29:11 +00:00
2d Introducing gr_bitblt_find_transparent_area to dynamically detect boundaries of sub cancas used for CM_REAR_VIEW; On the way also allowing to create weapon box sub bitmaps from uncompressed cockpit bitmaps 2010-06-18 07:31:06 +00:00
3d Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
arch Added function to list valid resolutions and build resolutions menu dynamically with the resulting list 2010-06-24 09:29:11 +00:00
d2x-rebirth.xcodeproj Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
debian Adding scons to depends-list for Debian packaging 2010-03-03 22:33:43 +00:00
English.lproj Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
iff Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode 2009-11-30 22:42:55 +00:00
include Added function to list valid resolutions and build resolutions menu dynamically with the resulting list 2010-06-24 09:29:11 +00:00
libmve Show movies in correct aspect; Added mipmap generation to movie texture if Texture filtering enabled - can also be disabled seperately 2010-06-19 16:42:07 +00:00
main Added function to list valid resolutions and build resolutions menu dynamically with the resulting list 2010-06-24 09:29:11 +00:00
maths Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
mem Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
misc Show movies in correct aspect; Added mipmap generation to movie texture if Texture filtering enabled - can also be disabled seperately 2010-06-19 16:42:07 +00:00
rpm * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmap Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
ui Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
utilities * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
CHANGELOG.txt Added function to list valid resolutions and build resolutions menu dynamically with the resulting list 2010-06-24 09:29:11 +00:00
COPYING.txt updated docs 2007-05-03 15:44:52 +00:00
d2x-Info.plist Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
d2x.ini Show movies in correct aspect; Added mipmap generation to movie texture if Texture filtering enabled - can also be disabled seperately 2010-06-19 16:42:07 +00:00
D2X.make Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering 2009-11-28 20:57:57 +00:00
d2xgl-Info.plist Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
INSTALL.txt Updated docs and hopefully made them more user-friendly 2010-02-23 19:58:19 +00:00
MVEPlayer-Info.plist * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
README.txt Updated docs and hopefully made them more user-friendly 2010-02-23 19:58:19 +00:00
SConstruct Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS 2010-02-23 15:05:50 +00:00

                         __________
__________/ D2X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction:
================

   D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.
   I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
   It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
   the Descent ][ port - called D2X-Rebrith.
   I hope you enjoy the game as you did when you played it the first time.
   If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de


1. Features:
============

   D2X-Rebirth has every little feature you already may know from the DOS Version 1.2 of Descent 2 and much more.

   For example:
   * High resoution Fonts and briefing screens
   * High resolutions with full Cockpit support
   * Support for ALL resolutions - including Widescreen formats
   * Joystick and Mouse support
   * Possibility to run AddOn levels
   * LAN- and Online-gaming support
   * Record and play demos
   * OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
   * MP3/OGG/AIF/WAV Jukebox Support
   * everything else you know from DESCENT ][
   * ... and much more!


2. Installation:
================

   See INSTALL.txt.


3. Multiplayer:
===============

   D2X-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
   Please note that UDP/IP generally supports more features of D2X-Rebirth and uses Packet Loss Prevention while
   IPX is mainly meant to play together with non-D2X-Rebirth games.
   Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
   changed via the menus while creating a game and manually join a game, command-line argument or D2X.INI. To
   successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
   your Router/Firewall. Clients do not need to open any ports.
   The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
   as good as possible.


4. Legal stuff:
===============

   See COPYING.txt


5. Contact:
===========

   http://www.dxx-rebirth.com/
   zicodxx [at] yahoo [dot] de