dxx-rebirth/conf.h.in
2006-03-20 17:12:09 +00:00

176 lines
3.8 KiB
C
Executable file

/* conf.h.in. Generated from configure.ac by autoheader. */
/* Define to enable console */
#undef CONSOLE
/* d2x major version */
#undef D2XMAJOR
/* d2x micro version */
#undef D2XMICRO
/* d2x minor version */
#undef D2XMINOR
/* Define if you want to build the editor */
#undef EDITOR
/* Define for faster i/o on little-endian cpus */
#undef FAST_FILE_IO
/* Define if you want a GGI build */
#undef GGI
/* Define to 1 if you have the declaration of `nanosleep', and to 0 if you
don't. */
#undef HAVE_DECL_NANOSLEEP
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* Define to 1 if you have the <netipx/ipx.h> header file. */
#undef HAVE_NETIPX_IPX_H
/* Define to 1 if you have the <physfs.h> header file. */
#undef HAVE_PHYSFS_H
/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define to 1 if you have the <stdlib.h> header file. */
#undef HAVE_STDLIB_H
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#undef HAVE_STRING_H
/* Define to 1 if the system has the type `struct timespec'. */
#undef HAVE_STRUCT_TIMESPEC
/* Define to 1 if the system has the type `struct timeval'. */
#undef HAVE_STRUCT_TIMEVAL
/* Define to 1 if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H
/* Define to 1 if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* Define to enable use of the KaliNix driver */
#undef KALINIX
/* Define if you want to build for mac datafiles */
#undef MACDATA
/* Define to use the IPX support of the OS */
#undef NATIVE_IPX
/* Define to disable asserts, int3, etc. */
#undef NDEBUG
/* Define if you want a network build */
#undef NETWORK
/* Define if you want an assembler free build */
#undef NO_ASM
/* Define if you want an OpenGL build */
#undef OGL
/* Name of package */
#undef PACKAGE
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the version of this package. */
#undef PACKAGE_VERSION
/* Define for a "release" build */
#undef RELEASE
/* Define if you have the SDL_image library */
#undef SDL_IMAGE
/* Define this to be the shared game directory root */
#undef SHAREPATH
/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Define if you want an SVGALib build */
#undef SVGA
/* define to not use the SDL_Joystick routines. */
#undef USE_LINUX_JOY
/* Version number of package */
#undef VERSION
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
#undef WORDS_BIGENDIAN
/* Define if your processor needs data to be word-aligned */
#undef WORDS_NEED_ALIGNMENT
/* General defines */
#ifndef PACKAGE_STRING
#define PACKAGE_STRING PACKAGE " " VERSION
#endif
#define VERSION_NAME PACKAGE_STRING
#define NMONO 1
#define PIGGY_USE_PAGING 1
#define NEWDEMO 1
#if defined(__APPLE__) && defined(__MACH__)
#define __unix__ /* since we're doing a unix-style compilation... */
#endif
#ifdef __unix__
# ifdef GGI
# define GII_INPUT 1
# define GGI_VIDEO 1
# else
# ifdef SVGA
# define SVGALIB_INPUT 1
# define SVGALIB_VIDEO 1
# else
# define SDL_INPUT 1
# ifdef OGL
# define SDL_GL_VIDEO 1
# else
# define SDL_VIDEO 1
# endif
# endif
# endif
#endif
#ifdef _WIN32
# define SDL_INPUT 1
# ifdef OGL
# define SDL_GL_VIDEO 1
# else
# define SDL_VIDEO 1
# endif
#endif