dxx-rebirth/common/main/state.h
Kp 9de54cfa74 Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
	if line == cxxguard:
		guard = 1
		continue
	if guard:
		if line == 'extern "C" {\n':
			guard = 2
			continue
		if line == '}\n':
			guard = 0
			continue
		if guard == 2:
			assert(line == '#endif\n')
			guard = 0
			print cxxguard,
			continue
	print line,
2013-12-06 03:35:32 +00:00

65 lines
2 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes for state saving functions.
*
*/
#ifndef _STATE_H
#define _STATE_H
#if defined(DXX_BUILD_DESCENT_I)
#include "playsave.h"
#ifdef __cplusplus
extern int state_save_old_game(int slotnum, const char * sg_name, player_rw * sg_player,
int sg_difficulty_level, int sg_primary_weapon,
int sg_secondary_weapon, int sg_next_level_num );
#endif
#elif defined(DXX_BUILD_DESCENT_II)
#define SECRETB_FILENAME PLAYER_DIRECTORY_STRING("secret.sgb")
#define SECRETC_FILENAME PLAYER_DIRECTORY_STRING("secret.sgc")
#endif
#ifdef __cplusplus
int state_save_all(int secret_save, const char *filename_override, int blind_save);
int state_restore_all(int in_game, int secret_restore, const char *filename_override);
extern unsigned state_game_id;
extern int state_quick_item;
int state_save_all_sub(const char *filename, const char *desc);
int state_restore_all_sub(const char *filename, int secret_restore);
int state_get_save_file(char *fname, char * dsc, int blind_save);
int state_get_restore_file(char *fname);
int state_get_game_id(const char *filename);
#if defined(DXX_BUILD_DESCENT_I)
static inline void set_pos_from_return_segment(void)
{
}
#elif defined(DXX_BUILD_DESCENT_II)
void set_pos_from_return_segment(void);
#endif
#endif
#endif /* _STATE_H */