85338cba5e
Various points in the game code call `hide_menus()`, then later use `show_menus()` to reverse the effect. If the forcibly hidden window is deleted before `show_menus()` is called, the attempt to show it would write to freed memory. Add a hook to forget those windows when they are deleted, so that `show_menus()` does not try to make them visible later. |
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digi_mixer_music.cpp | ||
event.cpp | ||
joy.cpp | ||
key.cpp | ||
mouse.cpp | ||
rbaudio.cpp | ||
timer.cpp | ||
window.cpp |