..
ai.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
aipath.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
automap.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
bm.cpp
Add gcc-7 /*-fallthrough*/ comments for obvious cases
2017-06-07 02:44:54 +00:00
cntrlcen.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
collide.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
config.cpp
console.cpp
Add gcc-7 /*-fallthrough*/ comments for obvious cases
2017-06-07 02:44:54 +00:00
controls.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
credits.cpp
Cache canvas in credits_handler
2017-03-11 19:56:23 +00:00
digiobj.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
dumpmine.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
effects.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
endlevel.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
fireball.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
fuelcen.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
fvi.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
game.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
gamecntl.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
gamefont.cpp
Pass canvas to gr_init_font
2017-03-11 19:56:22 +00:00
gamemine.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
gamerend.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
gamesave.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
gameseg.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
gameseq.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
gauges.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
hostage.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
hud.cpp
Pass canvas to HUD_render_message_frame
2017-03-11 19:56:21 +00:00
iff.cpp
inferno.cpp
Add custom terminate handler on Windows
2017-04-22 21:23:56 +00:00
kconfig.cpp
Pass canvas &to nm_draw_background
2017-04-08 16:48:20 +00:00
kmatrix.cpp
Fold calls to kmatrix_status_msg
2017-03-11 19:56:29 +00:00
laser.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
lighting.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
menu.cpp
Pass vms_angvec &to draw_model_picture
2017-04-30 16:25:16 +00:00
mglobal.cpp
Reduce scope of explicit instantiations
2017-06-07 02:44:54 +00:00
mission.cpp
morph.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
multi.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
multibot.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
net_udp.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
newdemo.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
newmenu.cpp
Cache canvas in listbox_create_structure
2017-04-30 16:25:19 +00:00
object.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
paging.cpp
physics.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
piggy.cpp
Add gcc-7 /*-fallthrough*/ comments for obvious cases
2017-06-07 02:44:54 +00:00
player.cpp
playsave.cpp
Add experimental MP-aware mouselook
2017-03-25 19:34:02 +00:00
polyobj.cpp
Pass vms_angvec &to draw_model_picture
2017-04-30 16:25:16 +00:00
powerup.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
render.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
robot.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
scores.cpp
Add gcc-7 /*-fallthrough*/ comments for obvious cases
2017-06-07 02:44:54 +00:00
segment.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
slew.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
songs.cpp
state.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
switch.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
terrain.cpp
Pass canvas to render_terrain
2017-03-11 19:56:26 +00:00
texmerge.cpp
text.cpp
titles.cpp
Fix missed canvas updates in briefing_process_char
2017-04-30 16:25:17 +00:00
vclip.cpp
Expand bomb spin variance
2017-03-11 19:56:26 +00:00
vers_id.cpp
wall.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
weapon.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00