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5922475e89
dxx-rebirth
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arch
/
ogl
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zicodxx
7d1c6107a5
compiler related changes (thanks to Chris Taylor)
2006-10-02 14:36:10 +00:00
..
include
made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
2006-08-13 15:52:49 +00:00
glx.c
gr.c
compiler related changes (thanks to Chris Taylor)
2006-10-02 14:36:10 +00:00
makefile
The new build system for d1x
2006-04-03 17:32:39 +00:00
ogl.c
adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
2006-09-08 23:31:06 +00:00
sdlgl.c
ogl_smash_texture_list_internal() should applay on windows in window mode as well to prevent texture problems
2006-07-28 14:47:39 +00:00
wgl.c
building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
2006-07-27 09:46:44 +00:00