dxx-rebirth/d2x-rebirth/main/movie.cpp

695 lines
16 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Movie Playing Stuff
*
*/
#include <string.h>
#ifndef macintosh
# include <sys/types.h>
# include <sys/stat.h>
# include <fcntl.h>
# ifndef _MSC_VER
# include <unistd.h>
# endif
#endif // ! macintosh
#include <ctype.h>
#include "movie.h"
#include "window.h"
#include "console.h"
#include "config.h"
#include "physfsx.h"
#include "key.h"
#include "mouse.h"
#include "digi.h"
#include "songs.h"
#include "inferno.h"
#include "palette.h"
#include "strutil.h"
#include "dxxerror.h"
#include "u_mem.h"
#include "gr.h"
#include "gamefont.h"
#include "menu.h"
#include "libmve.h"
#include "text.h"
#include "screens.h"
#include "physfsrwops.h"
#if DXX_USE_OGL
#include "ogl_init.h"
#endif
#include "args.h"
#include "compiler-range_for.h"
#include "partial_range.h"
namespace {
// Subtitle data
struct subtitle {
typename std::conditional<sizeof(char *) == sizeof(uint32_t), uint16_t, uint32_t>::type first_frame, last_frame;
const char *msg;
};
#define MAX_ACTIVE_SUBTITLES 3
struct d_subtitle_state
{
unsigned Num_subtitles = 0;
std::unique_ptr<char[]> subtitle_raw_data;
std::array<subtitle, 500> Subtitles;
};
static int init_subtitles(d_subtitle_state &SubtitleState, const char *filename);
// Movielib data
constexpr std::array<std::array<char, 8>, 3> movielib_files{{
{"intro"}, {"other"}, {"robots"}
}};
struct loaded_movie_t
{
std::array<char, FILENAME_LEN + 2> filename;
};
static loaded_movie_t extra_robot_movie_mission;
static RWops_ptr RoboFile;
// Function Prototypes
static movie_play_status RunMovie(const char *filename, const char *subtitles, int highres_flag, int allow_abort,int dx,int dy);
static void draw_subtitles(const d_subtitle_state &, int frame_num);
//-----------------------------------------------------------------------
struct movie_pause_window : window
{
using window::window;
virtual window_event_result event_handler(const d_event &) override;
};
}
void *MovieMemoryAllocate(std::size_t size)
{
return d_malloc(size);
}
void MovieMemoryFree(void *p)
{
d_free(p);
}
unsigned int MovieFileRead(void *handle, void *buf, unsigned int count)
{
const unsigned numread = SDL_RWread(reinterpret_cast<SDL_RWops *>(handle), buf, 1, count);
return (numread == count);
}
//-----------------------------------------------------------------------
//filename will actually get modified to be either low-res or high-res
//returns status. see values in movie.h
movie_play_status PlayMovie(const char *subtitles, const char *filename, int must_have)
{
char name[FILENAME_LEN],*p;
if (GameArg.SysNoMovies)
return movie_play_status::skipped;
strcpy(name,filename);
if ((p=strchr(name,'.')) == NULL) //add extension, if missing
strcat(name,".MVE");
// Stop all digital sounds currently playing.
digi_stop_digi_sounds();
// Stop all songs
songs_stop_all();
// MD2211: if using SDL_Mixer, we never reinit the sound system
if (CGameArg.SndDisableSdlMixer)
digi_close();
// Start sound
MVE_sndInit(!CGameArg.SndNoSound ? 1 : -1);
const auto ret = RunMovie(name, subtitles, !GameArg.GfxSkipHiresMovie, must_have, -1, -1);
// MD2211: if using SDL_Mixer, we never reinit the sound system
if (!CGameArg.SndNoSound
&& CGameArg.SndDisableSdlMixer
)
digi_init();
Screen_mode = -1; //force screen reset
return ret;
}
void MovieShowFrame(const uint8_t *buf, int dstx, int dsty, int bufw, int bufh, int sw, int sh)
{
grs_bitmap source_bm;
static palette_array_t old_pal;
float scale = 1.0;
if (old_pal != gr_palette)
{
old_pal = gr_palette;
return;
}
old_pal = gr_palette;
source_bm.bm_x = source_bm.bm_y = 0;
source_bm.bm_w = source_bm.bm_rowsize = bufw;
source_bm.bm_h = bufh;
source_bm.set_type(bm_mode::linear);
source_bm.clear_flags();
source_bm.bm_data = buf;
if (dstx == -1 && dsty == -1) // Fullscreen movie so set scale to fit the actual screen size
{
if ((static_cast<float>(SWIDTH)/SHEIGHT) < (static_cast<float>(sw)/bufh))
scale = (static_cast<float>(SWIDTH)/sw);
else
scale = (static_cast<float>(SHEIGHT)/bufh);
}
else // Other (robot) movie so set scale to min. screen dimension
{
if ((static_cast<float>(SWIDTH)/bufw) < (static_cast<float>(SHEIGHT)/bufh))
scale = (static_cast<float>(SWIDTH)/sw);
else
scale = (static_cast<float>(SHEIGHT)/sh);
}
if (dstx == -1) // center it
dstx = (SWIDTH/2)-((bufw*scale)/2);
if (dsty == -1) // center it
dsty = (SHEIGHT/2)-((bufh*scale)/2);
#if DXX_USE_OGL
glDisable (GL_BLEND);
ogl_ubitblt_i(
bufw*scale, bufh*scale,
dstx, dsty,
bufw, bufh, 0, 0, source_bm, grd_curcanv->cv_bitmap, (GameCfg.MovieTexFilt) ? opengl_texture_filter::trilinear : opengl_texture_filter::classic);
glEnable (GL_BLEND);
#else
gr_bm_ubitbltm(*grd_curcanv, bufw, bufh, dstx, dsty, 0, 0, source_bm);
#endif
}
//our routine to set the pallete, called from the movie code
void MovieSetPalette(const unsigned char *p, unsigned start, unsigned count)
{
if (count == 0)
return;
//Color 0 should be black, and we get color 255
Assert(start>=1 && start+count-1<=254);
//Set color 0 to be black
gr_palette[0].r = gr_palette[0].g = gr_palette[0].b = 0;
//Set color 255 to be our subtitle color
gr_palette[255].r = gr_palette[255].g = gr_palette[255].b = 50;
//movie libs palette into our array
memcpy(&gr_palette[start],p+start*3,count*3);
}
namespace {
struct movie : window
{
MVE_StepStatus result = MVE_StepStatus::EndOfFile;
int frame_num = 0;
int paused = 0;
const MVESTREAM_ptr_t pMovie;
d_subtitle_state SubtitleState;
movie(grs_canvas &src, int x, int y, int w, int h, MVESTREAM_ptr_t mvestream) :
window(src, x, y, w, h),
pMovie(std::move(mvestream))
{
}
virtual window_event_result event_handler(const d_event &) override;
};
window_event_result movie_pause_window::event_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_MOUSE_BUTTON_DOWN:
if (event_mouse_get_button(event) != 0)
return window_event_result::ignored;
DXX_BOOST_FALLTHROUGH;
case EVENT_KEY_COMMAND:
if (const auto result = call_default_handler(event); result == window_event_result::ignored)
return window_event_result::close;
else
return result;
case EVENT_WINDOW_DRAW:
{
const char *msg = TXT_PAUSE;
int h;
int y;
gr_set_default_canvas();
auto &canvas = *grd_curcanv;
const auto &game_font = *GAME_FONT;
gr_get_string_size(game_font, msg, nullptr, &h, nullptr);
y = (grd_curscreen->get_screen_height() - h) / 2;
gr_set_fontcolor(canvas, 255, -1);
gr_ustring(canvas, game_font, 0x8000, y, msg);
break;
}
default:
break;
}
return window_event_result::ignored;
}
window_event_result movie::event_handler(const d_event &event)
{
int key;
switch (event.type)
{
case EVENT_WINDOW_ACTIVATED:
paused = 0;
break;
case EVENT_WINDOW_DEACTIVATED:
paused = 1;
MVE_rmHoldMovie();
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
// If ESCAPE pressed, then quit movie.
if (key == KEY_ESC) {
return window_event_result::close;
}
// If PAUSE pressed, then pause movie
if ((key == KEY_PAUSE) || (key == KEY_COMMAND + KEY_P))
{
if (auto pause_window = window_create<movie_pause_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT))
{
(void)pause_window;
MVE_rmHoldMovie();
}
return window_event_result::handled;
}
break;
case EVENT_WINDOW_DRAW:
if (!paused)
{
result = MVE_rmStepMovie(*pMovie.get());
if (result == MVE_StepStatus::EndOfFile)
return window_event_result::close;
if (result != MVE_StepStatus::Continue)
{
return window_event_result::handled;
}
}
draw_subtitles(SubtitleState, frame_num);
gr_palette_load(gr_palette);
if (!paused)
frame_num++;
break;
case EVENT_WINDOW_CLOSE:
break;
default:
break;
}
return window_event_result::ignored;
}
//returns status. see movie.h
movie_play_status RunMovie(const char *const filename, const char *const subtitles, const int hires_flag, const int must_have, const int dx, const int dy)
{
int track = 0;
#if DXX_USE_OGL
palette_array_t pal_save;
#endif
// Open Movie file. If it doesn't exist, no movie, just return.
auto filehndl = PHYSFSRWOPS_openRead(filename);
if (!filehndl)
{
con_printf(must_have ? CON_URGENT : CON_VERBOSE, "Failed to open movie <%s>: %s", filename, PHYSFS_getLastError());
return movie_play_status::skipped;
}
MVESTREAM_ptr_t mvestream;
if (MVE_rmPrepMovie(mvestream, filehndl.get(), dx, dy, track))
{
return movie_play_status::skipped;
}
const auto reshow = hide_menus();
auto wind = window_create<movie>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, std::move(mvestream));
bool exists = true;
wind->track(&exists);
init_subtitles(wind->SubtitleState, subtitles);
#if DXX_USE_OGL
set_screen_mode(SCREEN_MOVIE);
gr_copy_palette(pal_save, gr_palette);
gr_palette_load(gr_palette);
(void)hires_flag;
#else
gr_set_mode(hires_flag ? screen_mode{640, 480} : screen_mode{320, 200});
#endif
while (exists)
event_process();
wind = nullptr;
filehndl.reset(); // Close Movie File
if (reshow)
show_menus();
// Restore old graphic state
Screen_mode=-1; //force reset of screen mode
#if DXX_USE_OGL
gr_copy_palette(gr_palette, pal_save);
gr_palette_load(pal_save);
#endif
return movie_play_status::started;
}
}
//returns 1 if frame updated ok
int RotateRobot(MVESTREAM_ptr_t &pMovie)
{
auto err = MVE_rmStepMovie(*pMovie.get());
gr_palette_load(gr_palette);
if (err == MVE_StepStatus::EndOfFile) //end of movie, so reset
{
SDL_RWseek(RoboFile.get(), 0, SEEK_SET);
if (MVE_rmPrepMovie(pMovie, RoboFile.get(), SWIDTH/2.3, SHEIGHT/2.3, 0))
{
Int3();
return 0;
}
err = MVE_rmStepMovie(*pMovie.get());
}
if (err != MVE_StepStatus::Continue)
{
Int3();
return 0;
}
return 1;
}
void DeInitRobotMovie(MVESTREAM_ptr_t &pMovie)
{
pMovie.reset();
RoboFile.reset(); // Close Movie File
}
int InitRobotMovie(const char *filename, MVESTREAM_ptr_t &pMovie)
{
if (GameArg.SysNoMovies)
return 0;
con_printf(CON_DEBUG, "RoboFile=%s", filename);
MVE_sndInit(-1); //tell movies to play no sound for robots
RoboFile = PHYSFSRWOPS_openRead(filename);
if (!RoboFile)
{
con_printf(CON_URGENT, "Can't open movie <%s>: %s", filename, PHYSFS_getLastError());
return 0;
}
if (MVE_rmPrepMovie(pMovie, RoboFile.get(), SWIDTH/2.3, SHEIGHT/2.3, 0)) {
Int3();
return 0;
}
return 1;
}
namespace {
/*
* Subtitle system code
*/
//search for next field following whitespace
static char *next_field (char *p)
{
while (*p && !isspace(*p))
p++;
if (!*p)
return NULL;
while (*p && isspace(*p))
p++;
if (!*p)
return NULL;
return p;
}
static int init_subtitles(d_subtitle_state &SubtitleState, const char *const filename)
{
if (!filename)
return 0;
int size,read_count;
char *p;
int have_binary = 0;
SubtitleState.Num_subtitles = 0;
if (!GameCfg.MovieSubtitles)
{
con_puts(CON_VERBOSE, "Rebirth: movie subtitles are disabled");
return 0;
}
auto ifile = PHYSFSX_openReadBuffered(filename); //try text version
if (!ifile) { //no text version, try binary version
char filename2[FILENAME_LEN];
change_filename_extension(filename2, filename, ".txb");
ifile = PHYSFSX_openReadBuffered(filename2);
if (!ifile)
{
con_printf(CON_VERBOSE, "Rebirth: skipping subtitles because cannot open \"%s\" or \"%s\"", filename, filename2);
return 0;
}
have_binary = 1;
con_printf(CON_VERBOSE, "Rebirth: found encoded subtitles in \"%s\"", filename2);
}
else
con_printf(CON_VERBOSE, "Rebirth: found text subtitles in \"%s\"", filename);
size = PHYSFS_fileLength(ifile);
const auto subtitle_raw_data = (SubtitleState.subtitle_raw_data = std::make_unique<char[]>(size + 1)).get();
read_count = PHYSFS_read(ifile, subtitle_raw_data, 1, size);
ifile.reset();
if (read_count != size) {
con_puts(CON_VERBOSE, "Rebirth: skipping subtitles because cannot read full subtitle file");
return 0;
}
subtitle_raw_data[size] = 0;
p = subtitle_raw_data;
while (p && p < subtitle_raw_data+size) {
char *endp;
endp = strchr(p,'\n');
if (endp) {
if (endp[-1] == '\r')
endp[-1] = 0; //handle 0d0a pair
*endp = 0; //string termintor
}
if (have_binary)
decode_text_line(p);
if (*p != ';') {
const auto Num_subtitles = SubtitleState.Num_subtitles;
auto &Subtitles = SubtitleState.Subtitles;
auto &s = Subtitles[SubtitleState.Num_subtitles++];
s.first_frame = atoi(p);
p = next_field(p); if (!p) continue;
s.last_frame = atoi(p);
p = next_field(p); if (!p) continue;
s.msg = p;
if (Num_subtitles)
{
assert(s.first_frame >= Subtitles[Num_subtitles - 1].first_frame);
}
assert(s.last_frame >= s.first_frame);
}
p = endp+1;
}
return 1;
}
//draw the subtitles for this frame
static void draw_subtitles(const d_subtitle_state &SubtitleState, const int frame_num)
{
static int active_subtitles[MAX_ACTIVE_SUBTITLES];
static int next_subtitle;
static unsigned num_active_subtitles;
int y;
int must_erase=0;
if (frame_num == 0) {
num_active_subtitles = 0;
next_subtitle = 0;
gr_set_curfont(*grd_curcanv, *GAME_FONT);
gr_set_fontcolor(*grd_curcanv, 255, -1);
}
//get rid of any subtitles that have expired
auto &Subtitles = SubtitleState.Subtitles;
for (int t=0;t<num_active_subtitles;)
if (frame_num > Subtitles[active_subtitles[t]].last_frame) {
int t2;
for (t2=t;t2<num_active_subtitles-1;t2++)
active_subtitles[t2] = active_subtitles[t2+1];
num_active_subtitles--;
must_erase = 1;
}
else
t++;
//get any subtitles new for this frame
while (next_subtitle < SubtitleState.Num_subtitles && frame_num >= Subtitles[next_subtitle].first_frame) {
if (num_active_subtitles >= MAX_ACTIVE_SUBTITLES)
Error("Too many active subtitles!");
active_subtitles[num_active_subtitles++] = next_subtitle;
next_subtitle++;
}
//find y coordinate for first line of subtitles
const auto &&line_spacing = LINE_SPACING(*grd_curcanv->cv_font, *GAME_FONT);
y = grd_curcanv->cv_bitmap.bm_h - (line_spacing * (MAX_ACTIVE_SUBTITLES + 2));
//erase old subtitles if necessary
if (must_erase) {
gr_rect(*grd_curcanv, 0,y,grd_curcanv->cv_bitmap.bm_w-1,grd_curcanv->cv_bitmap.bm_h-1, color_palette_index{0});
}
//now draw the current subtitles
range_for (const auto &t, partial_range(active_subtitles, num_active_subtitles))
if (t != -1)
{
gr_string(*grd_curcanv, *grd_curcanv->cv_font, 0x8000, y, Subtitles[t].msg);
y += line_spacing;
}
}
static int init_movie(const char *movielib, char resolution, int required, loaded_movie_t &movie)
{
snprintf(&movie.filename[0], movie.filename.size(), "%s-%c.mvl", movielib, resolution);
auto r = PHYSFSX_contfile_init(&movie.filename[0], 0);
if (!r)
{
if (required || CGameArg.DbgVerbose)
con_printf(CON_URGENT, "Can't open movielib <%s>: %s", &movie.filename[0], PHYSFS_getLastError());
movie.filename[0] = 0;
}
return r;
}
static void init_movie(const char *movielib, int required, loaded_movie_t &movie)
{
if (!GameArg.GfxSkipHiresMovie)
{
if (init_movie(movielib, 'h', required, movie))
return;
}
init_movie(movielib, 'l', required, movie);
}
}
//find and initialize the movie libraries
void init_movies()
{
if (GameArg.SysNoMovies)
return;
range_for (auto &i, movielib_files)
{
loaded_movie_t m;
init_movie(&i[0], 1, m);
}
}
void close_extra_robot_movie()
{
const auto movielib = &extra_robot_movie_mission.filename[0];
if (!*movielib)
return;
if (!PHYSFSX_contfile_close(movielib))
{
con_printf(CON_URGENT, "Can't close movielib <%s>: %s", movielib, PHYSFS_getLastError());
}
*movielib = 0;
}
void init_extra_robot_movie(const char *movielib)
{
if (GameArg.SysNoMovies)
return;
init_movie(movielib, 0, extra_robot_movie_mission);
}