dxx-rebirth/similar/main/gamemine.cpp
Kp e25b476de7 Use enum for segnum_t
Add checked conversions for sites which load from external integers.
2022-07-02 18:10:45 +00:00

633 lines
22 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Functions for loading mines in the game
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "pstypes.h"
#include "inferno.h"
#include "segment.h"
#include "textures.h"
#include "wall.h"
#include "object.h"
#include "gamemine.h"
#include "dxxerror.h"
#include "gameseg.h"
#include "physfsx.h"
#include "switch.h"
#include "game.h"
#include "fuelcen.h"
#include "hash.h"
#include "piggy.h"
#include "gamesave.h"
#include "compiler-poison.h"
#include "compiler-range_for.h"
#include "d_levelstate.h"
#include "partial_range.h"
#define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
int New_file_format_load = 1; // "new file format" is everything newer than d1 shareware
namespace dsx {
namespace {
static segment_special build_segment_special_from_untrusted(uint8_t untrusted)
{
switch (untrusted)
{
case static_cast<uint8_t>(segment_special::nothing):
case static_cast<uint8_t>(segment_special::fuelcen):
case static_cast<uint8_t>(segment_special::repaircen):
case static_cast<uint8_t>(segment_special::controlcen):
case static_cast<uint8_t>(segment_special::robotmaker):
#if defined(DXX_BUILD_DESCENT_II)
case static_cast<uint8_t>(segment_special::goal_blue):
case static_cast<uint8_t>(segment_special::goal_red):
#endif
return segment_special{untrusted};
default:
return segment_special::nothing;
}
}
static materialization_center_number build_materialization_center_number_from_untrusted(uint8_t untrusted)
{
if (decltype(d_level_shared_robotcenter_state::RobotCenters)::valid_index(untrusted))
return materialization_center_number{untrusted};
else
return materialization_center_number::None;
}
static station_number build_station_number_from_untrusted(uint8_t untrusted)
{
if (decltype(d_level_unique_fuelcenter_state::Station)::valid_index(untrusted))
return station_number{untrusted};
else
return station_number::None;
}
/*
* reads a segment2 structure from a PHYSFS_File
*/
static void segment2_read(const msmusegment s2, PHYSFS_File *fp)
{
s2.s.special = build_segment_special_from_untrusted(PHYSFSX_readByte(fp));
s2.s.matcen_num = build_materialization_center_number_from_untrusted(PHYSFSX_readByte(fp));
/* station_idx is overwritten by the caller in some cases, but set
* it here for compatibility with how the game previously worked */
s2.s.station_idx = build_station_number_from_untrusted(PHYSFSX_readByte(fp));
const auto s2_flags = PHYSFSX_readByte(fp);
#if defined(DXX_BUILD_DESCENT_I)
(void)s2_flags; // descent 2 ambient sound handling
#elif defined(DXX_BUILD_DESCENT_II)
s2.s.s2_flags = s2_flags;
#endif
s2.u.static_light = PHYSFSX_readFix(fp);
}
}
#if defined(DXX_BUILD_DESCENT_I)
#elif defined(DXX_BUILD_DESCENT_II)
int d1_pig_present = 0; // can descent.pig from descent 1 be loaded?
/* Converts descent 1 texture numbers to descent 2 texture numbers.
* Textures from d1 which are unique to d1 have extra spaces around "return".
* If we can load the original d1 pig, we make sure this function is bijective.
* This function was updated using the file config/convtabl.ini from devil 2.2.
*/
uint16_t convert_d1_tmap_num(const uint16_t d1_tmap_num)
{
switch (d1_tmap_num) {
case 0: case 2: case 4: case 5:
// all refer to grey rock001 (exception to bijectivity rule)
return d1_pig_present ? 137 : 43; // (devil:95)
case 1: return 0;
case 3: return 1; // rock021
case 6: return 270; // blue rock002
case 7: return 271; // yellow rock265
case 8: return 2; // rock004
case 9: return d1_pig_present ? 138 : 62; // purple (devil:179)
case 10: return 272; // red rock006
case 11: return d1_pig_present ? 139 : 117;
case 12: return d1_pig_present ? 140 : 12; //devil:43
case 13: return 3; // rock014
case 14: return 4; // rock019
case 15: return 5; // rock020
case 16: return 6;
case 17: return d1_pig_present ? 141 : 52;
case 18: return 129;
case 19: return 7;
case 20: return d1_pig_present ? 142 : 22;
case 21: return d1_pig_present ? 143 : 9;
case 22: return 8;
case 23: return 9;
case 24: return 10;
case 25: return d1_pig_present ? 144 : 12; //devil:35
case 26: return 11;
case 27: return 12;
case 28: return d1_pig_present ? 145 : 11; //devil:43
//range handled by default case, returns 13..21 (- 16)
case 38: return 163; //devil:27
case 39: return 147; //31
case 40: return 22;
case 41: return 266;
case 42: return 23;
case 43: return 24;
case 44: return 136; //devil:135
case 45: return 25;
case 46: return 26;
case 47: return 27;
case 48: return 28;
case 49: return d1_pig_present ? 146 : 43; //devil:60
case 50: return 131; //devil:138
case 51: return 29;
case 52: return 30;
case 53: return 31;
case 54: return 32;
case 55: return 165; //devil:193
case 56: return 33;
case 57: return 132; //devil:119
// range handled by default case, returns 34..63 (- 24)
case 88: return 197; //devil:15
// range handled by default case, returns 64..106 (- 25)
case 132: return 167;
// range handled by default case, returns 107..114 (- 26)
case 141: return d1_pig_present ? 148 : 110; //devil:106
case 142: return 115;
case 143: return 116;
case 144: return 117;
case 145: return 118;
case 146: return 119;
case 147: return d1_pig_present ? 149 : 93;
case 148: return 120;
case 149: return 121;
case 150: return 122;
case 151: return 123;
case 152: return 124;
case 153: return 125; // rock263
case 154: return d1_pig_present ? 150 : 27;
case 155: return 126; // rock269
case 156: return 200; // metl002
case 157: return 201; // metl003
case 158: return 186; //devil:227
case 159: return 190; //devil:246
case 160: return d1_pig_present ? 151 : 206;
case 161: return d1_pig_present ? 152 : 114; //devil:206
case 162: return 202;
case 163: return 203;
case 164: return 204;
case 165: return 205;
case 166: return 206;
case 167: return d1_pig_present ? 153 : 206;
case 168: return d1_pig_present ? 154 : 206;
case 169: return d1_pig_present ? 155 : 206;
case 170: return d1_pig_present ? 156 : 227;//206;
case 171: return d1_pig_present ? 157 : 206;//227;
case 172: return 207;
case 173: return 208;
case 174: return d1_pig_present ? 158 : 202;
case 175: return d1_pig_present ? 159 : 206;
// range handled by default case, returns 209..217 (+ 33)
case 185: return d1_pig_present ? 160 : 217;
// range handled by default case, returns 218..224 (+ 32)
case 193: return d1_pig_present ? 161 : 206;
case 194: return d1_pig_present ? 162 : 203;//206;
case 195: return d1_pig_present ? 166 : 234;
case 196: return 225;
case 197: return 226;
case 198: return d1_pig_present ? 193 : 225;
case 199: return d1_pig_present ? 168 : 206; //devil:204
case 200: return d1_pig_present ? 169 : 206; //devil:204
case 201: return 227;
case 202: return d1_pig_present ? 170 : 206; //devil:227
// range handled by default case, returns 228..234 (+ 25)
case 210: return d1_pig_present ? 171 : 234; //devil:242
case 211: return d1_pig_present ? 172 : 206; //devil:240
// range handled by default case, returns 235..242 (+ 23)
case 220: return d1_pig_present ? 173 : 242; //devil:240
case 221: return 243;
case 222: return 244;
case 223: return d1_pig_present ? 174 : 313;
case 224: return 245;
case 225: return 246;
case 226: return 164;//247; matching names but not matching textures
case 227: return 179; //devil:181
case 228: return 196;//248; matching names but not matching textures
case 229: return d1_pig_present ? 175 : 15; //devil:66
case 230: return d1_pig_present ? 176 : 15; //devil:66
// range handled by default case, returns 249..257 (+ 18)
case 240: return d1_pig_present ? 177 : 6; //devil:132
case 241: return 130; //devil:131
case 242: return d1_pig_present ? 178 : 78; //devil:15
case 243: return d1_pig_present ? 180 : 33; //devil:38
case 244: return 258;
case 245: return 259;
case 246: return d1_pig_present ? 181 : 321; // grate metl127
case 247: return 260;
case 248: return 261;
case 249: return 262;
case 250: return 340; // white doorframe metl126
case 251: return 412; // red doorframe metl133
case 252: return 410; // blue doorframe metl134
case 253: return 411; // yellow doorframe metl135
case 254: return 263; // metl136
case 255: return 264; // metl139
case 256: return 265; // metl140
case 257: return d1_pig_present ? 182 : 249;//246; brig001
case 258: return d1_pig_present ? 183 : 251;//246; brig002
case 259: return d1_pig_present ? 184 : 252;//246; brig003
case 260: return d1_pig_present ? 185 : 256;//246; brig004
case 261: return 273; // exit01
case 262: return 274; // exit02
case 263: return d1_pig_present ? 187 : 281; // ceil001
case 264: return 275; // ceil002
case 265: return 276; // ceil003
case 266: return d1_pig_present ? 188 : 279; //devil:291
// range handled by default case, returns 277..291 (+ 10)
case 282: return 293;
case 283: return d1_pig_present ? 189 : 295;
case 284: return 295;
case 285: return 296;
case 286: return 298;
// range handled by default case, returns 300..310 (+ 13)
case 298: return d1_pig_present ? 191 : 364; // devil:374 misc010
// range handled by default case, returns 311..326 (+ 12)
case 315: return d1_pig_present ? 192 : 361; // bad producer misc044
// range handled by default case, returns 327..337 (+ 11)
case 327: return 352; // arw01
case 328: return 353; // misc17
case 329: return 354; // fan01
case 330: return 380; // mntr04
case 331: return 379;//373; matching names but not matching textures
case 332: return 355;//344; matching names but not matching textures
case 333: return 409; // lava misc11 //devil:404
case 334: return 356; // ctrl04
case 335: return 357; // ctrl01
case 336: return 358; // ctrl02
case 337: return 359; // ctrl03
case 338: return 360; // misc14
case 339: return 361; // producer misc16
case 340: return 362; // misc049
case 341: return 364; // misc060
case 342: return 363; // blown01
case 343: return 366; // misc061
case 344: return 365;
case 345: return 368;
case 346: return 376;
case 347: return 370;
case 348: return 367;
case 349: return 372;
case 350: return 369;
case 351: return 374;//429; matching names but not matching textures
case 352: return 375;//387; matching names but not matching textures
case 353: return 371;
case 354: return 377;//425; matching names but not matching textures
case 355: return 408;
case 356: return 378; // lava02
case 357: return 383;//384; matching names but not matching textures
case 358: return 384;//385; matching names but not matching textures
case 359: return 385;//386; matching names but not matching textures
case 360: return 386;
case 361: return 387;
case 362: return d1_pig_present ? 194 : 388; // mntr04b (devil: -1)
case 363: return 388;
case 364: return 391;
case 365: return 392;
case 366: return 393;
case 367: return 394;
case 368: return 395;
case 369: return 396;
case 370: return d1_pig_present ? 195 : 392; // mntr04d (devil: -1)
case 570: return 635;
// range 371..584 handled by default case (wall01 and door frames)
default:
// ranges:
if (d1_tmap_num >= 29 && d1_tmap_num <= 37)
return d1_tmap_num - 16;
if (d1_tmap_num >= 58 && d1_tmap_num <= 87)
return d1_tmap_num - 24;
if (d1_tmap_num >= 89 && d1_tmap_num <= 131)
return d1_tmap_num - 25;
if (d1_tmap_num >= 133 && d1_tmap_num <= 140)
return d1_tmap_num - 26;
if (d1_tmap_num >= 176 && d1_tmap_num <= 184)
return d1_tmap_num + 33;
if (d1_tmap_num >= 186 && d1_tmap_num <= 192)
return d1_tmap_num + 32;
if (d1_tmap_num >= 203 && d1_tmap_num <= 209)
return d1_tmap_num + 25;
if (d1_tmap_num >= 212 && d1_tmap_num <= 219)
return d1_tmap_num + 23;
if (d1_tmap_num >= 231 && d1_tmap_num <= 239)
return d1_tmap_num + 18;
if (d1_tmap_num >= 267 && d1_tmap_num <= 281)
return d1_tmap_num + 10;
if (d1_tmap_num >= 287 && d1_tmap_num <= 297)
return d1_tmap_num + 13;
if (d1_tmap_num >= 299 && d1_tmap_num <= 314)
return d1_tmap_num + 12;
if (d1_tmap_num >= 316 && d1_tmap_num <= 326)
return d1_tmap_num + 11; // matching names but not matching textures
// wall01 and door frames:
if (d1_tmap_num > 370 && d1_tmap_num < 584) {
if (New_file_format_load) return d1_tmap_num + 64;
// d1 shareware needs special treatment:
if (d1_tmap_num < 410) return d1_tmap_num + 68;
if (d1_tmap_num < 417) return d1_tmap_num + 73;
if (d1_tmap_num < 446) return d1_tmap_num + 91;
if (d1_tmap_num < 453) return d1_tmap_num + 104;
if (d1_tmap_num < 462) return d1_tmap_num + 111;
if (d1_tmap_num < 486) return d1_tmap_num + 117;
if (d1_tmap_num < 494) return d1_tmap_num + 141;
if (d1_tmap_num < 584) return d1_tmap_num + 147;
}
{ // handle rare case where orientation != 0
short tmap_num = d1_tmap_num & TMAP_NUM_MASK;
short orient = d1_tmap_num & ~TMAP_NUM_MASK;
if (orient != 0) {
return orient | convert_d1_tmap_num(tmap_num);
} else {
Warning("can't convert unknown descent 1 texture #%d.\n", tmap_num);
return d1_tmap_num;
}
}
}
}
#endif
}
#if DXX_USE_EDITOR
namespace dsx {
tmap_xlate_table_array tmap_xlate_table;
}
struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
struct mfi mine_fileinfo;
struct mh mine_header;
struct me mine_editor;
// -----------------------------------------------------------------------------
//loads from an already-open file
// returns 0=everything ok, 1=old version, -1=error
#endif
#define COMPILED_MINE_VERSION 0
namespace {
static void read_children(shared_segment &segp, const sidemask_t bit_mask, PHYSFS_File *const LoadFile)
{
for (const auto bit : MAX_SIDES_PER_SEGMENT)
{
if (bit_mask & build_sidemask(bit))
{
const auto s = segnum_t{static_cast<uint16_t>(PHYSFSX_readShort(LoadFile))};
segp.children[bit] = (imsegidx_t::check_nothrow_index(s) || s == segment_exit) ? s : segment_none;
} else
segp.children[bit] = segment_none;
}
}
static void read_verts(shared_segment &segp, PHYSFS_File *const LoadFile)
{
// Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
range_for (auto &v, segp.verts)
{
const std::size_t i = PHYSFSX_readShort(LoadFile);
if (i >= MAX_VERTICES)
throw std::invalid_argument("vertex number too large");
v = static_cast<vertnum_t>(i);
}
}
static void read_special(shared_segment &segp, const sidemask_t bit_mask, PHYSFS_File *const LoadFile)
{
if (bit_mask & build_sidemask(MAX_SIDES_PER_SEGMENT))
{
// Read ubyte Segments[segnum].special
segp.special = build_segment_special_from_untrusted(PHYSFSX_readByte(LoadFile));
// Read byte Segments[segnum].matcen_num
segp.matcen_num = build_materialization_center_number_from_untrusted(PHYSFSX_readByte(LoadFile));
// Read short Segments[segnum].value
segp.station_idx = build_station_number_from_untrusted(PHYSFSX_readShort(LoadFile));
} else {
segp.special = segment_special::nothing;
segp.matcen_num = materialization_center_number::None;
segp.station_idx = station_number::None;
}
}
}
namespace dsx {
int load_mine_data_compiled(PHYSFS_File *LoadFile, const char *const Gamesave_current_filename)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
ubyte compiled_version;
short temp_short;
#if defined(DXX_BUILD_DESCENT_II)
LevelSharedSeismicState.Level_shake_frequency = 0;
LevelSharedSeismicState.Level_shake_duration = 0;
d1_pig_present = PHYSFSX_exists(D1_PIGFILE,1);
#endif
if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl"))
New_file_format_load = 0; // descent 1 shareware
else
New_file_format_load = 1;
// For compiled levels, textures map to themselves, prevent tmap_override always being gray,
// bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
//
// Although in a cloud of arrogant glee, he forgot to ifdef it on EDITOR!
// (Matt told me to write that!)
#if DXX_USE_EDITOR
for (int i=0; i<MAX_TEXTURES; i++)
tmap_xlate_table[i] = i;
#endif
// memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
fuelcen_reset();
//=============================== Reading part ==============================
compiled_version = PHYSFSX_readByte(LoadFile);
(void)compiled_version;
DXX_POISON_VAR(Vertices, 0xfc);
const unsigned Num_vertices = New_file_format_load
? PHYSFSX_readShort(LoadFile)
: PHYSFSX_readInt(LoadFile);
assert(Num_vertices <= MAX_VERTICES);
#if DXX_USE_EDITOR
LevelSharedVertexState.Num_vertices = Num_vertices;
#endif
DXX_POISON_VAR(Segments, 0xfc);
if (New_file_format_load)
LevelSharedSegmentState.Num_segments = PHYSFSX_readShort(LoadFile);
else
LevelSharedSegmentState.Num_segments = PHYSFSX_readInt(LoadFile);
assert(LevelSharedSegmentState.Num_segments <= MAX_SEGMENTS);
range_for (auto &i, partial_range(Vertices, Num_vertices))
PHYSFSX_readVector(LoadFile, i);
const auto Num_segments = LevelSharedSegmentState.Num_segments;
/* Editor builds need both the segment index and segment pointer.
* Non-editor builds need only the segment pointer.
*/
#if DXX_USE_EDITOR
#define dxx_segment_iteration_factory vmptridx
#else
#define dxx_segment_iteration_factory vmptr
#endif
for (auto &&segpi : partial_range(Segments.dxx_segment_iteration_factory, Num_segments))
#undef dxx_segment_iteration_factory
{
const msmusegment segp = segpi;
#if DXX_USE_EDITOR
segp.s.segnum = segpi;
segp.s.group = 0;
#endif
const sidemask_t children_mask = New_file_format_load
? static_cast<sidemask_t>(PHYSFSX_readByte(LoadFile))
: sidemask_t{0x7f}; // read all six children and special stuff...
if (Gamesave_current_version == 5) { // d2 SHAREWARE level
read_special(segp, children_mask, LoadFile);
read_verts(segp,LoadFile);
read_children(segp, children_mask, LoadFile);
} else {
read_children(segp, children_mask, LoadFile);
read_verts(segp,LoadFile);
if (Gamesave_current_version <= 1) { // descent 1 level
read_special(segp, children_mask, LoadFile);
}
}
segp.u.objects = object_none;
if (Gamesave_current_version <= 5) { // descent 1 thru d2 SHAREWARE level
// Read fix Segments[segnum].static_light (shift down 5 bits, write as short)
const uint16_t temp_static_light = PHYSFSX_readShort(LoadFile);
segp.u.static_light = static_cast<fix>(temp_static_light) << 4;
}
// Read the walls as a 6 byte array
const sidemask_t wall_mask = New_file_format_load
? static_cast<sidemask_t>(PHYSFSX_readByte(LoadFile))
: sidemask_t{0x3f}; // read all six sides
for (const auto sidenum : MAX_SIDES_PER_SEGMENT)
{
auto &sside = segp.s.sides[sidenum];
if (wall_mask & build_sidemask(sidenum))
{
const uint8_t byte_wallnum = PHYSFSX_readByte(LoadFile);
if ( byte_wallnum == 255 )
sside.wall_num = wall_none;
else
sside.wall_num = wallnum_t{byte_wallnum};
} else
sside.wall_num = wall_none;
}
for (const auto sidenum : MAX_SIDES_PER_SEGMENT)
{
auto &uside = segp.u.sides[sidenum];
if (segp.s.children[sidenum] == segment_none || segp.s.sides[sidenum].wall_num != wall_none) {
// Read short Segments[segnum].sides[sidenum].tmap_num;
const uint16_t temp_tmap1_num = PHYSFSX_readShort(LoadFile);
#if defined(DXX_BUILD_DESCENT_I)
uside.tmap_num = build_texture1_value(convert_tmap(temp_tmap1_num & 0x7fff));
if (New_file_format_load && !(temp_tmap1_num & 0x8000))
uside.tmap_num2 = texture2_value::None;
else {
// Read short Segments[segnum].sides[sidenum].tmap_num2;
const auto tmap_num2 = texture2_value{static_cast<uint16_t>(PHYSFSX_readShort(LoadFile))};
uside.tmap_num2 = build_texture2_value(convert_tmap(get_texture_index(tmap_num2)), get_texture_rotation_high(tmap_num2));
}
#elif defined(DXX_BUILD_DESCENT_II)
const uint16_t masked_temp_tmap1_num = New_file_format_load ? (temp_tmap1_num & 0x7fff) : temp_tmap1_num;
uside.tmap_num = build_texture1_value(masked_temp_tmap1_num);
if (Gamesave_current_version <= 1)
uside.tmap_num = build_texture1_value(convert_d1_tmap_num(get_texture_index(uside.tmap_num)));
if (New_file_format_load && !(temp_tmap1_num & 0x8000))
uside.tmap_num2 = texture2_value::None;
else {
// Read short Segments[segnum].sides[sidenum].tmap_num2;
const auto tmap_num2 = static_cast<texture2_value>(PHYSFSX_readShort(LoadFile));
uside.tmap_num2 = (Gamesave_current_version <= 1 && tmap_num2 != texture2_value::None)
? build_texture2_value(convert_d1_tmap_num(get_texture_index(tmap_num2)), get_texture_rotation_high(tmap_num2))
: tmap_num2;
}
#endif
// Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
range_for (auto &i, uside.uvls) {
temp_short = PHYSFSX_readShort(LoadFile);
i.u = static_cast<fix>(temp_short) << 5;
temp_short = PHYSFSX_readShort(LoadFile);
i.v = static_cast<fix>(temp_short) << 5;
const uint16_t temp_light = PHYSFSX_readShort(LoadFile);
i.l = static_cast<fix>(temp_light) << 1;
}
} else {
uside.tmap_num = texture1_value::None;
uside.tmap_num2 = texture2_value::None;
uside.uvls = {};
}
}
}
Vertices.set_count(Num_vertices);
Segments.set_count(Num_segments);
validate_segment_all(LevelSharedSegmentState); // Fill in side type and normals.
range_for (const auto &&pi, vmsegptridx)
{
if (Gamesave_current_version > 5)
segment2_read(pi, LoadFile);
fuelcen_activate(pi);
}
reset_objects(LevelUniqueObjectState, 1); //one object, the player
return 0;
}
}