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2007-10-14 16:25:55 +00:00
2d Fixed size of kconfig_sub_table background; Fixed problems caused by use of load_stars() 2007-10-06 14:51:30 +00:00
3d * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
arch Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:52:17 +00:00
console * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
d2x.xcode add references to headers in main for SCM and batch find (d2x-cvs takeover) 2006-10-02 13:19:09 +00:00
debian * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
English.lproj update version info, use DESCENT_VERSION instead of PACKAGE_NAME 2006-12-26 03:42:13 +00:00
iff * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
include Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:52:17 +00:00
libmve Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things 2007-10-12 20:09:26 +00:00
main Reworked Pause-screen 2007-10-14 16:25:55 +00:00
maths * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
mem * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
misc Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:52:17 +00:00
rpm * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmap * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
ui * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
utilities * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
CHANGELOG.txt Reworked Pause-screen 2007-10-14 16:25:55 +00:00
COPYING.txt updated docs 2007-05-03 15:44:52 +00:00
d2x-Info.plist * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
d2x.ini Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:52:17 +00:00
d2xgl-Info.plist * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
INSTALL.txt Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
MVEPlayer-Info.plist * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
README.txt Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
SConstruct Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things 2007-10-12 20:09:26 +00:00

                         __________
__________/ D2X-Rebirth /


http://www.dxx-rebirth.de


0. Introduction

D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.

I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements. It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of the Descent ][ port - called D2X-Rebrith.

I hope you enjoy the game as you did when you played it the first time.

If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de

- zico 20070407


1. Features

D2X-Rebirth has every little feature you already may know from the DOS Version of Descent ][ and much more.

For example:

    *
      High resolutions with full Cockpit support
    *
      Widescreen options
    *
      Joystick and Mouse support
    *
      Possibility to run AddOn levels
    *
      Network support
    *
      Record and play demos
    *
      OpenGL functions and Eyecandy like trilinear filtering, Transparency effects etc.
    *
      everything else you know from DESCENT ][
    *
      ... and much more!


2. Installation

See COMPILE.txt.


3. Legal stuff

See COPYING.txt


4. Contact

http://www.dxx-rebirth.de/
zicodxx [at] yahoo [dot] de