ai.cpp
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Use enum for segnum_t
|
2022-07-02 18:10:45 +00:00 |
aipath.cpp
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Use enum for segnum_t
|
2022-07-02 18:10:45 +00:00 |
endlevel.cpp
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Split out creating OBJ_WEAPON objects
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2022-07-02 18:10:45 +00:00 |
fireball.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
fuelcen.cpp
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Split out creating OBJ_WEAPON objects
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2022-07-02 18:10:45 +00:00 |
fvi.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
game.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
gamemine.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
gamesave.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
gameseg.cpp
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Remove write-only field fcd_data::csd
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2022-07-02 18:10:45 +00:00 |
gameseq.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
multi.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
multibot.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
net_udp.cpp
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Use enum for segnum_t
|
2022-07-02 18:10:45 +00:00 |
newdemo.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
object.cpp
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Split out creating OBJ_WEAPON objects
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2022-07-02 18:10:45 +00:00 |
robot.cpp
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Split out creating OBJ_WEAPON objects
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2022-07-02 18:10:45 +00:00 |
segment.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
state.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
switch.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
weapon.cpp
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Split out creating OBJ_WEAPON objects
|
2022-07-02 18:10:45 +00:00 |