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data
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Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands
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2012-04-16 13:26:14 +08:00 |
autosave.c
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Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl)
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2012-04-09 10:12:58 +08:00 |
centers.c
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Avoid crashes when clicking on close box with a center, switch, object or wall editing dialog open; also when playing a level, going to the editor, going back to the game then dying
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2012-04-16 14:41:26 +08:00 |
curves.c
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Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call and use gr_box instead of gr_rect in some places. You can now see what you're doing
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2012-03-24 17:18:03 +08:00 |
eglobal.c
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Make a new mission when making a new mine to avoid a crash when testing it straight from the editor and winning, only create a new mine if a mission isn't loaded, if it thinks it needs to use Cursegp to fix the player object make sure Cursegp is initialised, remove key command for ToggleDrawAllSegments since add segment now has ctrl-A
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2012-04-16 16:53:32 +08:00 |
ehostage.c
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Draw the object rotation velocity, file browser and MessageBox dialogs properly
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2012-04-11 10:52:19 +08:00 |
elight.c
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eobject.c
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Fixed set but unused variables
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2011-09-27 01:31:17 +02:00 |
eswitch.c
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Avoid crashes when clicking on close box with a center, switch, object or wall editing dialog open; also when playing a level, going to the editor, going back to the game then dying
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2012-04-16 14:41:26 +08:00 |
fixseg.c
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func.c
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group.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
info.c
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Editor exits cleanly when clicking the close box, no more redundant gr_uscanline call in gl_urect for ogl (an initial attempt to fix the previous bug)
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2012-04-09 20:40:55 +08:00 |
kbuild.c
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kcurve.c
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kfuncs.c
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kgame.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
kgroup.c
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khelp.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
kmine.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
ksegmove.c
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ksegsel.c
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ksegsize.c
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ktmap.c
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kview.c
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macro.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
med.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
meddraw.c
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Clicking on mine elements in the editor now works in ogl
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2012-04-15 13:43:41 +08:00 |
medmisc.c
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Fixed some non-critical compiler warnings; Now compiling with -std=c99 -pedantic and fixed warnings (except for editor build) caused by this
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2012-05-14 12:20:27 +02:00 |
medrobot.c
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Avoid crashes when clicking on close box with a center, switch, object or wall editing dialog open; also when playing a level, going to the editor, going back to the game then dying
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2012-04-16 14:41:26 +08:00 |
medsel.c
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medwall.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
mine.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
objpage.c
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Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl)
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2012-04-09 10:12:58 +08:00 |
segment.c
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Fix crash when loading a level in the editor
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2012-04-14 13:28:30 +08:00 |
seguvs.c
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Fixed set but unused variables
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2011-09-27 01:31:17 +02:00 |
texpage.c
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Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl)
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2012-04-09 10:12:58 +08:00 |
texture.c
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