.. |
editor
|
Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
|
2010-02-02 03:38:29 +00:00 |
ai.c
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
ai.h
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
ai2.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
aipath.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
aistruct.h
|
|
|
automap.c
|
Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls
|
2010-02-05 02:31:36 +00:00 |
automap.h
|
For multiplayer, close menus from game_handler by doing frame processing in response to EVENT_WINDOW_DRAW, replacing multi_menu_poll system with single multi_menu_check call
|
2010-01-29 03:36:44 +00:00 |
bm.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
bm.h
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
bmread.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
bmread.h
|
|
|
cntrlcen.c
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
cntrlcen.h
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
collide.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
collide.h
|
|
|
config.c
|
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
|
2009-11-24 09:48:53 +00:00 |
config.h
|
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
|
2009-11-24 09:48:53 +00:00 |
console.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
controls.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
controls.h
|
|
|
credits.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
credits.h
|
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
|
2008-10-16 17:27:02 +00:00 |
crypt.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
desc_id.h
|
|
|
descent.cfg
|
|
|
desw.h
|
|
|
digi.h
|
Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
|
2009-03-03 12:55:27 +00:00 |
digiobj.c
|
Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
|
2009-11-24 22:43:41 +00:00 |
dumpmine.c
|
Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
|
2010-02-02 03:38:29 +00:00 |
effects.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
effects.h
|
|
|
endlevel.c
|
Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes
|
2010-01-28 00:04:29 +00:00 |
endlevel.h
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
escort.c
|
Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls
|
2010-02-05 02:31:36 +00:00 |
escort.h
|
|
|
fireball.c
|
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
|
2009-11-24 09:48:53 +00:00 |
fireball.h
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
fuelcen.c
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
fuelcen.h
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
fvi.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
fvi.h
|
|
|
fvi_a.h
|
|
|
game.c
|
Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls
|
2010-02-05 02:31:36 +00:00 |
game.h
|
Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls
|
2010-02-05 02:31:36 +00:00 |
gamecntl.c
|
Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls
|
2010-02-05 02:31:36 +00:00 |
gamefont.c
|
Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int
|
2009-01-15 23:58:36 +00:00 |
gamefont.h
|
Reverting integer casts for font spacings - was for testing only - not intended to go into the last revision
|
2008-11-09 14:46:31 +00:00 |
gamemine.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
gamemine.h
|
|
|
gamepal.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
gamepal.h
|
|
|
gamerend.c
|
Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes
|
2010-01-28 00:04:29 +00:00 |
gamesave.c
|
Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
|
2010-02-02 03:38:29 +00:00 |
gamesave.h
|
|
|
gameseg.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
gameseg.h
|
|
|
gameseq.c
|
Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls
|
2010-02-05 02:31:36 +00:00 |
gameseq.h
|
Add endian converter for demos, read shareware demos, various bugfixes to demo system
|
2009-11-15 08:22:08 +00:00 |
gamestat.h
|
|
|
gauges.c
|
Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes
|
2010-01-28 00:04:29 +00:00 |
gauges.h
|
Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
|
2008-12-07 12:26:43 +00:00 |
hostage.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
hostage.h
|
|
|
hud.c
|
Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes
|
2010-01-28 00:04:29 +00:00 |
hudmsg.h
|
|
|
inferno.c
|
Put LeaveGame longjmp back, but in response to new EVENT_WINDOW_CLOSED, fixing demo issues; fix compiler error in last commit
|
2010-02-02 07:52:03 +00:00 |
inferno.h
|
Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
|
2009-01-15 01:00:19 +00:00 |
inferno.ini
|
|
|
kconfig.c
|
Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
|
2010-02-02 03:38:29 +00:00 |
kconfig.h
|
Make the automap into a 'window', make kconfig.c more similar between D1X and D2X
|
2009-12-02 13:49:54 +00:00 |
kmatrix.c
|
Remove all uses of LeaveGame jmpbuf to allow more changing of main loop
|
2010-01-27 04:30:31 +00:00 |
kmatrix.h
|
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
|
2009-11-24 09:48:53 +00:00 |
laser.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
laser.h
|
|
|
lighting.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
lighting.h
|
|
|
link.bat
|
|
|
menu.c
|
Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c
|
2010-02-01 06:55:38 +00:00 |
menu.h
|
Move newmenu_get_filename to menu.c, call it get_filename and have it use newmenu_listbox1; support long demo filenames
|
2009-12-08 11:01:36 +00:00 |
mglobal.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
mission.c
|
Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
|
2010-01-07 14:49:07 +00:00 |
mission.h
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
morph.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
morph.h
|
|
|
movie.c
|
Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
|
2010-01-29 21:53:17 +00:00 |
movie.h
|
|
|
multi.c
|
Fix crashing when doing menus in multiplayer, don't let player move when in automap
|
2010-01-31 07:45:26 +00:00 |
multi.h
|
Fix crashing when doing menus in multiplayer, don't let player move when in automap
|
2010-01-31 07:45:26 +00:00 |
multibot.c
|
Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
|
2009-11-24 22:43:41 +00:00 |
multibot.h
|
|
|
net_ipx.c
|
Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
|
2010-02-02 03:38:29 +00:00 |
net_ipx.h
|
Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
|
2010-01-07 14:49:07 +00:00 |
net_udp.c
|
Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
|
2010-02-02 03:38:29 +00:00 |
net_udp.h
|
Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
|
2010-01-07 14:49:07 +00:00 |
newdemo.c
|
Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls
|
2010-02-05 02:31:36 +00:00 |
newdemo.h
|
Reintroduced Newdemo_game_mode to prevent demo playback from entering code parts it should not and fixing a bug with Multiplayer demos along the way, introduced in rev. 953
|
2009-11-30 14:59:37 +00:00 |
newmenu.c
|
Set the correct scroll position for the listbox when it's shown
|
2010-02-06 01:41:38 +00:00 |
newmenu.h
|
Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c
|
2010-02-01 06:55:38 +00:00 |
object.c
|
Improved Object signature assignment and made sure there will be no duplicates; Also used short-ranged values only so Demo system won't screw up
|
2010-01-28 15:26:27 +00:00 |
object.h
|
Improved Object signature assignment and made sure there will be no duplicates; Also used short-ranged values only so Demo system won't screw up
|
2010-01-28 15:26:27 +00:00 |
paging.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
paging.h
|
|
|
physics.c
|
In do_physics_sim() only set velocity from movement for certain objects which actually do collisions like Player or Robots - otherwise we might be able to shoot down projectiles or produce other unfortunate glitches
|
2010-02-05 18:49:24 +00:00 |
physics.h
|
|
|
piggy.c
|
Only list resolutions that can actually be used, using new gr_check_mode
|
2009-11-17 14:27:39 +00:00 |
piggy.h
|
|
|
player.c
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
player.h
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
playsave.c
|
Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes
|
2010-01-28 00:04:29 +00:00 |
playsave.h
|
Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes
|
2010-01-28 00:04:29 +00:00 |
polyobj.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
polyobj.h
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
powerup.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
powerup.h
|
|
|
render.c
|
Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes
|
2010-01-28 00:04:29 +00:00 |
render.h
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
robot.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
robot.h
|
Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately
|
2008-10-28 17:58:54 +00:00 |
scores.c
|
Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
|
2010-01-07 14:49:07 +00:00 |
scores.h
|
|
|
screens.h
|
Make game.c more similar between D1X and D2X, making related changes to other files (\!)
|
2009-07-01 11:35:33 +00:00 |
segment.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
segment.h
|
|
|
segpoint.h
|
|
|
slew.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
slew.h
|
|
|
songs.c
|
Make game.c more similar between D1X and D2X, making related changes to other files (\!)
|
2009-07-01 11:35:33 +00:00 |
songs.h
|
Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
|
2009-03-03 12:55:27 +00:00 |
sounds.h
|
|
|
state.c
|
Send EVENT_KEY_COMMAND from key.c; add EVENT_NEWMENU_DRAW for state restore; place newmenu and listbox calls to callback so they can override ALL newmenu behaviour
|
2010-01-30 03:24:19 +00:00 |
state.h
|
Make state.c more similar between D1X and D2X
|
2009-08-22 07:21:19 +00:00 |
switch.c
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
switch.h
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
terrain.c
|
Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
|
2009-11-30 22:42:55 +00:00 |
terrain.h
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
texmerge.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
texmerge.h
|
|
|
text.c
|
Add endian converter for demos, read shareware demos, various bugfixes to demo system
|
2009-11-15 08:22:08 +00:00 |
text.h
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
textures.h
|
|
|
titles.c
|
Make game.c more similar between D1X and D2X, making related changes to other files (\!)
|
2009-07-01 11:35:33 +00:00 |
titles.h
|
|
|
vclip.c
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
vclip.h
|
|
|
vers_id.h
|
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
|
2009-11-24 09:48:53 +00:00 |
wall.c
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
wall.h
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
weapon.c
|
Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
|
2010-01-07 14:49:07 +00:00 |
weapon.h
|
|
|