dxx-rebirth/include
2010-01-29 21:53:17 +00:00
..
3d.h Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
args.h Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too 2010-01-29 21:53:17 +00:00
byteswap.h
cfile.h Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler... 2009-01-15 01:00:19 +00:00
checker.h
console.h
d1x.xpm
d_glob.h
d_io.h
descent.xpm
dl_list.h
error.h Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered 2008-11-15 20:49:54 +00:00
fix.h
func.h
gr.h Only list resolutions that can actually be used, using new gr_check_mode 2009-11-17 14:27:39 +00:00
grdef.h
hash.h
hmp2mid.h
i86.h
iff.h
ignorecase.h
internal.h
interp.h
libmve.h
loadgl.h
makesig.h
maths.h
nocfile.h
ogl_init.h Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler... 2009-01-15 01:03:26 +00:00
pa_enabl.h
palette.h
pcx.h Get Mac command keys working, MACINTOSH code cleanup, update Xcode project 2008-12-07 12:26:43 +00:00
physfsrwops.h
physfsx.h Read big endian savegames on little endian computers and vice versa 2009-10-05 02:51:37 +00:00
pngfile.h
psmacros.inc
pstypes.h
pstypes.inc
rbaudio.h Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
rle.h Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
strio.h
strutil.h
texmap.h
timer.h Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset 2009-11-24 22:43:41 +00:00
u_dpmi.h
u_mem.h Make inferno.c more similar between D1X and D2X 2009-05-31 07:20:26 +00:00
ui.h
vecmat.h