dxx-rebirth/similar/main
Kp 5534e10d74 Add further comments around the laser damage penalty logic
Due to original game bugs, which Rebirth intentionally replicates in
order to match the balance of the original game, the logic looks odd.
Add comments explaining that the oddity is intentional.
2023-04-22 15:02:12 +00:00
..
ai.cpp Move WID_* constants into wall_is_doorway_result 2023-02-18 14:30:59 +00:00
aipath.cpp Pass robot_info to move_towards_segment_center 2022-12-02 04:09:20 +00:00
automap.cpp Fix various Win32 build failures due to ambiguous operator[]() 2022-10-23 23:00:24 +00:00
bm.cpp Use enum class for properties_init result 2023-01-07 22:17:31 +00:00
bmread.cpp Return computed filename from removeext 2023-04-02 10:15:20 +00:00
cntrlcen.cpp Pass ranges::subrange to reactor_read_n 2022-12-31 16:21:47 +00:00
collide.cpp Use variable template for CollisionResult initialization 2023-01-29 20:42:03 +00:00
config.cpp Rework convert_integer to return result in some cases 2023-01-14 19:05:37 +00:00
console.cpp Fix OS X clang build 2022-10-31 00:51:32 +00:00
controls.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
credits.cpp Use std::span for CREDITS_FILE 2022-09-24 17:47:52 +00:00
digiobj.cpp Use enum class for wall_is_doorway_mask 2023-01-29 20:42:03 +00:00
dumpmine.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
effects.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
endlevel.cpp Use enum class for polygon_model_index 2022-12-18 18:32:14 +00:00
fireball.cpp Use enum class for wall_is_doorway_mask 2023-01-29 20:42:03 +00:00
fuelcen.cpp Inline object_create_explosion into callers 2022-11-07 01:59:34 +00:00
fvi.cpp Move WID_* constants into wall_is_doorway_result 2023-02-18 14:30:59 +00:00
game.cpp Use enum class for sound_sample_rate 2023-01-07 22:17:31 +00:00
gamecntl.cpp Fix OS X clang build 2022-10-31 00:51:32 +00:00
gamefont.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
gamemine.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
gamerend.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
gamesave.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
gameseg.cpp Move WID_* constants into wall_is_doorway_result 2023-02-18 14:30:59 +00:00
gameseq.cpp Use enum class for wall_is_doorway_mask 2023-01-29 20:42:03 +00:00
gauges.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
generate-kconfig-udlr.py Fix generate-kconfig-udlr.py for Python3 2022-11-13 21:17:23 +00:00
hostage.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
hud.cpp Fix various Win32 build failures due to ambiguous operator[]() 2022-10-23 23:00:24 +00:00
iff.cpp Remove unused argument to parse_bmhd 2023-02-26 18:42:12 +00:00
inferno.cpp Simplify SDL_QUIT handling 2023-01-14 19:05:37 +00:00
kconfig.cpp Merge commit 'refs/pull/657/head' into master 2022-08-23 02:13:01 +00:00
kconfig.ui-table.cpp Rename pitch -> pitch_ud for consistency 2022-02-27 14:23:53 +00:00
kmatrix.cpp Use alias template per_player_array for arrays that are MAX_PLAYERS long 2022-09-24 17:47:53 +00:00
laser.cpp Add further comments around the laser damage penalty logic 2023-04-22 15:02:12 +00:00
lighting.cpp Use enum class for wall_is_doorway_mask 2023-01-29 20:42:03 +00:00
menu.cpp Fix off-by-strlen(sep) in buffer capacity check 2023-01-14 19:05:37 +00:00
mglobal.cpp Move global constants from mglobal.cpp to cglobal.cpp 2023-03-12 10:40:25 +00:00
mission.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
morph.cpp Switch do_morph_frame to enumerate(zip()) 2023-01-07 22:17:31 +00:00
multi.cpp Fix Apple Clang errors and warnings 2023-04-06 16:42:49 -07:00
multibot.cpp Inline object_create_explosion into callers 2022-11-07 01:59:34 +00:00
net_udp.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
newdemo.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
newmenu.cpp Fix Apple Clang errors and warnings 2023-04-06 16:42:49 -07:00
object.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
paging.cpp Move vclip id validation down into paging_touch_vclip 2023-01-14 19:05:37 +00:00
physics.cpp Pass LevelSharedRobotInfoState to various functions that need it 2022-07-09 13:39:29 +00:00
piggy.cpp Harden D2 loading of D1 texture numbers 2023-01-07 22:17:31 +00:00
player.cpp Use enum class for polygon_model_index 2022-12-18 18:32:14 +00:00
playsave.cpp Rework convert_integer to return result in some cases 2023-01-14 19:05:37 +00:00
polyobj.cpp Use if constexpr to guard calls to align_polygon_model_data 2022-12-31 16:21:47 +00:00
powerup.cpp Detect escort goal even for silent powerups 2023-01-07 22:17:31 +00:00
render.cpp Move WID_* constants into wall_is_doorway_result 2023-02-18 14:30:59 +00:00
robot.cpp Return ranges::subrange from robot_get_anim_state 2022-12-31 16:21:47 +00:00
scores.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
segment.cpp Use enum class for delta_light_index 2022-11-07 01:59:34 +00:00
slew.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
songs.cpp Fix various Win32 build failures due to ambiguous operator[]() 2022-10-23 23:00:24 +00:00
state.cpp Fix Apple Clang errors and warnings 2023-04-06 16:42:49 -07:00
switch.cpp Use enum class for player connected status 2022-07-16 15:26:12 +00:00
terrain.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
texmerge.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
text.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
titles.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
vclip.cpp Pass GameBitmaps to draw_object_blob 2022-06-05 17:44:52 +00:00
vers_id.cpp Fix buffer overread at startup 2022-10-19 01:17:33 +00:00
wall.cpp Move WID_* constants into wall_is_doorway_result 2023-02-18 14:30:59 +00:00
weapon.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00