..
ai.cpp
Move WID_* constants into wall_is_doorway_result
2023-02-18 14:30:59 +00:00
aipath.cpp
Pass robot_info to move_towards_segment_center
2022-12-02 04:09:20 +00:00
automap.cpp
Fix various Win32 build failures due to ambiguous operator[]()
2022-10-23 23:00:24 +00:00
bm.cpp
Use enum class for properties_init result
2023-01-07 22:17:31 +00:00
bmread.cpp
Return computed filename from removeext
2023-04-02 10:15:20 +00:00
cntrlcen.cpp
Pass ranges::subrange to reactor_read_n
2022-12-31 16:21:47 +00:00
collide.cpp
Use variable template for CollisionResult initialization
2023-01-29 20:42:03 +00:00
config.cpp
Rework convert_integer to return result in some cases
2023-01-14 19:05:37 +00:00
console.cpp
Fix OS X clang build
2022-10-31 00:51:32 +00:00
controls.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
credits.cpp
Use std::span for CREDITS_FILE
2022-09-24 17:47:52 +00:00
digiobj.cpp
Use enum class for wall_is_doorway_mask
2023-01-29 20:42:03 +00:00
dumpmine.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
effects.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
endlevel.cpp
Use enum class for polygon_model_index
2022-12-18 18:32:14 +00:00
fireball.cpp
Use enum class for wall_is_doorway_mask
2023-01-29 20:42:03 +00:00
fuelcen.cpp
Inline object_create_explosion
into callers
2022-11-07 01:59:34 +00:00
fvi.cpp
Move WID_* constants into wall_is_doorway_result
2023-02-18 14:30:59 +00:00
game.cpp
Use enum class for sound_sample_rate
2023-01-07 22:17:31 +00:00
gamecntl.cpp
Fix OS X clang build
2022-10-31 00:51:32 +00:00
gamefont.cpp
Move various static functions into anonymous namespace
2022-07-09 13:39:29 +00:00
gamemine.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
gamerend.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00
gamesave.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
gameseg.cpp
Move WID_* constants into wall_is_doorway_result
2023-02-18 14:30:59 +00:00
gameseq.cpp
Use enum class for wall_is_doorway_mask
2023-01-29 20:42:03 +00:00
gauges.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00
generate-kconfig-udlr.py
Fix generate-kconfig-udlr.py for Python3
2022-11-13 21:17:23 +00:00
hostage.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
hud.cpp
Fix various Win32 build failures due to ambiguous operator[]()
2022-10-23 23:00:24 +00:00
iff.cpp
Remove unused argument to parse_bmhd
2023-02-26 18:42:12 +00:00
inferno.cpp
Simplify SDL_QUIT handling
2023-01-14 19:05:37 +00:00
kconfig.cpp
Merge commit 'refs/pull/657/head' into master
2022-08-23 02:13:01 +00:00
kconfig.ui-table.cpp
Rename pitch -> pitch_ud for consistency
2022-02-27 14:23:53 +00:00
kmatrix.cpp
Use alias template per_player_array for arrays that are MAX_PLAYERS long
2022-09-24 17:47:53 +00:00
laser.cpp
Add further comments around the laser damage penalty logic
2023-04-22 15:02:12 +00:00
lighting.cpp
Use enum class for wall_is_doorway_mask
2023-01-29 20:42:03 +00:00
menu.cpp
Fix off-by-strlen(sep) in buffer capacity check
2023-01-14 19:05:37 +00:00
mglobal.cpp
Move global constants from mglobal.cpp to cglobal.cpp
2023-03-12 10:40:25 +00:00
mission.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
morph.cpp
Switch do_morph_frame to enumerate(zip())
2023-01-07 22:17:31 +00:00
multi.cpp
Fix Apple Clang errors and warnings
2023-04-06 16:42:49 -07:00
multibot.cpp
Inline object_create_explosion
into callers
2022-11-07 01:59:34 +00:00
net_udp.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
newdemo.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
newmenu.cpp
Fix Apple Clang errors and warnings
2023-04-06 16:42:49 -07:00
object.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00
paging.cpp
Move vclip id validation down into paging_touch_vclip
2023-01-14 19:05:37 +00:00
physics.cpp
Pass LevelSharedRobotInfoState to various functions that need it
2022-07-09 13:39:29 +00:00
piggy.cpp
Harden D2 loading of D1 texture numbers
2023-01-07 22:17:31 +00:00
player.cpp
Use enum class for polygon_model_index
2022-12-18 18:32:14 +00:00
playsave.cpp
Rework convert_integer to return result in some cases
2023-01-14 19:05:37 +00:00
polyobj.cpp
Use if constexpr
to guard calls to align_polygon_model_data
2022-12-31 16:21:47 +00:00
powerup.cpp
Detect escort goal even for silent powerups
2023-01-07 22:17:31 +00:00
render.cpp
Move WID_* constants into wall_is_doorway_result
2023-02-18 14:30:59 +00:00
robot.cpp
Return ranges::subrange from robot_get_anim_state
2022-12-31 16:21:47 +00:00
scores.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
segment.cpp
Use enum class for delta_light_index
2022-11-07 01:59:34 +00:00
slew.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
songs.cpp
Fix various Win32 build failures due to ambiguous operator[]()
2022-10-23 23:00:24 +00:00
state.cpp
Fix Apple Clang errors and warnings
2023-04-06 16:42:49 -07:00
switch.cpp
Use enum class for player connected status
2022-07-16 15:26:12 +00:00
terrain.cpp
Move various static functions into anonymous namespace
2022-07-09 13:39:29 +00:00
texmerge.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00
text.cpp
Move various static functions into anonymous namespace
2022-07-09 13:39:29 +00:00
titles.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00
vclip.cpp
Pass GameBitmaps to draw_object_blob
2022-06-05 17:44:52 +00:00
vers_id.cpp
Fix buffer overread at startup
2022-10-19 01:17:33 +00:00
wall.cpp
Move WID_* constants into wall_is_doorway_result
2023-02-18 14:30:59 +00:00
weapon.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00