38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
Assembly under mingw32 now works.
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--- Version 0.1.0 ---
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Builds with SDL/OpenGL, even on Windows (MingW32)
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Lots of minor changes and cleanups of the build system.
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--- Version 0.0.9 ---
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Improved automake setup, 'make dist' and VPATH builds now work.
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svgalib, ggi support (alpha)
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Merged in joystick support from Michael.Wagener@materna.de
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Added -grabmouse option to keep the mouse from wandering away in
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windowed SDL. Pressing pause ungrabs it.
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--- Version 0.0.8 ---
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Added -nocdrom option, fixed cdrom code.
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Made various error messages more helpful.
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Big code cleanup - removed lots and lots of warnings. Still plenty left, but most are gone.
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Kludge to allow the game to work with v1.0 datafiles.
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Workaround for odd gcc bug (possible).
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Fixed mission and demo loading.
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Fixed nonetwork build.
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Removed libtool dependancy. (Thanks to Falk Hueffner for pointing this out)
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--- Version 0.0.7 ---
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Added beginnings of console. (main/console.c main/cmd.c)
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Added -debug command line option to show debug information.
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Fixed -nosound option.
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Changed malloc, calloc, free -> d_malloc, d_calloc and d_free to prevent ugly clashes between the real and the wrapped system calls. Added d_strdup
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Removed dos linefeeds from the source files
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Fixed palette problems with flat shaded polygons.
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Issues currently under investigation:
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* Weird crash reported by Robert Linden - as yet unreproducable
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--- Version 0.0.6 ---
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Initial ChangeLog entry
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No change from v0.0.5 except Makefile/config system cleanup.
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