dxx-rebirth/main/bm.c

734 lines
21 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Bitmap and palette loading functions.
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "pstypes.h"
#include "inferno.h"
#include "gr.h"
#include "bm.h"
#include "u_mem.h"
#include "error.h"
#include "object.h"
#include "vclip.h"
#include "effects.h"
#include "polyobj.h"
#include "wall.h"
#include "textures.h"
#include "game.h"
#ifdef NETWORK
#include "multi.h"
#endif
#include "iff.h"
#include "cfile.h"
#include "powerup.h"
#include "sounds.h"
#include "piggy.h"
#include "aistruct.h"
#include "robot.h"
#include "weapon.h"
#include "gauges.h"
#include "player.h"
#include "endlevel.h"
#include "cntrlcen.h"
#include "makesig.h"
#include "interp.h"
#include "console.h"
ubyte Sounds[MAX_SOUNDS];
ubyte AltSounds[MAX_SOUNDS];
#ifdef EDITOR
int Num_object_subtypes = 1;
#endif
//for each model, a model number for dying & dead variants, or -1 if none
int Dying_modelnums[MAX_POLYGON_MODELS];
int Dead_modelnums[MAX_POLYGON_MODELS];
//the polygon model number to use for the marker
int Marker_model_num = -1;
//right now there's only one player ship, but we can have another by
//adding an array and setting the pointer to the active ship.
player_ship only_player_ship,*Player_ship=&only_player_ship;
//----------------- Miscellaneous bitmap pointers ---------------
int Num_cockpits = 0;
bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
//---------------- Variables for wall textures ------------------
int Num_tmaps;
tmap_info TmapInfo[MAX_TEXTURES];
//---------------- Variables for object textures ----------------
int First_multi_bitmap_num=-1;
int N_ObjBitmaps;
bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS]; // These point back into ObjBitmaps, since some are used twice.
/*
* reads n tmap_info structs from a CFILE
*/
int tmap_info_read_n(tmap_info *ti, int n, CFILE *fp)
{
int i;
for (i = 0; i < n; i++) {
ti[i].flags = cfile_read_byte(fp);
ti[i].pad[0] = cfile_read_byte(fp);
ti[i].pad[1] = cfile_read_byte(fp);
ti[i].pad[2] = cfile_read_byte(fp);
ti[i].lighting = cfile_read_fix(fp);
ti[i].damage = cfile_read_fix(fp);
ti[i].eclip_num = cfile_read_short(fp);
ti[i].destroyed = cfile_read_short(fp);
ti[i].slide_u = cfile_read_short(fp);
ti[i].slide_v = cfile_read_short(fp);
}
return i;
}
int tmap_info_read_n_d1(tmap_info *ti, int n, CFILE *fp)
{
int i;
for (i = 0; i < n; i++) {
cfseek(fp, 13, SEEK_CUR);// skip filename
ti[i].flags = cfile_read_byte(fp);
ti[i].lighting = cfile_read_fix(fp);
ti[i].damage = cfile_read_fix(fp);
ti[i].eclip_num = cfile_read_int(fp);
}
return i;
}
//-----------------------------------------------------------------
// Initializes game properties data (including texture caching system) and sound data.
int gamedata_init()
{
init_polygon_models();
init_endlevel();
if (! properties_init()) // This calls properties_read_cmp
#ifdef EDITOR
// The pc_shareware argument is currently unused for Descent 2,
// but *may* be useful for loading Descent 1 Shareware texture properties.
if (!gamedata_read_tbl(0))
#endif
Error("Cannot open ham file\n");
#ifdef EDITOR
gamedata_read_tbl(0); // doesn't matter if it doesn't find it, given the ham file exists
#endif
piggy_read_sounds();
return 0;
}
void bm_read_all(CFILE * fp)
{
int i,t;
NumTextures = cfile_read_int(fp);
bitmap_index_read_n(Textures, NumTextures, fp );
tmap_info_read_n(TmapInfo, NumTextures, fp);
t = cfile_read_int(fp);
cfread( Sounds, sizeof(ubyte), t, fp );
cfread( AltSounds, sizeof(ubyte), t, fp );
Num_vclips = cfile_read_int(fp);
vclip_read_n(Vclip, Num_vclips, fp);
Num_effects = cfile_read_int(fp);
eclip_read_n(Effects, Num_effects, fp);
Num_wall_anims = cfile_read_int(fp);
wclip_read_n(WallAnims, Num_wall_anims, fp);
N_robot_types = cfile_read_int(fp);
robot_info_read_n(Robot_info, N_robot_types, fp);
N_robot_joints = cfile_read_int(fp);
jointpos_read_n(Robot_joints, N_robot_joints, fp);
N_weapon_types = cfile_read_int(fp);
weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version);
N_powerup_types = cfile_read_int(fp);
powerup_type_info_read_n(Powerup_info, N_powerup_types, fp);
N_polygon_models = cfile_read_int(fp);
polymodel_read_n(Polygon_models, N_polygon_models, fp);
for (i=0; i<N_polygon_models; i++ )
polygon_model_data_read(&Polygon_models[i], fp);
for (i = 0; i < N_polygon_models; i++)
Dying_modelnums[i] = cfile_read_int(fp);
for (i = 0; i < N_polygon_models; i++)
Dead_modelnums[i] = cfile_read_int(fp);
t = cfile_read_int(fp);
bitmap_index_read_n(Gauges, t, fp);
bitmap_index_read_n(Gauges_hires, t, fp);
N_ObjBitmaps = cfile_read_int(fp);
bitmap_index_read_n(ObjBitmaps, N_ObjBitmaps, fp);
for (i = 0; i < N_ObjBitmaps; i++)
ObjBitmapPtrs[i] = cfile_read_short(fp);
player_ship_read(&only_player_ship, fp);
Num_cockpits = cfile_read_int(fp);
bitmap_index_read_n(cockpit_bitmap, Num_cockpits, fp);
//@@ cfread( &Num_total_object_types, sizeof(int), 1, fp );
//@@ cfread( ObjType, sizeof(byte), Num_total_object_types, fp );
//@@ cfread( ObjId, sizeof(byte), Num_total_object_types, fp );
//@@ cfread( ObjStrength, sizeof(fix), Num_total_object_types, fp );
First_multi_bitmap_num = cfile_read_int(fp);
Num_reactors = cfile_read_int(fp);
reactor_read_n(Reactors, Num_reactors, fp);
Marker_model_num = cfile_read_int(fp);
//@@cfread( &N_controlcen_guns, sizeof(int), 1, fp );
//@@cfread( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
//@@cfread( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
if (Piggy_hamfile_version < 3) {
exit_modelnum = cfile_read_int(fp);
destroyed_exit_modelnum = cfile_read_int(fp);
}
else
exit_modelnum = destroyed_exit_modelnum = N_polygon_models;
}
// the following is old code for reading descent 1 textures.
#if 0
#define D1_MAX_TEXTURES 800
#define D1_MAX_SOUNDS 250
#define D1_MAX_VCLIPS 70
#define D1_MAX_EFFECTS 60
#define D1_MAX_WALL_ANIMS 30
#define D1_MAX_ROBOT_TYPES 30
#define D1_MAX_ROBOT_JOINTS 600
#define D1_MAX_WEAPON_TYPES 30
#define D1_MAX_POWERUP_TYPES 29
#define D1_MAX_GAUGE_BMS 80
#define D1_MAX_OBJ_BITMAPS 210
#define D1_MAX_COCKPIT_BITMAPS 4
#define D1_MAX_OBJTYPE 100
#define D1_MAX_POLYGON_MODELS 85
#define D1_TMAP_INFO_SIZE 26
#define D1_VCLIP_SIZE 66
#define D1_ROBOT_INFO_SIZE 486
#define D1_WEAPON_INFO_SIZE 115
#define D1_LAST_STATIC_TMAP_NUM 324
// store the Textures[] array as read from the descent 2 pig.
short *d2_Textures_backup = NULL;
void undo_bm_read_all_d1() {
if (d2_Textures_backup) {
int i;
for (i = 0; i < D1_LAST_STATIC_TMAP_NUM; i++)
Textures[i].index = d2_Textures_backup[i];
d_free(d2_Textures_backup);
d2_Textures_backup = NULL;
}
}
/*
* used by piggy_d1_init to read in descent 1 pigfile
*/
void bm_read_all_d1(CFILE * fp)
{
int i;
atexit(undo_bm_read_all_d1);
/*NumTextures = */ cfile_read_int(fp);
//bitmap_index_read_n(Textures, D1_MAX_TEXTURES, fp );
//for (i = 0; i < D1_MAX_TEXTURES; i++)
// Textures[i].index = cfile_read_short(fp) + 600;
//cfseek(fp, D1_MAX_TEXTURES * sizeof(short), SEEK_CUR);
MALLOC(d2_Textures_backup, short, D1_LAST_STATIC_TMAP_NUM);
for (i = 0; i < D1_LAST_STATIC_TMAP_NUM; i++) {
d2_Textures_backup[i] = Textures[i].index;
Textures[i].index = cfile_read_short(fp) + 521;
}
cfseek(fp, (D1_MAX_TEXTURES - D1_LAST_STATIC_TMAP_NUM) * sizeof(short), SEEK_CUR);
//tmap_info_read_n_d1(TmapInfo, D1_MAX_TEXTURES, fp);
cfseek(fp, D1_MAX_TEXTURES * D1_TMAP_INFO_SIZE, SEEK_CUR);
/*
cfread( Sounds, sizeof(ubyte), D1_MAX_SOUNDS, fp );
cfread( AltSounds, sizeof(ubyte), D1_MAX_SOUNDS, fp );
*/cfseek(fp, D1_MAX_SOUNDS * 2, SEEK_CUR);
/*Num_vclips = */ cfile_read_int(fp);
//vclip_read_n(Vclip, D1_MAX_VCLIPS, fp);
cfseek(fp, D1_MAX_VCLIPS * D1_VCLIP_SIZE, SEEK_CUR);
/*
Num_effects = cfile_read_int(fp);
eclip_read_n(Effects, D1_MAX_EFFECTS, fp);
Num_wall_anims = cfile_read_int(fp);
wclip_read_n_d1(WallAnims, D1_MAX_WALL_ANIMS, fp);
*/
/*
N_robot_types = cfile_read_int(fp);
//robot_info_read_n(Robot_info, D1_MAX_ROBOT_TYPES, fp);
cfseek(fp, D1_MAX_ROBOT_TYPES * D1_ROBOT_INFO_SIZE, SEEK_CUR);
N_robot_joints = cfile_read_int(fp);
jointpos_read_n(Robot_joints, D1_MAX_ROBOT_JOINTS, fp);
N_weapon_types = cfile_read_int(fp);
//weapon_info_read_n(Weapon_info, D1_MAX_WEAPON_TYPES, fp, Piggy_hamfile_version);
cfseek(fp, D1_MAX_WEAPON_TYPES * D1_WEAPON_INFO_SIZE, SEEK_CUR);
N_powerup_types = cfile_read_int(fp);
powerup_type_info_read_n(Powerup_info, D1_MAX_POWERUP_TYPES, fp);
*/
/* in the following code are bugs, solved by hack
N_polygon_models = cfile_read_int(fp);
polymodel_read_n(Polygon_models, N_polygon_models, fp);
for (i=0; i<N_polygon_models; i++ )
polygon_model_data_read(&Polygon_models[i], fp);
*/cfseek(fp, 521490-160, SEEK_SET); // OK, I admit, this is a dirty hack
//bitmap_index_read_n(Gauges, D1_MAX_GAUGE_BMS, fp);
cfseek(fp, D1_MAX_GAUGE_BMS * sizeof(bitmap_index), SEEK_CUR);
/*
for (i = 0; i < D1_MAX_POLYGON_MODELS; i++)
Dying_modelnums[i] = cfile_read_int(fp);
for (i = 0; i < D1_MAX_POLYGON_MODELS; i++)
Dead_modelnums[i] = cfile_read_int(fp);
*/ cfseek(fp, D1_MAX_POLYGON_MODELS * 8, SEEK_CUR);
//bitmap_index_read_n(ObjBitmaps, D1_MAX_OBJ_BITMAPS, fp);
cfseek(fp, D1_MAX_OBJ_BITMAPS * sizeof(bitmap_index), SEEK_CUR);
for (i = 0; i < D1_MAX_OBJ_BITMAPS; i++)
cfseek(fp, 2, SEEK_CUR);//ObjBitmapPtrs[i] = cfile_read_short(fp);
//player_ship_read(&only_player_ship, fp);
cfseek(fp, sizeof(player_ship), SEEK_CUR);
/*Num_cockpits = */ cfile_read_int(fp);
//bitmap_index_read_n(cockpit_bitmap, D1_MAX_COCKPIT_BITMAPS, fp);
cfseek(fp, D1_MAX_COCKPIT_BITMAPS * sizeof(bitmap_index), SEEK_CUR);
/*
cfread( Sounds, sizeof(ubyte), D1_MAX_SOUNDS, fp );
cfread( AltSounds, sizeof(ubyte), D1_MAX_SOUNDS, fp );
*/cfseek(fp, D1_MAX_SOUNDS * 2, SEEK_CUR);
/*Num_total_object_types = */ cfile_read_int( fp );
/*
cfread( ObjType, sizeof(byte), D1_MAX_OBJTYPE, fp );
cfread( ObjId, sizeof(byte), D1_MAX_OBJTYPE, fp );
for (i=0; i<D1_MAX_OBJTYPE; i++ )
ObjStrength[i] = cfile_read_int( fp );
*/ cfseek(fp, D1_MAX_OBJTYPE * 6, SEEK_CUR);
/*First_multi_bitmap_num =*/ cfile_read_int(fp);
/*Reactors[0].n_guns = */ cfile_read_int( fp );
/*for (i=0; i<4; i++)
cfile_read_vector(&(Reactors[0].gun_points[i]), fp);
for (i=0; i<4; i++)
cfile_read_vector(&(Reactors[0].gun_dirs[i]), fp);
*/cfseek(fp, 8 * 12, SEEK_CUR);
/*exit_modelnum = */ cfile_read_int(fp);
/*destroyed_exit_modelnum = */ cfile_read_int(fp);
}
#endif // if 0, old code for reading descent 1 textures
//these values are the number of each item in the release of d2
//extra items added after the release get written in an additional hamfile
#define N_D2_ROBOT_TYPES 66
#define N_D2_ROBOT_JOINTS 1145
#define N_D2_POLYGON_MODELS 166
#define N_D2_OBJBITMAPS 422
#define N_D2_OBJBITMAPPTRS 502
#define N_D2_WEAPON_TYPES 62
extern int Num_bitmap_files;
int extra_bitmap_num = 0;
void bm_free_extra_objbitmaps()
{
int i;
if (!extra_bitmap_num)
extra_bitmap_num = Num_bitmap_files;
for (i = Num_bitmap_files; i < extra_bitmap_num; i++)
{
N_ObjBitmaps--;
d_free(GameBitmaps[i].bm_data);
}
extra_bitmap_num = Num_bitmap_files;
}
void bm_free_extra_models()
{
while (N_polygon_models > N_D2_POLYGON_MODELS)
free_model(&Polygon_models[--N_polygon_models]);
while (N_polygon_models > exit_modelnum)
free_model(&Polygon_models[--N_polygon_models]);
}
//type==1 means 1.1, type==2 means 1.2 (with weapons)
void bm_read_extra_robots(char *fname,int type)
{
CFILE *fp;
int t,i;
int version;
fp = cfopen(fname,"rb");
if (type == 2) {
int sig;
sig = cfile_read_int(fp);
if (sig != MAKE_SIG('X','H','A','M'))
return;
version = cfile_read_int(fp);
}
else
version = 0;
bm_free_extra_models();
bm_free_extra_objbitmaps();
//read extra weapons
t = cfile_read_int(fp);
N_weapon_types = N_D2_WEAPON_TYPES+t;
if (N_weapon_types >= MAX_WEAPON_TYPES)
Error("Too many weapons (%d) in <%s>. Max is %d.",t,fname,MAX_WEAPON_TYPES-N_D2_WEAPON_TYPES);
weapon_info_read_n(&Weapon_info[N_D2_WEAPON_TYPES], t, fp, 3);
//now read robot info
t = cfile_read_int(fp);
N_robot_types = N_D2_ROBOT_TYPES+t;
if (N_robot_types >= MAX_ROBOT_TYPES)
Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
robot_info_read_n(&Robot_info[N_D2_ROBOT_TYPES], t, fp);
t = cfile_read_int(fp);
N_robot_joints = N_D2_ROBOT_JOINTS+t;
if (N_robot_joints >= MAX_ROBOT_JOINTS)
Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
jointpos_read_n(&Robot_joints[N_D2_ROBOT_JOINTS], t, fp);
t = cfile_read_int(fp);
N_polygon_models = N_D2_POLYGON_MODELS+t;
if (N_polygon_models >= MAX_POLYGON_MODELS)
Error("Too many polygon models (%d) in <%s>. Max is %d.",t,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
polymodel_read_n(&Polygon_models[N_D2_POLYGON_MODELS], t, fp);
for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )
polygon_model_data_read(&Polygon_models[i], fp);
for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
Dying_modelnums[i] = cfile_read_int(fp);
for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
Dead_modelnums[i] = cfile_read_int(fp);
t = cfile_read_int(fp);
if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS)
Error("Too many object bitmaps (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS);
bitmap_index_read_n(&ObjBitmaps[N_D2_OBJBITMAPS], t, fp);
t = cfile_read_int(fp);
if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS)
Error("Too many object bitmap pointers (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS);
for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++)
ObjBitmapPtrs[i] = cfile_read_short(fp);
cfclose(fp);
}
int Robot_replacements_loaded = 0;
void load_robot_replacements(char *level_name)
{
CFILE *fp;
int t,i,j;
char ifile_name[FILENAME_LEN];
change_filename_extension(ifile_name, level_name, ".HXM" );
fp = cfopen(ifile_name,"rb");
if (!fp) //no robot replacement file
return;
t = cfile_read_int(fp); //read id "HXM!"
if (t!= 0x21584d48)
Error("ID of HXM! file incorrect");
t = cfile_read_int(fp); //read version
if (t<1)
Error("HXM! version too old (%d)",t);
t = cfile_read_int(fp); //read number of robots
for (j=0;j<t;j++) {
i = cfile_read_int(fp); //read robot number
if (i<0 || i>=N_robot_types)
Error("Robots number (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_types-1);
robot_info_read_n(&Robot_info[i], 1, fp);
}
t = cfile_read_int(fp); //read number of joints
for (j=0;j<t;j++) {
i = cfile_read_int(fp); //read joint number
if (i<0 || i>=N_robot_joints)
Error("Robots joint (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_joints-1);
jointpos_read_n(&Robot_joints[i], 1, fp);
}
t = cfile_read_int(fp); //read number of polygon models
for (j=0;j<t;j++)
{
i = cfile_read_int(fp); //read model number
if (i<0 || i>=N_polygon_models)
Error("Polygon model (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_polygon_models-1);
free_model(&Polygon_models[i]);
polymodel_read(&Polygon_models[i], fp);
polygon_model_data_read(&Polygon_models[i], fp);
Dying_modelnums[i] = cfile_read_int(fp);
Dead_modelnums[i] = cfile_read_int(fp);
}
t = cfile_read_int(fp); //read number of objbitmaps
for (j=0;j<t;j++) {
i = cfile_read_int(fp); //read objbitmap number
if (i<0 || i>=MAX_OBJ_BITMAPS)
Error("Object bitmap number (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
bitmap_index_read(&ObjBitmaps[i], fp);
}
t = cfile_read_int(fp); //read number of objbitmapptrs
for (j=0;j<t;j++) {
i = cfile_read_int(fp); //read objbitmapptr number
if (i<0 || i>=MAX_OBJ_BITMAPS)
Error("Object bitmap pointer (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
ObjBitmapPtrs[i] = cfile_read_short(fp);
}
cfclose(fp);
Robot_replacements_loaded = 1;
}
/*
* Routines for loading exit models
*
* Used by d1 levels (including some add-ons), and by d2 shareware.
* Could potentially be used by d2 add-on levels, but only if they
* don't use "extra" robots...
*/
// formerly exitmodel_bm_load_sub
bitmap_index read_extra_bitmap_iff( char * filename )
{
bitmap_index bitmap_num;
grs_bitmap * new = &GameBitmaps[extra_bitmap_num];
ubyte newpal[256*3];
int iff_error; //reference parm to avoid warning message
bitmap_num.index = 0;
//MALLOC( new, grs_bitmap, 1 );
iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
new->bm_handle=0;
if (iff_error != IFF_NO_ERROR) {
con_printf(CON_DEBUG, "Error loading exit model bitmap <%s> - IFF error: %s\n", filename, iff_errormsg(iff_error));
return bitmap_num;
}
if ( iff_has_transparency )
gr_remap_bitmap_good( new, newpal, iff_transparent_color, 254 );
else
gr_remap_bitmap_good( new, newpal, -1, 254 );
new->avg_color = 0; //compute_average_pixel(new);
bitmap_num.index = extra_bitmap_num;
GameBitmaps[extra_bitmap_num++] = *new;
//d_free( new );
return bitmap_num;
}
// formerly load_exit_model_bitmap
grs_bitmap *bm_load_extra_objbitmap(char *name)
{
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
{
ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_iff(name);
if (ObjBitmaps[N_ObjBitmaps].index == 0)
{
char *name2 = d_strdup(name);
*strrchr(name2, '.') = '\0';
ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_d1_pig(name2);
d_free(name2);
}
if (ObjBitmaps[N_ObjBitmaps].index == 0)
return NULL;
if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
Error("Bitmap <%s> is not 64x64",name);
ObjBitmapPtrs[N_ObjBitmaps] = N_ObjBitmaps;
N_ObjBitmaps++;
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
}
}
#ifdef OGL
void ogl_cache_polymodel_textures(int model_num);
#endif
int load_exit_models()
{
CFILE *exit_hamfile;
int start_num;
bm_free_extra_models();
bm_free_extra_objbitmaps();
start_num = N_ObjBitmaps;
if (!bm_load_extra_objbitmap("steel1.bbm") ||
!bm_load_extra_objbitmap("rbot061.bbm") ||
!bm_load_extra_objbitmap("rbot062.bbm") ||
!bm_load_extra_objbitmap("steel1.bbm") ||
!bm_load_extra_objbitmap("rbot061.bbm") ||
!bm_load_extra_objbitmap("rbot063.bbm"))
{
con_printf(CON_NORMAL, "Can't load exit models!\n");
return 0;
}
exit_hamfile = PHYSFSX_openDataFile("exit.ham");
if (exit_hamfile) {
exit_modelnum = N_polygon_models++;
destroyed_exit_modelnum = N_polygon_models++;
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
Polygon_models[exit_modelnum].first_texture = start_num;
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
cfclose(exit_hamfile);
} else if (cfexist("exit01.pof") && cfexist("exit01d.pof")) {
exit_modelnum = load_polygon_model("exit01.pof", 3, start_num, NULL);
destroyed_exit_modelnum = load_polygon_model("exit01d.pof", 3, start_num + 3, NULL);
#ifdef OGL
ogl_cache_polymodel_textures(exit_modelnum);
ogl_cache_polymodel_textures(destroyed_exit_modelnum);
#endif
}
else if (cfexist(D1_PIGFILE))
{
int offset, offset2;
int hamsize;
exit_hamfile = cfopen(D1_PIGFILE, "rb");
hamsize = cfilelength(exit_hamfile);
switch (hamsize) { //total hack for loading models
case D1_PIGSIZE:
offset = 91848; /* and 92582 */
offset2 = 383390; /* and 394022 */
break;
default:
case D1_SHARE_BIG_PIGSIZE:
case D1_SHARE_10_PIGSIZE:
case D1_SHARE_PIGSIZE:
case D1_10_BIG_PIGSIZE:
case D1_10_PIGSIZE:
Int3(); /* exit models should be in .pofs */
case D1_OEM_PIGSIZE:
case D1_MAC_PIGSIZE:
case D1_MAC_SHARE_PIGSIZE:
con_printf(CON_NORMAL, "Can't load exit models!\n");
return 0;
}
cfseek(exit_hamfile, offset, SEEK_SET);
exit_modelnum = N_polygon_models++;
destroyed_exit_modelnum = N_polygon_models++;
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
Polygon_models[exit_modelnum].first_texture = start_num;
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
cfseek(exit_hamfile, offset2, SEEK_SET);
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
cfclose(exit_hamfile);
} else {
con_printf(CON_NORMAL, "Can't load exit models!\n");
return 0;
}
atexit(bm_free_extra_objbitmaps);
return 1;
}