109 lines
3.8 KiB
C
Executable file
109 lines
3.8 KiB
C
Executable file
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/physics.h,v $
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* $Revision: 1.1.1.1 $
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* $Author: zicodxx $
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* $Date: 2006/03/17 19:42:32 $
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*
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* Headers for physics functions and data
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*
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* $Log: physics.h,v $
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* Revision 1.1.1.1 2006/03/17 19:42:32 zicodxx
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* initial import
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*
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* Revision 1.1.1.1 1999/06/14 22:12:58 donut
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* Import of d1x 1.37 source.
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*
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* Revision 2.0 1995/02/27 11:33:06 john
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* New version 2.0, which has no anonymous unions, builds with
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* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
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*
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* Revision 1.29 1995/02/06 19:47:18 matt
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* New function (untested), set_thrust_from_velocity()
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*
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* Revision 1.28 1994/12/04 22:14:20 mike
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* apply instantaneous rotation to an object due to a force blow.
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*
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* Revision 1.27 1994/08/01 13:29:42 matt
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* Made fvi() check holes in transparent walls, and changed fvi() calling
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* parms to take all input data in query structure.
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*
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* Revision 1.26 1994/07/28 12:35:22 matt
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* Added prototype
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*
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* Revision 1.25 1994/07/13 21:48:05 matt
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* FVI() and physics now keep lists of segments passed through which the
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* trigger code uses.
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*
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* Revision 1.24 1994/06/30 19:01:55 matt
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* Moved flying controls code from physics.c to controls.c
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*
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* Revision 1.23 1994/06/16 14:14:20 mike
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* Change physics_lookahead to return hit_info.
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*
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* Revision 1.22 1994/06/09 09:58:43 matt
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* Moved find_vector_intersection() from physics.c to new file fvi.c
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*
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* Revision 1.21 1994/05/20 16:11:07 matt
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* Added new parm, ignore_obj, to find_vector_intersection()
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*
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* Revision 1.20 1994/05/20 15:16:58 matt
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* Added new fvi return type; took out some troublesome (and troubling) asserts
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*
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*
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*
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*/
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#ifndef _PHYSICS_H
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#define _PHYSICS_H
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#include "vecmat.h"
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#include "fvi.h"
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//#define FL_NORMAL 0
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//#define FL_TURBO 1
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//#define FL_HOVER 2
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//#define FL_REVERSE 3
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//these global vars are set after a call to do_physics_sim(). Ugly, I know.
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//list of segments went through
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extern int phys_seglist[MAX_FVI_SEGS],n_phys_segs;
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// Read contrls and set physics vars
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void read_flying_controls( object * obj );
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//Simulate a physics object for this frame
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void do_physics_sim(object *obj);
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//tell us what the given object will do (as far as hiting walls) in
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//the given time (in seconds) t. Igores acceleration (sorry)
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//if check_objects is set, check with objects, else just with walls
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//returns fate, fills in hit time. If fate==HIT_NONE, hit_time undefined
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// Stuff hit_info with fvi data as set by find_vector_intersection.
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//for fvi_flags, refer to fvi.h for the fvi query flags
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int physics_lookahead(object *obj,fix t,int fvi_flags,fix *hit_time, fvi_info *hit_info);
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//Applies an instantaneous force on an object, resulting in an instantaneous
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//change in velocity.
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void phys_apply_force(object *obj,vms_vector *force_vec);
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void phys_apply_rot(object *obj,vms_vector *force_vec);
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//this routine will set the thrust for an object to a value that will
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//(hopefully) maintain the object's current velocity
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void set_thrust_from_velocity(object *obj);
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extern fix externalctrlp,externalctrlh,externalctrlb;
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extern int extfaster;
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#endif
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