dxx-rebirth/similar/main
2013-10-29 03:24:43 +00:00
..
aipath.cpp Mark aipath test functions as used 2013-10-29 03:24:43 +00:00
automap.cpp
cntrlcen.cpp
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp Remove unused digi_sound_debug 2013-10-29 03:24:42 +00:00
dumpmine.cpp
effects.cpp
fvi.cpp
game.cpp Simplify full_palette_save calls 2013-10-28 04:16:44 +00:00
gamecntl.cpp Mark game kill_* debugger functions as used 2013-10-29 03:24:43 +00:00
gamefont.cpp Remove unused gamefont_curfontname 2013-10-29 03:24:42 +00:00
gamerend.cpp
gamesave.cpp Remove unused function do_load_save_levels 2013-10-29 03:24:43 +00:00
gameseg.cpp Remove unused function find_connected_distance_segments 2013-10-29 03:24:43 +00:00
gauges.cpp
hostage.cpp
hud.cpp
inferno.cpp
kconfig.cpp
kmatrix.cpp Remove unused function kmatrix_phallic 2013-10-29 03:24:43 +00:00
laser.cpp Make create_weapon_object static 2013-10-28 04:16:45 +00:00
lighting.cpp
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Make functions conditionally static where possible 2013-10-29 03:24:42 +00:00
multibot.cpp
net_udp.cpp
newdemo.cpp Simplify full_palette_save calls 2013-10-28 04:16:44 +00:00
newmenu.cpp
object.cpp
paging.cpp
physics.cpp
player.cpp
playsave.cpp
polyobj.cpp Make functions conditionally static where possible 2013-10-29 03:24:42 +00:00
powerup.cpp
render.cpp Guard sometimes used function render_segment 2013-10-29 03:24:43 +00:00
robot.cpp Mark set_robot_state used for debuggers 2013-10-29 03:24:42 +00:00
scores.cpp
slew.cpp
songs.cpp
state.cpp Use underlying type for state_game_id 2013-10-26 03:50:27 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp