dxx-rebirth/main/gamefont.h

60 lines
1.9 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Font declarations for the game.
*
*/
#ifndef _GAMEFONT_H
#define _GAMEFONT_H
#include "gr.h"
// When adding a new font, don't forget to change the filename in
// gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
// We are interleaving low & high resolution fonts, so to access a
// font you say fontnum+flag where flag is 0 for lowres, 1 for hires
#define GFONT_BIG_1 0
#define GFONT_MEDIUM_1 1
#define GFONT_MEDIUM_2 2
#define GFONT_MEDIUM_3 3
#define GFONT_SMALL 4
#define GAME_FONT (Gamefonts[GFONT_SMALL])
#define MEDIUM1_FONT (Gamefonts[GFONT_MEDIUM_1])
#define MEDIUM2_FONT (Gamefonts[GFONT_MEDIUM_2])
#define MEDIUM3_FONT (Gamefonts[GFONT_MEDIUM_3])
#define HUGE_FONT (Gamefonts[GFONT_BIG_1])
#define MAX_FONTS 5
extern int FNTScaleX, FNTScaleY;
// add (scaled) spacing to given font coordinate
#define FSPACX(x) ((x)*(FNTScaleX*(GAME_FONT->ft_w/7)))
#define FSPACY(y) ((y)*(FNTScaleY*(GAME_FONT->ft_h/5)))
#define LINE_SPACING (FNTScaleY*(grd_curcanv->cv_font->ft_h+(GAME_FONT->ft_h/5)))
extern grs_font *Gamefonts[MAX_FONTS];
void gamefont_init();
void gamefont_close();
void gamefont_choose_game_font(int scrx,int scry);
#endif /* _GAMEFONT_H */