dxx-rebirth/unused/win95/gfx.c
2006-03-20 17:12:09 +00:00

124 lines
2.9 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#pragma off (unreferenced)
static char rcsid[] = "$Id: gfx.c,v 1.1.1.1 2006/03/17 20:00:34 zicodxx Exp $";
#pragma on (unreferenced)
#define _WIN32
#define WIN95
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <stdio.h>
#include "ddraw.h"
#include "pstypes.h"
#include "mem.h"
#include "mono.h"
#include "args.h"
#include "error.h"
#include "winapp.h"
#include "dd.h"
#include "direct3d.h"
// Globals
// ----------------------------------------------------------------------------
static BOOL gfx_initialized=0;// GFX flag
static BOOL d3d_enhanced=0; // 3D enhanced?
static FILE *LogFile=NULL; // Log File!
// Function prototypes
// ----------------------------------------------------------------------------
#ifdef NDEBUG
#define WRITELOG(t)
#define LOGINIT(n)
#define LOGCLOSE
#else
#define WRITELOG(t) if (LogFile) { fprintf t; fflush(LogFile); }
#define LOGINIT(n) LogFile = fopen(n, "wt");
#define LOGCLOSE if (LogFile) fclose(LogFile);
#endif
/* gfx Philosophy
The GFX system is a higher level abstraction that is independent of the
DD-DDGR interface. gfx uses the DD-DDGR interface, but not the other way
around. You may use GFX calls and DD-DDGR calls interchangably with older
functions. Any newer graphic functionality for Descent 2 will use
GFX calls
*/
// Initialization
// ----------------------------------------------------------------------------
/* gfxInit
When called at game initialization, this will initialize the DirectDraw
system. Then we initialize other graphic components if called for.
*/
BOOL gfxInit(int hw_acc)
{
// Initialize Direct Draw and DDGR system.
if (gfx_initialized) return TRUE;
if (!DDInit(DDGR_FULLSCREEN))
return FALSE;
grd_curscreen = (grs_screen *)malloc(sizeof(grs_screen));
W95DisplayMode = SM95_640x480x8;
gr_init();
dd_gr_init();
dd_gr_init_screen();
// Initialize 3D system if available.
if (hw_acc)
{
if (!d3d_init())
Error("Unable to initialize 3D Hardware.");
d3d_enhanced = 1;
}
else d3d_enhanced = 0;
gfx_initialized = 1;
return TRUE;
}
void gfxClose(void)
{
if (!gfx_initialized) return;
gfx_initialized = 0;
}