..
ai.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
aipath.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
automap.cpp
Remove unnecessary variable in InitMarkerInput
2020-08-06 03:47:56 +00:00
bm.cpp
bmread.cpp
cntrlcen.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
collide.cpp
Use enum class for object movement_type
2020-08-10 03:45:13 +00:00
config.cpp
console.cpp
Use enum class for gr_blend
2020-07-16 02:31:04 +00:00
controls.cpp
credits.cpp
digiobj.cpp
Workaround for missing forever flag in sound object demo recording
2020-08-05 15:32:44 +02:00
dumpmine.cpp
effects.cpp
endlevel.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
fireball.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
fuelcen.cpp
Use enum class for object movement_type
2020-08-10 03:45:13 +00:00
fvi.cpp
Use enum class for collision_result values
2020-08-06 03:47:56 +00:00
game.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
gamecntl.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
gamesave.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
gameseg.cpp
Change enum side_type
to enum class side_type
2020-07-16 02:31:04 +00:00
gameseq.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
gauges.cpp
Exchange order of gauge_hud_type, gauge_inset_window_view
2020-08-10 03:45:13 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
Use enum class for gr_blend
2020-07-16 02:31:04 +00:00
iff.cpp
inferno.cpp
Use enum class for gauges window indexing
2020-08-10 03:45:13 +00:00
kconfig.cpp
Add color_palette_index type alias, to note palette-related uint8_t
2020-07-16 02:31:04 +00:00
kconfig.ui-table.cpp
Merge 'refs/pull/516/head' into master
2020-07-09 02:47:18 +00:00
kmatrix.cpp
laser.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
lighting.cpp
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
multi.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
multibot.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
net_udp.cpp
Use enum class for object movement_type
2020-08-10 03:45:13 +00:00
newdemo.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
newmenu.cpp
Use enum class for gr_blend
2020-07-16 02:31:04 +00:00
object.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
paging.cpp
physics.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
piggy.cpp
Add color_palette_index type alias, to note palette-related uint8_t
2020-07-16 02:31:04 +00:00
player.cpp
playsave.cpp
Use enum class for gauges window indexing
2020-08-10 03:45:13 +00:00
polyobj.cpp
Revert "fix invalid polymodels if words_need_alignment=1"
2020-07-07 04:09:44 +00:00
powerup.cpp
render.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
robot.cpp
Use enum class for object movement_type
2020-08-10 03:45:13 +00:00
scores.cpp
segment.cpp
slew.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
songs.cpp
state.cpp
Rename object::control_type to control_source
2020-08-10 03:45:13 +00:00
switch.cpp
Remove useless D1 test for TRIGGER_ONE_SHOT
2020-07-07 04:09:44 +00:00
terrain.cpp
texmerge.cpp
Move grs_bitmap::avg_color into #if !DXX_USE_OGL
2020-05-22 02:40:26 +00:00
text.cpp
titles.cpp
Simplify always-true title_screen::allow_keys
2020-08-01 18:29:01 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Use enum class for object movement_type
2020-08-10 03:45:13 +00:00
weapon.cpp
Use enum class for object movement_type
2020-08-10 03:45:13 +00:00