dxx-rebirth/editor
2012-04-17 15:13:08 +08:00
..
data Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands 2012-04-16 13:26:55 +08:00
autosave.c Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl) 2012-04-09 10:14:10 +08:00
centers.c Avoid crashes when clicking on close box with a center, switch, object or wall editing dialog open; also when playing a level, going to the editor, going back to the game then dying 2012-04-16 14:42:34 +08:00
curves.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
eglobal.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ehostage.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
elight.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
eobject.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
eswitch.c Avoid crashes when clicking on close box with a center, switch, object or wall editing dialog open; also when playing a level, going to the editor, going back to the game then dying 2012-04-16 14:42:34 +08:00
fixseg.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
func.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
group.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
info.c Editor exits cleanly when clicking the close box, no more redundant gr_uscanline call in gl_urect for ogl (an initial attempt to fix the previous bug) 2012-04-09 20:41:47 +08:00
kbuild.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kcurve.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kfuncs.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kgame.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kgroup.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
khelp.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kmine.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
ksegmove.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ksegsel.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ksegsize.c changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
ktmap.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kview.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
macro.c Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based. 2012-03-18 18:03:29 +08:00
med.c Reset the player object for the editor, since demo playback mucks it up 2012-04-17 15:13:08 +08:00
meddraw.c Clicking on mine elements in the editor now works in ogl 2012-04-15 13:45:45 +08:00
medmisc.c Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands 2012-04-16 13:26:55 +08:00
medrobot.c Avoid crashes when clicking on close box with a center, switch, object or wall editing dialog open; also when playing a level, going to the editor, going back to the game then dying 2012-04-16 14:42:34 +08:00
medsel.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
medwall.c Avoid crashes when clicking on close box with a center, switch, object or wall editing dialog open; also when playing a level, going to the editor, going back to the game then dying 2012-04-16 14:42:34 +08:00
mine.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
objpage.c Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl) 2012-04-09 10:14:10 +08:00
segment.c Set Gamesave_current_version to correct version when making a new mine, move create_new_mine to gamesave.c 2012-04-14 13:46:20 +08:00
seguvs.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
texpage.c Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl) 2012-04-09 10:14:10 +08:00
texture.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00