dxx-rebirth/similar/main
2017-02-11 21:42:33 +00:00
..
ai.cpp Simplify test for weapon_info::homing_flag 2017-01-29 21:02:38 +00:00
aipath.cpp
automap.cpp Pass canvas to g3_draw_line 2017-02-11 21:42:33 +00:00
bm.cpp Factor out RLE expansion 2017-02-11 21:42:30 +00:00
cntrlcen.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
collide.cpp Simplify powerup_grab_cheat_all path 2017-02-04 23:10:29 +00:00
config.cpp
console.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
controls.cpp
credits.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Prefer grs_main_bitmap::reset() to direct reinitialization 2017-02-11 21:42:31 +00:00
fireball.cpp Prevent treating dying players as weapons 2017-01-28 18:12:21 +00:00
fuelcen.cpp Create robot_create function and use it 4x 2017-01-22 17:56:50 +08:00
fvi.cpp
game.cpp Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00
gamecntl.cpp In ReadControls, continue executing code even if HandleDeathInput handled a key event 2017-02-08 12:17:51 +08:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
gamesave.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
gameseg.cpp Optimize change_light search 2017-01-15 00:03:14 +00:00
gameseq.cpp Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00
gauges.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
hostage.cpp
hud.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
iff.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
inferno.cpp
kconfig.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
kmatrix.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
laser.cpp Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00
lighting.cpp Pass cobjptridx to apply_light 2017-01-31 04:25:06 +00:00
menu.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Fix harmless type mismatch 2017-01-28 18:12:20 +00:00
multibot.cpp
net_udp.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
newdemo.cpp Fix invalid access reading demos 2017-01-28 18:12:21 +00:00
newmenu.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
object.cpp Fix bug #306 where a client in a multiplayer game hitting a wall fails an assert 2017-01-15 18:11:54 +08:00
paging.cpp
physics.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
piggy.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp Pass canvas to g3_draw_line 2017-02-11 21:42:33 +00:00
robot.cpp
scores.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Reload player object number after loading objects 2017-02-06 02:00:49 +00:00
switch.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
terrain.cpp Pass canvas to g3_draw_line 2017-02-11 21:42:33 +00:00
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Add special case to make past releases not die on various segnums 2017-01-21 19:05:43 +00:00
weapon.cpp Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00