dxx-rebirth/common/ui/gadget.cpp
2018-05-12 18:24:19 +00:00

341 lines
8.2 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#include <stdexcept>
#include <stdio.h>
#include <stdlib.h>
#include "u_mem.h"
#include "maths.h"
#include "pstypes.h"
#include "gr.h"
#include "ui.h"
#include "event.h"
#include "mouse.h"
#include "window.h"
#include "dxxerror.h"
#include "key.h"
namespace dcx {
UI_GADGET * selected_gadget;
constexpr std::integral_constant<uint8_t, 1> UI_GADGET_BUTTON::s_kind;
constexpr std::integral_constant<uint8_t, 2> UI_GADGET_LISTBOX::s_kind;
constexpr std::integral_constant<uint8_t, 3> UI_GADGET_SCROLLBAR::s_kind;
constexpr std::integral_constant<uint8_t, 4> UI_GADGET_RADIO::s_kind;
constexpr std::integral_constant<uint8_t, 5> UI_GADGET_CHECKBOX::s_kind;
constexpr std::integral_constant<uint8_t, 6> UI_GADGET_INPUTBOX::s_kind;
constexpr std::integral_constant<uint8_t, 7> UI_GADGET_USERBOX::s_kind;
constexpr std::integral_constant<uint8_t, 9> UI_GADGET_ICON::s_kind;
namespace {
struct event_gadget : d_event
{
UI_GADGET *const gadget;
constexpr event_gadget(const event_type t, UI_GADGET *const g) :
d_event(t), gadget(g)
{
}
};
}
void ui_gadget_add(UI_DIALOG * dlg, short x1, short y1, short x2, short y2, UI_GADGET *gadget)
{
if (dlg->gadget == NULL )
{
dlg->gadget = gadget;
gadget->prev = gadget;
gadget->next = gadget;
} else {
dlg->gadget->prev->next = gadget;
gadget->next = dlg->gadget;
gadget->prev = dlg->gadget->prev;
dlg->gadget->prev = gadget;
}
gadget->when_tab = NULL;
gadget->when_btab = NULL;
gadget->when_up = NULL;
gadget->when_down = NULL;
gadget->when_left = NULL;
gadget->when_right = NULL;
gadget->status = 1;
gadget->oldstatus = 0;
if ( x1==0 && x2==0 && y1==0 && y2== 0 )
gadget->canvas.reset();
else
gadget->canvas = gr_create_sub_canvas(window_get_canvas(*ui_dialog_get_window(dlg)), x1, y1, x2-x1+1, y2-y1+1);
gadget->x1 = gadget->canvas->cv_bitmap.bm_x;
gadget->y1 = gadget->canvas->cv_bitmap.bm_y;
gadget->x2 = gadget->canvas->cv_bitmap.bm_x+x2-x1+1;
gadget->y2 = gadget->canvas->cv_bitmap.bm_y+y2-y1+1;
gadget->parent = NULL;
gadget->hotkey = -1;
}
#if 0
int is_under_another_window( UI_DIALOG * dlg, UI_GADGET * gadget )
{
UI_DIALOG * temp;
temp = dlg->next;
while( temp != NULL ) {
if ( ( gadget->x1 > temp->x) &&
( gadget->x1 < (temp->x+temp->width) ) &&
( gadget->y1 > temp->y) &&
( gadget->y1 < (temp->y+temp->height) )
)
{
//gadget->status =1;
return 1;
}
if ( ( gadget->x2 > temp->x) &&
( gadget->x2 < (temp->x+temp->width) ) &&
( gadget->y2 > temp->y) &&
( gadget->y2 < (temp->y+temp->height) )
)
{
//gadget->status =1;
return 1;
}
temp = temp->next;
}
return 0;
}
#endif
int ui_mouse_on_gadget( UI_GADGET * gadget )
{
int x, y, z;
mouse_get_pos(&x, &y, &z);
if ((x >= gadget->x1) && (x <= gadget->x2-1) && (y >= gadget->y1) && (y <= gadget->y2-1) )
{
#if 0 // check is no longer required - if it is under another window, that dialog's handler would have returned 1
if (is_under_another_window(dlg, gadget))
return 0;
#endif
return 1;
} else
return 0;
}
static window_event_result ui_gadget_do(UI_DIALOG *dlg, UI_GADGET *g,const d_event &event)
{
switch( g->kind )
{
case UI_GADGET_BUTTON::s_kind:
return ui_button_do(dlg, static_cast<UI_GADGET_BUTTON *>(g), event);
case UI_GADGET_LISTBOX::s_kind:
return ui_listbox_do(dlg, static_cast<UI_GADGET_LISTBOX *>(g), event);
case UI_GADGET_SCROLLBAR::s_kind:
return ui_scrollbar_do(dlg, static_cast<UI_GADGET_SCROLLBAR *>(g), event);
case UI_GADGET_RADIO::s_kind:
return ui_radio_do(dlg, static_cast<UI_GADGET_RADIO *>(g), event);
case UI_GADGET_CHECKBOX::s_kind:
return ui_checkbox_do(dlg, static_cast<UI_GADGET_CHECKBOX *>(g), event);
case UI_GADGET_INPUTBOX::s_kind:
return ui_inputbox_do(dlg, static_cast<UI_GADGET_INPUTBOX *>(g), event);
case UI_GADGET_USERBOX::s_kind:
return ui_userbox_do(dlg, static_cast<UI_GADGET_USERBOX *>(g), event);
case UI_GADGET_ICON::s_kind:
return ui_icon_do(dlg, static_cast<UI_GADGET_ICON *>(g), event);
}
return window_event_result::ignored;
}
window_event_result ui_gadget_send_event(UI_DIALOG *dlg, event_type type, UI_GADGET *gadget)
{
const event_gadget event{type, gadget};
if (gadget->parent)
return ui_gadget_do(dlg, gadget->parent, event);
return window_send_event(*ui_dialog_get_window(dlg), event);
}
UI_GADGET *ui_event_get_gadget(const d_event &event)
{
auto &e = static_cast<const event_gadget &>(event);
Assert(e.type >= EVENT_UI_GADGET_PRESSED); // Any UI event
return e.gadget;
}
window_event_result ui_dialog_do_gadgets(UI_DIALOG * dlg,const d_event &event)
{
int keypress = 0;
UI_GADGET * tmp, * tmp1;
if (event.type == EVENT_KEY_COMMAND)
keypress = event_key_get(event);
tmp = dlg->gadget;
if (tmp == NULL) return window_event_result::ignored;
if (selected_gadget==NULL)
selected_gadget = tmp;
tmp1 = dlg->keyboard_focus_gadget;
do
{
if (ui_mouse_on_gadget(tmp) && B1_JUST_PRESSED )
{
selected_gadget = tmp;
if (tmp->parent!=NULL)
{
while (tmp->parent != NULL )
tmp = tmp->parent;
dlg->keyboard_focus_gadget = tmp;
break;
}
else
{
dlg->keyboard_focus_gadget = tmp;
break;
}
}
if ( tmp->hotkey == keypress )
{
dlg->keyboard_focus_gadget = tmp;
break;
}
tmp = tmp->next;
} while( tmp != dlg->gadget );
if (dlg->keyboard_focus_gadget != NULL)
{
[=]{
UI_GADGET *UI_GADGET::*when;
switch (keypress )
{
case (KEY_TAB):
when = &UI_GADGET::when_tab;
break;
case (KEY_TAB+KEY_SHIFTED):
when = &UI_GADGET::when_btab;
break;
case (KEY_UP):
when = &UI_GADGET::when_up;
break;
case (KEY_DOWN):
when = &UI_GADGET::when_down;
break;
case (KEY_LEFT):
when = &UI_GADGET::when_left;
break;
case (KEY_RIGHT):
when = &UI_GADGET::when_right;
break;
default:
return;
}
if (const auto p = dlg->keyboard_focus_gadget->*when)
dlg->keyboard_focus_gadget = p;
}();
}
window_event_result rval = window_event_result::ignored;
if (dlg->keyboard_focus_gadget != tmp1)
{
if (dlg->keyboard_focus_gadget != NULL )
dlg->keyboard_focus_gadget->status = 1;
if (tmp1 != NULL )
tmp1->status = 1;
rval = window_event_result::handled;
if (keypress)
return rval;
}
tmp = dlg->gadget;
do
{
// If it is under another dialog, that dialog's handler would have returned 1 for mouse events.
// Key events are handled in a priority depending on the window ordering.
//if (!is_under_another_window( dlg, tmp ))
rval = ui_gadget_do(dlg, tmp, event);
if (rval == window_event_result::deleted)
break;
tmp = tmp->next;
} while(/*!rval &&*/ tmp != dlg->gadget); // have to look for pesky scrollbars in case an arrow button or arrow key are held down
return rval;
}
UI_GADGET * ui_gadget_get_next( UI_GADGET * gadget )
{
UI_GADGET * tmp;
tmp = gadget->next;
while( tmp != gadget && (tmp->parent!=NULL) )
tmp = tmp->next;
return tmp;
}
UI_GADGET * ui_gadget_get_prev( UI_GADGET * gadget )
{
UI_GADGET * tmp;
tmp = gadget->prev;
while( tmp != gadget && (tmp->parent!=NULL) )
tmp = tmp->prev;
return tmp;
}
void ui_gadget_calc_keys( UI_DIALOG * dlg)
{
UI_GADGET * tmp;
tmp = dlg->gadget;
if (tmp==NULL) return;
do
{
tmp->when_tab = ui_gadget_get_next(tmp);
tmp->when_btab = ui_gadget_get_prev(tmp);
tmp = tmp->next;
} while( tmp != dlg->gadget );
}
}