..
ai.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
aipath.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
automap.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
bm.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
bmread.cpp
Use enum class for weapon_info::persistent
2021-09-19 10:53:48 +00:00
cntrlcen.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
collide.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
config.cpp
Improve error reporting for PHYSFSX_openWriteBuffered
2021-07-25 23:00:56 +00:00
console.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
controls.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
credits.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
digiobj.cpp
Split digi_get_sound_loc
2021-06-28 03:37:51 +00:00
dumpmine.cpp
Fix Windows build of dumpmine.cpp
2021-09-12 16:20:52 +00:00
effects.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
endlevel.cpp
Move g3 instance contexts onto the stack
2021-09-04 12:17:14 +00:00
fireball.cpp
Update fireball.cpp
2021-09-22 15:11:42 -06:00
fuelcen.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
fvi.cpp
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
game.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
gamecntl.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
gamefont.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
gamemine.cpp
Override mapping of D1 secret door texture
2021-04-04 22:01:25 +00:00
gamerend.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
gamesave.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
gameseg.cpp
Use structured bindings for more zip calls
2021-06-28 03:37:51 +00:00
gameseq.cpp
Pass Powerup_info to multi_prep_level_objects, filter_objects_from_level
2021-09-19 10:53:48 +00:00
gauges.cpp
Move WinBoxOverlay+deccpt into a common structure
2021-11-01 03:37:18 +00:00
generate-kconfig-udlr.py
Convert kconfig array lookups to require correct enumerated type
2020-07-05 23:34:33 +00:00
hostage.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
hud.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
iff.cpp
Use enum class bm_mode for grs_bitmap::type
2021-09-12 16:20:52 +00:00
inferno.cpp
Optimize out warn_printf on some targets
2021-09-12 16:20:52 +00:00
kconfig.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
kconfig.ui-table.cpp
Merge 'refs/pull/516/head' into master
2020-07-09 02:47:18 +00:00
kmatrix.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
laser.cpp
Reduce intensity of weapon fire sounds
2021-06-28 03:37:51 +00:00
lighting.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
menu.cpp
Use enumerated_array for difficulty-level-specific arrays
2021-09-19 10:53:48 +00:00
mglobal.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
mission.cpp
Improve error reporting for PHYSFSX_openWriteBuffered
2021-07-25 23:00:56 +00:00
morph.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
multi.cpp
Pass Powerup_info to multi_prep_level_objects, filter_objects_from_level
2021-09-19 10:53:48 +00:00
multibot.cpp
Pass Game_mode as a parameter to gauges functions
2021-09-12 16:20:52 +00:00
net_udp.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
newdemo.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
newmenu.cpp
Remove newmenu updates of grd_curcanv
2021-09-19 10:53:48 +00:00
object.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
paging.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
physics.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
piggy.cpp
Fix gcc-7 editor build
2021-09-12 16:20:52 +00:00
player.cpp
playsave.cpp
Convert various PHYSFSX_printf to PHYSFSX_puts_literal
2021-08-26 03:13:46 +00:00
polyobj.cpp
Move g3 instance contexts onto the stack
2021-09-04 12:17:14 +00:00
powerup.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
render.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
robot.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
scores.cpp
Pass canvas to scores_view_menu
2021-09-19 10:53:48 +00:00
segment.cpp
slew.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
songs.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
state.cpp
Pass canvas to savegame_chooser_newmenu
2021-09-19 10:53:48 +00:00
switch.cpp
Use enum class for trigger number
2021-09-04 12:17:14 +00:00
terrain.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
texmerge.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
text.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
titles.cpp
Pass canvas to briefing functions
2021-09-19 10:53:48 +00:00
vclip.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
vers_id.cpp
wall.cpp
Use trgnum_t more consistently
2021-09-04 12:17:14 +00:00
weapon.cpp
Use enumerated_array for difficulty-level-specific arrays
2021-09-19 10:53:48 +00:00