2013 lines
58 KiB
C++
2013 lines
58 KiB
C++
/*
|
|
* Portions of this file are copyright Rebirth contributors and licensed as
|
|
* described in COPYING.txt.
|
|
* Portions of this file are copyright Parallax Software and licensed
|
|
* according to the Parallax license below.
|
|
* See COPYING.txt for license details.
|
|
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
*
|
|
* Save game information
|
|
*
|
|
*/
|
|
|
|
#include <stdexcept>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include "pstypes.h"
|
|
#include "strutil.h"
|
|
#include "console.h"
|
|
#include "key.h"
|
|
#include "gr.h"
|
|
#include "palette.h"
|
|
#include "newmenu.h"
|
|
#include "inferno.h"
|
|
#if DXX_USE_EDITOR
|
|
#include "editor/editor.h"
|
|
#include "editor/esegment.h"
|
|
#include "editor/eswitch.h"
|
|
#endif
|
|
#include "dxxerror.h"
|
|
#include "object.h"
|
|
#include "game.h"
|
|
#include "gameseg.h"
|
|
#include "screens.h"
|
|
#include "wall.h"
|
|
#include "gamemine.h"
|
|
#include "robot.h"
|
|
#include "bm.h"
|
|
#include "menu.h"
|
|
#include "fireball.h"
|
|
#include "switch.h"
|
|
#include "fuelcen.h"
|
|
#include "cntrlcen.h"
|
|
#include "powerup.h"
|
|
#include "hostage.h"
|
|
#include "weapon.h"
|
|
#include "player.h"
|
|
#include "newdemo.h"
|
|
#include "gameseq.h"
|
|
#include "automap.h"
|
|
#include "polyobj.h"
|
|
#include "text.h"
|
|
#include "gamefont.h"
|
|
#include "gamesave.h"
|
|
#include "gamepal.h"
|
|
#include "physics.h"
|
|
#include "laser.h"
|
|
#include "multi.h"
|
|
#include "makesig.h"
|
|
#include "textures.h"
|
|
#include "d_enumerate.h"
|
|
#include "d_range.h"
|
|
|
|
#include "compiler-range_for.h"
|
|
#include "d_levelstate.h"
|
|
#include "d_zip.h"
|
|
#include "partial_range.h"
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#if DXX_USE_EDITOR
|
|
const char Shareware_level_names[NUM_SHAREWARE_LEVELS][12] = {
|
|
"level01.rdl",
|
|
"level02.rdl",
|
|
"level03.rdl",
|
|
"level04.rdl",
|
|
"level05.rdl",
|
|
"level06.rdl",
|
|
"level07.rdl"
|
|
};
|
|
|
|
const char Registered_level_names[NUM_REGISTERED_LEVELS][12] = {
|
|
"level08.rdl",
|
|
"level09.rdl",
|
|
"level10.rdl",
|
|
"level11.rdl",
|
|
"level12.rdl",
|
|
"level13.rdl",
|
|
"level14.rdl",
|
|
"level15.rdl",
|
|
"level16.rdl",
|
|
"level17.rdl",
|
|
"level18.rdl",
|
|
"level19.rdl",
|
|
"level20.rdl",
|
|
"level21.rdl",
|
|
"level22.rdl",
|
|
"level23.rdl",
|
|
"level24.rdl",
|
|
"level25.rdl",
|
|
"level26.rdl",
|
|
"level27.rdl",
|
|
"levels1.rdl",
|
|
"levels2.rdl",
|
|
"levels3.rdl"
|
|
};
|
|
#endif
|
|
#endif
|
|
|
|
char Gamesave_current_filename[PATH_MAX];
|
|
|
|
int Gamesave_current_version;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define GAME_VERSION 25
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define GAME_VERSION 32
|
|
#endif
|
|
#define GAME_COMPATIBLE_VERSION 22
|
|
|
|
//version 28->29 add delta light support
|
|
//version 27->28 controlcen id now is reactor number, not model number
|
|
//version 28->29 ??
|
|
//version 29->30 changed trigger structure
|
|
//version 30->31 changed trigger structure some more
|
|
//version 31->32 change segment structure, make it 512 bytes w/o editor, add Segment2s array.
|
|
|
|
#define MENU_CURSOR_X_MIN MENU_X
|
|
#define MENU_CURSOR_X_MAX MENU_X+6
|
|
|
|
int Gamesave_num_org_robots = 0;
|
|
//--unused-- grs_bitmap * Gamesave_saved_bitmap = NULL;
|
|
|
|
#if DXX_USE_EDITOR
|
|
// Return true if this level has a name of the form "level??"
|
|
// Note that a pathspec can appear at the beginning of the filename.
|
|
static int is_real_level(const char *filename)
|
|
{
|
|
int len = strlen(filename);
|
|
|
|
if (len < 6)
|
|
return 0;
|
|
|
|
return !d_strnicmp(&filename[len-11], "level");
|
|
}
|
|
#endif
|
|
|
|
//--unused-- vms_angvec zero_angles={0,0,0};
|
|
|
|
int Gamesave_num_players=0;
|
|
|
|
namespace dsx {
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
namespace {
|
|
|
|
using savegame_pof_names_type = std::array<char[FILENAME_LEN], 167>;
|
|
|
|
static int convert_vclip(const d_vclip_array &Vclip, int vc)
|
|
{
|
|
if (vc < 0)
|
|
return vc;
|
|
if (vc < Vclip.size() && (Vclip[vc].num_frames != ~0u))
|
|
return vc;
|
|
return 0;
|
|
}
|
|
static int convert_wclip(int wc) {
|
|
return (wc < Num_wall_anims) ? wc : wc % Num_wall_anims;
|
|
}
|
|
|
|
}
|
|
|
|
int convert_tmap(int tmap)
|
|
{
|
|
if (tmap == -1)
|
|
return tmap;
|
|
return (tmap >= NumTextures) ? tmap % NumTextures : tmap;
|
|
}
|
|
|
|
static unsigned convert_polymod(const unsigned N_polygon_models, const unsigned polymod)
|
|
{
|
|
return (polymod >= N_polygon_models) ? polymod % N_polygon_models : polymod;
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
namespace {
|
|
using savegame_pof_names_type = std::array<char[FILENAME_LEN], MAX_POLYGON_MODELS>;
|
|
}
|
|
#endif
|
|
|
|
static void verify_object(const d_vclip_array &Vclip, object &obj, const savegame_pof_names_type &Save_pof_names)
|
|
{
|
|
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
|
|
obj.lifeleft = IMMORTAL_TIME; //all loaded object are immortal, for now
|
|
|
|
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
|
|
if (obj.type == OBJ_ROBOT)
|
|
{
|
|
Gamesave_num_org_robots++;
|
|
|
|
// Make sure valid id...
|
|
const auto N_robot_types = LevelSharedRobotInfoState.N_robot_types;
|
|
if (get_robot_id(obj) >= N_robot_types )
|
|
set_robot_id(obj, get_robot_id(obj) % N_robot_types);
|
|
|
|
// Make sure model number & size are correct...
|
|
if (obj.render_type == RT_POLYOBJ)
|
|
{
|
|
auto &ri = Robot_info[get_robot_id(obj)];
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
assert(ri.model_num != -1);
|
|
//if you fail this assert, it means that a robot in this level
|
|
//hasn't been loaded, possibly because he's marked as
|
|
//non-shareware. To see what robot number, print obj.id.
|
|
|
|
assert(ri.always_0xabcd == 0xabcd);
|
|
//if you fail this assert, it means that the robot_ai for
|
|
//a robot in this level hasn't been loaded, possibly because
|
|
//it's marked as non-shareware. To see what robot number,
|
|
//print obj.id.
|
|
#endif
|
|
|
|
obj.rtype.pobj_info.model_num = ri.model_num;
|
|
obj.size = Polygon_models[obj.rtype.pobj_info.model_num].rad;
|
|
|
|
//@@Took out this ugly hack 1/12/96, because Mike has added code
|
|
//@@that should fix it in a better way.
|
|
//@@//this is a super-ugly hack. Since the baby stripe robots have
|
|
//@@//their firing point on their bounding sphere, the firing points
|
|
//@@//can poke through a wall if the robots are very close to it. So
|
|
//@@//we make their radii bigger so the guns can't get too close to
|
|
//@@//the walls
|
|
//@@if (Robot_info[obj.id].flags & RIF_BIG_RADIUS)
|
|
//@@ obj.size = (obj.size*3)/2;
|
|
|
|
//@@if (obj.control_source==CT_AI && Robot_info[obj.id].attack_type)
|
|
//@@ obj.size = obj.size*3/4;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (get_robot_id(obj) == 65) //special "reactor" robots
|
|
obj.movement_source = object::movement_type::None;
|
|
#endif
|
|
|
|
if (obj.movement_source == object::movement_type::physics)
|
|
{
|
|
auto &ri = Robot_info[get_robot_id(obj)];
|
|
obj.mtype.phys_info.mass = ri.mass;
|
|
obj.mtype.phys_info.drag = ri.drag;
|
|
}
|
|
}
|
|
else { //Robots taken care of above
|
|
if (obj.render_type == RT_POLYOBJ)
|
|
{
|
|
const auto name = Save_pof_names[obj.rtype.pobj_info.model_num];
|
|
for (auto &&[candidate_name, i] : enumerate(partial_range(LevelSharedPolygonModelState.Pof_names, LevelSharedPolygonModelState.N_polygon_models)))
|
|
if (!d_stricmp(candidate_name, name)) { //found it!
|
|
obj.rtype.pobj_info.model_num = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (obj.type == OBJ_POWERUP)
|
|
{
|
|
if ( get_powerup_id(obj) >= N_powerup_types ) {
|
|
set_powerup_id(Powerup_info, Vclip, obj, POW_SHIELD_BOOST);
|
|
Assert( obj.render_type != RT_POLYOBJ );
|
|
}
|
|
obj.control_source = object::control_type::powerup;
|
|
obj.size = Powerup_info[get_powerup_id(obj)].size;
|
|
obj.ctype.powerup_info.creation_time = 0;
|
|
}
|
|
|
|
if (obj.type == OBJ_WEAPON)
|
|
{
|
|
if ( get_weapon_id(obj) >= N_weapon_types ) {
|
|
set_weapon_id(obj, weapon_id_type::LASER_ID_L1);
|
|
Assert( obj.render_type != RT_POLYOBJ );
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
const auto weapon_id = get_weapon_id(obj);
|
|
if (weapon_id == weapon_id_type::PMINE_ID)
|
|
{ //make sure pmines have correct values
|
|
obj.mtype.phys_info.mass = Weapon_info[weapon_id].mass;
|
|
obj.mtype.phys_info.drag = Weapon_info[weapon_id].drag;
|
|
obj.mtype.phys_info.flags |= PF_FREE_SPINNING;
|
|
|
|
// Make sure model number & size are correct...
|
|
Assert( obj.render_type == RT_POLYOBJ );
|
|
|
|
obj.rtype.pobj_info.model_num = Weapon_info[weapon_id].model_num;
|
|
obj.size = Polygon_models[obj.rtype.pobj_info.model_num].rad;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (obj.type == OBJ_CNTRLCEN)
|
|
{
|
|
obj.render_type = RT_POLYOBJ;
|
|
obj.control_source = object::control_type::cntrlcen;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
// Make model number is correct...
|
|
for (int i=0; i<Num_total_object_types; i++ )
|
|
if ( ObjType[i] == OL_CONTROL_CENTER ) {
|
|
obj.rtype.pobj_info.model_num = ObjId[i];
|
|
obj.shields = ObjStrength[i];
|
|
break;
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (Gamesave_current_version <= 1) { // descent 1 reactor
|
|
set_reactor_id(obj, 0); // used to be only one kind of reactor
|
|
obj.rtype.pobj_info.model_num = Reactors[0].model_num;// descent 1 reactor
|
|
}
|
|
|
|
// Make sure model number is correct...
|
|
//obj.rtype.pobj_info.model_num = Reactors[obj.id].model_num;
|
|
#endif
|
|
}
|
|
|
|
if (obj.type == OBJ_PLAYER)
|
|
{
|
|
//int i;
|
|
|
|
//Assert(obj == Player);
|
|
|
|
if (&obj == ConsoleObject)
|
|
init_player_object();
|
|
else
|
|
if (obj.render_type == RT_POLYOBJ) //recover from Matt's pof file matchup bug
|
|
obj.rtype.pobj_info.model_num = Player_ship->model_num;
|
|
|
|
//Make sure orient matrix is orthogonal
|
|
check_and_fix_matrix(obj.orient);
|
|
|
|
set_player_id(obj, Gamesave_num_players++);
|
|
}
|
|
|
|
if (obj.type == OBJ_HOSTAGE)
|
|
{
|
|
obj.render_type = RT_HOSTAGE;
|
|
obj.control_source = object::control_type::powerup;
|
|
}
|
|
}
|
|
|
|
//static gs_skip(int len,PHYSFS_File *file)
|
|
//{
|
|
//
|
|
// PHYSFSX_fseek(file,len,SEEK_CUR);
|
|
//}
|
|
|
|
//reads one object of the given version from the given file
|
|
static void read_object(const vmobjptr_t obj,PHYSFS_File *f,int version)
|
|
{
|
|
const auto poison_obj = reinterpret_cast<uint8_t *>(&*obj);
|
|
DXX_POISON_MEMORY(poison_obj, sizeof(*obj), 0xfd);
|
|
obj->signature = object_signature_t{0};
|
|
set_object_type(*obj, PHYSFSX_readByte(f));
|
|
obj->id = PHYSFSX_readByte(f);
|
|
|
|
if (obj->type == OBJ_ROBOT)
|
|
{
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
const auto id = get_robot_id(obj);
|
|
if (id > 23)
|
|
set_robot_id(obj, id % 24);
|
|
#endif
|
|
obj->matcen_creator = 0;
|
|
}
|
|
{
|
|
uint8_t ctype = PHYSFSX_readByte(f);
|
|
switch (typename object::control_type{ctype})
|
|
{
|
|
case object::control_type::None:
|
|
case object::control_type::ai:
|
|
case object::control_type::explosion:
|
|
case object::control_type::flying:
|
|
case object::control_type::slew:
|
|
case object::control_type::flythrough:
|
|
case object::control_type::weapon:
|
|
case object::control_type::repaircen:
|
|
case object::control_type::morph:
|
|
case object::control_type::debris:
|
|
case object::control_type::powerup:
|
|
case object::control_type::light:
|
|
case object::control_type::remote:
|
|
case object::control_type::cntrlcen:
|
|
break;
|
|
default:
|
|
ctype = static_cast<uint8_t>(object::control_type::None);
|
|
break;
|
|
}
|
|
obj->control_source = typename object::control_type{ctype};
|
|
}
|
|
{
|
|
uint8_t mtype = PHYSFSX_readByte(f);
|
|
switch (typename object::movement_type{mtype})
|
|
{
|
|
case object::movement_type::None:
|
|
case object::movement_type::physics:
|
|
case object::movement_type::spinning:
|
|
break;
|
|
default:
|
|
mtype = static_cast<uint8_t>(object::movement_type::None);
|
|
break;
|
|
}
|
|
obj->movement_source = typename object::movement_type{mtype};
|
|
}
|
|
const uint8_t render_type = PHYSFSX_readByte(f);
|
|
if (valid_render_type(render_type))
|
|
obj->render_type = render_type_t{render_type};
|
|
else
|
|
{
|
|
LevelError("Level contains bogus render type %#x for object %p; using none instead", render_type, &*obj);
|
|
obj->render_type = RT_NONE;
|
|
}
|
|
obj->flags = PHYSFSX_readByte(f);
|
|
|
|
obj->segnum = PHYSFSX_readShort(f);
|
|
obj->attached_obj = object_none;
|
|
|
|
PHYSFSX_readVector(f, obj->pos);
|
|
PHYSFSX_readMatrix(&obj->orient,f);
|
|
|
|
obj->size = PHYSFSX_readFix(f);
|
|
obj->shields = PHYSFSX_readFix(f);
|
|
|
|
{
|
|
vms_vector last_pos;
|
|
PHYSFSX_readVector(f, last_pos);
|
|
}
|
|
|
|
obj->contains_type = PHYSFSX_readByte(f);
|
|
obj->contains_id = PHYSFSX_readByte(f);
|
|
obj->contains_count = PHYSFSX_readByte(f);
|
|
|
|
switch (obj->movement_source) {
|
|
|
|
case object::movement_type::physics:
|
|
|
|
PHYSFSX_readVector(f, obj->mtype.phys_info.velocity);
|
|
PHYSFSX_readVector(f, obj->mtype.phys_info.thrust);
|
|
|
|
obj->mtype.phys_info.mass = PHYSFSX_readFix(f);
|
|
obj->mtype.phys_info.drag = PHYSFSX_readFix(f);
|
|
PHYSFSX_readFix(f); /* brakes */
|
|
|
|
PHYSFSX_readVector(f, obj->mtype.phys_info.rotvel);
|
|
PHYSFSX_readVector(f, obj->mtype.phys_info.rotthrust);
|
|
|
|
obj->mtype.phys_info.turnroll = PHYSFSX_readFixAng(f);
|
|
obj->mtype.phys_info.flags = PHYSFSX_readShort(f);
|
|
|
|
break;
|
|
|
|
case object::movement_type::spinning:
|
|
|
|
PHYSFSX_readVector(f, obj->mtype.spin_rate);
|
|
break;
|
|
|
|
case object::movement_type::None:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
}
|
|
|
|
switch (obj->control_source) {
|
|
|
|
case object::control_type::ai: {
|
|
obj->ctype.ai_info.behavior = static_cast<ai_behavior>(PHYSFSX_readByte(f));
|
|
|
|
range_for (auto &i, obj->ctype.ai_info.flags)
|
|
i = PHYSFSX_readByte(f);
|
|
|
|
obj->ctype.ai_info.hide_segment = PHYSFSX_readShort(f);
|
|
obj->ctype.ai_info.hide_index = PHYSFSX_readShort(f);
|
|
obj->ctype.ai_info.path_length = PHYSFSX_readShort(f);
|
|
obj->ctype.ai_info.cur_path_index = PHYSFSX_readShort(f);
|
|
|
|
if (version <= 25) {
|
|
PHYSFSX_readShort(f); // obj->ctype.ai_info.follow_path_start_seg =
|
|
PHYSFSX_readShort(f); // obj->ctype.ai_info.follow_path_end_seg =
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case object::control_type::explosion:
|
|
|
|
obj->ctype.expl_info.spawn_time = PHYSFSX_readFix(f);
|
|
obj->ctype.expl_info.delete_time = PHYSFSX_readFix(f);
|
|
obj->ctype.expl_info.delete_objnum = PHYSFSX_readShort(f);
|
|
obj->ctype.expl_info.next_attach = obj->ctype.expl_info.prev_attach = obj->ctype.expl_info.attach_parent = object_none;
|
|
|
|
break;
|
|
|
|
case object::control_type::weapon:
|
|
|
|
//do I really need to read these? Are they even saved to disk?
|
|
|
|
obj->ctype.laser_info.parent_type = PHYSFSX_readShort(f);
|
|
obj->ctype.laser_info.parent_num = PHYSFSX_readShort(f);
|
|
obj->ctype.laser_info.parent_signature = object_signature_t{static_cast<uint16_t>(PHYSFSX_readInt(f))};
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
obj->ctype.laser_info.last_afterburner_time = 0;
|
|
#endif
|
|
obj->ctype.laser_info.clear_hitobj();
|
|
|
|
break;
|
|
|
|
case object::control_type::light:
|
|
|
|
obj->ctype.light_info.intensity = PHYSFSX_readFix(f);
|
|
break;
|
|
|
|
case object::control_type::powerup:
|
|
|
|
if (version >= 25)
|
|
obj->ctype.powerup_info.count = PHYSFSX_readInt(f);
|
|
else
|
|
obj->ctype.powerup_info.count = 1;
|
|
|
|
if (obj->type == OBJ_POWERUP)
|
|
{
|
|
/* Objects loaded from a level file were not ejected by
|
|
* the player.
|
|
*/
|
|
obj->ctype.powerup_info.flags = 0;
|
|
/* Hostages have control type object::control_type::powerup, but object
|
|
* type OBJ_HOSTAGE. Hostages are never weapons, so
|
|
* prevent checking their IDs.
|
|
*/
|
|
if (get_powerup_id(obj) == POW_VULCAN_WEAPON)
|
|
obj->ctype.powerup_info.count = VULCAN_WEAPON_AMMO_AMOUNT;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (get_powerup_id(obj) == POW_GAUSS_WEAPON)
|
|
obj->ctype.powerup_info.count = VULCAN_WEAPON_AMMO_AMOUNT;
|
|
|
|
else if (get_powerup_id(obj) == POW_OMEGA_WEAPON)
|
|
obj->ctype.powerup_info.count = MAX_OMEGA_CHARGE;
|
|
#endif
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
case object::control_type::None:
|
|
case object::control_type::flying:
|
|
case object::control_type::debris:
|
|
break;
|
|
|
|
case object::control_type::slew: //the player is generally saved as slew
|
|
break;
|
|
|
|
case object::control_type::cntrlcen:
|
|
break;
|
|
|
|
case object::control_type::morph:
|
|
case object::control_type::flythrough:
|
|
case object::control_type::repaircen:
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
switch (obj->render_type) {
|
|
|
|
case RT_NONE:
|
|
break;
|
|
|
|
case RT_MORPH:
|
|
case RT_POLYOBJ: {
|
|
int tmo;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
obj->rtype.pobj_info.model_num = convert_polymod(LevelSharedPolygonModelState.N_polygon_models, PHYSFSX_readInt(f));
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
obj->rtype.pobj_info.model_num = PHYSFSX_readInt(f);
|
|
#endif
|
|
|
|
range_for (auto &i, obj->rtype.pobj_info.anim_angles)
|
|
PHYSFSX_readAngleVec(&i, f);
|
|
|
|
obj->rtype.pobj_info.subobj_flags = PHYSFSX_readInt(f);
|
|
|
|
tmo = PHYSFSX_readInt(f);
|
|
|
|
#if !DXX_USE_EDITOR
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
obj->rtype.pobj_info.tmap_override = convert_tmap(tmo);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
obj->rtype.pobj_info.tmap_override = tmo;
|
|
#endif
|
|
#else
|
|
if (tmo==-1)
|
|
obj->rtype.pobj_info.tmap_override = -1;
|
|
else {
|
|
int xlated_tmo = tmap_xlate_table[tmo];
|
|
if (xlated_tmo < 0) {
|
|
Int3();
|
|
xlated_tmo = 0;
|
|
}
|
|
obj->rtype.pobj_info.tmap_override = xlated_tmo;
|
|
}
|
|
#endif
|
|
|
|
obj->rtype.pobj_info.alt_textures = 0;
|
|
|
|
break;
|
|
}
|
|
|
|
case RT_WEAPON_VCLIP:
|
|
case RT_HOSTAGE:
|
|
case RT_POWERUP:
|
|
case RT_FIREBALL:
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
obj->rtype.vclip_info.vclip_num = convert_vclip(Vclip, PHYSFSX_readInt(f));
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
obj->rtype.vclip_info.vclip_num = PHYSFSX_readInt(f);
|
|
#endif
|
|
obj->rtype.vclip_info.frametime = PHYSFSX_readFix(f);
|
|
obj->rtype.vclip_info.framenum = PHYSFSX_readByte(f);
|
|
|
|
break;
|
|
|
|
case RT_LASER:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
#if DXX_USE_EDITOR
|
|
static int PHYSFSX_writeMatrix(PHYSFS_File *file, const vms_matrix &m)
|
|
{
|
|
if (PHYSFSX_writeVector(file, m.rvec) < 1 ||
|
|
PHYSFSX_writeVector(file, m.uvec) < 1 ||
|
|
PHYSFSX_writeVector(file, m.fvec) < 1)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static int PHYSFSX_writeAngleVec(PHYSFS_File *file, const vms_angvec &v)
|
|
{
|
|
if (PHYSFSX_writeFixAng(file, v.p) < 1 ||
|
|
PHYSFSX_writeFixAng(file, v.b) < 1 ||
|
|
PHYSFSX_writeFixAng(file, v.h) < 1)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
//writes one object to the given file
|
|
namespace dsx {
|
|
static void write_object(const object &obj, short version, PHYSFS_File *f)
|
|
{
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
(void)version;
|
|
#endif
|
|
PHYSFSX_writeU8(f, obj.type);
|
|
PHYSFSX_writeU8(f, obj.id);
|
|
|
|
PHYSFSX_writeU8(f, static_cast<uint8_t>(obj.control_source));
|
|
PHYSFSX_writeU8(f, static_cast<uint8_t>(obj.movement_source));
|
|
PHYSFSX_writeU8(f, obj.render_type);
|
|
PHYSFSX_writeU8(f, obj.flags);
|
|
|
|
PHYSFS_writeSLE16(f, obj.segnum);
|
|
|
|
PHYSFSX_writeVector(f, obj.pos);
|
|
PHYSFSX_writeMatrix(f, obj.orient);
|
|
|
|
PHYSFSX_writeFix(f, obj.size);
|
|
PHYSFSX_writeFix(f, obj.shields);
|
|
|
|
PHYSFSX_writeVector(f, obj.pos);
|
|
|
|
PHYSFSX_writeU8(f, obj.contains_type);
|
|
PHYSFSX_writeU8(f, obj.contains_id);
|
|
PHYSFSX_writeU8(f, obj.contains_count);
|
|
|
|
switch (obj.movement_source) {
|
|
|
|
case object::movement_type::physics:
|
|
|
|
PHYSFSX_writeVector(f, obj.mtype.phys_info.velocity);
|
|
PHYSFSX_writeVector(f, obj.mtype.phys_info.thrust);
|
|
|
|
PHYSFSX_writeFix(f, obj.mtype.phys_info.mass);
|
|
PHYSFSX_writeFix(f, obj.mtype.phys_info.drag);
|
|
PHYSFSX_writeFix(f, 0); /* brakes */
|
|
|
|
PHYSFSX_writeVector(f, obj.mtype.phys_info.rotvel);
|
|
PHYSFSX_writeVector(f, obj.mtype.phys_info.rotthrust);
|
|
|
|
PHYSFSX_writeFixAng(f, obj.mtype.phys_info.turnroll);
|
|
PHYSFS_writeSLE16(f, obj.mtype.phys_info.flags);
|
|
|
|
break;
|
|
|
|
case object::movement_type::spinning:
|
|
|
|
PHYSFSX_writeVector(f, obj.mtype.spin_rate);
|
|
break;
|
|
|
|
case object::movement_type::None:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
}
|
|
|
|
switch (obj.control_source) {
|
|
|
|
case object::control_type::ai: {
|
|
PHYSFSX_writeU8(f, static_cast<uint8_t>(obj.ctype.ai_info.behavior));
|
|
|
|
range_for (auto &i, obj.ctype.ai_info.flags)
|
|
PHYSFSX_writeU8(f, i);
|
|
|
|
PHYSFS_writeSLE16(f, obj.ctype.ai_info.hide_segment);
|
|
PHYSFS_writeSLE16(f, obj.ctype.ai_info.hide_index);
|
|
PHYSFS_writeSLE16(f, obj.ctype.ai_info.path_length);
|
|
PHYSFS_writeSLE16(f, obj.ctype.ai_info.cur_path_index);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
PHYSFS_writeSLE16(f, segment_none);
|
|
PHYSFS_writeSLE16(f, segment_none);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (version <= 25)
|
|
{
|
|
PHYSFS_writeSLE16(f, -1); //obj.ctype.ai_info.follow_path_start_seg
|
|
PHYSFS_writeSLE16(f, -1); //obj.ctype.ai_info.follow_path_end_seg
|
|
}
|
|
#endif
|
|
|
|
break;
|
|
}
|
|
|
|
case object::control_type::explosion:
|
|
|
|
PHYSFSX_writeFix(f, obj.ctype.expl_info.spawn_time);
|
|
PHYSFSX_writeFix(f, obj.ctype.expl_info.delete_time);
|
|
PHYSFS_writeSLE16(f, obj.ctype.expl_info.delete_objnum);
|
|
|
|
break;
|
|
|
|
case object::control_type::weapon:
|
|
|
|
//do I really need to write these objects?
|
|
|
|
PHYSFS_writeSLE16(f, obj.ctype.laser_info.parent_type);
|
|
PHYSFS_writeSLE16(f, obj.ctype.laser_info.parent_num);
|
|
PHYSFS_writeSLE32(f, static_cast<uint16_t>(obj.ctype.laser_info.parent_signature));
|
|
|
|
break;
|
|
|
|
case object::control_type::light:
|
|
|
|
PHYSFSX_writeFix(f, obj.ctype.light_info.intensity);
|
|
break;
|
|
|
|
case object::control_type::powerup:
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
PHYSFS_writeSLE32(f, obj.ctype.powerup_info.count);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (version >= 25)
|
|
PHYSFS_writeSLE32(f, obj.ctype.powerup_info.count);
|
|
#endif
|
|
break;
|
|
|
|
case object::control_type::None:
|
|
case object::control_type::flying:
|
|
case object::control_type::debris:
|
|
break;
|
|
|
|
case object::control_type::slew: //the player is generally saved as slew
|
|
break;
|
|
|
|
case object::control_type::cntrlcen:
|
|
break; //control center object.
|
|
|
|
case object::control_type::morph:
|
|
case object::control_type::repaircen:
|
|
case object::control_type::flythrough:
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
switch (obj.render_type) {
|
|
|
|
case RT_NONE:
|
|
break;
|
|
|
|
case RT_MORPH:
|
|
case RT_POLYOBJ: {
|
|
PHYSFS_writeSLE32(f, obj.rtype.pobj_info.model_num);
|
|
|
|
range_for (auto &i, obj.rtype.pobj_info.anim_angles)
|
|
PHYSFSX_writeAngleVec(f, i);
|
|
|
|
PHYSFS_writeSLE32(f, obj.rtype.pobj_info.subobj_flags);
|
|
|
|
PHYSFS_writeSLE32(f, obj.rtype.pobj_info.tmap_override);
|
|
|
|
break;
|
|
}
|
|
|
|
case RT_WEAPON_VCLIP:
|
|
case RT_HOSTAGE:
|
|
case RT_POWERUP:
|
|
case RT_FIREBALL:
|
|
|
|
PHYSFS_writeSLE32(f, obj.rtype.vclip_info.vclip_num);
|
|
PHYSFSX_writeFix(f, obj.rtype.vclip_info.frametime);
|
|
PHYSFSX_writeU8(f, obj.rtype.vclip_info.framenum);
|
|
|
|
break;
|
|
|
|
case RT_LASER:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// --------------------------------------------------------------------
|
|
// Load game
|
|
// Loads all the relevant data for a level.
|
|
// If level != -1, it loads the filename with extension changed to .min
|
|
// Otherwise it loads the appropriate level mine.
|
|
// returns 0=everything ok, 1=old version, -1=error
|
|
namespace dsx {
|
|
|
|
static void validate_segment_wall(const vcsegptridx_t seg, shared_side &side, const unsigned sidenum)
|
|
{
|
|
auto &rwn0 = side.wall_num;
|
|
const auto wn0 = rwn0;
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
auto &vcwallptr = Walls.vcptr;
|
|
auto &w0 = *vcwallptr(wn0);
|
|
switch (w0.type)
|
|
{
|
|
case WALL_DOOR:
|
|
{
|
|
const auto connected_seg = seg->shared_segment::children[sidenum];
|
|
if (connected_seg == segment_none)
|
|
{
|
|
rwn0 = wall_none;
|
|
LevelError("segment %u side %u wall %u has no child segment; removing orphan wall.", seg.get_unchecked_index(), sidenum, wn0);
|
|
return;
|
|
}
|
|
const shared_segment &vcseg = *vcsegptr(connected_seg);
|
|
const unsigned connected_side = find_connect_side(seg, vcseg);
|
|
const auto wn1 = vcseg.sides[connected_side].wall_num;
|
|
if (wn1 == wall_none)
|
|
{
|
|
rwn0 = wall_none;
|
|
LevelError("segment %u side %u wall %u has child segment %u side %u, but no wall; removing orphan wall.", seg.get_unchecked_index(), sidenum, wn0, connected_seg, connected_side);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static int load_game_data(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
d_level_shared_destructible_light_state &LevelSharedDestructibleLightState,
|
|
#endif
|
|
fvmobjptridx &vmobjptridx, fvmsegptridx &vmsegptridx, PHYSFS_File *LoadFile)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
auto &WallAnims = GameSharedState.WallAnims;
|
|
auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters;
|
|
const auto &vcsegptridx = vmsegptridx;
|
|
short game_top_fileinfo_version;
|
|
int object_offset;
|
|
unsigned gs_num_objects;
|
|
int trig_size;
|
|
|
|
//===================== READ FILE INFO ========================
|
|
|
|
// Check signature
|
|
if (PHYSFSX_readShort(LoadFile) != 0x6705)
|
|
return -1;
|
|
|
|
// Read and check version number
|
|
game_top_fileinfo_version = PHYSFSX_readShort(LoadFile);
|
|
if (game_top_fileinfo_version < GAME_COMPATIBLE_VERSION )
|
|
return -1;
|
|
|
|
// We skip some parts of the former game_top_fileinfo
|
|
PHYSFSX_fseek(LoadFile, 31, SEEK_CUR);
|
|
|
|
object_offset = PHYSFSX_readInt(LoadFile);
|
|
gs_num_objects = PHYSFSX_readInt(LoadFile);
|
|
PHYSFSX_fseek(LoadFile, 8, SEEK_CUR);
|
|
|
|
init_exploding_walls();
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
Walls.set_count(PHYSFSX_readInt(LoadFile));
|
|
PHYSFSX_fseek(LoadFile, 20, SEEK_CUR);
|
|
|
|
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
|
|
Triggers.set_count(PHYSFSX_readInt(LoadFile));
|
|
PHYSFSX_fseek(LoadFile, 24, SEEK_CUR);
|
|
|
|
trig_size = PHYSFSX_readInt(LoadFile);
|
|
Assert(trig_size == sizeof(ControlCenterTriggers));
|
|
(void)trig_size;
|
|
PHYSFSX_fseek(LoadFile, 4, SEEK_CUR);
|
|
|
|
const unsigned Num_robot_centers = PHYSFSX_readInt(LoadFile);
|
|
LevelSharedRobotcenterState.Num_robot_centers = Num_robot_centers;
|
|
PHYSFSX_fseek(LoadFile, 4, SEEK_CUR);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
unsigned num_delta_lights;
|
|
unsigned Num_static_lights;
|
|
if (game_top_fileinfo_version >= 29) {
|
|
PHYSFSX_fseek(LoadFile, 4, SEEK_CUR);
|
|
Num_static_lights = PHYSFSX_readInt(LoadFile);
|
|
PHYSFSX_fseek(LoadFile, 8, SEEK_CUR);
|
|
num_delta_lights = PHYSFSX_readInt(LoadFile);
|
|
PHYSFSX_fseek(LoadFile, 4, SEEK_CUR);
|
|
} else {
|
|
Num_static_lights = 0;
|
|
num_delta_lights = 0;
|
|
}
|
|
#endif
|
|
|
|
if (game_top_fileinfo_version >= 31) //load mine filename
|
|
// read newline-terminated string, not sure what version this changed.
|
|
PHYSFSX_fgets(Current_level_name,LoadFile);
|
|
else if (game_top_fileinfo_version >= 14) { //load mine filename
|
|
// read null-terminated string
|
|
//must do read one char at a time, since no PHYSFSX_fgets()
|
|
for (auto p = Current_level_name.next().begin(); (*p = PHYSFSX_fgetc(LoadFile));)
|
|
{
|
|
if (++p == Current_level_name.line().end())
|
|
{
|
|
p[-1] = 0;
|
|
while (PHYSFSX_fgetc(LoadFile))
|
|
;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
Current_level_name.next()[0]=0;
|
|
|
|
savegame_pof_names_type Save_pof_names;
|
|
if (game_top_fileinfo_version >= 19) { //load pof names
|
|
const unsigned N_save_pof_names = PHYSFSX_readShort(LoadFile);
|
|
if (N_save_pof_names < MAX_POLYGON_MODELS)
|
|
PHYSFS_read(LoadFile,Save_pof_names,N_save_pof_names,FILENAME_LEN);
|
|
else
|
|
LevelError("Level contains bogus N_save_pof_names %#x; ignoring", N_save_pof_names);
|
|
}
|
|
|
|
//===================== READ PLAYER INFO ==========================
|
|
|
|
|
|
//===================== READ OBJECT INFO ==========================
|
|
|
|
Gamesave_num_org_robots = 0;
|
|
Gamesave_num_players = 0;
|
|
|
|
if (object_offset > -1) {
|
|
if (PHYSFSX_fseek( LoadFile, object_offset, SEEK_SET ))
|
|
Error( "Error seeking to object_offset in gamesave.c" );
|
|
|
|
range_for (auto &i, partial_range(Objects, gs_num_objects))
|
|
{
|
|
const auto &&o = vmobjptr(&i);
|
|
read_object(o, LoadFile, game_top_fileinfo_version);
|
|
verify_object(Vclip, o, Save_pof_names);
|
|
}
|
|
}
|
|
|
|
//===================== READ WALL INFO ============================
|
|
|
|
auto &vmwallptr = Walls.vmptr;
|
|
range_for (const auto &&vw, vmwallptr)
|
|
{
|
|
auto &nw = *vw;
|
|
if (game_top_fileinfo_version >= 20)
|
|
wall_read(LoadFile, nw); // v20 walls and up.
|
|
else if (game_top_fileinfo_version >= 17) {
|
|
v19_wall w;
|
|
v19_wall_read(LoadFile, w);
|
|
nw.segnum = w.segnum;
|
|
nw.sidenum = w.sidenum;
|
|
nw.linked_wall = w.linked_wall;
|
|
nw.type = w.type;
|
|
nw.flags = w.flags & ~WALL_EXPLODING;
|
|
nw.hps = w.hps;
|
|
nw.trigger = w.trigger;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
nw.clip_num = convert_wclip(w.clip_num);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
nw.clip_num = w.clip_num;
|
|
#endif
|
|
nw.keys = w.keys;
|
|
nw.state = WALL_DOOR_CLOSED;
|
|
} else {
|
|
v16_wall w;
|
|
v16_wall_read(LoadFile, w);
|
|
nw.segnum = segment_none;
|
|
nw.sidenum = nw.linked_wall = -1;
|
|
nw.type = w.type;
|
|
nw.flags = w.flags & ~WALL_EXPLODING;
|
|
nw.hps = w.hps;
|
|
nw.trigger = w.trigger;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
nw.clip_num = convert_wclip(w.clip_num);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
nw.clip_num = w.clip_num;
|
|
#endif
|
|
nw.keys = w.keys;
|
|
}
|
|
}
|
|
|
|
//==================== READ TRIGGER INFO ==========================
|
|
|
|
auto &vmtrgptr = Triggers.vmptr;
|
|
range_for (const auto vt, vmtrgptr)
|
|
{
|
|
auto &i = *vt;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (game_top_fileinfo_version <= 25)
|
|
v25_trigger_read(LoadFile, &i);
|
|
else {
|
|
v26_trigger_read(LoadFile, i);
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (game_top_fileinfo_version < 31)
|
|
{
|
|
if (game_top_fileinfo_version < 30) {
|
|
v29_trigger_read_as_v31(LoadFile, i);
|
|
}
|
|
else
|
|
v30_trigger_read_as_v31(LoadFile, i);
|
|
}
|
|
else
|
|
trigger_read(&i, LoadFile);
|
|
#endif
|
|
}
|
|
|
|
//================ READ CONTROL CENTER TRIGGER INFO ===============
|
|
|
|
control_center_triggers_read(&ControlCenterTriggers, LoadFile);
|
|
|
|
//================ READ MATERIALOGRIFIZATIONATORS INFO ===============
|
|
|
|
range_for (auto &&e, enumerate(partial_range(RobotCenters, Num_robot_centers)))
|
|
{
|
|
const uint_fast32_t i = e.idx;
|
|
auto &r = e.value;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
matcen_info_read(LoadFile, r, game_top_fileinfo_version);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (game_top_fileinfo_version < 27) {
|
|
d1_matcen_info_read(LoadFile, r);
|
|
}
|
|
else
|
|
matcen_info_read(LoadFile, r);
|
|
#endif
|
|
// Set links in RobotCenters to Station array
|
|
range_for (const shared_segment &seg, partial_const_range(Segments, Highest_segment_index + 1))
|
|
if (seg.special == SEGMENT_IS_ROBOTMAKER)
|
|
if (seg.matcen_num == i)
|
|
r.fuelcen_num = seg.station_idx;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
//================ READ DL_INDICES INFO ===============
|
|
|
|
{
|
|
auto &Dl_indices = LevelSharedDestructibleLightState.Dl_indices;
|
|
Dl_indices.set_count(Num_static_lights);
|
|
if (game_top_fileinfo_version < 29)
|
|
{
|
|
if (Num_static_lights)
|
|
throw std::logic_error("Static lights in old file");
|
|
}
|
|
else
|
|
{
|
|
const auto &&lr = partial_range(Dl_indices, Num_static_lights);
|
|
range_for (auto &i, lr)
|
|
dl_index_read(&i, LoadFile);
|
|
std::sort(lr.begin(), lr.end());
|
|
}
|
|
}
|
|
|
|
// Indicate that no light has been subtracted from any vertices.
|
|
clear_light_subtracted();
|
|
|
|
//================ READ DELTA LIGHT INFO ===============
|
|
|
|
if (game_top_fileinfo_version < 29) {
|
|
;
|
|
} else
|
|
{
|
|
auto &Delta_lights = LevelSharedDestructibleLightState.Delta_lights;
|
|
range_for (auto &i, partial_range(Delta_lights, num_delta_lights))
|
|
delta_light_read(&i, LoadFile);
|
|
}
|
|
#endif
|
|
|
|
//========================= UPDATE VARIABLES ======================
|
|
|
|
reset_objects(LevelUniqueObjectState, gs_num_objects);
|
|
|
|
range_for (auto &i, Objects)
|
|
{
|
|
if (i.type != OBJ_NONE) {
|
|
auto objsegnum = i.segnum;
|
|
if (objsegnum > Highest_segment_index) //bogus object
|
|
{
|
|
Warning("Object %p is in non-existent segment %i, highest=%i", &i, objsegnum, Highest_segment_index);
|
|
i.type = OBJ_NONE;
|
|
}
|
|
else {
|
|
obj_link_unchecked(Objects.vmptr, vmobjptridx(&i), vmsegptridx(objsegnum));
|
|
}
|
|
}
|
|
}
|
|
|
|
clear_transient_objects(1); //1 means clear proximity bombs
|
|
|
|
// Make sure non-transparent doors are set correctly.
|
|
range_for (auto &&i, vmsegptridx)
|
|
for (auto &&[sside, uside, side_idx] : zip(i->shared_segment::sides, i->unique_segment::sides, xrange(MAX_SIDES_PER_SEGMENT)))
|
|
{
|
|
if (sside.wall_num == wall_none)
|
|
continue;
|
|
auto &w = *vmwallptr(sside.wall_num);
|
|
if (w.clip_num != -1)
|
|
{
|
|
auto &wa = WallAnims[w.clip_num];
|
|
if (wa.flags & WCF_TMAP1)
|
|
{
|
|
uside.tmap_num = build_texture1_value(wa.frames[0]);
|
|
uside.tmap_num2 = texture2_value();
|
|
}
|
|
}
|
|
validate_segment_wall(i, sside, side_idx);
|
|
}
|
|
|
|
auto &ActiveDoors = LevelUniqueWallSubsystemState.ActiveDoors;
|
|
ActiveDoors.set_count(0);
|
|
|
|
//go through all walls, killing references to invalid triggers
|
|
range_for (const auto &&p, vmwallptr)
|
|
{
|
|
auto &w = *p;
|
|
if (w.trigger >= Triggers.get_count()) {
|
|
w.trigger = trigger_none; //kill trigger
|
|
}
|
|
}
|
|
|
|
#if DXX_USE_EDITOR
|
|
//go through all triggers, killing unused ones
|
|
{
|
|
const auto &&wr = make_range(vmwallptr);
|
|
for (uint_fast32_t i = 0;i < Triggers.get_count();) {
|
|
auto a = [i](const wall &w) { return w.trigger == i; };
|
|
// Find which wall this trigger is connected to.
|
|
auto w = std::find_if(wr.begin(), wr.end(), a);
|
|
if (w == wr.end())
|
|
{
|
|
remove_trigger_num(i);
|
|
}
|
|
else
|
|
i++;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// MK, 10/17/95: Make walls point back at the triggers that control them.
|
|
// Go through all triggers, stuffing controlling_trigger field in Walls.
|
|
{
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
range_for (const auto &&w, vmwallptr)
|
|
w->controlling_trigger = -1;
|
|
#endif
|
|
|
|
auto &vctrgptridx = Triggers.vcptridx;
|
|
range_for (const auto &&t, vctrgptridx)
|
|
{
|
|
auto &tr = *t;
|
|
for (unsigned l = 0; l < tr.num_links; ++l)
|
|
{
|
|
//check to see that if a trigger requires a wall that it has one,
|
|
//and if it requires a matcen that it has one
|
|
const auto seg_num = tr.seg[l];
|
|
if (trigger_is_matcen(tr))
|
|
{
|
|
if (Segments[seg_num].special != SEGMENT_IS_ROBOTMAKER)
|
|
con_printf(CON_URGENT, "matcen %u triggers non-matcen segment %hu", t.get_unchecked_index(), seg_num);
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (tr.type != trigger_action::light_off && tr.type != trigger_action::light_on)
|
|
{ //light triggers don't require walls
|
|
const auto side_num = tr.side[l];
|
|
auto wall_num = vmsegptr(seg_num)->shared_segment::sides[side_num].wall_num;
|
|
if (const auto &&uwall = vmwallptr.check_untrusted(wall_num))
|
|
(*uwall)->controlling_trigger = t;
|
|
else
|
|
{
|
|
LevelError("trigger %u link %u type %u references segment %hu, side %u which is an invalid wall; ignoring.", static_cast<trgnum_t>(t), l, static_cast<unsigned>(tr.type), seg_num, side_num);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
//fix old wall structs
|
|
if (game_top_fileinfo_version < 17) {
|
|
range_for (const auto &&segp, vcsegptridx)
|
|
{
|
|
range_for (const int sidenum, xrange(6u))
|
|
{
|
|
const auto wallnum = segp->shared_segment::sides[sidenum].wall_num;
|
|
if (wallnum != wall_none)
|
|
{
|
|
auto &w = *vmwallptr(wallnum);
|
|
w.segnum = segp;
|
|
w.sidenum = sidenum;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
fix_object_segs();
|
|
|
|
if (game_top_fileinfo_version < GAME_VERSION
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
&& !(game_top_fileinfo_version == 25 && GAME_VERSION == 26)
|
|
#endif
|
|
)
|
|
return 1; //means old version
|
|
else
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define LEVEL_FILE_VERSION 1
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define LEVEL_FILE_VERSION 8
|
|
#endif
|
|
//1 -> 2 add palette name
|
|
//2 -> 3 add control center explosion time
|
|
//3 -> 4 add reactor strength
|
|
//4 -> 5 killed hostage text stuff
|
|
//5 -> 6 added Secret_return_segment and Secret_return_orient
|
|
//6 -> 7 added flickering lights
|
|
//7 -> 8 made version 8 to be not compatible with D2 1.0 & 1.1
|
|
|
|
#ifndef RELEASE
|
|
const char *Level_being_loaded=NULL;
|
|
#endif
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
int no_old_level_file_error=0;
|
|
#endif
|
|
|
|
//loads a level (.LVL) file from disk
|
|
//returns 0 if success, else error code
|
|
namespace dsx {
|
|
int load_level(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
d_level_shared_destructible_light_state &LevelSharedDestructibleLightState,
|
|
#endif
|
|
const char * filename_passed)
|
|
{
|
|
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &Vertices = LevelSharedVertexState.get_vertices();
|
|
auto &vmobjptridx = Objects.vmptridx;
|
|
#if DXX_USE_EDITOR
|
|
int use_compiled_level=1;
|
|
#endif
|
|
char filename[PATH_MAX];
|
|
int sig, minedata_offset, gamedata_offset;
|
|
int mine_err, game_err;
|
|
|
|
#ifndef RELEASE
|
|
Level_being_loaded = filename_passed;
|
|
#endif
|
|
|
|
strcpy(filename,filename_passed);
|
|
|
|
#if DXX_USE_EDITOR
|
|
//if we have the editor, try the LVL first, no matter what was passed.
|
|
//if we don't have an LVL, try what was passed or RL2
|
|
//if we don't have the editor, we just use what was passed
|
|
|
|
change_filename_extension(filename,filename_passed,".lvl");
|
|
use_compiled_level = 0;
|
|
|
|
if (!PHYSFSX_exists(filename,1))
|
|
{
|
|
const char *p = strrchr(filename_passed, '.');
|
|
|
|
if (d_stricmp(p, ".lvl"))
|
|
strcpy(filename, filename_passed); // set to what was passed
|
|
else
|
|
change_filename_extension(filename, filename, "." DXX_LEVEL_FILE_EXTENSION);
|
|
use_compiled_level = 1;
|
|
}
|
|
#endif
|
|
|
|
auto LoadFile = PHYSFSX_openReadBuffered(filename);
|
|
if (!LoadFile)
|
|
{
|
|
snprintf(filename, sizeof(filename), "%.*s%s", DXX_ptrdiff_cast_int(std::distance(Current_mission->path.cbegin(), Current_mission->filename)), Current_mission->path.c_str(), filename_passed);
|
|
LoadFile = PHYSFSX_openReadBuffered(filename);
|
|
}
|
|
|
|
if (!LoadFile) {
|
|
#if DXX_USE_EDITOR
|
|
return 1;
|
|
#else
|
|
Error("Can't open file <%s>\n",filename);
|
|
#endif
|
|
}
|
|
|
|
sig = PHYSFSX_readInt(LoadFile);
|
|
Gamesave_current_version = PHYSFSX_readInt(LoadFile);
|
|
minedata_offset = PHYSFSX_readInt(LoadFile);
|
|
gamedata_offset = PHYSFSX_readInt(LoadFile);
|
|
|
|
Assert(sig == MAKE_SIG('P','L','V','L'));
|
|
(void)sig;
|
|
|
|
if (Gamesave_current_version < 5)
|
|
PHYSFSX_readInt(LoadFile); //was hostagetext_offset
|
|
init_exploding_walls();
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (Gamesave_current_version >= 8) { //read dummy data
|
|
PHYSFSX_readInt(LoadFile);
|
|
PHYSFSX_readShort(LoadFile);
|
|
PHYSFSX_readByte(LoadFile);
|
|
}
|
|
|
|
if (Gamesave_current_version > 1)
|
|
PHYSFSX_fgets(Current_level_palette,LoadFile);
|
|
if (Gamesave_current_version <= 1 || Current_level_palette[0]==0) // descent 1 level
|
|
strcpy(Current_level_palette.next().data(), DEFAULT_LEVEL_PALETTE);
|
|
|
|
if (Gamesave_current_version >= 3)
|
|
LevelSharedControlCenterState.Base_control_center_explosion_time = PHYSFSX_readInt(LoadFile);
|
|
else
|
|
LevelSharedControlCenterState.Base_control_center_explosion_time = DEFAULT_CONTROL_CENTER_EXPLOSION_TIME;
|
|
|
|
if (Gamesave_current_version >= 4)
|
|
LevelSharedControlCenterState.Reactor_strength = PHYSFSX_readInt(LoadFile);
|
|
else
|
|
LevelSharedControlCenterState.Reactor_strength = -1; //use old defaults
|
|
|
|
if (Gamesave_current_version >= 7) {
|
|
Flickering_light_state.Num_flickering_lights = PHYSFSX_readInt(LoadFile);
|
|
range_for (auto &i, partial_range(Flickering_light_state.Flickering_lights, Flickering_light_state.Num_flickering_lights))
|
|
flickering_light_read(i, LoadFile);
|
|
}
|
|
else
|
|
Flickering_light_state.Num_flickering_lights = 0;
|
|
|
|
{
|
|
auto &Secret_return_orient = LevelSharedSegmentState.Secret_return_orient;
|
|
if (Gamesave_current_version < 6) {
|
|
LevelSharedSegmentState.Secret_return_segment = segment_first;
|
|
Secret_return_orient.rvec.x = F1_0;
|
|
Secret_return_orient.rvec.y = 0;
|
|
Secret_return_orient.rvec.z = 0;
|
|
Secret_return_orient.fvec.x = 0;
|
|
Secret_return_orient.fvec.y = F1_0;
|
|
Secret_return_orient.fvec.z = 0;
|
|
Secret_return_orient.uvec.x = 0;
|
|
Secret_return_orient.uvec.y = 0;
|
|
Secret_return_orient.uvec.z = F1_0;
|
|
} else {
|
|
LevelSharedSegmentState.Secret_return_segment = PHYSFSX_readInt(LoadFile);
|
|
Secret_return_orient.rvec.x = PHYSFSX_readInt(LoadFile);
|
|
Secret_return_orient.rvec.y = PHYSFSX_readInt(LoadFile);
|
|
Secret_return_orient.rvec.z = PHYSFSX_readInt(LoadFile);
|
|
Secret_return_orient.fvec.x = PHYSFSX_readInt(LoadFile);
|
|
Secret_return_orient.fvec.y = PHYSFSX_readInt(LoadFile);
|
|
Secret_return_orient.fvec.z = PHYSFSX_readInt(LoadFile);
|
|
Secret_return_orient.uvec.x = PHYSFSX_readInt(LoadFile);
|
|
Secret_return_orient.uvec.y = PHYSFSX_readInt(LoadFile);
|
|
Secret_return_orient.uvec.z = PHYSFSX_readInt(LoadFile);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
PHYSFSX_fseek(LoadFile,minedata_offset,SEEK_SET);
|
|
#if DXX_USE_EDITOR
|
|
if (!use_compiled_level) {
|
|
mine_err = load_mine_data(LoadFile);
|
|
#if 0 // get from d1src if needed
|
|
// Compress all uv coordinates in mine, improves texmap precision. --MK, 02/19/96
|
|
compress_uv_coordinates_all();
|
|
#endif
|
|
} else
|
|
#endif
|
|
//NOTE LINK TO ABOVE!!
|
|
mine_err = load_mine_data_compiled(LoadFile, filename);
|
|
|
|
/* !!!HACK!!!
|
|
* Descent 1 - Level 19: OBERON MINE has some ugly overlapping rooms (segment 484).
|
|
* HACK to make this issue less visible by moving one vertex a little.
|
|
*/
|
|
auto &vmvertptr = Vertices.vmptr;
|
|
if (Current_mission && !d_stricmp("Descent: First Strike",Current_mission_longname) && !d_stricmp("level19.rdl",filename) && PHYSFS_fileLength(LoadFile) == 136706)
|
|
vmvertptr(1905u)->z = -385 * F1_0;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
/* !!!HACK!!!
|
|
* Descent 2 - Level 12: MAGNACORE STATION has a segment (104) with illegal dimensions.
|
|
* HACK to fix this by moving the Vertex and fixing the associated Normals.
|
|
* NOTE: This only fixes the normals of segment 104, not the other ones connected to this Vertex but this is unsignificant.
|
|
*/
|
|
if (Current_mission && !d_stricmp("Descent 2: Counterstrike!",Current_mission_longname) && !d_stricmp("d2levc-4.rl2",filename))
|
|
{
|
|
shared_segment &s104 = *vmsegptr(vmsegidx_t(104));
|
|
auto &s104v0 = *vmvertptr(s104.verts[0]);
|
|
auto &s104s1 = s104.sides[1];
|
|
auto &s104s1n0 = s104s1.normals[0];
|
|
auto &s104s1n1 = s104s1.normals[1];
|
|
auto &s104s2 = s104.sides[2];
|
|
auto &s104s2n0 = s104s2.normals[0];
|
|
auto &s104s2n1 = s104s2.normals[1];
|
|
if (
|
|
(s104v0.x == -53990800 && s104v0.y == -59927741 && s104v0.z == 23034584) &&
|
|
(s104s1n0.x == 56775 && s104s1n0.y == -27796 && s104s1n0.z == -17288 && s104s1n1.x == 50157 && s104s1n1.y == -34561 && s104s1n1.z == -24180) &&
|
|
(s104s2n0.x == 60867 && s104s2n0.y == -19485 && s104s2n0.z == -14507 && s104s2n1.x == 55485 && s104s2n1.y == -29668 && s104s2n1.z == -18332)
|
|
)
|
|
{
|
|
s104v0.x = -53859726;
|
|
s104v0.y = -59927743;
|
|
s104v0.z = 23034586;
|
|
s104s1n0.x = 56123;
|
|
s104s1n0.y = -27725;
|
|
s104s1n0.z = -19401;
|
|
s104s1n1.x = 49910;
|
|
s104s1n1.y = -33946;
|
|
s104s1n1.z = -25525;
|
|
s104s2n0.x = 60903;
|
|
s104s2n0.y = -18371;
|
|
s104s2n0.z = -15753;
|
|
s104s2n1.x = 57004;
|
|
s104s2n1.y = -26385;
|
|
s104s2n1.z = -18688;
|
|
// I feel so dirty now ...
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (mine_err == -1) { //error!!
|
|
return 2;
|
|
}
|
|
|
|
PHYSFSX_fseek(LoadFile,gamedata_offset,SEEK_SET);
|
|
game_err = load_game_data(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
LevelSharedDestructibleLightState,
|
|
#endif
|
|
vmobjptridx, vmsegptridx, LoadFile);
|
|
|
|
if (game_err == -1) { //error!!
|
|
return 3;
|
|
}
|
|
|
|
//======================== CLOSE FILE =============================
|
|
LoadFile.reset();
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
set_ambient_sound_flags();
|
|
#endif
|
|
|
|
#if DXX_USE_EDITOR
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
//If an old version, ask the use if he wants to save as new version
|
|
if (((LEVEL_FILE_VERSION>1) && Gamesave_current_version < LEVEL_FILE_VERSION) || mine_err==1 || game_err==1) {
|
|
gr_palette_load(gr_palette);
|
|
if (nm_messagebox( NULL, 2, "Don't Save", "Save", "You just loaded a old version level. Would\n"
|
|
"you like to save it as a current version level?")==1)
|
|
save_level(filename);
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
//If a Descent 1 level and the Descent 1 pig isn't present, pretend it's a Descent 2 level.
|
|
if (EditorWindow && (Gamesave_current_version <= 3) && !d1_pig_present)
|
|
{
|
|
if (!no_old_level_file_error)
|
|
Warning("A Descent 1 level was loaded,\n"
|
|
"and there is no Descent 1 texture\n"
|
|
"set available. Saving it will\n"
|
|
"convert it to a Descent 2 level.");
|
|
|
|
Gamesave_current_version = LEVEL_FILE_VERSION;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#if DXX_USE_EDITOR
|
|
if (EditorWindow)
|
|
editor_status_fmt("Loaded NEW mine %s, \"%s\"", filename, static_cast<const char *>(Current_level_name));
|
|
#endif
|
|
|
|
#ifdef NDEBUG
|
|
if (!PLAYING_BUILTIN_MISSION)
|
|
#endif
|
|
if (check_segment_connections())
|
|
{
|
|
#ifndef NDEBUG
|
|
nm_messagebox( "ERROR", 1, "Ok",
|
|
"Connectivity errors detected in\n"
|
|
"mine. See monochrome screen for\n"
|
|
"details, and contact Matt or Mike." );
|
|
#endif
|
|
}
|
|
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
compute_slide_segs();
|
|
#endif
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
#if DXX_USE_EDITOR
|
|
int get_level_name()
|
|
{
|
|
std::array<newmenu_item, 2> m{{
|
|
nm_item_text("Please enter a name for this mine:"),
|
|
nm_item_input(Current_level_name.next()),
|
|
}};
|
|
return newmenu_do(nullptr, "Enter mine name", m, unused_newmenu_subfunction, unused_newmenu_userdata) >= 0;
|
|
}
|
|
#endif
|
|
|
|
|
|
#if DXX_USE_EDITOR
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// Create a new mine, set global variables.
|
|
namespace dsx {
|
|
int create_new_mine(void)
|
|
{
|
|
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
|
|
auto &Vertices = LevelSharedVertexState.get_vertices();
|
|
vms_matrix m1 = IDENTITY_MATRIX;
|
|
|
|
// initialize_mine_arrays();
|
|
|
|
// gamestate_not_restored = 1;
|
|
|
|
// Clear refueling center code
|
|
fuelcen_reset();
|
|
init_all_vertices();
|
|
|
|
Current_level_num = 1; // make level 1 (for now)
|
|
Current_level_name.next()[0] = 0;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
Gamesave_current_version = LEVEL_FILE_VERSION;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
Gamesave_current_version = GAME_VERSION;
|
|
|
|
strcpy(Current_level_palette.next().data(), DEFAULT_LEVEL_PALETTE);
|
|
#endif
|
|
|
|
Cur_object_index = -1;
|
|
reset_objects(LevelUniqueObjectState, 1); //just one object, the player
|
|
|
|
num_groups = 0;
|
|
current_group = -1;
|
|
|
|
|
|
LevelSharedVertexState.Num_vertices = 0; // Number of vertices in global array.
|
|
Vertices.set_count(1);
|
|
LevelSharedSegmentState.Num_segments = 0; // Number of segments in global array, will get increased in med_create_segment
|
|
Segments.set_count(1);
|
|
Cursegp = imsegptridx(segment_first); // Say current segment is the only segment.
|
|
Curside = WBACK; // The active side is the back side
|
|
Markedsegp = segment_none; // Say there is no marked segment.
|
|
Markedside = WBACK; // Shouldn't matter since Markedsegp == 0, but just in case...
|
|
for (int s=0;s<MAX_GROUPS+1;s++) {
|
|
GroupList[s].clear();
|
|
Groupsegp[s] = NULL;
|
|
Groupside[s] = 0;
|
|
}
|
|
|
|
LevelSharedRobotcenterState.Num_robot_centers = 0;
|
|
auto &ActiveDoors = LevelUniqueWallSubsystemState.ActiveDoors;
|
|
ActiveDoors.set_count(0);
|
|
wall_init();
|
|
trigger_init();
|
|
|
|
// Create New_segment, which is the segment we will be adding at each instance.
|
|
med_create_new_segment({DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE}); // New_segment = Segments[0];
|
|
// med_create_segment(Segments,0,0,0,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE,vm_mat_make(&m1,F1_0,0,0,0,F1_0,0,0,0,F1_0));
|
|
med_create_segment(vmsegptridx(segment_first), 0, 0, 0, DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE, m1);
|
|
|
|
Found_segs.clear();
|
|
Selected_segs.clear();
|
|
Warning_segs.clear();
|
|
|
|
//--repair-- create_local_segment_data();
|
|
|
|
ControlCenterTriggers.num_links = 0;
|
|
|
|
create_new_mission();
|
|
|
|
//editor_status("New mine created.");
|
|
return 0; // say no error
|
|
}
|
|
}
|
|
|
|
int Errors_in_mine;
|
|
|
|
namespace dsx {
|
|
// -----------------------------------------------------------------------------
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
static unsigned compute_num_delta_light_records(fvcdlindexptr &vcdlindexptr)
|
|
{
|
|
unsigned total = 0;
|
|
range_for (const auto &&i, vcdlindexptr)
|
|
total += i->count;
|
|
return total;
|
|
|
|
}
|
|
#endif
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Save game
|
|
static int save_game_data(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState,
|
|
#endif
|
|
PHYSFS_File *SaveFile)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vcobjptr = Objects.vcptr;
|
|
auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
short game_top_fileinfo_version = Gamesave_current_version >= 5 ? 31 : GAME_VERSION;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
short game_top_fileinfo_version = Gamesave_current_version >= 5 ? 31 : 25;
|
|
int dl_indices_offset=0, delta_light_offset=0;
|
|
#endif
|
|
int player_offset=0, object_offset=0, walls_offset=0, doors_offset=0, triggers_offset=0, control_offset=0, matcen_offset=0; //, links_offset;
|
|
int offset_offset=0, end_offset=0;
|
|
//===================== SAVE FILE INFO ========================
|
|
|
|
PHYSFS_writeSLE16(SaveFile, 0x6705); // signature
|
|
PHYSFS_writeSLE16(SaveFile, game_top_fileinfo_version);
|
|
PHYSFS_writeSLE32(SaveFile, 0);
|
|
PHYSFS_write(SaveFile, Current_level_name.line(), 15, 1);
|
|
PHYSFS_writeSLE32(SaveFile, Current_level_num);
|
|
offset_offset = PHYSFS_tell(SaveFile); // write the offsets later
|
|
PHYSFS_writeSLE32(SaveFile, -1);
|
|
PHYSFS_writeSLE32(SaveFile, 0);
|
|
|
|
#define WRITE_HEADER_ENTRY(t, n) do { PHYSFS_writeSLE32(SaveFile, -1); PHYSFS_writeSLE32(SaveFile, n); PHYSFS_writeSLE32(SaveFile, sizeof(t)); } while(0)
|
|
|
|
WRITE_HEADER_ENTRY(object, Highest_object_index + 1);
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
WRITE_HEADER_ENTRY(wall, Walls.get_count());
|
|
auto &ActiveDoors = LevelUniqueWallSubsystemState.ActiveDoors;
|
|
WRITE_HEADER_ENTRY(active_door, ActiveDoors.get_count());
|
|
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
|
|
WRITE_HEADER_ENTRY(trigger, Triggers.get_count());
|
|
WRITE_HEADER_ENTRY(0, 0); // links (removed by Parallax)
|
|
WRITE_HEADER_ENTRY(control_center_triggers, 1);
|
|
const auto Num_robot_centers = LevelSharedRobotcenterState.Num_robot_centers;
|
|
WRITE_HEADER_ENTRY(matcen_info, Num_robot_centers);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
unsigned num_delta_lights = 0;
|
|
if (game_top_fileinfo_version >= 29)
|
|
{
|
|
auto &Dl_indices = LevelSharedDestructibleLightState.Dl_indices;
|
|
const unsigned Num_static_lights = Dl_indices.get_count();
|
|
WRITE_HEADER_ENTRY(dl_index, Num_static_lights);
|
|
WRITE_HEADER_ENTRY(delta_light, num_delta_lights = compute_num_delta_light_records(Dl_indices.vcptr));
|
|
}
|
|
|
|
// Write the mine name
|
|
if (game_top_fileinfo_version >= 31)
|
|
#endif
|
|
PHYSFSX_printf(SaveFile, "%s\n", static_cast<const char *>(Current_level_name));
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (game_top_fileinfo_version >= 14)
|
|
PHYSFSX_writeString(SaveFile, Current_level_name);
|
|
|
|
if (game_top_fileinfo_version >= 19)
|
|
#endif
|
|
{
|
|
const auto N_polygon_models = LevelSharedPolygonModelState.N_polygon_models;
|
|
PHYSFS_writeSLE16(SaveFile, N_polygon_models);
|
|
range_for (auto &i, partial_const_range(LevelSharedPolygonModelState.Pof_names, N_polygon_models))
|
|
PHYSFS_write(SaveFile, &i, sizeof(i), 1);
|
|
}
|
|
|
|
//==================== SAVE PLAYER INFO ===========================
|
|
|
|
player_offset = PHYSFS_tell(SaveFile);
|
|
|
|
//==================== SAVE OBJECT INFO ===========================
|
|
|
|
object_offset = PHYSFS_tell(SaveFile);
|
|
range_for (const auto &&objp, vcobjptr)
|
|
{
|
|
write_object(objp, game_top_fileinfo_version, SaveFile);
|
|
}
|
|
|
|
//==================== SAVE WALL INFO =============================
|
|
|
|
walls_offset = PHYSFS_tell(SaveFile);
|
|
auto &vcwallptr = Walls.vcptr;
|
|
range_for (const auto &&w, vcwallptr)
|
|
wall_write(SaveFile, *w, game_top_fileinfo_version);
|
|
|
|
//==================== SAVE TRIGGER INFO =============================
|
|
|
|
triggers_offset = PHYSFS_tell(SaveFile);
|
|
auto &vctrgptr = Triggers.vcptr;
|
|
range_for (const auto vt, vctrgptr)
|
|
{
|
|
auto &t = *vt;
|
|
if (game_top_fileinfo_version <= 29)
|
|
v29_trigger_write(SaveFile, t);
|
|
else if (game_top_fileinfo_version <= 30)
|
|
v30_trigger_write(SaveFile, t);
|
|
else if (game_top_fileinfo_version >= 31)
|
|
v31_trigger_write(SaveFile, t);
|
|
}
|
|
|
|
//================ SAVE CONTROL CENTER TRIGGER INFO ===============
|
|
|
|
control_offset = PHYSFS_tell(SaveFile);
|
|
control_center_triggers_write(&ControlCenterTriggers, SaveFile);
|
|
|
|
|
|
//================ SAVE MATERIALIZATION CENTER TRIGGER INFO ===============
|
|
|
|
matcen_offset = PHYSFS_tell(SaveFile);
|
|
range_for (auto &r, partial_const_range(RobotCenters, Num_robot_centers))
|
|
matcen_info_write(SaveFile, r, game_top_fileinfo_version);
|
|
|
|
//================ SAVE DELTA LIGHT INFO ===============
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (game_top_fileinfo_version >= 29)
|
|
{
|
|
dl_indices_offset = PHYSFS_tell(SaveFile);
|
|
auto &Dl_indices = LevelSharedDestructibleLightState.Dl_indices;
|
|
range_for (const auto &&i, Dl_indices.vcptr)
|
|
dl_index_write(i, SaveFile);
|
|
|
|
delta_light_offset = PHYSFS_tell(SaveFile);
|
|
auto &Delta_lights = LevelSharedDestructibleLightState.Delta_lights;
|
|
range_for (auto &i, partial_const_range(Delta_lights, num_delta_lights))
|
|
delta_light_write(&i, SaveFile);
|
|
}
|
|
#endif
|
|
|
|
//============= SAVE OFFSETS ===============
|
|
|
|
end_offset = PHYSFS_tell(SaveFile);
|
|
|
|
// Update the offset fields
|
|
|
|
#define WRITE_OFFSET(o, n) do { PHYSFS_seek(SaveFile, offset_offset); PHYSFS_writeSLE32(SaveFile, o ## _offset); offset_offset += sizeof(int)*n; } while (0)
|
|
|
|
WRITE_OFFSET(player, 2);
|
|
WRITE_OFFSET(object, 3);
|
|
WRITE_OFFSET(walls, 3);
|
|
WRITE_OFFSET(doors, 3);
|
|
WRITE_OFFSET(triggers, 6);
|
|
WRITE_OFFSET(control, 3);
|
|
WRITE_OFFSET(matcen, 3);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (game_top_fileinfo_version >= 29)
|
|
{
|
|
WRITE_OFFSET(dl_indices, 3);
|
|
WRITE_OFFSET(delta_light, 0);
|
|
}
|
|
#endif
|
|
|
|
// Go back to end of data
|
|
PHYSFS_seek(SaveFile, end_offset);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Save game
|
|
static int save_level_sub(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState,
|
|
#endif
|
|
fvmobjptridx &vmobjptridx, const char *const filename)
|
|
{
|
|
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &Vertices = LevelSharedVertexState.get_vertices();
|
|
auto &vmobjptr = Objects.vmptr;
|
|
char temp_filename[PATH_MAX];
|
|
int minedata_offset=0,gamedata_offset=0;
|
|
|
|
// if ( !compiled_version )
|
|
{
|
|
write_game_text_file(filename);
|
|
|
|
if (Errors_in_mine) {
|
|
if (is_real_level(filename)) {
|
|
gr_palette_load(gr_palette);
|
|
|
|
if (nm_messagebox( NULL, 2, "Cancel Save", "Save", "Warning: %i errors in this mine!\n", Errors_in_mine )!=1) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
// change_filename_extension(temp_filename,filename,".LVL");
|
|
}
|
|
// else
|
|
{
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (Gamesave_current_version > 3)
|
|
change_filename_extension(temp_filename, filename, "." D2X_LEVEL_FILE_EXTENSION);
|
|
else
|
|
#endif
|
|
change_filename_extension(temp_filename, filename, "." D1X_LEVEL_FILE_EXTENSION);
|
|
}
|
|
|
|
auto SaveFile = PHYSFSX_openWriteBuffered(temp_filename);
|
|
if (!SaveFile)
|
|
{
|
|
gr_palette_load(gr_palette);
|
|
nm_messagebox( NULL, 1, "Ok", "ERROR: Cannot write to '%s'.", temp_filename);
|
|
return 1;
|
|
}
|
|
|
|
if (Current_level_name[0] == 0)
|
|
strcpy(Current_level_name.next().data(),"Untitled");
|
|
|
|
clear_transient_objects(1); //1 means clear proximity bombs
|
|
|
|
compress_objects(); //after this, Highest_object_index == num objects
|
|
|
|
//make sure player is in a segment
|
|
{
|
|
const auto &&plr = vmobjptridx(vcplayerptr(0u)->objnum);
|
|
if (update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, plr) == 0)
|
|
{
|
|
if (plr->segnum > Highest_segment_index)
|
|
plr->segnum = segment_first;
|
|
auto &vcvertptr = Vertices.vcptr;
|
|
compute_segment_center(vcvertptr, plr->pos, vcsegptr(plr->segnum));
|
|
}
|
|
}
|
|
|
|
fix_object_segs();
|
|
|
|
//Write the header
|
|
|
|
PHYSFS_writeSLE32(SaveFile, MAKE_SIG('P','L','V','L'));
|
|
PHYSFS_writeSLE32(SaveFile, Gamesave_current_version);
|
|
|
|
//save placeholders
|
|
PHYSFS_writeSLE32(SaveFile, minedata_offset);
|
|
PHYSFS_writeSLE32(SaveFile, gamedata_offset);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
int hostagetext_offset = 0;
|
|
PHYSFS_writeSLE32(SaveFile, hostagetext_offset);
|
|
#endif
|
|
|
|
//Now write the damn data
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (Gamesave_current_version >= 8)
|
|
{
|
|
//write the version 8 data (to make file unreadable by 1.0 & 1.1)
|
|
PHYSFS_writeSLE32(SaveFile, GameTime64);
|
|
PHYSFS_writeSLE16(SaveFile, d_tick_count);
|
|
PHYSFSX_writeU8(SaveFile, FrameTime);
|
|
}
|
|
|
|
if (Gamesave_current_version < 5)
|
|
PHYSFS_writeSLE32(SaveFile, -1); //was hostagetext_offset
|
|
|
|
// Write the palette file name
|
|
if (Gamesave_current_version > 1)
|
|
PHYSFSX_printf(SaveFile, "%s\n", static_cast<const char *>(Current_level_palette));
|
|
|
|
if (Gamesave_current_version >= 3)
|
|
PHYSFS_writeSLE32(SaveFile, LevelSharedControlCenterState.Base_control_center_explosion_time);
|
|
if (Gamesave_current_version >= 4)
|
|
PHYSFS_writeSLE32(SaveFile, LevelSharedControlCenterState.Reactor_strength);
|
|
|
|
if (Gamesave_current_version >= 7)
|
|
{
|
|
const auto Num_flickering_lights = Flickering_light_state.Num_flickering_lights;
|
|
PHYSFS_writeSLE32(SaveFile, Num_flickering_lights);
|
|
range_for (auto &i, partial_const_range(Flickering_light_state.Flickering_lights, Num_flickering_lights))
|
|
flickering_light_write(i, SaveFile);
|
|
}
|
|
|
|
if (Gamesave_current_version >= 6)
|
|
{
|
|
PHYSFS_writeSLE32(SaveFile, LevelSharedSegmentState.Secret_return_segment);
|
|
auto &Secret_return_orient = LevelSharedSegmentState.Secret_return_orient;
|
|
PHYSFSX_writeVector(SaveFile, Secret_return_orient.rvec);
|
|
PHYSFSX_writeVector(SaveFile, Secret_return_orient.fvec);
|
|
PHYSFSX_writeVector(SaveFile, Secret_return_orient.uvec);
|
|
}
|
|
#endif
|
|
|
|
minedata_offset = PHYSFS_tell(SaveFile);
|
|
#if 0 // only save compiled mine data
|
|
if ( !compiled_version )
|
|
save_mine_data(SaveFile);
|
|
else
|
|
#endif
|
|
save_mine_data_compiled(SaveFile);
|
|
gamedata_offset = PHYSFS_tell(SaveFile);
|
|
save_game_data(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
LevelSharedDestructibleLightState,
|
|
#endif
|
|
SaveFile);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
hostagetext_offset = PHYSFS_tell(SaveFile);
|
|
#endif
|
|
|
|
PHYSFS_seek(SaveFile, sizeof(int) + sizeof(Gamesave_current_version));
|
|
PHYSFS_writeSLE32(SaveFile, minedata_offset);
|
|
PHYSFS_writeSLE32(SaveFile, gamedata_offset);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
PHYSFS_writeSLE32(SaveFile, hostagetext_offset);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (Gamesave_current_version < 5)
|
|
PHYSFS_writeSLE32(SaveFile, PHYSFS_fileLength(SaveFile));
|
|
#endif
|
|
|
|
//==================== CLOSE THE FILE =============================
|
|
|
|
// if ( !compiled_version )
|
|
{
|
|
if (EditorWindow)
|
|
editor_status_fmt("Saved mine %s, \"%s\"", filename, static_cast<const char *>(Current_level_name));
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
int save_level(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState,
|
|
#endif
|
|
const char * filename)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptridx = Objects.vmptridx;
|
|
int r1;
|
|
|
|
// Save compiled version...
|
|
r1 = save_level_sub(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
LevelSharedDestructibleLightState,
|
|
#endif
|
|
vmobjptridx, filename);
|
|
|
|
return r1;
|
|
}
|
|
}
|
|
|
|
#endif //EDITOR
|