dxx-rebirth/2d
2012-03-31 11:36:56 +08:00
..
2dsline.c
bitblt.c
bitmap.c Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor 2012-03-24 14:43:08 +08:00
bitmap.h
box.c
canvas.c
circle.c
clip.h
disc.c
font.c Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D1X Rebirth compile with editor for Mac OpenGL build (won't work yet) 2012-03-31 11:36:56 +08:00
gpixel.c
line.c
palette.c Fixed set but unused variables 2011-09-27 01:31:17 +02:00
pcx.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
pixel.c
poly.c
rect.c
rle.c Fixes for RLE- and Texture-cache modifcations: Before freeing now must check if bitmap is already allocated 2011-04-22 17:10:31 +02:00
scale.c
scalec.c
tmerge.c