dxx-rebirth/similar/main
2022-07-09 13:39:29 +00:00
..
ai.cpp Pass state to explode_object 2022-07-09 13:39:29 +00:00
aipath.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
automap.cpp Show repaircenters on automap 2022-06-05 17:44:52 +00:00
bm.cpp Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
bmread.cpp Exclude unused code from D2 non-editor build 2022-06-11 15:00:02 +00:00
cntrlcen.cpp Use enum class for weapon_sound_flag 2022-04-24 20:42:01 +00:00
collide.cpp Pass state to explode_object 2022-07-09 13:39:29 +00:00
config.cpp Improve error reporting for PHYSFSX_openWriteBuffered 2021-07-25 23:00:56 +00:00
console.cpp Pass canvas to con_draw 2022-03-19 22:55:58 +00:00
controls.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
credits.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
digiobj.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
dumpmine.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
effects.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
endlevel.cpp Pass state to do_endlevel_flythrough 2022-07-09 13:39:29 +00:00
fireball.cpp Pass state to explode_object 2022-07-09 13:39:29 +00:00
fuelcen.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
fvi.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
game.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
gamecntl.cpp Pass Object array to object_goto_next_viewer 2022-06-05 17:44:53 +00:00
gamefont.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gamemine.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
gamerend.cpp Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
gamesave.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
gameseg.cpp Remove write-only field fcd_data::csd 2022-07-02 18:10:45 +00:00
gameseq.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
gauges.cpp Parenthesize gauge_key comma expression 2022-07-02 18:10:45 +00:00
generate-kconfig-udlr.py
hostage.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
hud.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
iff.cpp Use enum class bm_mode for grs_bitmap::type 2021-09-12 16:20:52 +00:00
inferno.cpp Expand macro Level_names 2021-11-01 03:37:19 +00:00
kconfig.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
kconfig.ui-table.cpp Rename pitch -> pitch_ud for consistency 2022-02-27 14:23:53 +00:00
kmatrix.cpp Send periodic endlevel packets after last level 2022-01-18 17:03:30 +01:00
laser.cpp Pass d_level_unique_object_state context to create_omega_blobs 2022-07-02 18:10:45 +00:00
lighting.cpp Use enum class for find_vector_intersection result 2022-05-24 02:32:58 +00:00
menu.cpp Always check return value of PHYSFSX_getRealPath 2022-03-19 22:55:58 +00:00
mglobal.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
mission.cpp Fix off-by-one in mission string count 2022-04-12 03:01:48 +00:00
morph.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
multi.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
multibot.cpp Pass state to explode_object 2022-07-09 13:39:29 +00:00
net_udp.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
newdemo.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
newmenu.cpp Tighten type info for d_strdup 2022-04-24 20:42:01 +00:00
object.cpp Pass state to explode_object 2022-07-09 13:39:29 +00:00
paging.cpp Move d_robot_info_array out of d_level_shared_robot_info_state 2022-07-02 18:10:45 +00:00
physics.cpp Use enum class for find_vector_intersection result 2022-05-24 02:32:58 +00:00
piggy.cpp Exclude unused code from D2 non-editor build 2022-06-11 15:00:02 +00:00
player.cpp
playsave.cpp Use enumerated_array for indexing player input controls 2022-02-27 14:23:53 +00:00
polyobj.cpp Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
powerup.cpp Pass GameBitmaps to draw_object_blob 2022-06-05 17:44:52 +00:00
render.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
robot.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
scores.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
segment.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
slew.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
songs.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
state.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
switch.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
terrain.cpp Combine canvas+color into g3_draw_line_context 2022-06-05 17:44:52 +00:00
texmerge.cpp Use xrange for texture merge loops 2021-12-01 03:15:21 +00:00
text.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
titles.cpp Fix exit briefing animation speed 2022-06-06 10:15:27 +02:00
vclip.cpp Pass GameBitmaps to draw_object_blob 2022-06-05 17:44:52 +00:00
vers_id.cpp
wall.cpp Change enum sidenum_t to enum class sidenum_t 2022-06-05 17:44:52 +00:00
weapon.cpp Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00