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ai.cpp
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Pass state to explode_object
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2022-07-09 13:39:29 +00:00 |
aipath.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
automap.cpp
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Show repaircenters on automap
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2022-06-05 17:44:52 +00:00 |
bm.cpp
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Use enum class for cockpit_mode_t
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2022-02-12 18:57:12 +00:00 |
bmread.cpp
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Exclude unused code from D2 non-editor build
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2022-06-11 15:00:02 +00:00 |
cntrlcen.cpp
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Use enum class for weapon_sound_flag
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2022-04-24 20:42:01 +00:00 |
collide.cpp
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Pass state to explode_object
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2022-07-09 13:39:29 +00:00 |
config.cpp
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Improve error reporting for PHYSFSX_openWriteBuffered
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2021-07-25 23:00:56 +00:00 |
console.cpp
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Pass canvas to con_draw
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2022-03-19 22:55:58 +00:00 |
controls.cpp
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
credits.cpp
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Use enum class for MBTN_* constants
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2022-02-27 14:23:53 +00:00 |
digiobj.cpp
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Change enum sidenum_t to enum class sidenum_t
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2022-06-05 17:44:52 +00:00 |
dumpmine.cpp
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Change enum sidenum_t to enum class sidenum_t
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2022-06-05 17:44:52 +00:00 |
effects.cpp
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Use sidenum_t in more places
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2022-02-19 14:52:17 +00:00 |
endlevel.cpp
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Pass state to do_endlevel_flythrough
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2022-07-09 13:39:29 +00:00 |
fireball.cpp
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Pass state to explode_object
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2022-07-09 13:39:29 +00:00 |
fuelcen.cpp
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Split out creating OBJ_WEAPON objects
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2022-07-02 18:10:45 +00:00 |
fvi.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
game.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
gamecntl.cpp
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Pass Object array to object_goto_next_viewer
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2022-06-05 17:44:53 +00:00 |
gamefont.cpp
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Propagate canvas through more layers
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2021-09-12 16:20:52 +00:00 |
gamemine.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
gamerend.cpp
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Use enum class for cockpit_mode_t
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2022-02-12 18:57:12 +00:00 |
gamesave.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
gameseg.cpp
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Remove write-only field fcd_data::csd
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2022-07-02 18:10:45 +00:00 |
gameseq.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
gauges.cpp
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Parenthesize gauge_key comma expression
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2022-07-02 18:10:45 +00:00 |
generate-kconfig-udlr.py
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hostage.cpp
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
hud.cpp
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Use enum class for gr fade_level
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2021-09-19 10:53:48 +00:00 |
iff.cpp
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Use enum class bm_mode for grs_bitmap::type
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2021-09-12 16:20:52 +00:00 |
inferno.cpp
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Expand macro Level_names
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2021-11-01 03:37:19 +00:00 |
kconfig.cpp
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Use enum class for MBTN_* constants
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2022-02-27 14:23:53 +00:00 |
kconfig.ui-table.cpp
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Rename pitch -> pitch_ud for consistency
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2022-02-27 14:23:53 +00:00 |
kmatrix.cpp
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Send periodic endlevel packets after last level
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2022-01-18 17:03:30 +01:00 |
laser.cpp
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Pass d_level_unique_object_state context to create_omega_blobs
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2022-07-02 18:10:45 +00:00 |
lighting.cpp
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Use enum class for find_vector_intersection result
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2022-05-24 02:32:58 +00:00 |
menu.cpp
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Always check return value of PHYSFSX_getRealPath
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2022-03-19 22:55:58 +00:00 |
mglobal.cpp
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Change enum sidenum_t to enum class sidenum_t
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2022-06-05 17:44:52 +00:00 |
mission.cpp
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Fix off-by-one in mission string count
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2022-04-12 03:01:48 +00:00 |
morph.cpp
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Preserve type of vm_vec_mag return value
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2021-09-19 10:53:48 +00:00 |
multi.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
multibot.cpp
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Pass state to explode_object
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2022-07-09 13:39:29 +00:00 |
net_udp.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
newdemo.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
newmenu.cpp
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Tighten type info for d_strdup
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2022-04-24 20:42:01 +00:00 |
object.cpp
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Pass state to explode_object
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2022-07-09 13:39:29 +00:00 |
paging.cpp
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Move d_robot_info_array out of d_level_shared_robot_info_state
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2022-07-02 18:10:45 +00:00 |
physics.cpp
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Use enum class for find_vector_intersection result
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2022-05-24 02:32:58 +00:00 |
piggy.cpp
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Exclude unused code from D2 non-editor build
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2022-06-11 15:00:02 +00:00 |
player.cpp
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playsave.cpp
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Use enumerated_array for indexing player input controls
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2022-02-27 14:23:53 +00:00 |
polyobj.cpp
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Move g3 instance contexts onto the stack
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2021-09-04 12:17:14 +00:00 |
powerup.cpp
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Pass GameBitmaps to draw_object_blob
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2022-06-05 17:44:52 +00:00 |
render.cpp
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Change enum sidenum_t to enum class sidenum_t
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2022-06-05 17:44:52 +00:00 |
robot.cpp
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Split out creating OBJ_WEAPON objects
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2022-07-02 18:10:45 +00:00 |
scores.cpp
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Use enum class for MBTN_* constants
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2022-02-27 14:23:53 +00:00 |
segment.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
slew.cpp
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
songs.cpp
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Improve error reporting for PHYSFSX_openReadBuffered
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2021-07-25 23:00:56 +00:00 |
state.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
switch.cpp
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Use enum for segnum_t
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2022-07-02 18:10:45 +00:00 |
terrain.cpp
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Combine canvas+color into g3_draw_line_context
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2022-06-05 17:44:52 +00:00 |
texmerge.cpp
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Use xrange for texture merge loops
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2021-12-01 03:15:21 +00:00 |
text.cpp
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Improve error reporting for PHYSFSX_openReadBuffered
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2021-07-25 23:00:56 +00:00 |
titles.cpp
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Fix exit briefing animation speed
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2022-06-06 10:15:27 +02:00 |
vclip.cpp
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Pass GameBitmaps to draw_object_blob
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2022-06-05 17:44:52 +00:00 |
vers_id.cpp
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wall.cpp
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Change enum sidenum_t to enum class sidenum_t
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2022-06-05 17:44:52 +00:00 |
weapon.cpp
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Split out creating OBJ_WEAPON objects
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2022-07-02 18:10:45 +00:00 |