36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Menu prototypes and variables
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*
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*/
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#ifndef _MENU_H
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#define _MENU_H
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// called once at program startup to get the player's name
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extern int RegisterPlayer();
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// returns number of item chosen
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extern int DoMenu();
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extern void do_options_menu();
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extern int select_demo(void);
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#define Menu_pcx_name (((SWIDTH>=640&&SHEIGHT>=480) && cfexist("menuh.pcx"))?"menuh.pcx":"menu.pcx")
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#define STARS_BACKGROUND (((SWIDTH>=640&&SHEIGHT>=480) && cfexist("starsb.pcx"))?"starsb.pcx":"stars.pcx")
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extern char *menu_difficulty_text[];
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#endif
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