dxx-rebirth/similar/main
2021-09-19 10:53:48 +00:00
..
ai.cpp Use enum class for trigger number 2021-09-04 12:17:14 +00:00
aipath.cpp Inline AI path shuffle 2021-09-04 12:17:14 +00:00
automap.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
bm.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
bmread.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
cntrlcen.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
collide.cpp Pass Game_mode as a parameter to gauges functions 2021-09-12 16:20:52 +00:00
config.cpp Improve error reporting for PHYSFSX_openWriteBuffered 2021-07-25 23:00:56 +00:00
console.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
controls.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
credits.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
digiobj.cpp Split digi_get_sound_loc 2021-06-28 03:37:51 +00:00
dumpmine.cpp Fix Windows build of dumpmine.cpp 2021-09-12 16:20:52 +00:00
effects.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
endlevel.cpp Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
fireball.cpp Pass Game_mode as a parameter to gauges functions 2021-09-12 16:20:52 +00:00
fuelcen.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
fvi.cpp Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
game.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gamecntl.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gamefont.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gamemine.cpp Override mapping of D1 secret door texture 2021-04-04 22:01:25 +00:00
gamerend.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
gamesave.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gameseg.cpp Use structured bindings for more zip calls 2021-06-28 03:37:51 +00:00
gameseq.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gauges.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
generate-kconfig-udlr.py Convert kconfig array lookups to require correct enumerated type 2020-07-05 23:34:33 +00:00
hostage.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
hud.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
iff.cpp Use enum class bm_mode for grs_bitmap::type 2021-09-12 16:20:52 +00:00
inferno.cpp Optimize out warn_printf on some targets 2021-09-12 16:20:52 +00:00
kconfig.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
kconfig.ui-table.cpp Merge 'refs/pull/516/head' into master 2020-07-09 02:47:18 +00:00
kmatrix.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
laser.cpp Reduce intensity of weapon fire sounds 2021-06-28 03:37:51 +00:00
lighting.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
menu.cpp Pass canvas to scores_view_menu 2021-09-19 10:53:48 +00:00
mglobal.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
mission.cpp Improve error reporting for PHYSFSX_openWriteBuffered 2021-07-25 23:00:56 +00:00
morph.cpp Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
multi.cpp Pass canvas to savegame_chooser_newmenu 2021-09-19 10:53:48 +00:00
multibot.cpp Pass Game_mode as a parameter to gauges functions 2021-09-12 16:20:52 +00:00
net_udp.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
newdemo.cpp Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
newmenu.cpp Remove newmenu updates of grd_curcanv 2021-09-19 10:53:48 +00:00
object.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
paging.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
physics.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
piggy.cpp Fix gcc-7 editor build 2021-09-12 16:20:52 +00:00
player.cpp
playsave.cpp Convert various PHYSFSX_printf to PHYSFSX_puts_literal 2021-08-26 03:13:46 +00:00
polyobj.cpp Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
powerup.cpp Pass Game_mode as a parameter to gauges functions 2021-09-12 16:20:52 +00:00
render.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
robot.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
scores.cpp Pass canvas to scores_view_menu 2021-09-19 10:53:48 +00:00
segment.cpp
slew.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
songs.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
state.cpp Pass canvas to savegame_chooser_newmenu 2021-09-19 10:53:48 +00:00
switch.cpp Use enum class for trigger number 2021-09-04 12:17:14 +00:00
terrain.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
texmerge.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
text.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
titles.cpp Compute briefing window dimensions from caller's canvas 2021-09-19 10:53:48 +00:00
vclip.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
vers_id.cpp
wall.cpp Use trgnum_t more consistently 2021-09-04 12:17:14 +00:00
weapon.cpp Halve the volume of weapon changes 2021-06-28 03:37:51 +00:00