..
ai.cpp
Fold proximity mine calls to multi_send_robot_fire
2016-08-25 23:31:37 +00:00
aipath.cpp
automap.cpp
bm.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
cntrlcen.cpp
collide.cpp
Move Omega_charge to player_info
2016-08-28 22:41:47 +00:00
config.cpp
console.cpp
controls.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
credits.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
digiobj.cpp
dumpmine.cpp
Avoid recomputing object* in say_totals
2016-08-28 22:41:48 +00:00
effects.cpp
endlevel.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
fireball.cpp
Reduce scope of object_create_explosion_sub vforce2
2016-08-25 23:31:37 +00:00
fuelcen.cpp
fvi.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
game.cpp
Move Primary_weapon to player_info
2016-08-28 22:41:49 +00:00
gamecntl.cpp
Move Secondary_weapon to player_info
2016-08-28 22:41:48 +00:00
gamefont.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamemine.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamerend.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamesave.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gameseg.cpp
gameseq.cpp
Move Primary_weapon to player_info
2016-08-28 22:41:49 +00:00
gauges.cpp
Move Primary_weapon to player_info
2016-08-28 22:41:49 +00:00
hostage.cpp
hud.cpp
iff.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
inferno.cpp
kconfig.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
kmatrix.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
laser.cpp
Move Primary_weapon to player_info
2016-08-28 22:41:49 +00:00
lighting.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
menu.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
mglobal.cpp
mission.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
morph.cpp
multi.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
multibot.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
net_udp.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
newdemo.cpp
Extend newdemo cloak_time hack to cover invulnerable_time
2016-08-28 22:41:49 +00:00
newmenu.cpp
object.cpp
paging.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
piggy.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
player.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
playsave.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
polyobj.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
powerup.cpp
Move Primary_weapon to player_info
2016-08-28 22:41:49 +00:00
render.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
robot.cpp
scores.cpp
segment.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
slew.cpp
songs.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
state.cpp
Move Primary_weapon to player_info
2016-08-28 22:41:49 +00:00
switch.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
terrain.cpp
texmerge.cpp
text.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
titles.cpp
Fold do_end_briefing_screens calls to songs_play_song
2016-08-28 22:41:47 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
weapon.cpp
Move Primary_weapon to player_info
2016-08-28 22:41:49 +00:00