dxx-rebirth/similar/main
Kp 4e556efa1b Extend newdemo cloak_time hack to cover invulnerable_time
Descent demos do not record the time remaining on cloak/invulnerability,
so the demo system tries to fake it by forcing any cloaked player to
have a time remaining of 50%.  Extend that hack to do the same for
invulnerability.  The local player needs that hack.  Remote players do
not need it, but the logic is simpler with it in the loop than with a
special case for just the local player.
2016-08-28 22:41:49 +00:00
..
ai.cpp Fold proximity mine calls to multi_send_robot_fire 2016-08-25 23:31:37 +00:00
aipath.cpp
automap.cpp
bm.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
cntrlcen.cpp
collide.cpp Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
config.cpp
console.cpp
controls.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
credits.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
digiobj.cpp
dumpmine.cpp Avoid recomputing object* in say_totals 2016-08-28 22:41:48 +00:00
effects.cpp
endlevel.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
fireball.cpp Reduce scope of object_create_explosion_sub vforce2 2016-08-25 23:31:37 +00:00
fuelcen.cpp
fvi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
gamecntl.cpp Move Secondary_weapon to player_info 2016-08-28 22:41:48 +00:00
gamefont.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamemine.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamerend.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamesave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.cpp
gameseq.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
gauges.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
hostage.cpp
hud.cpp
iff.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
inferno.cpp
kconfig.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
kmatrix.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
laser.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
lighting.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
menu.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
mglobal.cpp
mission.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
morph.cpp
multi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
multibot.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
net_udp.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
newdemo.cpp Extend newdemo cloak_time hack to cover invulnerable_time 2016-08-28 22:41:49 +00:00
newmenu.cpp
object.cpp
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
player.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
playsave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
polyobj.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
powerup.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
render.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
robot.cpp
scores.cpp
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp
songs.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
state.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
switch.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
terrain.cpp
texmerge.cpp
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Fold do_end_briefing_screens calls to songs_play_song 2016-08-28 22:41:47 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
weapon.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00