Per comment in physfs.h, the spelling PHYSFS_file is deprecated. Replace all instances with PHYSFS_File.
752 lines
22 KiB
C++
752 lines
22 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Bitmap and palette loading functions.
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*
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*/
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#include <algorithm>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "pstypes.h"
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#include "inferno.h"
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#include "gr.h"
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#include "bm.h"
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#include "u_mem.h"
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#include "dxxerror.h"
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#include "object.h"
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#include "vclip.h"
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#include "effects.h"
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#include "polyobj.h"
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#include "wall.h"
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#include "textures.h"
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#include "game.h"
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#include "multi.h"
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#include "iff.h"
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#include "powerup.h"
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#include "sounds.h"
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#include "piggy.h"
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#include "aistruct.h"
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#include "robot.h"
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#include "weapon.h"
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#include "gauges.h"
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#include "player.h"
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#include "endlevel.h"
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#include "cntrlcen.h"
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#include "makesig.h"
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#include "interp.h"
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#include "console.h"
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#include "rle.h"
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#include "physfsx.h"
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#include "internal.h"
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#include "strutil.h"
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#ifdef EDITOR
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#include "editor/texpage.h"
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#endif
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#include "compiler-range_for.h"
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#include "compiler-make_unique.h"
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#include "partial_range.h"
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array<ubyte, MAX_SOUNDS> Sounds, AltSounds;
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unsigned NumTextures;
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array<bitmap_index, MAX_TEXTURES> Textures; // All textures.
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#ifdef EDITOR
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int Num_object_subtypes = 1;
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#endif
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#if defined(DXX_BUILD_DESCENT_I)
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int Num_total_object_types;
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sbyte ObjType[MAX_OBJTYPE];
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sbyte ObjId[MAX_OBJTYPE];
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fix ObjStrength[MAX_OBJTYPE];
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#elif defined(DXX_BUILD_DESCENT_II)
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//the polygon model number to use for the marker
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int Marker_model_num = -1;
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int N_ObjBitmaps;
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static void bm_free_extra_objbitmaps();
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#endif
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//for each model, a model number for dying & dead variants, or -1 if none
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array<int, MAX_POLYGON_MODELS> Dying_modelnums, Dead_modelnums;
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//right now there's only one player ship, but we can have another by
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//adding an array and setting the pointer to the active ship.
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player_ship only_player_ship;
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//----------------- Miscellaneous bitmap pointers ---------------
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unsigned Num_cockpits;
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array<bitmap_index, N_COCKPIT_BITMAPS> cockpit_bitmap;
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//---------------- Variables for wall textures ------------------
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unsigned Num_tmaps;
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array<tmap_info, MAX_TEXTURES> TmapInfo;
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//---------------- Variables for object textures ----------------
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int First_multi_bitmap_num=-1;
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array<bitmap_index, MAX_OBJ_BITMAPS> ObjBitmaps;
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array<ushort, MAX_OBJ_BITMAPS> ObjBitmapPtrs; // These point back into ObjBitmaps, since some are used twice.
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/*
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* reads n bitmap_index structs from a PHYSFS_File
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*/
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static inline void bitmap_index_read_n(partial_range_t<bitmap_index *> r, uint_fast32_t n, PHYSFS_File *fp)
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{
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bitmap_index_read_n(fp, partial_range(r, n));
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}
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void gamedata_close()
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{
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free_polygon_models();
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#if defined(DXX_BUILD_DESCENT_II)
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bm_free_extra_objbitmaps();
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#endif
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free_endlevel_data();
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rle_cache_close();
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piggy_close();
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}
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/*
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* reads n tmap_info structs from a PHYSFS_File
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*/
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#if defined(DXX_BUILD_DESCENT_I)
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static void tmap_info_read(tmap_info &ti, PHYSFS_File *fp)
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{
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PHYSFS_read(fp, ti.filename, 13, 1);
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ti.flags = PHYSFSX_readByte(fp);
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ti.lighting = PHYSFSX_readFix(fp);
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ti.damage = PHYSFSX_readFix(fp);
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ti.eclip_num = PHYSFSX_readInt(fp);
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}
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//-----------------------------------------------------------------
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// Initializes game properties data (including texture caching system) and sound data.
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int gamedata_init()
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{
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int retval;
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init_polygon_models();
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init_endlevel();//adb: added, is also in bm_init_use_tbl (Chris: *Was* in bm_init_use_tbl)
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retval = properties_init(); // This calls properties_read_cmp if appropriate
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if (retval)
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gamedata_read_tbl(retval == PIGGY_PC_SHAREWARE);
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piggy_read_sounds(retval == PIGGY_PC_SHAREWARE);
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return 0;
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}
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// Read compiled properties data from descent.pig
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void properties_read_cmp(PHYSFS_File * fp)
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{
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// bitmap_index is a short
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NumTextures = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, Textures);
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range_for (tmap_info &ti, TmapInfo)
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tmap_info_read(ti, fp);
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PHYSFS_read( fp, Sounds, sizeof(ubyte), MAX_SOUNDS );
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PHYSFS_read( fp, AltSounds, sizeof(ubyte), MAX_SOUNDS );
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Num_vclips = PHYSFSX_readInt(fp);
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range_for (vclip &vc, Vclip)
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vclip_read(fp, vc);
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Num_effects = PHYSFSX_readInt(fp);
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range_for (eclip &ec, Effects)
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eclip_read(fp, ec);
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Num_wall_anims = PHYSFSX_readInt(fp);
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range_for (auto &w, WallAnims)
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wclip_read(fp, w);
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N_robot_types = PHYSFSX_readInt(fp);
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range_for (auto &r, Robot_info)
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robot_info_read(fp, r);
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N_robot_joints = PHYSFSX_readInt(fp);
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range_for (auto &r, Robot_joints)
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jointpos_read(fp, r);
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N_weapon_types = PHYSFSX_readInt(fp);
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weapon_info_read_n(Weapon_info, MAX_WEAPON_TYPES, fp, 0);
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N_powerup_types = PHYSFSX_readInt(fp);
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range_for (auto &p, Powerup_info)
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powerup_type_info_read(fp, p);
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N_polygon_models = PHYSFSX_readInt(fp);
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range_for (auto &p, partial_range(Polygon_models, N_polygon_models))
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polymodel_read(&p, fp);
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range_for (auto &p, partial_range(Polygon_models, N_polygon_models))
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polygon_model_data_read(&p, fp);
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bitmap_index_read_n(Gauges, MAX_GAUGE_BMS, fp);
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range_for (auto &i, Dying_modelnums)
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i = PHYSFSX_readInt(fp);
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range_for (auto &i, Dead_modelnums)
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i = PHYSFSX_readInt(fp);
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bitmap_index_read_n(ObjBitmaps, MAX_OBJ_BITMAPS, fp);
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range_for (auto &i, ObjBitmapPtrs)
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i = PHYSFSX_readShort(fp);
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player_ship_read(&only_player_ship, fp);
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Num_cockpits = PHYSFSX_readInt(fp);
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bitmap_index_read_n(cockpit_bitmap, N_COCKPIT_BITMAPS, fp);
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PHYSFS_read( fp, Sounds, sizeof(ubyte), MAX_SOUNDS );
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PHYSFS_read( fp, AltSounds, sizeof(ubyte), MAX_SOUNDS );
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Num_total_object_types = PHYSFSX_readInt(fp);
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PHYSFS_read( fp, ObjType, sizeof(ubyte), MAX_OBJTYPE );
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PHYSFS_read( fp, ObjId, sizeof(ubyte), MAX_OBJTYPE );
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range_for (auto &i, ObjStrength)
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i = PHYSFSX_readFix(fp);
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First_multi_bitmap_num = PHYSFSX_readInt(fp);
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Reactors[0].n_guns = PHYSFSX_readInt(fp);
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range_for (auto &i, Reactors[0].gun_points)
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PHYSFSX_readVector(fp, i);
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range_for (auto &i, Reactors[0].gun_dirs)
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PHYSFSX_readVector(fp, i);
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exit_modelnum = PHYSFSX_readInt(fp);
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destroyed_exit_modelnum = PHYSFSX_readInt(fp);
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#ifdef EDITOR
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//Build tmaplist
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auto &&effect_range = partial_range(Effects, Num_effects);
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Num_tmaps = TextureEffects + std::count_if(effect_range.begin(), effect_range.end(), [](const eclip &e) { return e.changing_wall_texture >= 0; });
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#endif
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}
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#elif defined(DXX_BUILD_DESCENT_II)
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static void tmap_info_read(tmap_info &ti, PHYSFS_File *fp)
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{
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ti.flags = PHYSFSX_readByte(fp);
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PHYSFSX_readByte(fp);
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PHYSFSX_readByte(fp);
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PHYSFSX_readByte(fp);
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ti.lighting = PHYSFSX_readFix(fp);
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ti.damage = PHYSFSX_readFix(fp);
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ti.eclip_num = PHYSFSX_readShort(fp);
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ti.destroyed = PHYSFSX_readShort(fp);
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ti.slide_u = PHYSFSX_readShort(fp);
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ti.slide_v = PHYSFSX_readShort(fp);
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}
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//-----------------------------------------------------------------
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// Initializes game properties data (including texture caching system) and sound data.
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int gamedata_init()
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{
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init_polygon_models();
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init_endlevel();
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#ifdef EDITOR
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// The pc_shareware argument is currently unused for Descent 2,
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// but *may* be useful for loading Descent 1 Shareware texture properties.
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if (!gamedata_read_tbl(0))
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#endif
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if (!properties_init()) // This calls properties_read_cmp
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Error("Cannot open ham file\n");
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piggy_read_sounds();
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return 0;
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}
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void bm_read_all(PHYSFS_File * fp)
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{
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int i,t;
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NumTextures = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, partial_range(Textures, NumTextures));
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range_for (tmap_info &ti, partial_range(TmapInfo, NumTextures))
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tmap_info_read(ti, fp);
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t = PHYSFSX_readInt(fp);
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PHYSFS_read( fp, Sounds, sizeof(ubyte), t );
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PHYSFS_read( fp, AltSounds, sizeof(ubyte), t );
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Num_vclips = PHYSFSX_readInt(fp);
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range_for (vclip &vc, partial_range(Vclip, Num_vclips))
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vclip_read(fp, vc);
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Num_effects = PHYSFSX_readInt(fp);
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range_for (eclip &ec, partial_range(Effects, Num_effects))
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eclip_read(fp, ec);
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Num_wall_anims = PHYSFSX_readInt(fp);
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range_for (auto &w, partial_range(WallAnims, Num_wall_anims))
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wclip_read(fp, w);
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N_robot_types = PHYSFSX_readInt(fp);
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range_for (auto &r, partial_range(Robot_info, N_robot_types))
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robot_info_read(fp, r);
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N_robot_joints = PHYSFSX_readInt(fp);
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range_for (auto &r, partial_range(Robot_joints, N_robot_joints))
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jointpos_read(fp, r);
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N_weapon_types = PHYSFSX_readInt(fp);
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weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version);
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N_powerup_types = PHYSFSX_readInt(fp);
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range_for (auto &p, partial_range(Powerup_info, N_powerup_types))
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powerup_type_info_read(fp, p);
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N_polygon_models = PHYSFSX_readInt(fp);
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range_for (auto &p, partial_range(Polygon_models, N_polygon_models))
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polymodel_read(&p, fp);
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range_for (auto &p, partial_range(Polygon_models, N_polygon_models))
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polygon_model_data_read(&p, fp);
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for (i = 0; i < N_polygon_models; i++)
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Dying_modelnums[i] = PHYSFSX_readInt(fp);
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for (i = 0; i < N_polygon_models; i++)
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Dead_modelnums[i] = PHYSFSX_readInt(fp);
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t = PHYSFSX_readInt(fp);
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bitmap_index_read_n(Gauges, t, fp);
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bitmap_index_read_n(Gauges_hires, t, fp);
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N_ObjBitmaps = PHYSFSX_readInt(fp);
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bitmap_index_read_n(ObjBitmaps, N_ObjBitmaps, fp);
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for (i = 0; i < N_ObjBitmaps; i++)
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ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);
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player_ship_read(&only_player_ship, fp);
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Num_cockpits = PHYSFSX_readInt(fp);
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bitmap_index_read_n(cockpit_bitmap, Num_cockpits, fp);
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//@@ PHYSFS_read( fp, &Num_total_object_types, sizeof(int), 1 );
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//@@ PHYSFS_read( fp, ObjType, sizeof(byte), Num_total_object_types );
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//@@ PHYSFS_read( fp, ObjId, sizeof(byte), Num_total_object_types );
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//@@ PHYSFS_read( fp, ObjStrength, sizeof(fix), Num_total_object_types );
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First_multi_bitmap_num = PHYSFSX_readInt(fp);
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Num_reactors = PHYSFSX_readInt(fp);
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reactor_read_n(fp, partial_range(Reactors, Num_reactors));
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Marker_model_num = PHYSFSX_readInt(fp);
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//@@PHYSFS_read( fp, &N_controlcen_guns, sizeof(int), 1 );
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//@@PHYSFS_read( fp, controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns );
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//@@PHYSFS_read( fp, controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns );
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if (Piggy_hamfile_version < 3) {
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exit_modelnum = PHYSFSX_readInt(fp);
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destroyed_exit_modelnum = PHYSFSX_readInt(fp);
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}
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else
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exit_modelnum = destroyed_exit_modelnum = N_polygon_models;
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}
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int extra_bitmap_num = 0;
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static void bm_free_extra_objbitmaps()
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{
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int i;
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if (!extra_bitmap_num)
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extra_bitmap_num = Num_bitmap_files;
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for (i = Num_bitmap_files; i < extra_bitmap_num; i++)
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{
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N_ObjBitmaps--;
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d_free(GameBitmaps[i].bm_mdata);
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}
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extra_bitmap_num = Num_bitmap_files;
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}
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static void bm_free_extra_models()
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{
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auto base = std::min(N_D2_POLYGON_MODELS, exit_modelnum);
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range_for (auto &p, partial_range(Polygon_models, base, N_polygon_models))
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free_model(&p);
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N_polygon_models = base;
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}
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//type==1 means 1.1, type==2 means 1.2 (with weapons)
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void bm_read_extra_robots(const char *fname, Mission::descent_version_type type)
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{
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int t,i,version;
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auto fp = PHYSFSX_openReadBuffered(fname);
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if (!fp)
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{
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Error("Failed to open HAM file \"%s\"", fname);
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return;
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}
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if (type == Mission::descent_version_type::descent2z)
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{
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int sig;
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sig = PHYSFSX_readInt(fp);
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if (sig != MAKE_SIG('X','H','A','M'))
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return;
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version = PHYSFSX_readInt(fp);
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}
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else
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version = 0;
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(void)version; // NOTE: we do not need it, but keep it for possible further use
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bm_free_extra_models();
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bm_free_extra_objbitmaps();
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//read extra weapons
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t = PHYSFSX_readInt(fp);
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N_weapon_types = N_D2_WEAPON_TYPES+t;
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weapon_info_read_n(Weapon_info, N_weapon_types, fp, 3, N_D2_WEAPON_TYPES);
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//now read robot info
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t = PHYSFSX_readInt(fp);
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N_robot_types = N_D2_ROBOT_TYPES+t;
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if (N_robot_types >= MAX_ROBOT_TYPES)
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Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
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range_for (auto &r, partial_range(Robot_info, N_D2_ROBOT_TYPES, N_robot_types))
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robot_info_read(fp, r);
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t = PHYSFSX_readInt(fp);
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N_robot_joints = N_D2_ROBOT_JOINTS+t;
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if (N_robot_joints >= MAX_ROBOT_JOINTS)
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Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
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range_for (auto &r, partial_range(Robot_joints, N_D2_ROBOT_JOINTS, N_robot_joints))
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jointpos_read(fp, r);
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unsigned u = PHYSFSX_readInt(fp);
|
|
N_polygon_models = N_D2_POLYGON_MODELS+u;
|
|
if (N_polygon_models >= MAX_POLYGON_MODELS)
|
|
Error("Too many polygon models (%d) in <%s>. Max is %d.",u,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
|
|
range_for (auto &p, partial_range(Polygon_models, N_D2_POLYGON_MODELS, N_polygon_models))
|
|
polymodel_read(&p, fp);
|
|
|
|
for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )
|
|
polygon_model_data_read(&Polygon_models[i], fp);
|
|
|
|
for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
|
|
Dying_modelnums[i] = PHYSFSX_readInt(fp);
|
|
for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
|
|
Dead_modelnums[i] = PHYSFSX_readInt(fp);
|
|
|
|
t = PHYSFSX_readInt(fp);
|
|
if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS)
|
|
Error("Too many object bitmaps (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS);
|
|
bitmap_index_read_n(fp, partial_range(ObjBitmaps, N_D2_OBJBITMAPS, N_D2_OBJBITMAPS + t));
|
|
|
|
t = PHYSFSX_readInt(fp);
|
|
if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS)
|
|
Error("Too many object bitmap pointers (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS);
|
|
for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++)
|
|
ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);
|
|
}
|
|
|
|
int Robot_replacements_loaded = 0;
|
|
|
|
void load_robot_replacements(const d_fname &level_name)
|
|
{
|
|
int t,i,j;
|
|
char ifile_name[FILENAME_LEN];
|
|
|
|
change_filename_extension(ifile_name, level_name, ".HXM" );
|
|
|
|
auto fp = PHYSFSX_openReadBuffered(ifile_name);
|
|
if (!fp) //no robot replacement file
|
|
return;
|
|
|
|
t = PHYSFSX_readInt(fp); //read id "HXM!"
|
|
if (t!= 0x21584d48)
|
|
Error("ID of HXM! file incorrect");
|
|
|
|
t = PHYSFSX_readInt(fp); //read version
|
|
if (t<1)
|
|
Error("HXM! version too old (%d)",t);
|
|
|
|
t = PHYSFSX_readInt(fp); //read number of robots
|
|
for (j=0;j<t;j++) {
|
|
i = PHYSFSX_readInt(fp); //read robot number
|
|
if (i<0 || i>=N_robot_types)
|
|
Error("Robots number (%d) out of range in (%s). Range = [0..%d].",i,static_cast<const char *>(level_name),N_robot_types-1);
|
|
robot_info_read(fp, Robot_info[i]);
|
|
}
|
|
|
|
t = PHYSFSX_readInt(fp); //read number of joints
|
|
for (j=0;j<t;j++) {
|
|
i = PHYSFSX_readInt(fp); //read joint number
|
|
if (i<0 || i>=N_robot_joints)
|
|
Error("Robots joint (%d) out of range in (%s). Range = [0..%d].",i,static_cast<const char *>(level_name),N_robot_joints-1);
|
|
jointpos_read(fp, Robot_joints[i]);
|
|
}
|
|
|
|
t = PHYSFSX_readInt(fp); //read number of polygon models
|
|
for (j=0;j<t;j++)
|
|
{
|
|
i = PHYSFSX_readInt(fp); //read model number
|
|
if (i<0 || i>=N_polygon_models)
|
|
Error("Polygon model (%d) out of range in (%s). Range = [0..%d].",i,static_cast<const char *>(level_name),N_polygon_models-1);
|
|
|
|
free_model(&Polygon_models[i]);
|
|
polymodel_read(&Polygon_models[i], fp);
|
|
polygon_model_data_read(&Polygon_models[i], fp);
|
|
|
|
Dying_modelnums[i] = PHYSFSX_readInt(fp);
|
|
Dead_modelnums[i] = PHYSFSX_readInt(fp);
|
|
}
|
|
|
|
t = PHYSFSX_readInt(fp); //read number of objbitmaps
|
|
for (j=0;j<t;j++) {
|
|
i = PHYSFSX_readInt(fp); //read objbitmap number
|
|
if (i<0 || i>=MAX_OBJ_BITMAPS)
|
|
Error("Object bitmap number (%d) out of range in (%s). Range = [0..%d].",i,static_cast<const char *>(level_name),MAX_OBJ_BITMAPS-1);
|
|
bitmap_index_read(fp, ObjBitmaps[i]);
|
|
}
|
|
|
|
t = PHYSFSX_readInt(fp); //read number of objbitmapptrs
|
|
for (j=0;j<t;j++) {
|
|
i = PHYSFSX_readInt(fp); //read objbitmapptr number
|
|
if (i<0 || i>=MAX_OBJ_BITMAPS)
|
|
Error("Object bitmap pointer (%d) out of range in (%s). Range = [0..%d].",i,static_cast<const char *>(level_name),MAX_OBJ_BITMAPS-1);
|
|
ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);
|
|
}
|
|
Robot_replacements_loaded = 1;
|
|
}
|
|
|
|
|
|
/*
|
|
* Routines for loading exit models
|
|
*
|
|
* Used by d1 levels (including some add-ons), and by d2 shareware.
|
|
* Could potentially be used by d2 add-on levels, but only if they
|
|
* don't use "extra" robots...
|
|
*/
|
|
|
|
// formerly exitmodel_bm_load_sub
|
|
static bitmap_index read_extra_bitmap_iff(const char * filename )
|
|
{
|
|
bitmap_index bitmap_num;
|
|
grs_bitmap * n = &GameBitmaps[extra_bitmap_num];
|
|
palette_array_t newpal;
|
|
int iff_error; //reference parm to avoid warning message
|
|
|
|
bitmap_num.index = 0;
|
|
|
|
//MALLOC( new, grs_bitmap, 1 );
|
|
iff_error = iff_read_bitmap(filename,*n,BM_LINEAR,&newpal);
|
|
if (iff_error != IFF_NO_ERROR) {
|
|
con_printf(CON_DEBUG, "Error loading exit model bitmap <%s> - IFF error: %s", filename, iff_errormsg(iff_error));
|
|
return bitmap_num;
|
|
}
|
|
|
|
if ( iff_has_transparency )
|
|
gr_remap_bitmap_good(*n, newpal, iff_transparent_color, 254);
|
|
else
|
|
gr_remap_bitmap_good(*n, newpal, -1, 254);
|
|
|
|
n->avg_color = 0; //compute_average_pixel(new);
|
|
|
|
bitmap_num.index = extra_bitmap_num;
|
|
|
|
GameBitmaps[extra_bitmap_num++] = *n;
|
|
|
|
//d_free( n );
|
|
return bitmap_num;
|
|
}
|
|
|
|
// formerly load_exit_model_bitmap
|
|
static grs_bitmap *bm_load_extra_objbitmap(const char *name)
|
|
{
|
|
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
|
|
|
|
{
|
|
ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_iff(name);
|
|
|
|
if (ObjBitmaps[N_ObjBitmaps].index == 0)
|
|
{
|
|
RAIIdmem<char[]> name2(d_strdup(name));
|
|
*strrchr(name2.get(), '.') = '\0';
|
|
ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_d1_pig(name2.get());
|
|
}
|
|
if (ObjBitmaps[N_ObjBitmaps].index == 0)
|
|
return NULL;
|
|
|
|
if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
|
|
Error("Bitmap <%s> is not 64x64",name);
|
|
ObjBitmapPtrs[N_ObjBitmaps] = N_ObjBitmaps;
|
|
N_ObjBitmaps++;
|
|
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
|
|
return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
|
|
}
|
|
}
|
|
|
|
int load_exit_models()
|
|
{
|
|
int start_num;
|
|
|
|
bm_free_extra_models();
|
|
bm_free_extra_objbitmaps();
|
|
|
|
start_num = N_ObjBitmaps;
|
|
if (!bm_load_extra_objbitmap("steel1.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot061.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot062.bbm") ||
|
|
!bm_load_extra_objbitmap("steel1.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot061.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot063.bbm"))
|
|
{
|
|
con_printf(CON_NORMAL, "Can't load exit models!");
|
|
return 0;
|
|
}
|
|
if (auto exit_hamfile = PHYSFSX_openReadBuffered("exit.ham"))
|
|
{
|
|
exit_modelnum = N_polygon_models++;
|
|
destroyed_exit_modelnum = N_polygon_models++;
|
|
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
Polygon_models[exit_modelnum].first_texture = start_num;
|
|
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
|
|
|
|
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
|
|
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
} else if (PHYSFSX_exists("exit01.pof",1) && PHYSFSX_exists("exit01d.pof",1)) {
|
|
|
|
exit_modelnum = load_polygon_model("exit01.pof", 3, start_num, NULL);
|
|
destroyed_exit_modelnum = load_polygon_model("exit01d.pof", 3, start_num + 3, NULL);
|
|
|
|
#ifdef OGL
|
|
ogl_cache_polymodel_textures(exit_modelnum);
|
|
ogl_cache_polymodel_textures(destroyed_exit_modelnum);
|
|
#endif
|
|
}
|
|
else if (auto exit_hamfile = PHYSFSX_openReadBuffered(D1_PIGFILE))
|
|
{
|
|
int offset, offset2;
|
|
int hamsize;
|
|
hamsize = PHYSFS_fileLength(exit_hamfile);
|
|
switch (hamsize) { //total hack for loading models
|
|
case D1_PIGSIZE:
|
|
offset = 91848; /* and 92582 */
|
|
offset2 = 383390; /* and 394022 */
|
|
break;
|
|
default:
|
|
case D1_SHARE_BIG_PIGSIZE:
|
|
case D1_SHARE_10_PIGSIZE:
|
|
case D1_SHARE_PIGSIZE:
|
|
case D1_10_BIG_PIGSIZE:
|
|
case D1_10_PIGSIZE:
|
|
Int3(); /* exit models should be in .pofs */
|
|
case D1_OEM_PIGSIZE:
|
|
case D1_MAC_PIGSIZE:
|
|
case D1_MAC_SHARE_PIGSIZE:
|
|
con_printf(CON_NORMAL, "Can't load exit models!");
|
|
return 0;
|
|
}
|
|
PHYSFSX_fseek(exit_hamfile, offset, SEEK_SET);
|
|
exit_modelnum = N_polygon_models++;
|
|
destroyed_exit_modelnum = N_polygon_models++;
|
|
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
Polygon_models[exit_modelnum].first_texture = start_num;
|
|
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
|
|
|
|
PHYSFSX_fseek(exit_hamfile, offset2, SEEK_SET);
|
|
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
} else {
|
|
con_printf(CON_NORMAL, "Can't load exit models!");
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
void compute_average_rgb(grs_bitmap *bm, array<fix, 3> &rgb)
|
|
{
|
|
rgb = {};
|
|
if (unlikely(!bm->get_bitmap_data()))
|
|
return;
|
|
const uint_fast32_t bm_h = bm->bm_h;
|
|
const uint_fast32_t bm_w = bm->bm_w;
|
|
if (unlikely(!bm_h) || unlikely(!bm_w))
|
|
return;
|
|
|
|
const auto process_one = [&rgb](uint8_t color) {
|
|
if (color == TRANSPARENCY_COLOR)
|
|
return;
|
|
auto &t_rgb = gr_palette[color];
|
|
if (t_rgb.r == t_rgb.g && t_rgb.r == t_rgb.b)
|
|
return;
|
|
rgb[0] += t_rgb.r;
|
|
rgb[1] += t_rgb.g;
|
|
rgb[2] += t_rgb.b;
|
|
};
|
|
if (bm->bm_flags & BM_FLAG_RLE){
|
|
auto buf = make_unique<uint8_t[]>(bm_w);
|
|
int data_offset;
|
|
|
|
data_offset = 1;
|
|
if (bm->bm_flags & BM_FLAG_RLE_BIG)
|
|
data_offset = 2;
|
|
|
|
auto sbits = &bm->get_bitmap_data()[4 + (bm->bm_h * data_offset)];
|
|
for (uint_fast32_t i = 0; i != bm_h; ++i)
|
|
{
|
|
#ifdef DXX_HAVE_POISON
|
|
/* Reallocate to undefine buffer */
|
|
buf = make_unique<uint8_t[]>(bm_w);
|
|
#endif
|
|
auto dbits = buf.get();
|
|
gr_rle_decode({sbits, dbits}, {end(*bm), dbits + bm_w});
|
|
if ( bm->bm_flags & BM_FLAG_RLE_BIG )
|
|
sbits += GET_INTEL_SHORT(&bm->bm_data[4 + (i * data_offset)]);
|
|
else
|
|
sbits += (int)bm->bm_data[4+i];
|
|
range_for (const auto color, unchecked_partial_range(dbits, bm_w))
|
|
process_one(color);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
range_for (const auto color, unchecked_partial_range(bm->bm_data, bm_w * bm_h))
|
|
process_one(color);
|
|
}
|
|
}
|