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ai.cpp
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Remove dead AI fire leading code
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2015-07-25 23:10:47 +00:00 |
aipath.cpp
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Explicitly delete basic_ptridx(pointer_type); require array
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2015-07-13 01:09:37 +00:00 |
automap.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
bm.cpp
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cntrlcen.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
collide.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
config.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
console.cpp
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controls.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
credits.cpp
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
digiobj.cpp
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Make digi_sync_sounds objp const
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2015-07-10 03:22:26 +00:00 |
dumpmine.cpp
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Use valptr for dumpmine.cpp
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2015-07-12 01:04:19 +00:00 |
effects.cpp
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endlevel.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
fireball.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
fuelcen.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
fvi.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
game.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gamecntl.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gamefont.cpp
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gamemine.cpp
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Require exact type for valptridx factory
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2015-07-13 01:09:36 +00:00 |
gamerend.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gamesave.cpp
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Use forward-declaration header for player.h
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2015-07-25 23:10:45 +00:00 |
gameseg.cpp
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Use valptr for gameseg.cpp
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2015-07-12 01:04:20 +00:00 |
gameseq.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gauges.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
hostage.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
hud.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
iff.cpp
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Use accessor for grs_bitmap::bm_type
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2015-07-25 23:10:47 +00:00 |
inferno.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
kconfig.cpp
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Guard args.h for LTO -Wodr
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2015-07-18 21:01:56 +00:00 |
kmatrix.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
laser.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
lighting.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
menu.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
mglobal.cpp
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mission.cpp
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Use forward-declaration header for player.h
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2015-07-25 23:10:45 +00:00 |
morph.cpp
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multi.cpp
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Add helper macro DXX_CONSTANT_TRUE
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2015-07-29 03:05:28 +00:00 |
multibot.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
net_udp.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
newdemo.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
newmenu.cpp
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Simplify newmenu idle
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2015-07-04 21:01:17 +00:00 |
object.cpp
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Reorder hoard kill tests
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2015-07-25 23:10:46 +00:00 |
paging.cpp
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physics.cpp
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Use valptr for physics.cpp
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2015-07-12 01:04:21 +00:00 |
piggy.cpp
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player.cpp
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playsave.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
polyobj.cpp
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Pass reactor& to read_model_guns
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2015-07-25 23:10:48 +00:00 |
powerup.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
render.cpp
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Fix SDL-only build for valptridx changes
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2015-07-21 02:57:27 +00:00 |
robot.cpp
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scores.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
state.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
switch.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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vclip.cpp
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vers_id.cpp
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wall.cpp
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Use range_for for add_stuck_object
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2015-07-21 02:57:27 +00:00 |
weapon.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |