dxx-rebirth/similar/main
2018-03-10 18:32:02 +00:00
..
ai.cpp Use partial_range for robot_get_anim_state 2018-01-29 01:56:40 +00:00
aipath.cpp
automap.cpp Store MarkerObject as imobjidx, not objnum 2018-03-10 18:32:02 +00:00
bm.cpp Replace useless printf with puts 2017-12-05 05:29:55 +00:00
cntrlcen.cpp Simplify calls to gr_set_default_canvas 2017-11-05 20:49:08 +00:00
collide.cpp Move MarkerMessage[] into wrapper d_marker_state 2018-03-10 18:32:02 +00:00
config.cpp
console.cpp Add optional support for printing console timestamps to stdout 2017-12-25 05:44:27 +00:00
controls.cpp
credits.cpp Simplify calls to gr_set_default_canvas 2017-11-05 20:49:08 +00:00
digiobj.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
dumpmine.cpp
effects.cpp
endlevel.cpp Replace useless printf with puts 2017-12-05 05:29:55 +00:00
fireball.cpp
fuelcen.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
fvi.cpp Move fvi.cpp fvi_hit_object out of global scope 2018-03-05 01:40:44 +00:00
game.cpp Fix Windows build 2018-02-18 18:52:22 +00:00
gamecntl.cpp Store MarkerObject as imobjidx, not objnum 2018-03-10 18:32:02 +00:00
gamefont.cpp Use enumerate for gamefont arrays 2017-10-14 17:10:31 +00:00
gamemine.cpp
gamerend.cpp Store MarkerObject as imobjidx, not objnum 2018-03-10 18:32:02 +00:00
gamesave.cpp Remove obsolete D1 hostage editor code 2017-10-14 17:10:31 +00:00
gameseg.cpp Replace useless printf with puts 2017-12-05 05:29:55 +00:00
gameseq.cpp Load robot customizations before use 2017-12-31 21:11:25 +00:00
gauges.cpp Convert various gr_set_current_canvas calls to reference form 2017-11-05 20:49:08 +00:00
generate-kconfig-udlr.py Rewrite UI table to use symbolic constants for positioning 2018-02-01 05:38:47 +00:00
hostage.cpp
hud.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
iff.cpp
inferno.cpp Support SDL2 style version lookup 2018-03-03 18:47:23 +00:00
kconfig.cpp Rewrite UI table to use symbolic constants for positioning 2018-02-01 05:38:47 +00:00
kconfig.ui-table.cpp Rewrite UI table to use symbolic constants for positioning 2018-02-01 05:38:47 +00:00
kmatrix.cpp Simplify calls to gr_set_default_canvas 2017-11-05 20:49:08 +00:00
laser.cpp Remove global Network_laser_track 2018-03-05 01:40:44 +00:00
lighting.cpp Simplify lighting test 2017-11-05 20:49:09 +00:00
menu.cpp In SDL2 mode, exclude test for SDL1-only feature (Redbook) 2018-03-03 18:47:23 +00:00
mglobal.cpp Default to full template instantiation for AddressSanitizer builds 2017-12-31 21:11:25 +00:00
mission.cpp
morph.cpp Hold morph_rate constexpr 2017-11-05 20:49:09 +00:00
multi.cpp Store MarkerObject as imobjidx, not objnum 2018-03-10 18:32:02 +00:00
multibot.cpp
net_udp.cpp Enforce anarchy-only flag for D1 2017-12-14 04:41:35 +00:00
newdemo.cpp Fix traps due to invalid level data 2017-11-25 01:56:51 +00:00
newmenu.cpp Convert various gr_set_current_canvas calls to reference form 2017-11-05 20:49:08 +00:00
object.cpp
paging.cpp
physics.cpp
piggy.cpp Remove build_colormap_good parameter used 2018-03-08 04:21:18 +00:00
player.cpp
playsave.cpp Fix max_joysticks=0 build 2017-12-24 00:28:34 +00:00
polyobj.cpp
powerup.cpp do_powerup_frame: reject invalid vclip frametime 2017-12-07 05:45:41 +00:00
render.cpp Move various SDL-only texture mapping functions to !DXX_USE_OGL 2017-11-01 02:01:21 +00:00
robot.cpp Use partial_range for robot_get_anim_state 2018-01-29 01:56:40 +00:00
scores.cpp Simplify calls to gr_set_default_canvas 2017-11-05 20:49:08 +00:00
segment.cpp
slew.cpp
songs.cpp Fix songs_play_file use for sdlmixer=0 2017-11-25 01:56:51 +00:00
state.cpp Store MarkerObject as imobjidx, not objnum 2018-03-10 18:32:02 +00:00
switch.cpp Reduce scope of switch.cpp for loop variables 2017-10-14 17:10:31 +00:00
terrain.cpp Move various SDL-only texture mapping functions to !DXX_USE_OGL 2017-11-01 02:01:21 +00:00
texmerge.cpp
text.cpp
titles.cpp Replace useless printf with puts 2017-12-05 05:29:55 +00:00
vclip.cpp Fix proximity bomb failure-to-spin 2017-12-02 04:31:26 +00:00
vers_id.cpp
wall.cpp Fix traps due to invalid level data 2017-11-25 01:56:51 +00:00
weapon.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00