dxx-rebirth/similar/arch/ogl
Dave Milici 4ca5f63b49 Use GL viewport clipping for stereo parallax image shift adjustments.
Equivalent to legacy Descent 1.5 pixel shift methods for stereo formats.
Since Descent is rendering viewpoint differences for left/right eyes,
pixel shifting via display viewport is sufficient adjustment.

Since OGL layer here is essentially handling display output surfaces,
the OGL projection transform is not useful for stereo parallax effects
as when used for 3D scenes.
2021-03-11 12:32:01 -08:00
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gr.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
ogl.cpp Use GL viewport clipping for stereo parallax image shift adjustments. 2021-03-11 12:32:01 -08:00