4ca5f63b49
Equivalent to legacy Descent 1.5 pixel shift methods for stereo formats. Since Descent is rendering viewpoint differences for left/right eyes, pixel shifting via display viewport is sufficient adjustment. Since OGL layer here is essentially handling display output surfaces, the OGL projection transform is not useful for stereo parallax effects as when used for 3D scenes. |
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gr.cpp | ||
ogl.cpp |