..
ai.cpp
Move WID_* constants into wall_is_doorway_result
2023-02-18 14:30:59 +00:00
aipath.cpp
automap.cpp
Move Descent 2 specific automap colors to d2x
2023-04-23 21:45:31 +00:00
bm.cpp
Use enum class for properties_init result
2023-01-07 22:17:31 +00:00
bmread.cpp
Move bmread texture_count into local scope
2023-04-29 16:10:28 +00:00
cntrlcen.cpp
Pass ranges::subrange to reactor_read_n
2022-12-31 16:21:47 +00:00
collide.cpp
Use variable template for CollisionResult initialization
2023-01-29 20:42:03 +00:00
config.cpp
Rework convert_integer to return result in some cases
2023-01-14 19:05:37 +00:00
console.cpp
Reduce console colors to in-range values
2023-04-22 14:56:35 +00:00
controls.cpp
credits.cpp
digiobj.cpp
Use enum class for wall_is_doorway_mask
2023-01-29 20:42:03 +00:00
dumpmine.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
effects.cpp
endlevel.cpp
fireball.cpp
Use enum class for wall_is_doorway_mask
2023-01-29 20:42:03 +00:00
fuelcen.cpp
fvi.cpp
Move WID_* constants into wall_is_doorway_result
2023-02-18 14:30:59 +00:00
game.cpp
Use enum class for sound_sample_rate
2023-01-07 22:17:31 +00:00
gamecntl.cpp
gamefont.cpp
gamemine.cpp
gamerend.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00
gamesave.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
gameseg.cpp
Move WID_* constants into wall_is_doorway_result
2023-02-18 14:30:59 +00:00
gameseq.cpp
Use enum class for load_palette arguments
2023-04-15 19:11:14 +00:00
gauges.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
Remove unused argument to parse_bmhd
2023-02-26 18:42:12 +00:00
inferno.cpp
Simplify SDL_QUIT handling
2023-01-14 19:05:37 +00:00
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp
laser.cpp
Add further comments around the laser damage penalty logic
2023-04-22 15:02:12 +00:00
lighting.cpp
Use enum class for wall_is_doorway_mask
2023-01-29 20:42:03 +00:00
menu.cpp
Use enum class for load_palette arguments
2023-04-15 19:11:14 +00:00
mglobal.cpp
Move global constants from mglobal.cpp to cglobal.cpp
2023-03-12 10:40:25 +00:00
mission.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
morph.cpp
Switch do_morph_frame to enumerate(zip())
2023-01-07 22:17:31 +00:00
multi.cpp
Fix Apple Clang errors and warnings
2023-04-06 16:42:49 -07:00
multibot.cpp
net_udp.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
newdemo.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
newmenu.cpp
Pass menu_filename to nm_draw_background1
2023-04-15 19:11:14 +00:00
object.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00
paging.cpp
Move vclip id validation down into paging_touch_vclip
2023-01-14 19:05:37 +00:00
physics.cpp
piggy.cpp
Harden D2 loading of D1 texture numbers
2023-01-07 22:17:31 +00:00
player.cpp
playsave.cpp
Rework convert_integer to return result in some cases
2023-01-14 19:05:37 +00:00
polyobj.cpp
Use if constexpr
to guard calls to align_polygon_model_data
2022-12-31 16:21:47 +00:00
powerup.cpp
Detect escort goal even for silent powerups
2023-01-07 22:17:31 +00:00
render.cpp
Move WID_* constants into wall_is_doorway_result
2023-02-18 14:30:59 +00:00
robot.cpp
Return ranges::subrange from robot_get_anim_state
2022-12-31 16:21:47 +00:00
scores.cpp
Remove macro wrapper around nm_messagebox
2023-01-14 19:05:37 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
Fix Apple Clang errors and warnings
2023-04-06 16:42:49 -07:00
switch.cpp
terrain.cpp
texmerge.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00
text.cpp
titles.cpp
Simplify movie stream ownership
2023-05-06 19:26:19 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Move WID_* constants into wall_is_doorway_result
2023-02-18 14:30:59 +00:00
weapon.cpp
Use enum class for bitmap_index
2022-12-31 16:21:47 +00:00