..
ai.cpp
Restructure use of fvi_query
2022-07-09 13:39:29 +00:00
aipath.cpp
Restructure use of fvi_query
2022-07-09 13:39:29 +00:00
automap.cpp
Show repaircenters on automap
2022-06-05 17:44:52 +00:00
bm.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
bmread.cpp
Exclude unused code from D2 non-editor build
2022-06-11 15:00:02 +00:00
cntrlcen.cpp
Use enum class for weapon_sound_flag
2022-04-24 20:42:01 +00:00
collide.cpp
Pass state to explode_object
2022-07-09 13:39:29 +00:00
config.cpp
console.cpp
Pass canvas to con_draw
2022-03-19 22:55:58 +00:00
controls.cpp
credits.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
digiobj.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
dumpmine.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
effects.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
endlevel.cpp
Restructure use of fvi_query
2022-07-09 13:39:29 +00:00
fireball.cpp
Pass state to explode_object
2022-07-09 13:39:29 +00:00
fuelcen.cpp
Split out creating OBJ_WEAPON objects
2022-07-02 18:10:45 +00:00
fvi.cpp
fvi_sub: validate object once at start of FQ_CHECK_OBJS
2022-07-09 13:39:29 +00:00
game.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
gamecntl.cpp
Pass Object array to object_goto_next_viewer
2022-06-05 17:44:53 +00:00
gamefont.cpp
gamemine.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
gamerend.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
gamesave.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
gameseg.cpp
Remove write-only field fcd_data::csd
2022-07-02 18:10:45 +00:00
gameseq.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
gauges.cpp
Restructure use of fvi_query
2022-07-09 13:39:29 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
kconfig.ui-table.cpp
Rename pitch -> pitch_ud for consistency
2022-02-27 14:23:53 +00:00
kmatrix.cpp
laser.cpp
Restructure use of fvi_query
2022-07-09 13:39:29 +00:00
lighting.cpp
Restructure use of fvi_query
2022-07-09 13:39:29 +00:00
menu.cpp
Always check return value of PHYSFSX_getRealPath
2022-03-19 22:55:58 +00:00
mglobal.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
mission.cpp
Fix off-by-one in mission string count
2022-04-12 03:01:48 +00:00
morph.cpp
multi.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
multibot.cpp
Pass state to explode_object
2022-07-09 13:39:29 +00:00
net_udp.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
newdemo.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
newmenu.cpp
Tighten type info for d_strdup
2022-04-24 20:42:01 +00:00
object.cpp
Restructure use of fvi_query
2022-07-09 13:39:29 +00:00
paging.cpp
Move d_robot_info_array out of d_level_shared_robot_info_state
2022-07-02 18:10:45 +00:00
physics.cpp
Restructure use of fvi_query
2022-07-09 13:39:29 +00:00
piggy.cpp
Exclude unused code from D2 non-editor build
2022-06-11 15:00:02 +00:00
player.cpp
playsave.cpp
Use enumerated_array for indexing player input controls
2022-02-27 14:23:53 +00:00
polyobj.cpp
powerup.cpp
Pass GameBitmaps to draw_object_blob
2022-06-05 17:44:52 +00:00
render.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
robot.cpp
Split out creating OBJ_WEAPON objects
2022-07-02 18:10:45 +00:00
scores.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
segment.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
slew.cpp
songs.cpp
state.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
switch.cpp
Use enum for segnum_t
2022-07-02 18:10:45 +00:00
terrain.cpp
Combine canvas+color into g3_draw_line_context
2022-06-05 17:44:52 +00:00
texmerge.cpp
text.cpp
titles.cpp
Fix exit briefing animation speed
2022-06-06 10:15:27 +02:00
vclip.cpp
Pass GameBitmaps to draw_object_blob
2022-06-05 17:44:52 +00:00
vers_id.cpp
wall.cpp
Change enum sidenum_t
to enum class sidenum_t
2022-06-05 17:44:52 +00:00
weapon.cpp
Restructure use of fvi_query
2022-07-09 13:39:29 +00:00