2086 lines
98 KiB
C
2086 lines
98 KiB
C
/*
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* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
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* It is copyright by its individual contributors, as recorded in the
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* project's Git history. See COPYING.txt at the top level for license
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* terms and a link to the Git history.
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*/
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/*
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*
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* dynamic opengl loading - courtesy of Jeff Slutter
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*
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*
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*/
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#ifndef __LOADGL_H__
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#define __LOADGL_H__
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#ifdef _WIN32
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#include <windows.h>
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#define OGLFUNCCALL __stdcall
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#else
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#define OGLFUNCCALL
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#endif
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#include <GL/gl.h>
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#include "pstypes.h"
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//gl extensions.
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#ifndef GL_ARB_multitexture
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#define GL_ARB_multitexture 1
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
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#endif
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#ifndef GL_SGIS_multitexture
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#define GL_SGIS_multitexture 1
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#define GL_TEXTURE0_SGIS 0x835F
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#define GL_TEXTURE1_SGIS 0x8360
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#define GL_MAX_TEXTURES_SGIS 0x835D
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#endif
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#ifndef GL_EXT_paletted_texture
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#define GL_EXT_paletted_texture 1
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#define GL_COLOR_INDEX8_EXT 0x80E5
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#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
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#endif
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#ifndef GL_TEXTURE_INDEX_SIZE_EXT
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#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
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#endif
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#ifndef GL_SCISSOR_TEST
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#define GL_SCISSOR_TEST 0x0C11
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#endif
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#ifndef GL_CLAMP_TO_EDGE
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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#ifndef GL_NV_register_combiners
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#define GL_NV_register_combiners 1
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#define GL_REGISTER_COMBINERS_NV 0x8522
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#define GL_VARIABLE_A_NV 0x8523
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#define GL_VARIABLE_B_NV 0x8524
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#define GL_VARIABLE_C_NV 0x8525
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#define GL_VARIABLE_D_NV 0x8526
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#define GL_VARIABLE_E_NV 0x8527
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#define GL_VARIABLE_F_NV 0x8528
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#define GL_VARIABLE_G_NV 0x8529
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#define GL_CONSTANT_COLOR0_NV 0x852A
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#define GL_CONSTANT_COLOR1_NV 0x852B
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#define GL_PRIMARY_COLOR_NV 0x852C
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#define GL_SECONDARY_COLOR_NV 0x852D
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#define GL_SPARE0_NV 0x852E
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#define GL_SPARE1_NV 0x852F
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#define GL_DISCARD_NV 0x8530
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#define GL_E_TIMES_F_NV 0x8531
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#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
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#define GL_UNSIGNED_IDENTITY_NV 0x8536
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#define GL_UNSIGNED_INVERT_NV 0x8537
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#define GL_EXPAND_NORMAL_NV 0x8538
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#define GL_EXPAND_NEGATE_NV 0x8539
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#define GL_HALF_BIAS_NORMAL_NV 0x853A
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#define GL_HALF_BIAS_NEGATE_NV 0x853B
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#define GL_SIGNED_IDENTITY_NV 0x853C
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#define GL_SIGNED_NEGATE_NV 0x853D
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#define GL_SCALE_BY_TWO_NV 0x853E
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#define GL_SCALE_BY_FOUR_NV 0x853F
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#define GL_SCALE_BY_ONE_HALF_NV 0x8540
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#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
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#define GL_COMBINER_INPUT_NV 0x8542
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#define GL_COMBINER_MAPPING_NV 0x8543
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#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
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#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
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#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
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#define GL_COMBINER_MUX_SUM_NV 0x8547
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#define GL_COMBINER_SCALE_NV 0x8548
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#define GL_COMBINER_BIAS_NV 0x8549
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#define GL_COMBINER_AB_OUTPUT_NV 0x854A
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#define GL_COMBINER_CD_OUTPUT_NV 0x854B
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#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
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#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
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#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
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#define GL_COLOR_SUM_CLAMP_NV 0x854F
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#define GL_COMBINER0_NV 0x8550
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#define GL_COMBINER1_NV 0x8551
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#define GL_COMBINER2_NV 0x8552
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#define GL_COMBINER3_NV 0x8553
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#define GL_COMBINER4_NV 0x8554
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#define GL_COMBINER5_NV 0x8555
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#define GL_COMBINER6_NV 0x8556
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#define GL_COMBINER7_NV 0x8557
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#endif
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#define GL_SCISSOR_TEST 0x0C11
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#ifdef __cplusplus
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#define OEXTERN extern "C"
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#else
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#define OEXTERN extern
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#define true 1
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#define false 0
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#endif
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#ifdef DECLARE_VARS
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#define DEFVAR
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#else
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#define DEFVAR OEXTERN
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#endif
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#define glAccum dglAccum
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#define glAlphaFunc dglAlphaFunc
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#define glAreTexturesResident dglAreTexturesResident
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#define glArrayElement dglArrayElement
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#define glBegin dglBegin
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#define glBindTexture dglBindTexture
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#define glBitmap dglBitmap
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#define glBlendFunc dglBlendFunc
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#define glCallList dglCallList
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#define glCallLists dglCallLists
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#define glClear dglClear
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#define glClearAccum dglClearAccum
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#define glClearColor dglClearColor
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#define glClearDepth dglClearDepth
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#define glClearIndex dglClearIndex
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#define glClearStencil dglClearStencil
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#define glClipPlane dglClipPlane
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#define glColor3b dglColor3b
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#define glColor3bv dglColor3bv
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#define glColor3d dglColor3d
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#define glColor3dv dglColor3dv
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#define glColor3f dglColor3f
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#define glColor3fv dglColor3fv
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#define glColor3i dglColor3i
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#define glColor3iv dglColor3iv
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#define glColor3s dglColor3s
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#define glColor3sv dglColor3sv
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#define glColor3ub dglColor3ub
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#define glColor3ubv dglColor3ubv
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#define glColor3ui dglColor3ui
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#define glColor3uiv dglColor3uiv
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#define glColor3us dglColor3us
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#define glColor3usv dglColor3usv
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#define glColor4b dglColor4b
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#define glColor4bv dglColor4bv
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#define glColor4d dglColor4d
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#define glColor4dv dglColor4dv
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#define glColor4f dglColor4f
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#define glColor4fv dglColor4fv
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#define glColor4i dglColor4i
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#define glColor4iv dglColor4iv
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#define glColor4s dglColor4s
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#define glColor4sv dglColor4sv
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#define glColor4ub dglColor4ub
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#define glColor4ubv dglColor4ubv
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#define glColor4ui dglColor4ui
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#define glColor4uiv dglColor4uiv
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#define glColor4us dglColor4us
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#define glColor4usv dglColor4usv
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#define glColorMask dglColorMask
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#define glColorMaterial dglColorMaterial
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#define glColorPointer dglColorPointer
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#define glCopyPixels dglCopyPixels
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#define glCopyTexImage1D dglCopyTexImage1D
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#define glCopyTexImage2D dglCopyTexImage2D
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#define glCopyTexSubImage1D dglCopyTexSubImage1D
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#define glCopyTexSubImage2D dglCopyTexSubImage2D
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#define glCullFace dglCullFace
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#define glDeleteLists dglDeleteLists
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#define glDeleteTextures dglDeleteTextures
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#define glDepthFunc dglDepthFunc
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#define glDepthMask dglDepthMask
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#define glDepthRange dglDepthRange
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#define glDisable dglDisable
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#define glDisableClientState dglDisableClientState
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#define glDrawArrays dglDrawArrays
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#define glDrawBuffer dglDrawBuffer
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#define glDrawElements dglDrawElements
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#define glDrawPixels dglDrawPixels
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#define glEdgeFlag dglEdgeFlag
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#define glEdgeFlagPointer dglEdgeFlagPointer
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#define glEdgeFlagv dglEdgeFlagv
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#define glEnable dglEnable
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#define glEnableClientState dglEnableClientState
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#define glEnd dglEnd
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#define glEndList dglEndList
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#define glEvalCoord1d dglEvalCoord1d
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#define glEvalCoord1dv dglEvalCoord1dv
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#define glEvalCoord1f dglEvalCoord1f
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#define glEvalCoord1fv dglEvalCoord1fv
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#define glEvalCoord2d dglEvalCoord2d
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#define glEvalCoord2dv dglEvalCoord2dv
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#define glEvalCoord2f dglEvalCoord2f
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#define glEvalCoord2fv dglEvalCoord2fv
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#define glEvalMesh1 dglEvalMesh1
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#define glEvalMesh2 dglEvalMesh2
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#define glEvalPoint1 dglEvalPoint1
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#define glEvalPoint2 dglEvalPoint2
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#define glFeedbackBuffer dglFeedbackBuffer
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#define glFinish dglFinish
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#define glFlush dglFlush
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#define glFogf dglFogf
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#define glFogfv dglFogfv
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#define glFogi dglFogi
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#define glFogiv dglFogiv
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#define glFrontFace dglFrontFace
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#define glFrustum dglFrustum
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#define glGenLists dglGenLists
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#define glGenTextures dglGenTextures
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#define glGetBooleanv dglGetBooleanv
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#define glGetClipPlane dglGetClipPlane
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#define glGetDoublev dglGetDoublev
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#define glGetError dglGetError
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#define glGetFloatv dglGetFloatv
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#define glGetIntegerv dglGetIntegerv
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#define glGetLightfv dglGetLightfv
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#define glGetLightiv dglGetLightiv
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#define glGetMapdv dglGetMapdv
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#define glGetMapfv dglGetMapfv
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#define glGetMapiv dglGetMapiv
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#define glGetMaterialfv dglGetMaterialfv
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#define glGetMaterialiv dglGetMaterialiv
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#define glGetPixelMapfv dglGetPixelMapfv
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#define glGetPixelMapuiv dglGetPixelMapuiv
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#define glGetPixelMapusv dglGetPixelMapusv
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#define glGetPointerv dglGetPointerv
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#define glGetPolygonStipple dglGetPolygonStipple
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#define glGetString dglGetString
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#define glGetTexEnvfv dglGetTexEnvfv
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#define glGetTexEnviv dglGetTexEnviv
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#define glGetTexGendv dglGetTexGendv
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#define glGetTexGenfv dglGetTexGenfv
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#define glGetTexGeniv dglGetTexGeniv
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#define glGetTexImage dglGetTexImage
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#define glGetTexLevelParameterfv dglGetTexLevelParameterfv
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#define glGetTexLevelParameteriv dglGetTexLevelParameteriv
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#define glGetTexParameterfv dglGetTexParameterfv
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#define glGetTexParameteriv dglGetTexParameteriv
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#define glHint dglHint
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#define glIndexMask dglIndexMask
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#define glIndexPointer dglIndexPointer
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#define glIndexd dglIndexd
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#define glIndexdv dglIndexdv
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#define glIndexf dglIndexf
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#define glIndexfv dglIndexfv
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#define glIndexi dglIndexi
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#define glIndexiv dglIndexiv
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#define glIndexs dglIndexs
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#define glIndexsv dglIndexsv
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#define glIndexub dglIndexub
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#define glIndexubv dglIndexubv
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#define glInitNames dglInitNames
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#define glInterleavedArrays dglInterleavedArrays
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#define glIsEnabled dglIsEnabled
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#define glIsList dglIsList
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#define glIsTexture dglIsTexture
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#define glLightModelf dglLightModelf
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#define glLightModelfv dglLightModelfv
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#define glLightModeli dglLightModeli
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#define glLightModeliv dglLightModeliv
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#define glLightf dglLightf
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#define glLightfv dglLightfv
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#define glLighti dglLighti
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#define glLightiv dglLightiv
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#define glLineStipple dglLineStipple
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#define glLineWidth dglLineWidth
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#define glListBase dglListBase
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#define glLoadIdentity dglLoadIdentity
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#define glLoadMatrixd dglLoadMatrixd
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#define glLoadMatrixf dglLoadMatrixf
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#define glLoadName dglLoadName
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#define glLogicOp dglLogicOp
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#define glMap1d dglMap1d
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#define glMap1f dglMap1f
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#define glMap2d dglMap2d
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#define glMap2f dglMap2f
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#define glMapGrid1d dglMapGrid1d
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#define glMapGrid1f dglMapGrid1f
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#define glMapGrid2d dglMapGrid2d
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#define glMapGrid2f dglMapGrid2f
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#define glMaterialf dglMaterialf
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#define glMaterialfv dglMaterialfv
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#define glMateriali dglMateriali
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#define glMaterialiv dglMaterialiv
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#define glMatrixMode dglMatrixMode
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#define glMultMatrixd dglMultMatrixd
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#define glMultMatrixf dglMultMatrixf
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#define glNewList dglNewList
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#define glNormal3b dglNormal3b
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#define glNormal3bv dglNormal3bv
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#define glNormal3d dglNormal3d
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#define glNormal3dv dglNormal3dv
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#define glNormal3f dglNormal3f
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#define glNormal3fv dglNormal3fv
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#define glNormal3i dglNormal3i
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#define glNormal3iv dglNormal3iv
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#define glNormal3s dglNormal3s
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#define glNormal3sv dglNormal3sv
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#define glNormalPointer dglNormalPointer
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#define glOrtho dglOrtho
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#define glPassThrough dglPassThrough
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#define glPixelMapfv dglPixelMapfv
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#define glPixelMapuiv dglPixelMapuiv
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#define glPixelMapusv dglPixelMapusv
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#define glPixelStoref dglPixelStoref
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#define glPixelStorei dglPixelStorei
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#define glPixelTransferf dglPixelTransferf
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#define glPixelTransferi dglPixelTransferi
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#define glPixelZoom dglPixelZoom
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#define glPointSize dglPointSize
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#define glPolygonMode dglPolygonMode
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#define glPolygonOffset dglPolygonOffset
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#define glPolygonStipple dglPolygonStipple
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#define glPopAttrib dglPopAttrib
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#define glPopClientAttrib dglPopClientAttrib
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#define glPopMatrix dglPopMatrix
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#define glPopName dglPopName
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#define glPrioritizeTextures dglPrioritizeTextures
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#define glPushAttrib dglPushAttrib
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#define glPushClientAttrib dglPushClientAttrib
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#define glPushMatrix dglPushMatrix
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#define glPushName dglPushName
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#define glRasterPos2d dglRasterPos2d
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#define glRasterPos2dv dglRasterPos2dv
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#define glRasterPos2f dglRasterPos2f
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#define glRasterPos2fv dglRasterPos2fv
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#define glRasterPos2i dglRasterPos2i
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#define glRasterPos2iv dglRasterPos2iv
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#define glRasterPos2s dglRasterPos2s
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#define glRasterPos2sv dglRasterPos2sv
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#define glRasterPos3d dglRasterPos3d
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#define glRasterPos3dv dglRasterPos3dv
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#define glRasterPos3f dglRasterPos3f
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#define glRasterPos3fv dglRasterPos3fv
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#define glRasterPos3i dglRasterPos3i
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#define glRasterPos3iv dglRasterPos3iv
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#define glRasterPos3s dglRasterPos3s
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#define glRasterPos3sv dglRasterPos3sv
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#define glRasterPos4d dglRasterPos4d
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#define glRasterPos4dv dglRasterPos4dv
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#define glRasterPos4f dglRasterPos4f
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#define glRasterPos4fv dglRasterPos4fv
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#define glRasterPos4i dglRasterPos4i
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#define glRasterPos4iv dglRasterPos4iv
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#define glRasterPos4s dglRasterPos4s
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#define glRasterPos4sv dglRasterPos4sv
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#define glReadBuffer dglReadBuffer
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#define glReadPixels dglReadPixels
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#define glRectd dglRectd
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#define glRectdv dglRectdv
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#define glRectf dglRectf
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#define glRectfv dglRectfv
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#define glRecti dglRecti
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#define glRectiv dglRectiv
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#define glRects dglRects
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#define glRectsv dglRectsv
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#define glRenderMode dglRenderMode
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#define glRotated dglRotated
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#define glRotatef dglRotatef
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#define glScaled dglScaled
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#define glScalef dglScalef
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#define glScissor dglScissor
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#define glSelectBuffer dglSelectBuffer
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#define glShadeModel dglShadeModel
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#define glStencilFunc dglStencilFunc
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#define glStencilMask dglStencilMask
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#define glStencilOp dglStencilOp
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#define glTexCoord1d dglTexCoord1d
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#define glTexCoord1dv dglTexCoord1dv
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#define glTexCoord1f dglTexCoord1f
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#define glTexCoord1fv dglTexCoord1fv
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#define glTexCoord1i dglTexCoord1i
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#define glTexCoord1iv dglTexCoord1iv
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#define glTexCoord1s dglTexCoord1s
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#define glTexCoord1sv dglTexCoord1sv
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#define glTexCoord2d dglTexCoord2d
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#define glTexCoord2dv dglTexCoord2dv
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#define glTexCoord2f dglTexCoord2f
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#define glTexCoord2fv dglTexCoord2fv
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#define glTexCoord2i dglTexCoord2i
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#define glTexCoord2iv dglTexCoord2iv
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#define glTexCoord2s dglTexCoord2s
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#define glTexCoord2sv dglTexCoord2sv
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#define glTexCoord3d dglTexCoord3d
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#define glTexCoord3dv dglTexCoord3dv
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#define glTexCoord3f dglTexCoord3f
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#define glTexCoord3fv dglTexCoord3fv
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#define glTexCoord3i dglTexCoord3i
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#define glTexCoord3iv dglTexCoord3iv
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#define glTexCoord3s dglTexCoord3s
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#define glTexCoord3sv dglTexCoord3sv
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#define glTexCoord4d dglTexCoord4d
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#define glTexCoord4dv dglTexCoord4dv
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#define glTexCoord4f dglTexCoord4f
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#define glTexCoord4fv dglTexCoord4fv
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#define glTexCoord4i dglTexCoord4i
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#define glTexCoord4iv dglTexCoord4iv
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#define glTexCoord4s dglTexCoord4s
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#define glTexCoord4sv dglTexCoord4sv
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#define glTexCoordPointer dglTexCoordPointer
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#define glTexEnvf dglTexEnvf
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#define glTexEnvfv dglTexEnvfv
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#define glTexEnvi dglTexEnvi
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#define glTexEnviv dglTexEnviv
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#define glTexGend dglTexGend
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#define glTexGendv dglTexGendv
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#define glTexGenf dglTexGenf
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#define glTexGenfv dglTexGenfv
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#define glTexGeni dglTexGeni
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#define glTexGeniv dglTexGeniv
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#define glTexImage1D dglTexImage1D
|
|
#define glTexImage2D dglTexImage2D
|
|
#define glTexParameterf dglTexParameterf
|
|
#define glTexParameterfv dglTexParameterfv
|
|
#define glTexParameteri dglTexParameteri
|
|
#define glTexParameteriv dglTexParameteriv
|
|
#define glTexSubImage1D dglTexSubImage1D
|
|
#define glTexSubImage2D dglTexSubImage2D
|
|
#define glTranslated dglTranslated
|
|
#define glTranslatef dglTranslatef
|
|
#define glVertex2d dglVertex2d
|
|
#define glVertex2dv dglVertex2dv
|
|
#define glVertex2f dglVertex2f
|
|
#define glVertex2fv dglVertex2fv
|
|
#define glVertex2i dglVertex2i
|
|
#define glVertex2iv dglVertex2iv
|
|
#define glVertex2s dglVertex2s
|
|
#define glVertex2sv dglVertex2sv
|
|
#define glVertex3d dglVertex3d
|
|
#define glVertex3dv dglVertex3dv
|
|
#define glVertex3f dglVertex3f
|
|
#define glVertex3fv dglVertex3fv
|
|
#define glVertex3i dglVertex3i
|
|
#define glVertex3iv dglVertex3iv
|
|
#define glVertex3s dglVertex3s
|
|
#define glVertex3sv dglVertex3sv
|
|
#define glVertex4d dglVertex4d
|
|
#define glVertex4dv dglVertex4dv
|
|
#define glVertex4f dglVertex4f
|
|
#define glVertex4fv dglVertex4fv
|
|
#define glVertex4i dglVertex4i
|
|
#define glVertex4iv dglVertex4iv
|
|
#define glVertex4s dglVertex4s
|
|
#define glVertex4sv dglVertex4sv
|
|
#define glVertexPointer dglVertexPointer
|
|
#define glViewport dglViewport
|
|
|
|
#define glMultiTexCoord2fARB dglMultiTexCoord2fARB
|
|
#define glActiveTextureARB dglActiveTextureARB
|
|
#define glMultiTexCoord2fSGIS dglMultiTexCoord2fSGIS
|
|
#define glSelectTextureSGIS dglSelectTextureSGIS
|
|
|
|
#define glColorTableEXT dglColorTableEXT
|
|
|
|
#define glCombinerParameteriNV dglCombinerParameteriNV
|
|
#define glCombinerInputNV dglCombinerInputNV
|
|
#define glCombinerOutputNV dglCombinerOutputNV
|
|
#define glFinalCombinerInputNV dglFinalCombinerInputNV
|
|
|
|
#ifdef _WIN32
|
|
#define wglCopyContext dwglCopyContext
|
|
#define wglCreateContext dwglCreateContext
|
|
#define wglCreateLayerContext dwglCreateLayerContext
|
|
#define wglDeleteContext dwglDeleteContext
|
|
#define wglGetCurrentContext dwglGetCurrentContext
|
|
#define wglGetCurrentDC dwglGetCurrentDC
|
|
#define wglGetProcAddress dwglGetProcAddress
|
|
#define wglMakeCurrent dwglMakeCurrent
|
|
#define wglShareLists dwglShareLists
|
|
#define wglUseFontBitmapsA dwglUseFontBitmapsA
|
|
#define wglUseFontBitmapsW dwglUseFontBitmapsW
|
|
#define wglUseFontOutlinesA dwglUseFontOutlinesA
|
|
#define wglUseFontOutlinesW dwglUseFontOutlinesW
|
|
#define wglDescribeLayerPlane dwglDescribeLayerPlane
|
|
#define wglSetLayerPaletteEntries dwglSetLayerPaletteEntries
|
|
#define wglGetLayerPaletteEntries dwglGetLayerPaletteEntries
|
|
#define wglRealizeLayerPalette dwglRealizeLayerPalette
|
|
#define wglSwapLayerBuffers dwglSwapLayerBuffers
|
|
#if (WINVER >= 0x0500)
|
|
#define wglSwapMultipleBuffers dwglSwapMultipleBuffers
|
|
#endif
|
|
#endif
|
|
|
|
typedef void (OGLFUNCCALL *glAccum_fp)(GLenum op, GLfloat value);
|
|
typedef void (OGLFUNCCALL *glAlphaFunc_fp)(GLenum func, GLclampf ref);
|
|
typedef GLboolean (OGLFUNCCALL *glAreTexturesResident_fp)(GLsizei n, const GLuint *textures, GLboolean *residences);
|
|
typedef void (OGLFUNCCALL *glArrayElement_fp)(GLint i);
|
|
typedef void (OGLFUNCCALL *glBegin_fp)(GLenum mode);
|
|
typedef void (OGLFUNCCALL *glBindTexture_fp)(GLenum target, GLuint texture);
|
|
typedef void (OGLFUNCCALL *glBitmap_fp)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
|
typedef void (OGLFUNCCALL *glBlendFunc_fp)(GLenum sfactor, GLenum dfactor);
|
|
typedef void (OGLFUNCCALL *glCallList_fp)(GLuint list);
|
|
typedef void (OGLFUNCCALL *glCallLists_fp)(GLsizei n, GLenum type, const GLvoid *lists);
|
|
typedef void (OGLFUNCCALL *glClear_fp)(GLbitfield mask);
|
|
typedef void (OGLFUNCCALL *glClearAccum_fp)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (OGLFUNCCALL *glClearColor_fp)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
typedef void (OGLFUNCCALL *glClearDepth_fp)(GLclampd depth);
|
|
typedef void (OGLFUNCCALL *glClearIndex_fp)(GLfloat c);
|
|
typedef void (OGLFUNCCALL *glClearStencil_fp)(GLint s);
|
|
typedef void (OGLFUNCCALL *glClipPlane_fp)(GLenum plane, const GLdouble *equation);
|
|
typedef void (OGLFUNCCALL *glColor3b_fp)(GLbyte red, GLbyte green, GLbyte blue);
|
|
typedef void (OGLFUNCCALL *glColor3bv_fp)(const GLbyte *v);
|
|
typedef void (OGLFUNCCALL *glColor3d_fp)(GLdouble red, GLdouble green, GLdouble blue);
|
|
typedef void (OGLFUNCCALL *glColor3dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glColor3f_fp)(GLfloat red, GLfloat green, GLfloat blue);
|
|
typedef void (OGLFUNCCALL *glColor3fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glColor3i_fp)(GLint red, GLint green, GLint blue);
|
|
typedef void (OGLFUNCCALL *glColor3iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glColor3s_fp)(GLshort red, GLshort green, GLshort blue);
|
|
typedef void (OGLFUNCCALL *glColor3sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glColor3ub_fp)(GLubyte red, GLubyte green, GLubyte blue);
|
|
typedef void (OGLFUNCCALL *glColor3ubv_fp)(const GLubyte *v);
|
|
typedef void (OGLFUNCCALL *glColor3ui_fp)(GLuint red, GLuint green, GLuint blue);
|
|
typedef void (OGLFUNCCALL *glColor3uiv_fp)(const GLuint *v);
|
|
typedef void (OGLFUNCCALL *glColor3us_fp)(GLushort red, GLushort green, GLushort blue);
|
|
typedef void (OGLFUNCCALL *glColor3usv_fp)(const GLushort *v);
|
|
typedef void (OGLFUNCCALL *glColor4b_fp)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
typedef void (OGLFUNCCALL *glColor4bv_fp)(const GLbyte *v);
|
|
typedef void (OGLFUNCCALL *glColor4d_fp)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
typedef void (OGLFUNCCALL *glColor4dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glColor4f_fp)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (OGLFUNCCALL *glColor4fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glColor4i_fp)(GLint red, GLint green, GLint blue, GLint alpha);
|
|
typedef void (OGLFUNCCALL *glColor4iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glColor4s_fp)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
|
typedef void (OGLFUNCCALL *glColor4sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glColor4ub_fp)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
typedef void (OGLFUNCCALL *glColor4ubv_fp)(const GLubyte *v);
|
|
typedef void (OGLFUNCCALL *glColor4ui_fp)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|
typedef void (OGLFUNCCALL *glColor4uiv_fp)(const GLuint *v);
|
|
typedef void (OGLFUNCCALL *glColor4us_fp)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
|
typedef void (OGLFUNCCALL *glColor4usv_fp)(const GLushort *v);
|
|
typedef void (OGLFUNCCALL *glColorMask_fp)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
typedef void (OGLFUNCCALL *glColorMaterial_fp)(GLenum face, GLenum mode);
|
|
typedef void (OGLFUNCCALL *glColorPointer_fp)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (OGLFUNCCALL *glCopyPixels_fp)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
|
typedef void (OGLFUNCCALL *glCopyTexImage1D_fp)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
|
|
typedef void (OGLFUNCCALL *glCopyTexImage2D_fp)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
typedef void (OGLFUNCCALL *glCopyTexSubImage1D_fp)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
typedef void (OGLFUNCCALL *glCopyTexSubImage2D_fp)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (OGLFUNCCALL *glCullFace_fp)(GLenum mode);
|
|
typedef void (OGLFUNCCALL *glDeleteLists_fp)(GLuint list, GLsizei range);
|
|
typedef void (OGLFUNCCALL *glDeleteTextures_fp)(GLsizei n, const GLuint *textures);
|
|
typedef void (OGLFUNCCALL *glDepthFunc_fp)(GLenum func);
|
|
typedef void (OGLFUNCCALL *glDepthMask_fp)(GLboolean flag);
|
|
typedef void (OGLFUNCCALL *glDepthRange_fp)(GLclampd zNear, GLclampd zFar);
|
|
typedef void (OGLFUNCCALL *glDisable_fp)(GLenum cap);
|
|
typedef void (OGLFUNCCALL *glDisableClientState_fp)(GLenum array);
|
|
typedef void (OGLFUNCCALL *glDrawArrays_fp)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void (OGLFUNCCALL *glDrawBuffer_fp)(GLenum mode);
|
|
typedef void (OGLFUNCCALL *glDrawElements_fp)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
|
typedef void (OGLFUNCCALL *glDrawPixels_fp)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void (OGLFUNCCALL *glEdgeFlag_fp)(GLboolean flag);
|
|
typedef void (OGLFUNCCALL *glEdgeFlagPointer_fp)(GLsizei stride, const GLvoid *pointer);
|
|
typedef void (OGLFUNCCALL *glEdgeFlagv_fp)(const GLboolean *flag);
|
|
typedef void (OGLFUNCCALL *glEnable_fp)(GLenum cap);
|
|
typedef void (OGLFUNCCALL *glEnableClientState_fp)(GLenum array);
|
|
typedef void (OGLFUNCCALL *glEnd_fp)(void);
|
|
typedef void (OGLFUNCCALL *glEndList_fp)(void);
|
|
typedef void (OGLFUNCCALL *glEvalCoord1d_fp)(GLdouble u);
|
|
typedef void (OGLFUNCCALL *glEvalCoord1dv_fp)(const GLdouble *u);
|
|
typedef void (OGLFUNCCALL *glEvalCoord1f_fp)(GLfloat u);
|
|
typedef void (OGLFUNCCALL *glEvalCoord1fv_fp)(const GLfloat *u);
|
|
typedef void (OGLFUNCCALL *glEvalCoord2d_fp)(GLdouble u, GLdouble v);
|
|
typedef void (OGLFUNCCALL *glEvalCoord2dv_fp)(const GLdouble *u);
|
|
typedef void (OGLFUNCCALL *glEvalCoord2f_fp)(GLfloat u, GLfloat v);
|
|
typedef void (OGLFUNCCALL *glEvalCoord2fv_fp)(const GLfloat *u);
|
|
typedef void (OGLFUNCCALL *glEvalMesh1_fp)(GLenum mode, GLint i1, GLint i2);
|
|
typedef void (OGLFUNCCALL *glEvalMesh2_fp)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
typedef void (OGLFUNCCALL *glEvalPoint1_fp)(GLint i);
|
|
typedef void (OGLFUNCCALL *glEvalPoint2_fp)(GLint i, GLint j);
|
|
typedef void (OGLFUNCCALL *glFeedbackBuffer_fp)(GLsizei size, GLenum type, GLfloat *buffer);
|
|
typedef void (OGLFUNCCALL *glFinish_fp)(void);
|
|
typedef void (OGLFUNCCALL *glFlush_fp)(void);
|
|
typedef void (OGLFUNCCALL *glFogf_fp)(GLenum pname, GLfloat param);
|
|
typedef void (OGLFUNCCALL *glFogfv_fp)(GLenum pname, const GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glFogi_fp)(GLenum pname, GLint param);
|
|
typedef void (OGLFUNCCALL *glFogiv_fp)(GLenum pname, const GLint *params);
|
|
typedef void (OGLFUNCCALL *glFrontFace_fp)(GLenum mode);
|
|
typedef void (OGLFUNCCALL *glFrustum_fp)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
typedef GLuint (OGLFUNCCALL *glGenLists_fp)(GLsizei range);
|
|
typedef void (OGLFUNCCALL *glGenTextures_fp)(GLsizei n, GLuint *textures);
|
|
typedef void (OGLFUNCCALL *glGetBooleanv_fp)(GLenum pname, GLboolean *params);
|
|
typedef void (OGLFUNCCALL *glGetClipPlane_fp)(GLenum plane, GLdouble *equation);
|
|
typedef void (OGLFUNCCALL *glGetDoublev_fp)(GLenum pname, GLdouble *params);
|
|
typedef GLenum (OGLFUNCCALL *glGetError_fp)(void);
|
|
typedef void (OGLFUNCCALL *glGetFloatv_fp)(GLenum pname, GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glGetIntegerv_fp)(GLenum pname, GLint *params);
|
|
typedef void (OGLFUNCCALL *glGetLightfv_fp)(GLenum light, GLenum pname, GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glGetLightiv_fp)(GLenum light, GLenum pname, GLint *params);
|
|
typedef void (OGLFUNCCALL *glGetMapdv_fp)(GLenum target, GLenum query, GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glGetMapfv_fp)(GLenum target, GLenum query, GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glGetMapiv_fp)(GLenum target, GLenum query, GLint *v);
|
|
typedef void (OGLFUNCCALL *glGetMaterialfv_fp)(GLenum face, GLenum pname, GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glGetMaterialiv_fp)(GLenum face, GLenum pname, GLint *params);
|
|
typedef void (OGLFUNCCALL *glGetPixelMapfv_fp)(GLenum map, GLfloat *values);
|
|
typedef void (OGLFUNCCALL *glGetPixelMapuiv_fp)(GLenum map, GLuint *values);
|
|
typedef void (OGLFUNCCALL *glGetPixelMapusv_fp)(GLenum map, GLushort *values);
|
|
typedef void (OGLFUNCCALL *glGetPointerv_fp)(GLenum pname, GLvoid* *params);
|
|
typedef void (OGLFUNCCALL *glGetPolygonStipple_fp)(GLubyte *mask);
|
|
typedef const GLubyte *(OGLFUNCCALL *glGetString_fp)(GLenum name);
|
|
typedef void (OGLFUNCCALL *glGetTexEnvfv_fp)(GLenum target, GLenum pname, GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glGetTexEnviv_fp)(GLenum target, GLenum pname, GLint *params);
|
|
typedef void (OGLFUNCCALL *glGetTexGendv_fp)(GLenum coord, GLenum pname, GLdouble *params);
|
|
typedef void (OGLFUNCCALL *glGetTexGenfv_fp)(GLenum coord, GLenum pname, GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glGetTexGeniv_fp)(GLenum coord, GLenum pname, GLint *params);
|
|
typedef void (OGLFUNCCALL *glGetTexImage_fp)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
|
|
typedef void (OGLFUNCCALL *glGetTexLevelParameterfv_fp)(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glGetTexLevelParameteriv_fp)(GLenum target, GLint level, GLenum pname, GLint *params);
|
|
typedef void (OGLFUNCCALL *glGetTexParameterfv_fp)(GLenum target, GLenum pname, GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glGetTexParameteriv_fp)(GLenum target, GLenum pname, GLint *params);
|
|
typedef void (OGLFUNCCALL *glHint_fp)(GLenum target, GLenum mode);
|
|
typedef void (OGLFUNCCALL *glIndexMask_fp)(GLuint mask);
|
|
typedef void (OGLFUNCCALL *glIndexPointer_fp)(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (OGLFUNCCALL *glIndexd_fp)(GLdouble c);
|
|
typedef void (OGLFUNCCALL *glIndexdv_fp)(const GLdouble *c);
|
|
typedef void (OGLFUNCCALL *glIndexf_fp)(GLfloat c);
|
|
typedef void (OGLFUNCCALL *glIndexfv_fp)(const GLfloat *c);
|
|
typedef void (OGLFUNCCALL *glIndexi_fp)(GLint c);
|
|
typedef void (OGLFUNCCALL *glIndexiv_fp)(const GLint *c);
|
|
typedef void (OGLFUNCCALL *glIndexs_fp)(GLshort c);
|
|
typedef void (OGLFUNCCALL *glIndexsv_fp)(const GLshort *c);
|
|
typedef void (OGLFUNCCALL *glIndexub_fp)(GLubyte c);
|
|
typedef void (OGLFUNCCALL *glIndexubv_fp)(const GLubyte *c);
|
|
typedef void (OGLFUNCCALL *glInitNames_fp)(void);
|
|
typedef void (OGLFUNCCALL *glInterleavedArrays_fp)(GLenum format, GLsizei stride, const GLvoid *pointer);
|
|
typedef GLboolean (OGLFUNCCALL *glIsEnabled_fp)(GLenum cap);
|
|
typedef GLboolean (OGLFUNCCALL *glIsList_fp)(GLuint list);
|
|
typedef GLboolean (OGLFUNCCALL *glIsTexture_fp)(GLuint texture);
|
|
typedef void (OGLFUNCCALL *glLightModelf_fp)(GLenum pname, GLfloat param);
|
|
typedef void (OGLFUNCCALL *glLightModelfv_fp)(GLenum pname, const GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glLightModeli_fp)(GLenum pname, GLint param);
|
|
typedef void (OGLFUNCCALL *glLightModeliv_fp)(GLenum pname, const GLint *params);
|
|
typedef void (OGLFUNCCALL *glLightf_fp)(GLenum light, GLenum pname, GLfloat param);
|
|
typedef void (OGLFUNCCALL *glLightfv_fp)(GLenum light, GLenum pname, const GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glLighti_fp)(GLenum light, GLenum pname, GLint param);
|
|
typedef void (OGLFUNCCALL *glLightiv_fp)(GLenum light, GLenum pname, const GLint *params);
|
|
typedef void (OGLFUNCCALL *glLineStipple_fp)(GLint factor, GLushort pattern);
|
|
typedef void (OGLFUNCCALL *glLineWidth_fp)(GLfloat width);
|
|
typedef void (OGLFUNCCALL *glListBase_fp)(GLuint base);
|
|
typedef void (OGLFUNCCALL *glLoadIdentity_fp)(void);
|
|
typedef void (OGLFUNCCALL *glLoadMatrixd_fp)(const GLdouble *m);
|
|
typedef void (OGLFUNCCALL *glLoadMatrixf_fp)(const GLfloat *m);
|
|
typedef void (OGLFUNCCALL *glLoadName_fp)(GLuint name);
|
|
typedef void (OGLFUNCCALL *glLogicOp_fp)(GLenum opcode);
|
|
typedef void (OGLFUNCCALL *glMap1d_fp)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
typedef void (OGLFUNCCALL *glMap1f_fp)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
typedef void (OGLFUNCCALL *glMap2d_fp)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
|
typedef void (OGLFUNCCALL *glMap2f_fp)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
|
typedef void (OGLFUNCCALL *glMapGrid1d_fp)(GLint un, GLdouble u1, GLdouble u2);
|
|
typedef void (OGLFUNCCALL *glMapGrid1f_fp)(GLint un, GLfloat u1, GLfloat u2);
|
|
typedef void (OGLFUNCCALL *glMapGrid2d_fp)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|
typedef void (OGLFUNCCALL *glMapGrid2f_fp)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|
typedef void (OGLFUNCCALL *glMaterialf_fp)(GLenum face, GLenum pname, GLfloat param);
|
|
typedef void (OGLFUNCCALL *glMaterialfv_fp)(GLenum face, GLenum pname, const GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glMateriali_fp)(GLenum face, GLenum pname, GLint param);
|
|
typedef void (OGLFUNCCALL *glMaterialiv_fp)(GLenum face, GLenum pname, const GLint *params);
|
|
typedef void (OGLFUNCCALL *glMatrixMode_fp)(GLenum mode);
|
|
typedef void (OGLFUNCCALL *glMultMatrixd_fp)(const GLdouble *m);
|
|
typedef void (OGLFUNCCALL *glMultMatrixf_fp)(const GLfloat *m);
|
|
typedef void (OGLFUNCCALL *glNewList_fp)(GLuint list, GLenum mode);
|
|
typedef void (OGLFUNCCALL *glNormal3b_fp)(GLbyte nx, GLbyte ny, GLbyte nz);
|
|
typedef void (OGLFUNCCALL *glNormal3bv_fp)(const GLbyte *v);
|
|
typedef void (OGLFUNCCALL *glNormal3d_fp)(GLdouble nx, GLdouble ny, GLdouble nz);
|
|
typedef void (OGLFUNCCALL *glNormal3dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glNormal3f_fp)(GLfloat nx, GLfloat ny, GLfloat nz);
|
|
typedef void (OGLFUNCCALL *glNormal3fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glNormal3i_fp)(GLint nx, GLint ny, GLint nz);
|
|
typedef void (OGLFUNCCALL *glNormal3iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glNormal3s_fp)(GLshort nx, GLshort ny, GLshort nz);
|
|
typedef void (OGLFUNCCALL *glNormal3sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glNormalPointer_fp)(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (OGLFUNCCALL *glOrtho_fp)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
typedef void (OGLFUNCCALL *glPassThrough_fp)(GLfloat token);
|
|
typedef void (OGLFUNCCALL *glPixelMapfv_fp)(GLenum map, GLsizei mapsize, const GLfloat *values);
|
|
typedef void (OGLFUNCCALL *glPixelMapuiv_fp)(GLenum map, GLsizei mapsize, const GLuint *values);
|
|
typedef void (OGLFUNCCALL *glPixelMapusv_fp)(GLenum map, GLsizei mapsize, const GLushort *values);
|
|
typedef void (OGLFUNCCALL *glPixelStoref_fp)(GLenum pname, GLfloat param);
|
|
typedef void (OGLFUNCCALL *glPixelStorei_fp)(GLenum pname, GLint param);
|
|
typedef void (OGLFUNCCALL *glPixelTransferf_fp)(GLenum pname, GLfloat param);
|
|
typedef void (OGLFUNCCALL *glPixelTransferi_fp)(GLenum pname, GLint param);
|
|
typedef void (OGLFUNCCALL *glPixelZoom_fp)(GLfloat xfactor, GLfloat yfactor);
|
|
typedef void (OGLFUNCCALL *glPointSize_fp)(GLfloat size);
|
|
typedef void (OGLFUNCCALL *glPolygonMode_fp)(GLenum face, GLenum mode);
|
|
typedef void (OGLFUNCCALL *glPolygonOffset_fp)(GLfloat factor, GLfloat units);
|
|
typedef void (OGLFUNCCALL *glPolygonStipple_fp)(const GLubyte *mask);
|
|
typedef void (OGLFUNCCALL *glPopAttrib_fp)(void);
|
|
typedef void (OGLFUNCCALL *glPopClientAttrib_fp)(void);
|
|
typedef void (OGLFUNCCALL *glPopMatrix_fp)(void);
|
|
typedef void (OGLFUNCCALL *glPopName_fp)(void);
|
|
typedef void (OGLFUNCCALL *glPrioritizeTextures_fp)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
|
|
typedef void (OGLFUNCCALL *glPushAttrib_fp)(GLbitfield mask);
|
|
typedef void (OGLFUNCCALL *glPushClientAttrib_fp)(GLbitfield mask);
|
|
typedef void (OGLFUNCCALL *glPushMatrix_fp)(void);
|
|
typedef void (OGLFUNCCALL *glPushName_fp)(GLuint name);
|
|
typedef void (OGLFUNCCALL *glRasterPos2d_fp)(GLdouble x, GLdouble y);
|
|
typedef void (OGLFUNCCALL *glRasterPos2dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos2f_fp)(GLfloat x, GLfloat y);
|
|
typedef void (OGLFUNCCALL *glRasterPos2fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos2i_fp)(GLint x, GLint y);
|
|
typedef void (OGLFUNCCALL *glRasterPos2iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos2s_fp)(GLshort x, GLshort y);
|
|
typedef void (OGLFUNCCALL *glRasterPos2sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos3d_fp)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (OGLFUNCCALL *glRasterPos3dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos3f_fp)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (OGLFUNCCALL *glRasterPos3fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos3i_fp)(GLint x, GLint y, GLint z);
|
|
typedef void (OGLFUNCCALL *glRasterPos3iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos3s_fp)(GLshort x, GLshort y, GLshort z);
|
|
typedef void (OGLFUNCCALL *glRasterPos3sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos4d_fp)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (OGLFUNCCALL *glRasterPos4dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos4f_fp)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (OGLFUNCCALL *glRasterPos4fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos4i_fp)(GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (OGLFUNCCALL *glRasterPos4iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glRasterPos4s_fp)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (OGLFUNCCALL *glRasterPos4sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glReadBuffer_fp)(GLenum mode);
|
|
typedef void (OGLFUNCCALL *glReadPixels_fp)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|
typedef void (OGLFUNCCALL *glRectd_fp)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|
typedef void (OGLFUNCCALL *glRectdv_fp)(const GLdouble *v1, const GLdouble *v2);
|
|
typedef void (OGLFUNCCALL *glRectf_fp)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
typedef void (OGLFUNCCALL *glRectfv_fp)(const GLfloat *v1, const GLfloat *v2);
|
|
typedef void (OGLFUNCCALL *glRecti_fp)(GLint x1, GLint y1, GLint x2, GLint y2);
|
|
typedef void (OGLFUNCCALL *glRectiv_fp)(const GLint *v1, const GLint *v2);
|
|
typedef void (OGLFUNCCALL *glRects_fp)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
typedef void (OGLFUNCCALL *glRectsv_fp)(const GLshort *v1, const GLshort *v2);
|
|
typedef GLint (OGLFUNCCALL *glRenderMode_fp)(GLenum mode);
|
|
typedef void (OGLFUNCCALL *glRotated_fp)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (OGLFUNCCALL *glRotatef_fp)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (OGLFUNCCALL *glScaled_fp)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (OGLFUNCCALL *glScalef_fp)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (OGLFUNCCALL *glScissor_fp)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (OGLFUNCCALL *glSelectBuffer_fp)(GLsizei size, GLuint *buffer);
|
|
typedef void (OGLFUNCCALL *glShadeModel_fp)(GLenum mode);
|
|
typedef void (OGLFUNCCALL *glStencilFunc_fp)(GLenum func, GLint ref, GLuint mask);
|
|
typedef void (OGLFUNCCALL *glStencilMask_fp)(GLuint mask);
|
|
typedef void (OGLFUNCCALL *glStencilOp_fp)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
typedef void (OGLFUNCCALL *glTexCoord1d_fp)(GLdouble s);
|
|
typedef void (OGLFUNCCALL *glTexCoord1dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord1f_fp)(GLfloat s);
|
|
typedef void (OGLFUNCCALL *glTexCoord1fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord1i_fp)(GLint s);
|
|
typedef void (OGLFUNCCALL *glTexCoord1iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord1s_fp)(GLshort s);
|
|
typedef void (OGLFUNCCALL *glTexCoord1sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord2d_fp)(GLdouble s, GLdouble t);
|
|
typedef void (OGLFUNCCALL *glTexCoord2dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord2f_fp)(GLfloat s, GLfloat t);
|
|
typedef void (OGLFUNCCALL *glTexCoord2fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord2i_fp)(GLint s, GLint t);
|
|
typedef void (OGLFUNCCALL *glTexCoord2iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord2s_fp)(GLshort s, GLshort t);
|
|
typedef void (OGLFUNCCALL *glTexCoord2sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord3d_fp)(GLdouble s, GLdouble t, GLdouble r);
|
|
typedef void (OGLFUNCCALL *glTexCoord3dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord3f_fp)(GLfloat s, GLfloat t, GLfloat r);
|
|
typedef void (OGLFUNCCALL *glTexCoord3fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord3i_fp)(GLint s, GLint t, GLint r);
|
|
typedef void (OGLFUNCCALL *glTexCoord3iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord3s_fp)(GLshort s, GLshort t, GLshort r);
|
|
typedef void (OGLFUNCCALL *glTexCoord3sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord4d_fp)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void (OGLFUNCCALL *glTexCoord4dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord4f_fp)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void (OGLFUNCCALL *glTexCoord4fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord4i_fp)(GLint s, GLint t, GLint r, GLint q);
|
|
typedef void (OGLFUNCCALL *glTexCoord4iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glTexCoord4s_fp)(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void (OGLFUNCCALL *glTexCoord4sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glTexCoordPointer_fp)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (OGLFUNCCALL *glTexEnvf_fp)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (OGLFUNCCALL *glTexEnvfv_fp)(GLenum target, GLenum pname, const GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glTexEnvi_fp)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (OGLFUNCCALL *glTexEnviv_fp)(GLenum target, GLenum pname, const GLint *params);
|
|
typedef void (OGLFUNCCALL *glTexGend_fp)(GLenum coord, GLenum pname, GLdouble param);
|
|
typedef void (OGLFUNCCALL *glTexGendv_fp)(GLenum coord, GLenum pname, const GLdouble *params);
|
|
typedef void (OGLFUNCCALL *glTexGenf_fp)(GLenum coord, GLenum pname, GLfloat param);
|
|
typedef void (OGLFUNCCALL *glTexGenfv_fp)(GLenum coord, GLenum pname, const GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glTexGeni_fp)(GLenum coord, GLenum pname, GLint param);
|
|
typedef void (OGLFUNCCALL *glTexGeniv_fp)(GLenum coord, GLenum pname, const GLint *params);
|
|
typedef void (OGLFUNCCALL *glTexImage1D_fp)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void (OGLFUNCCALL *glTexImage2D_fp)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void (OGLFUNCCALL *glTexParameterf_fp)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (OGLFUNCCALL *glTexParameterfv_fp)(GLenum target, GLenum pname, const GLfloat *params);
|
|
typedef void (OGLFUNCCALL *glTexParameteri_fp)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (OGLFUNCCALL *glTexParameteriv_fp)(GLenum target, GLenum pname, const GLint *params);
|
|
typedef void (OGLFUNCCALL *glTexSubImage1D_fp)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void (OGLFUNCCALL *glTexSubImage2D_fp)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void (OGLFUNCCALL *glTranslated_fp)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (OGLFUNCCALL *glTranslatef_fp)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (OGLFUNCCALL *glVertex2d_fp)(GLdouble x, GLdouble y);
|
|
typedef void (OGLFUNCCALL *glVertex2dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glVertex2f_fp)(GLfloat x, GLfloat y);
|
|
typedef void (OGLFUNCCALL *glVertex2fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glVertex2i_fp)(GLint x, GLint y);
|
|
typedef void (OGLFUNCCALL *glVertex2iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glVertex2s_fp)(GLshort x, GLshort y);
|
|
typedef void (OGLFUNCCALL *glVertex2sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glVertex3d_fp)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (OGLFUNCCALL *glVertex3dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glVertex3f_fp)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (OGLFUNCCALL *glVertex3fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glVertex3i_fp)(GLint x, GLint y, GLint z);
|
|
typedef void (OGLFUNCCALL *glVertex3iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glVertex3s_fp)(GLshort x, GLshort y, GLshort z);
|
|
typedef void (OGLFUNCCALL *glVertex3sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glVertex4d_fp)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (OGLFUNCCALL *glVertex4dv_fp)(const GLdouble *v);
|
|
typedef void (OGLFUNCCALL *glVertex4f_fp)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (OGLFUNCCALL *glVertex4fv_fp)(const GLfloat *v);
|
|
typedef void (OGLFUNCCALL *glVertex4i_fp)(GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (OGLFUNCCALL *glVertex4iv_fp)(const GLint *v);
|
|
typedef void (OGLFUNCCALL *glVertex4s_fp)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (OGLFUNCCALL *glVertex4sv_fp)(const GLshort *v);
|
|
typedef void (OGLFUNCCALL *glVertexPointer_fp)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (OGLFUNCCALL *glViewport_fp)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
typedef void (OGLFUNCCALL *glMultiTexCoord2fARB_fp)(GLenum target, GLfloat s, GLfloat t);
|
|
typedef void (OGLFUNCCALL *glActiveTextureARB_fp)(GLenum target);
|
|
typedef void (OGLFUNCCALL *glMultiTexCoord2fSGIS_fp)(GLenum target, GLfloat s, GLfloat t);
|
|
typedef void (OGLFUNCCALL *glSelectTextureSGIS_fp)(GLenum target);
|
|
typedef void (OGLFUNCCALL *glColorTableEXT_fp)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
|
|
typedef void (OGLFUNCCALL *glCombinerParameteriNV_fp)(GLenum, GLint);
|
|
typedef void (OGLFUNCCALL *glCombinerInputNV_fp)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
|
|
typedef void (OGLFUNCCALL *glCombinerOutputNV_fp)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
|
|
typedef void (OGLFUNCCALL *glFinalCombinerInputNV_fp)(GLenum, GLenum, GLenum, GLenum);
|
|
|
|
#ifdef _WIN32
|
|
typedef BOOL (OGLFUNCCALL *wglCopyContext_fp)(HGLRC, HGLRC, UINT);
|
|
typedef HGLRC (OGLFUNCCALL *wglCreateContext_fp)(HDC);
|
|
typedef HGLRC (OGLFUNCCALL *wglCreateLayerContext_fp)(HDC, int);
|
|
typedef BOOL (OGLFUNCCALL *wglDeleteContext_fp)(HGLRC);
|
|
typedef HGLRC (OGLFUNCCALL *wglGetCurrentContext_fp)(VOID);
|
|
typedef HDC (OGLFUNCCALL *wglGetCurrentDC_fp)(VOID);
|
|
typedef PROC (OGLFUNCCALL *wglGetProcAddress_fp)(LPCSTR);
|
|
typedef BOOL (OGLFUNCCALL *wglMakeCurrent_fp)(HDC, HGLRC);
|
|
typedef BOOL (OGLFUNCCALL *wglShareLists_fp)(HGLRC, HGLRC);
|
|
typedef BOOL (OGLFUNCCALL *wglUseFontBitmapsA_fp)(HDC, DWORD, DWORD, DWORD);
|
|
typedef BOOL (OGLFUNCCALL *wglUseFontBitmapsW_fp)(HDC, DWORD, DWORD, DWORD);
|
|
typedef BOOL (OGLFUNCCALL *wglUseFontOutlinesA_fp)(HDC, DWORD, DWORD, DWORD, FLOAT,FLOAT, int, LPGLYPHMETRICSFLOAT);
|
|
typedef BOOL (OGLFUNCCALL *wglUseFontOutlinesW_fp)(HDC, DWORD, DWORD, DWORD, FLOAT,FLOAT, int, LPGLYPHMETRICSFLOAT);
|
|
typedef BOOL (OGLFUNCCALL *wglDescribeLayerPlane_fp)(HDC, int, int, UINT,LPLAYERPLANEDESCRIPTOR);
|
|
typedef int (OGLFUNCCALL *wglSetLayerPaletteEntries_fp)(HDC, int, int, int,CONST COLORREF *);
|
|
typedef int (OGLFUNCCALL *wglGetLayerPaletteEntries_fp)(HDC, int, int, int,COLORREF *);
|
|
typedef BOOL (OGLFUNCCALL *wglRealizeLayerPalette_fp)(HDC, int, BOOL);
|
|
typedef BOOL (OGLFUNCCALL *wglSwapLayerBuffers_fp)(HDC, UINT);
|
|
#if (WINVER >= 0x0500)
|
|
typedef DWORD (OGLFUNCCALL *wglSwapMultipleBuffers_fp)(UINT, CONST WGLSWAP *);
|
|
#endif
|
|
#endif
|
|
|
|
DEFVAR glAccum_fp dglAccum;
|
|
DEFVAR glAlphaFunc_fp dglAlphaFunc;
|
|
DEFVAR glAreTexturesResident_fp dglAreTexturesResident;
|
|
DEFVAR glArrayElement_fp dglArrayElement;
|
|
DEFVAR glBegin_fp dglBegin;
|
|
DEFVAR glBindTexture_fp dglBindTexture;
|
|
DEFVAR glBitmap_fp dglBitmap;
|
|
DEFVAR glBlendFunc_fp dglBlendFunc;
|
|
DEFVAR glCallList_fp dglCallList;
|
|
DEFVAR glCallLists_fp dglCallLists;
|
|
DEFVAR glClear_fp dglClear;
|
|
DEFVAR glClearAccum_fp dglClearAccum;
|
|
DEFVAR glClearColor_fp dglClearColor;
|
|
DEFVAR glClearDepth_fp dglClearDepth;
|
|
DEFVAR glClearIndex_fp dglClearIndex;
|
|
DEFVAR glClearStencil_fp dglClearStencil;
|
|
DEFVAR glClipPlane_fp dglClipPlane;
|
|
DEFVAR glColor3b_fp dglColor3b;
|
|
DEFVAR glColor3bv_fp dglColor3bv;
|
|
DEFVAR glColor3d_fp dglColor3d;
|
|
DEFVAR glColor3dv_fp dglColor3dv;
|
|
DEFVAR glColor3f_fp dglColor3f;
|
|
DEFVAR glColor3fv_fp dglColor3fv;
|
|
DEFVAR glColor3i_fp dglColor3i;
|
|
DEFVAR glColor3iv_fp dglColor3iv;
|
|
DEFVAR glColor3s_fp dglColor3s;
|
|
DEFVAR glColor3sv_fp dglColor3sv;
|
|
DEFVAR glColor3ub_fp dglColor3ub;
|
|
DEFVAR glColor3ubv_fp dglColor3ubv;
|
|
DEFVAR glColor3ui_fp dglColor3ui;
|
|
DEFVAR glColor3uiv_fp dglColor3uiv;
|
|
DEFVAR glColor3us_fp dglColor3us;
|
|
DEFVAR glColor3usv_fp dglColor3usv;
|
|
DEFVAR glColor4b_fp dglColor4b;
|
|
DEFVAR glColor4bv_fp dglColor4bv;
|
|
DEFVAR glColor4d_fp dglColor4d;
|
|
DEFVAR glColor4dv_fp dglColor4dv;
|
|
DEFVAR glColor4f_fp dglColor4f;
|
|
DEFVAR glColor4fv_fp dglColor4fv;
|
|
DEFVAR glColor4i_fp dglColor4i;
|
|
DEFVAR glColor4iv_fp dglColor4iv;
|
|
DEFVAR glColor4s_fp dglColor4s;
|
|
DEFVAR glColor4sv_fp dglColor4sv;
|
|
DEFVAR glColor4ub_fp dglColor4ub;
|
|
DEFVAR glColor4ubv_fp dglColor4ubv;
|
|
DEFVAR glColor4ui_fp dglColor4ui;
|
|
DEFVAR glColor4uiv_fp dglColor4uiv;
|
|
DEFVAR glColor4us_fp dglColor4us;
|
|
DEFVAR glColor4usv_fp dglColor4usv;
|
|
DEFVAR glColorMask_fp dglColorMask;
|
|
DEFVAR glColorMaterial_fp dglColorMaterial;
|
|
DEFVAR glColorPointer_fp dglColorPointer;
|
|
DEFVAR glCopyPixels_fp dglCopyPixels;
|
|
DEFVAR glCopyTexImage1D_fp dglCopyTexImage1D;
|
|
DEFVAR glCopyTexImage2D_fp dglCopyTexImage2D;
|
|
DEFVAR glCopyTexSubImage1D_fp dglCopyTexSubImage1D;
|
|
DEFVAR glCopyTexSubImage2D_fp dglCopyTexSubImage2D;
|
|
DEFVAR glCullFace_fp dglCullFace;
|
|
DEFVAR glDeleteLists_fp dglDeleteLists;
|
|
DEFVAR glDeleteTextures_fp dglDeleteTextures;
|
|
DEFVAR glDepthFunc_fp dglDepthFunc;
|
|
DEFVAR glDepthMask_fp dglDepthMask;
|
|
DEFVAR glDepthRange_fp dglDepthRange;
|
|
DEFVAR glDisable_fp dglDisable;
|
|
DEFVAR glDisableClientState_fp dglDisableClientState;
|
|
DEFVAR glDrawArrays_fp dglDrawArrays;
|
|
DEFVAR glDrawBuffer_fp dglDrawBuffer;
|
|
DEFVAR glDrawElements_fp dglDrawElements;
|
|
DEFVAR glDrawPixels_fp dglDrawPixels;
|
|
DEFVAR glEdgeFlag_fp dglEdgeFlag;
|
|
DEFVAR glEdgeFlagPointer_fp dglEdgeFlagPointer;
|
|
DEFVAR glEdgeFlagv_fp dglEdgeFlagv;
|
|
DEFVAR glEnable_fp dglEnable;
|
|
DEFVAR glEnableClientState_fp dglEnableClientState;
|
|
DEFVAR glEnd_fp dglEnd;
|
|
DEFVAR glEndList_fp dglEndList;
|
|
DEFVAR glEvalCoord1d_fp dglEvalCoord1d;
|
|
DEFVAR glEvalCoord1dv_fp dglEvalCoord1dv;
|
|
DEFVAR glEvalCoord1f_fp dglEvalCoord1f;
|
|
DEFVAR glEvalCoord1fv_fp dglEvalCoord1fv;
|
|
DEFVAR glEvalCoord2d_fp dglEvalCoord2d;
|
|
DEFVAR glEvalCoord2dv_fp dglEvalCoord2dv;
|
|
DEFVAR glEvalCoord2f_fp dglEvalCoord2f;
|
|
DEFVAR glEvalCoord2fv_fp dglEvalCoord2fv;
|
|
DEFVAR glEvalMesh1_fp dglEvalMesh1;
|
|
DEFVAR glEvalMesh2_fp dglEvalMesh2;
|
|
DEFVAR glEvalPoint1_fp dglEvalPoint1;
|
|
DEFVAR glEvalPoint2_fp dglEvalPoint2;
|
|
DEFVAR glFeedbackBuffer_fp dglFeedbackBuffer;
|
|
DEFVAR glFinish_fp dglFinish;
|
|
DEFVAR glFlush_fp dglFlush;
|
|
DEFVAR glFogf_fp dglFogf;
|
|
DEFVAR glFogfv_fp dglFogfv;
|
|
DEFVAR glFogi_fp dglFogi;
|
|
DEFVAR glFogiv_fp dglFogiv;
|
|
DEFVAR glFrontFace_fp dglFrontFace;
|
|
DEFVAR glFrustum_fp dglFrustum;
|
|
DEFVAR glGenLists_fp dglGenLists;
|
|
DEFVAR glGenTextures_fp dglGenTextures;
|
|
DEFVAR glGetBooleanv_fp dglGetBooleanv;
|
|
DEFVAR glGetClipPlane_fp dglGetClipPlane;
|
|
DEFVAR glGetDoublev_fp dglGetDoublev;
|
|
DEFVAR glGetError_fp dglGetError;
|
|
DEFVAR glGetFloatv_fp dglGetFloatv;
|
|
DEFVAR glGetIntegerv_fp dglGetIntegerv;
|
|
DEFVAR glGetLightfv_fp dglGetLightfv;
|
|
DEFVAR glGetLightiv_fp dglGetLightiv;
|
|
DEFVAR glGetMapdv_fp dglGetMapdv;
|
|
DEFVAR glGetMapfv_fp dglGetMapfv;
|
|
DEFVAR glGetMapiv_fp dglGetMapiv;
|
|
DEFVAR glGetMaterialfv_fp dglGetMaterialfv;
|
|
DEFVAR glGetMaterialiv_fp dglGetMaterialiv;
|
|
DEFVAR glGetPixelMapfv_fp dglGetPixelMapfv;
|
|
DEFVAR glGetPixelMapuiv_fp dglGetPixelMapuiv;
|
|
DEFVAR glGetPixelMapusv_fp dglGetPixelMapusv;
|
|
DEFVAR glGetPointerv_fp dglGetPointerv;
|
|
DEFVAR glGetPolygonStipple_fp dglGetPolygonStipple;
|
|
DEFVAR glGetString_fp dglGetString;
|
|
DEFVAR glGetTexEnvfv_fp dglGetTexEnvfv;
|
|
DEFVAR glGetTexEnviv_fp dglGetTexEnviv;
|
|
DEFVAR glGetTexGendv_fp dglGetTexGendv;
|
|
DEFVAR glGetTexGenfv_fp dglGetTexGenfv;
|
|
DEFVAR glGetTexGeniv_fp dglGetTexGeniv;
|
|
DEFVAR glGetTexImage_fp dglGetTexImage;
|
|
DEFVAR glGetTexLevelParameterfv_fp dglGetTexLevelParameterfv;
|
|
DEFVAR glGetTexLevelParameteriv_fp dglGetTexLevelParameteriv;
|
|
DEFVAR glGetTexParameterfv_fp dglGetTexParameterfv;
|
|
DEFVAR glGetTexParameteriv_fp dglGetTexParameteriv;
|
|
DEFVAR glHint_fp dglHint;
|
|
DEFVAR glIndexMask_fp dglIndexMask;
|
|
DEFVAR glIndexPointer_fp dglIndexPointer;
|
|
DEFVAR glIndexd_fp dglIndexd;
|
|
DEFVAR glIndexdv_fp dglIndexdv;
|
|
DEFVAR glIndexf_fp dglIndexf;
|
|
DEFVAR glIndexfv_fp dglIndexfv;
|
|
DEFVAR glIndexi_fp dglIndexi;
|
|
DEFVAR glIndexiv_fp dglIndexiv;
|
|
DEFVAR glIndexs_fp dglIndexs;
|
|
DEFVAR glIndexsv_fp dglIndexsv;
|
|
DEFVAR glIndexub_fp dglIndexub;
|
|
DEFVAR glIndexubv_fp dglIndexubv;
|
|
DEFVAR glInitNames_fp dglInitNames;
|
|
DEFVAR glInterleavedArrays_fp dglInterleavedArrays;
|
|
DEFVAR glIsEnabled_fp dglIsEnabled;
|
|
DEFVAR glIsList_fp dglIsList;
|
|
DEFVAR glIsTexture_fp dglIsTexture;
|
|
DEFVAR glLightModelf_fp dglLightModelf;
|
|
DEFVAR glLightModelfv_fp dglLightModelfv;
|
|
DEFVAR glLightModeli_fp dglLightModeli;
|
|
DEFVAR glLightModeliv_fp dglLightModeliv;
|
|
DEFVAR glLightf_fp dglLightf;
|
|
DEFVAR glLightfv_fp dglLightfv;
|
|
DEFVAR glLighti_fp dglLighti;
|
|
DEFVAR glLightiv_fp dglLightiv;
|
|
DEFVAR glLineStipple_fp dglLineStipple;
|
|
DEFVAR glLineWidth_fp dglLineWidth;
|
|
DEFVAR glListBase_fp dglListBase;
|
|
DEFVAR glLoadIdentity_fp dglLoadIdentity;
|
|
DEFVAR glLoadMatrixd_fp dglLoadMatrixd;
|
|
DEFVAR glLoadMatrixf_fp dglLoadMatrixf;
|
|
DEFVAR glLoadName_fp dglLoadName;
|
|
DEFVAR glLogicOp_fp dglLogicOp;
|
|
DEFVAR glMap1d_fp dglMap1d;
|
|
DEFVAR glMap1f_fp dglMap1f;
|
|
DEFVAR glMap2d_fp dglMap2d;
|
|
DEFVAR glMap2f_fp dglMap2f;
|
|
DEFVAR glMapGrid1d_fp dglMapGrid1d;
|
|
DEFVAR glMapGrid1f_fp dglMapGrid1f;
|
|
DEFVAR glMapGrid2d_fp dglMapGrid2d;
|
|
DEFVAR glMapGrid2f_fp dglMapGrid2f;
|
|
DEFVAR glMaterialf_fp dglMaterialf;
|
|
DEFVAR glMaterialfv_fp dglMaterialfv;
|
|
DEFVAR glMateriali_fp dglMateriali;
|
|
DEFVAR glMaterialiv_fp dglMaterialiv;
|
|
DEFVAR glMatrixMode_fp dglMatrixMode;
|
|
DEFVAR glMultMatrixd_fp dglMultMatrixd;
|
|
DEFVAR glMultMatrixf_fp dglMultMatrixf;
|
|
DEFVAR glNewList_fp dglNewList;
|
|
DEFVAR glNormal3b_fp dglNormal3b;
|
|
DEFVAR glNormal3bv_fp dglNormal3bv;
|
|
DEFVAR glNormal3d_fp dglNormal3d;
|
|
DEFVAR glNormal3dv_fp dglNormal3dv;
|
|
DEFVAR glNormal3f_fp dglNormal3f;
|
|
DEFVAR glNormal3fv_fp dglNormal3fv;
|
|
DEFVAR glNormal3i_fp dglNormal3i;
|
|
DEFVAR glNormal3iv_fp dglNormal3iv;
|
|
DEFVAR glNormal3s_fp dglNormal3s;
|
|
DEFVAR glNormal3sv_fp dglNormal3sv;
|
|
DEFVAR glNormalPointer_fp dglNormalPointer;
|
|
DEFVAR glOrtho_fp dglOrtho;
|
|
DEFVAR glPassThrough_fp dglPassThrough;
|
|
DEFVAR glPixelMapfv_fp dglPixelMapfv;
|
|
DEFVAR glPixelMapuiv_fp dglPixelMapuiv;
|
|
DEFVAR glPixelMapusv_fp dglPixelMapusv;
|
|
DEFVAR glPixelStoref_fp dglPixelStoref;
|
|
DEFVAR glPixelStorei_fp dglPixelStorei;
|
|
DEFVAR glPixelTransferf_fp dglPixelTransferf;
|
|
DEFVAR glPixelTransferi_fp dglPixelTransferi;
|
|
DEFVAR glPixelZoom_fp dglPixelZoom;
|
|
DEFVAR glPointSize_fp dglPointSize;
|
|
DEFVAR glPolygonMode_fp dglPolygonMode;
|
|
DEFVAR glPolygonOffset_fp dglPolygonOffset;
|
|
DEFVAR glPolygonStipple_fp dglPolygonStipple;
|
|
DEFVAR glPopAttrib_fp dglPopAttrib;
|
|
DEFVAR glPopClientAttrib_fp dglPopClientAttrib;
|
|
DEFVAR glPopMatrix_fp dglPopMatrix;
|
|
DEFVAR glPopName_fp dglPopName;
|
|
DEFVAR glPrioritizeTextures_fp dglPrioritizeTextures;
|
|
DEFVAR glPushAttrib_fp dglPushAttrib;
|
|
DEFVAR glPushClientAttrib_fp dglPushClientAttrib;
|
|
DEFVAR glPushMatrix_fp dglPushMatrix;
|
|
DEFVAR glPushName_fp dglPushName;
|
|
DEFVAR glRasterPos2d_fp dglRasterPos2d;
|
|
DEFVAR glRasterPos2dv_fp dglRasterPos2dv;
|
|
DEFVAR glRasterPos2f_fp dglRasterPos2f;
|
|
DEFVAR glRasterPos2fv_fp dglRasterPos2fv;
|
|
DEFVAR glRasterPos2i_fp dglRasterPos2i;
|
|
DEFVAR glRasterPos2iv_fp dglRasterPos2iv;
|
|
DEFVAR glRasterPos2s_fp dglRasterPos2s;
|
|
DEFVAR glRasterPos2sv_fp dglRasterPos2sv;
|
|
DEFVAR glRasterPos3d_fp dglRasterPos3d;
|
|
DEFVAR glRasterPos3dv_fp dglRasterPos3dv;
|
|
DEFVAR glRasterPos3f_fp dglRasterPos3f;
|
|
DEFVAR glRasterPos3fv_fp dglRasterPos3fv;
|
|
DEFVAR glRasterPos3i_fp dglRasterPos3i;
|
|
DEFVAR glRasterPos3iv_fp dglRasterPos3iv;
|
|
DEFVAR glRasterPos3s_fp dglRasterPos3s;
|
|
DEFVAR glRasterPos3sv_fp dglRasterPos3sv;
|
|
DEFVAR glRasterPos4d_fp dglRasterPos4d;
|
|
DEFVAR glRasterPos4dv_fp dglRasterPos4dv;
|
|
DEFVAR glRasterPos4f_fp dglRasterPos4f;
|
|
DEFVAR glRasterPos4fv_fp dglRasterPos4fv;
|
|
DEFVAR glRasterPos4i_fp dglRasterPos4i;
|
|
DEFVAR glRasterPos4iv_fp dglRasterPos4iv;
|
|
DEFVAR glRasterPos4s_fp dglRasterPos4s;
|
|
DEFVAR glRasterPos4sv_fp dglRasterPos4sv;
|
|
DEFVAR glReadBuffer_fp dglReadBuffer;
|
|
DEFVAR glReadPixels_fp dglReadPixels;
|
|
DEFVAR glRectd_fp dglRectd;
|
|
DEFVAR glRectdv_fp dglRectdv;
|
|
DEFVAR glRectf_fp dglRectf;
|
|
DEFVAR glRectfv_fp dglRectfv;
|
|
DEFVAR glRecti_fp dglRecti;
|
|
DEFVAR glRectiv_fp dglRectiv;
|
|
DEFVAR glRects_fp dglRects;
|
|
DEFVAR glRectsv_fp dglRectsv;
|
|
DEFVAR glRenderMode_fp dglRenderMode;
|
|
DEFVAR glRotated_fp dglRotated;
|
|
DEFVAR glRotatef_fp dglRotatef;
|
|
DEFVAR glScaled_fp dglScaled;
|
|
DEFVAR glScalef_fp dglScalef;
|
|
DEFVAR glScissor_fp dglScissor;
|
|
DEFVAR glSelectBuffer_fp dglSelectBuffer;
|
|
DEFVAR glShadeModel_fp dglShadeModel;
|
|
DEFVAR glStencilFunc_fp dglStencilFunc;
|
|
DEFVAR glStencilMask_fp dglStencilMask;
|
|
DEFVAR glStencilOp_fp dglStencilOp;
|
|
DEFVAR glTexCoord1d_fp dglTexCoord1d;
|
|
DEFVAR glTexCoord1dv_fp dglTexCoord1dv;
|
|
DEFVAR glTexCoord1f_fp dglTexCoord1f;
|
|
DEFVAR glTexCoord1fv_fp dglTexCoord1fv;
|
|
DEFVAR glTexCoord1i_fp dglTexCoord1i;
|
|
DEFVAR glTexCoord1iv_fp dglTexCoord1iv;
|
|
DEFVAR glTexCoord1s_fp dglTexCoord1s;
|
|
DEFVAR glTexCoord1sv_fp dglTexCoord1sv;
|
|
DEFVAR glTexCoord2d_fp dglTexCoord2d;
|
|
DEFVAR glTexCoord2dv_fp dglTexCoord2dv;
|
|
DEFVAR glTexCoord2f_fp dglTexCoord2f;
|
|
DEFVAR glTexCoord2fv_fp dglTexCoord2fv;
|
|
DEFVAR glTexCoord2i_fp dglTexCoord2i;
|
|
DEFVAR glTexCoord2iv_fp dglTexCoord2iv;
|
|
DEFVAR glTexCoord2s_fp dglTexCoord2s;
|
|
DEFVAR glTexCoord2sv_fp dglTexCoord2sv;
|
|
DEFVAR glTexCoord3d_fp dglTexCoord3d;
|
|
DEFVAR glTexCoord3dv_fp dglTexCoord3dv;
|
|
DEFVAR glTexCoord3f_fp dglTexCoord3f;
|
|
DEFVAR glTexCoord3fv_fp dglTexCoord3fv;
|
|
DEFVAR glTexCoord3i_fp dglTexCoord3i;
|
|
DEFVAR glTexCoord3iv_fp dglTexCoord3iv;
|
|
DEFVAR glTexCoord3s_fp dglTexCoord3s;
|
|
DEFVAR glTexCoord3sv_fp dglTexCoord3sv;
|
|
DEFVAR glTexCoord4d_fp dglTexCoord4d;
|
|
DEFVAR glTexCoord4dv_fp dglTexCoord4dv;
|
|
DEFVAR glTexCoord4f_fp dglTexCoord4f;
|
|
DEFVAR glTexCoord4fv_fp dglTexCoord4fv;
|
|
DEFVAR glTexCoord4i_fp dglTexCoord4i;
|
|
DEFVAR glTexCoord4iv_fp dglTexCoord4iv;
|
|
DEFVAR glTexCoord4s_fp dglTexCoord4s;
|
|
DEFVAR glTexCoord4sv_fp dglTexCoord4sv;
|
|
DEFVAR glTexCoordPointer_fp dglTexCoordPointer;
|
|
DEFVAR glTexEnvf_fp dglTexEnvf;
|
|
DEFVAR glTexEnvfv_fp dglTexEnvfv;
|
|
DEFVAR glTexEnvi_fp dglTexEnvi;
|
|
DEFVAR glTexEnviv_fp dglTexEnviv;
|
|
DEFVAR glTexGend_fp dglTexGend;
|
|
DEFVAR glTexGendv_fp dglTexGendv;
|
|
DEFVAR glTexGenf_fp dglTexGenf;
|
|
DEFVAR glTexGenfv_fp dglTexGenfv;
|
|
DEFVAR glTexGeni_fp dglTexGeni;
|
|
DEFVAR glTexGeniv_fp dglTexGeniv;
|
|
DEFVAR glTexImage1D_fp dglTexImage1D;
|
|
DEFVAR glTexImage2D_fp dglTexImage2D;
|
|
DEFVAR glTexParameterf_fp dglTexParameterf;
|
|
DEFVAR glTexParameterfv_fp dglTexParameterfv;
|
|
DEFVAR glTexParameteri_fp dglTexParameteri;
|
|
DEFVAR glTexParameteriv_fp dglTexParameteriv;
|
|
DEFVAR glTexSubImage1D_fp dglTexSubImage1D;
|
|
DEFVAR glTexSubImage2D_fp dglTexSubImage2D;
|
|
DEFVAR glTranslated_fp dglTranslated;
|
|
DEFVAR glTranslatef_fp dglTranslatef;
|
|
DEFVAR glVertex2d_fp dglVertex2d;
|
|
DEFVAR glVertex2dv_fp dglVertex2dv;
|
|
DEFVAR glVertex2f_fp dglVertex2f;
|
|
DEFVAR glVertex2fv_fp dglVertex2fv;
|
|
DEFVAR glVertex2i_fp dglVertex2i;
|
|
DEFVAR glVertex2iv_fp dglVertex2iv;
|
|
DEFVAR glVertex2s_fp dglVertex2s;
|
|
DEFVAR glVertex2sv_fp dglVertex2sv;
|
|
DEFVAR glVertex3d_fp dglVertex3d;
|
|
DEFVAR glVertex3dv_fp dglVertex3dv;
|
|
DEFVAR glVertex3f_fp dglVertex3f;
|
|
DEFVAR glVertex3fv_fp dglVertex3fv;
|
|
DEFVAR glVertex3i_fp dglVertex3i;
|
|
DEFVAR glVertex3iv_fp dglVertex3iv;
|
|
DEFVAR glVertex3s_fp dglVertex3s;
|
|
DEFVAR glVertex3sv_fp dglVertex3sv;
|
|
DEFVAR glVertex4d_fp dglVertex4d;
|
|
DEFVAR glVertex4dv_fp dglVertex4dv;
|
|
DEFVAR glVertex4f_fp dglVertex4f;
|
|
DEFVAR glVertex4fv_fp dglVertex4fv;
|
|
DEFVAR glVertex4i_fp dglVertex4i;
|
|
DEFVAR glVertex4iv_fp dglVertex4iv;
|
|
DEFVAR glVertex4s_fp dglVertex4s;
|
|
DEFVAR glVertex4sv_fp dglVertex4sv;
|
|
DEFVAR glVertexPointer_fp dglVertexPointer;
|
|
DEFVAR glViewport_fp dglViewport;
|
|
|
|
DEFVAR glMultiTexCoord2fARB_fp dglMultiTexCoord2fARB;
|
|
DEFVAR glActiveTextureARB_fp dglActiveTextureARB;
|
|
DEFVAR glMultiTexCoord2fSGIS_fp dglMultiTexCoord2fSGIS;
|
|
DEFVAR glSelectTextureSGIS_fp dglSelectTextureSGIS;
|
|
DEFVAR glColorTableEXT_fp dglColorTableEXT;
|
|
DEFVAR glCombinerParameteriNV_fp dglCombinerParameteriNV;
|
|
DEFVAR glCombinerInputNV_fp dglCombinerInputNV;
|
|
DEFVAR glCombinerOutputNV_fp dglCombinerOutputNV;
|
|
DEFVAR glFinalCombinerInputNV_fp dglFinalCombinerInputNV;
|
|
|
|
#ifdef _WIN32
|
|
DEFVAR wglCopyContext_fp dwglCopyContext;
|
|
DEFVAR wglCreateContext_fp dwglCreateContext;
|
|
DEFVAR wglCreateLayerContext_fp dwglCreateLayerContext;
|
|
DEFVAR wglDeleteContext_fp dwglDeleteContext;
|
|
DEFVAR wglGetCurrentContext_fp dwglGetCurrentContext;
|
|
DEFVAR wglGetCurrentDC_fp dwglGetCurrentDC;
|
|
DEFVAR wglGetProcAddress_fp dwglGetProcAddress;
|
|
DEFVAR wglMakeCurrent_fp dwglMakeCurrent;
|
|
DEFVAR wglShareLists_fp dwglShareLists;
|
|
DEFVAR wglUseFontBitmapsA_fp dwglUseFontBitmapsA;
|
|
DEFVAR wglUseFontBitmapsW_fp dwglUseFontBitmapsW;
|
|
DEFVAR wglUseFontOutlinesA_fp dwglUseFontOutlinesA;
|
|
DEFVAR wglUseFontOutlinesW_fp dwglUseFontOutlinesW;
|
|
DEFVAR wglDescribeLayerPlane_fp dwglDescribeLayerPlane;
|
|
DEFVAR wglSetLayerPaletteEntries_fp dwglSetLayerPaletteEntries;
|
|
DEFVAR wglGetLayerPaletteEntries_fp dwglGetLayerPaletteEntries;
|
|
DEFVAR wglRealizeLayerPalette_fp dwglRealizeLayerPalette;
|
|
DEFVAR wglSwapLayerBuffers_fp dwglSwapLayerBuffers;
|
|
#if (WINVER >= 0x0500)
|
|
DEFVAR wglSwapMultipleBuffers_fp dwglSwapMultipleBuffers;
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef DECLARE_VARS
|
|
|
|
// Dynamic module load functions
|
|
#ifdef _WIN32
|
|
static inline void *dll_LoadModule(const char *name)
|
|
{
|
|
HINSTANCE handle;
|
|
handle = LoadLibrary(name);
|
|
return (void *)handle;
|
|
}
|
|
static inline void dll_UnloadModule(void *hdl)
|
|
{
|
|
HINSTANCE handle;
|
|
handle = (HINSTANCE)hdl;
|
|
|
|
if(hdl)
|
|
{
|
|
FreeLibrary(handle);
|
|
}
|
|
}
|
|
static void *dll_GetSymbol(void *dllhandle,const char *symname)
|
|
{
|
|
if(!dllhandle)
|
|
return NULL;
|
|
return (void *)GetProcAddress((HINSTANCE)dllhandle,symname);
|
|
}
|
|
#endif
|
|
#ifdef __unix__
|
|
#include <dlfcn.h>
|
|
static inline void *dll_LoadModule(const char *name)
|
|
{
|
|
return (void *)dlopen(name,RTLD_NOW|RTLD_GLOBAL);
|
|
}
|
|
static inline void dll_UnloadModule(void *hdl)
|
|
{
|
|
if(hdl)
|
|
{
|
|
dlclose(hdl);
|
|
}
|
|
}
|
|
static void *dll_GetSymbol(void *dllhandle,const char *symname)
|
|
{
|
|
if(!dllhandle)
|
|
return NULL;
|
|
return dlsym(dllhandle,symname);
|
|
}
|
|
#endif
|
|
#ifdef macintosh
|
|
#include <SDL.h>
|
|
static inline void *dll_LoadModule(const char *name)
|
|
{
|
|
return SDL_GL_LoadLibrary(name) ? NULL : (void *) -1; // return pointer is not dereferenced
|
|
}
|
|
static inline void dll_UnloadModule(void *hdl)
|
|
{
|
|
hdl = hdl; // SDL_GL_UnloadLibrary not exported by SDL
|
|
}
|
|
static void *dll_GetSymbol(void *dllhandle,const char *symname)
|
|
{
|
|
if(!dllhandle)
|
|
return NULL;
|
|
return SDL_GL_GetProcAddress(symname);
|
|
}
|
|
#endif
|
|
|
|
#endif //DECLARE_VARS
|
|
|
|
// pass true to load the library
|
|
// pass false to unload it
|
|
bool OpenGL_LoadLibrary(bool load, const char *OglLibPath);//load=true removed because not c++
|
|
#ifdef DECLARE_VARS
|
|
static void OpenGL_SetFuncsToNull(void);
|
|
|
|
void *OpenGLModuleHandle=NULL;
|
|
bool OpenGL_LoadLibrary(bool load, const char *OglLibPath)
|
|
{
|
|
if(load && OpenGLModuleHandle)
|
|
return true;
|
|
|
|
OpenGL_SetFuncsToNull();
|
|
|
|
if(!load)
|
|
{
|
|
if(OpenGLModuleHandle)
|
|
{
|
|
dll_UnloadModule(OpenGLModuleHandle);
|
|
OpenGLModuleHandle = NULL;
|
|
}
|
|
return true;
|
|
}else
|
|
{
|
|
OpenGLModuleHandle = dll_LoadModule(OglLibPath);
|
|
if(!OpenGLModuleHandle)
|
|
return false;
|
|
|
|
dglAccum = (glAccum_fp)dll_GetSymbol(OpenGLModuleHandle,"glAccum");
|
|
dglAlphaFunc = (glAlphaFunc_fp)dll_GetSymbol(OpenGLModuleHandle,"glAlphaFunc");
|
|
dglAreTexturesResident = (glAreTexturesResident_fp)dll_GetSymbol(OpenGLModuleHandle,"glAreTexturesResident");
|
|
dglArrayElement = (glArrayElement_fp)dll_GetSymbol(OpenGLModuleHandle,"glArrayElement");
|
|
dglBegin = (glBegin_fp)dll_GetSymbol(OpenGLModuleHandle,"glBegin");
|
|
dglBindTexture = (glBindTexture_fp)dll_GetSymbol(OpenGLModuleHandle,"glBindTexture");
|
|
dglBitmap = (glBitmap_fp)dll_GetSymbol(OpenGLModuleHandle,"glBitmap");
|
|
dglBlendFunc = (glBlendFunc_fp)dll_GetSymbol(OpenGLModuleHandle,"glBlendFunc");
|
|
dglCallList = (glCallList_fp)dll_GetSymbol(OpenGLModuleHandle,"glCallList");
|
|
dglCallLists = (glCallLists_fp)dll_GetSymbol(OpenGLModuleHandle,"glCallLists");
|
|
dglClear = (glClear_fp)dll_GetSymbol(OpenGLModuleHandle,"glClear");
|
|
dglClearAccum = (glClearAccum_fp)dll_GetSymbol(OpenGLModuleHandle,"glClearAccum");
|
|
dglClearColor = (glClearColor_fp)dll_GetSymbol(OpenGLModuleHandle,"glClearColor");
|
|
dglClearDepth = (glClearDepth_fp)dll_GetSymbol(OpenGLModuleHandle,"glClearDepth");
|
|
dglClearIndex = (glClearIndex_fp)dll_GetSymbol(OpenGLModuleHandle,"glClearIndex");
|
|
dglClearStencil = (glClearStencil_fp)dll_GetSymbol(OpenGLModuleHandle,"glClearStencil");
|
|
dglClipPlane = (glClipPlane_fp)dll_GetSymbol(OpenGLModuleHandle,"glClipPlane");
|
|
dglColor3b = (glColor3b_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3b");
|
|
dglColor3bv = (glColor3bv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3bv");
|
|
dglColor3d = (glColor3d_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3d");
|
|
dglColor3dv = (glColor3dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3dv");
|
|
dglColor3f = (glColor3f_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3f");
|
|
dglColor3fv = (glColor3fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3fv");
|
|
dglColor3i = (glColor3i_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3i");
|
|
dglColor3iv = (glColor3iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3iv");
|
|
dglColor3s = (glColor3s_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3s");
|
|
dglColor3sv = (glColor3sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3sv");
|
|
dglColor3ub = (glColor3ub_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3ub");
|
|
dglColor3ubv = (glColor3ubv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3ubv");
|
|
dglColor3ui = (glColor3ui_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3ui");
|
|
dglColor3uiv = (glColor3uiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3uiv");
|
|
dglColor3us = (glColor3us_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3us");
|
|
dglColor3usv = (glColor3usv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor3usv");
|
|
dglColor4b = (glColor4b_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4b");
|
|
dglColor4bv = (glColor4bv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4bv");
|
|
dglColor4d = (glColor4d_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4d");
|
|
dglColor4dv = (glColor4dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4dv");
|
|
dglColor4f = (glColor4f_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4f");
|
|
dglColor4fv = (glColor4fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4fv");
|
|
dglColor4i = (glColor4i_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4i");
|
|
dglColor4iv = (glColor4iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4iv");
|
|
dglColor4s = (glColor4s_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4s");
|
|
dglColor4sv = (glColor4sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4sv");
|
|
dglColor4ub = (glColor4ub_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4ub");
|
|
dglColor4ubv = (glColor4ubv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4ubv");
|
|
dglColor4ui = (glColor4ui_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4ui");
|
|
dglColor4uiv = (glColor4uiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4uiv");
|
|
dglColor4us = (glColor4us_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4us");
|
|
dglColor4usv = (glColor4usv_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4usv");
|
|
dglColorMask = (glColorMask_fp)dll_GetSymbol(OpenGLModuleHandle,"glColorMask");
|
|
dglColorMaterial = (glColorMaterial_fp)dll_GetSymbol(OpenGLModuleHandle,"glColorMaterial");
|
|
dglColorPointer = (glColorPointer_fp)dll_GetSymbol(OpenGLModuleHandle,"glColorPointer");
|
|
dglCopyPixels = (glCopyPixels_fp)dll_GetSymbol(OpenGLModuleHandle,"glCopyPixels");
|
|
dglCopyTexImage1D = (glCopyTexImage1D_fp)dll_GetSymbol(OpenGLModuleHandle,"glCopyTexImage1D");
|
|
dglCopyTexImage2D = (glCopyTexImage2D_fp)dll_GetSymbol(OpenGLModuleHandle,"glCopyTexImage2D");
|
|
dglCopyTexSubImage1D = (glCopyTexSubImage1D_fp)dll_GetSymbol(OpenGLModuleHandle,"glCopyTexSubImage1D");
|
|
dglCopyTexSubImage2D = (glCopyTexSubImage2D_fp)dll_GetSymbol(OpenGLModuleHandle,"glCopyTexSubImage2D");
|
|
dglCullFace = (glCullFace_fp)dll_GetSymbol(OpenGLModuleHandle,"glCullFace");
|
|
dglDeleteLists = (glDeleteLists_fp)dll_GetSymbol(OpenGLModuleHandle,"glDeleteLists");
|
|
dglDeleteTextures = (glDeleteTextures_fp)dll_GetSymbol(OpenGLModuleHandle,"glDeleteTextures");
|
|
dglDepthFunc = (glDepthFunc_fp)dll_GetSymbol(OpenGLModuleHandle,"glDepthFunc");
|
|
dglDepthMask = (glDepthMask_fp)dll_GetSymbol(OpenGLModuleHandle,"glDepthMask");
|
|
dglDepthRange = (glDepthRange_fp)dll_GetSymbol(OpenGLModuleHandle,"glDepthRange");
|
|
dglDisable = (glDisable_fp)dll_GetSymbol(OpenGLModuleHandle,"glDisable");
|
|
dglDisableClientState = (glDisableClientState_fp)dll_GetSymbol(OpenGLModuleHandle,"glDisableClientState");
|
|
dglDrawArrays = (glDrawArrays_fp)dll_GetSymbol(OpenGLModuleHandle,"glDrawArrays");
|
|
dglDrawBuffer = (glDrawBuffer_fp)dll_GetSymbol(OpenGLModuleHandle,"glDrawBuffer");
|
|
dglDrawElements = (glDrawElements_fp)dll_GetSymbol(OpenGLModuleHandle,"glDrawElements");
|
|
dglDrawPixels = (glDrawPixels_fp)dll_GetSymbol(OpenGLModuleHandle,"glDrawPixels");
|
|
dglEdgeFlag = (glEdgeFlag_fp)dll_GetSymbol(OpenGLModuleHandle,"glEdgeFlag");
|
|
dglEdgeFlagPointer = (glEdgeFlagPointer_fp)dll_GetSymbol(OpenGLModuleHandle,"glEdgeFlagPointer");
|
|
dglEdgeFlagv = (glEdgeFlagv_fp)dll_GetSymbol(OpenGLModuleHandle,"glEdgeFlagv");
|
|
dglEnable = (glEnable_fp)dll_GetSymbol(OpenGLModuleHandle,"glEnable");
|
|
dglEnableClientState = (glEnableClientState_fp)dll_GetSymbol(OpenGLModuleHandle,"glEnableClientState");
|
|
dglEnd = (glEnd_fp)dll_GetSymbol(OpenGLModuleHandle,"glEnd");
|
|
dglEndList = (glEndList_fp)dll_GetSymbol(OpenGLModuleHandle,"glEndList");
|
|
dglEvalCoord1d = (glEvalCoord1d_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalCoord1d");
|
|
dglEvalCoord1dv = (glEvalCoord1dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalCoord1dv");
|
|
dglEvalCoord1f = (glEvalCoord1f_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalCoord1f");
|
|
dglEvalCoord1fv = (glEvalCoord1fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalCoord1fv");
|
|
dglEvalCoord2d = (glEvalCoord2d_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalCoord2d");
|
|
dglEvalCoord2dv = (glEvalCoord2dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalCoord2dv");
|
|
dglEvalCoord2f = (glEvalCoord2f_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalCoord2f");
|
|
dglEvalCoord2fv = (glEvalCoord2fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalCoord2fv");
|
|
dglEvalMesh1 = (glEvalMesh1_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalMesh1");
|
|
dglEvalMesh2 = (glEvalMesh2_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalMesh2");
|
|
dglEvalPoint1 = (glEvalPoint1_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalPoint1");
|
|
dglEvalPoint2 = (glEvalPoint2_fp)dll_GetSymbol(OpenGLModuleHandle,"glEvalPoint2");
|
|
dglFeedbackBuffer = (glFeedbackBuffer_fp)dll_GetSymbol(OpenGLModuleHandle,"glFeedbackBuffer");
|
|
dglFinish = (glFinish_fp)dll_GetSymbol(OpenGLModuleHandle,"glFinish");
|
|
dglFlush = (glFlush_fp)dll_GetSymbol(OpenGLModuleHandle,"glFlush");
|
|
dglFogf = (glFogf_fp)dll_GetSymbol(OpenGLModuleHandle,"glFogf");
|
|
dglFogfv = (glFogfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glFogfv");
|
|
dglFogi = (glFogi_fp)dll_GetSymbol(OpenGLModuleHandle,"glFogi");
|
|
dglFogiv = (glFogiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glFogiv");
|
|
dglFrontFace = (glFrontFace_fp)dll_GetSymbol(OpenGLModuleHandle,"glFrontFace");
|
|
dglFrustum = (glFrustum_fp)dll_GetSymbol(OpenGLModuleHandle,"glFrustum");
|
|
dglGenLists = (glGenLists_fp)dll_GetSymbol(OpenGLModuleHandle,"glGenLists");
|
|
dglGenTextures = (glGenTextures_fp)dll_GetSymbol(OpenGLModuleHandle,"glGenTextures");
|
|
dglGetBooleanv = (glGetBooleanv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetBooleanv");
|
|
dglGetClipPlane = (glGetClipPlane_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetClipPlane");
|
|
dglGetDoublev = (glGetDoublev_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetDoublev");
|
|
dglGetError = (glGetError_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetError");
|
|
dglGetFloatv = (glGetFloatv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetFloatv");
|
|
dglGetIntegerv = (glGetIntegerv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetIntegerv");
|
|
dglGetLightfv = (glGetLightfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetLightfv");
|
|
dglGetLightiv = (glGetLightiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetLightiv");
|
|
dglGetMapdv = (glGetMapdv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetMapdv");
|
|
dglGetMapfv = (glGetMapfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetMapfv");
|
|
dglGetMapiv = (glGetMapiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetMapiv");
|
|
dglGetMaterialfv = (glGetMaterialfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetMaterialfv");
|
|
dglGetMaterialiv = (glGetMaterialiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetMaterialiv");
|
|
dglGetPixelMapfv = (glGetPixelMapfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetPixelMapfv");
|
|
dglGetPixelMapuiv = (glGetPixelMapuiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetPixelMapuiv");
|
|
dglGetPixelMapusv = (glGetPixelMapusv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetPixelMapusv");
|
|
dglGetPointerv = (glGetPointerv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetPointerv");
|
|
dglGetPolygonStipple = (glGetPolygonStipple_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetPolygonStipple");
|
|
dglGetString = (glGetString_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetString");
|
|
dglGetTexEnvfv = (glGetTexEnvfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetTexEnvfv");
|
|
dglGetTexEnviv = (glGetTexEnviv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetTexEnviv");
|
|
dglGetTexGendv = (glGetTexGendv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetTexGendv");
|
|
dglGetTexGenfv = (glGetTexGenfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetTexGenfv");
|
|
dglGetTexGeniv = (glGetTexGeniv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetTexGeniv");
|
|
dglGetTexImage = (glGetTexImage_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetTexImage");
|
|
dglGetTexLevelParameterfv = (glGetTexLevelParameterfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetTexLevelParameterfv");
|
|
dglGetTexLevelParameteriv = (glGetTexLevelParameteriv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetTexLevelParameteriv");
|
|
dglGetTexParameterfv = (glGetTexParameterfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetTexParameterfv");
|
|
dglGetTexParameteriv = (glGetTexParameteriv_fp)dll_GetSymbol(OpenGLModuleHandle,"glGetTexParameteriv");
|
|
dglHint = (glHint_fp)dll_GetSymbol(OpenGLModuleHandle,"glHint");
|
|
dglIndexMask = (glIndexMask_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexMask");
|
|
dglIndexPointer = (glIndexPointer_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexPointer");
|
|
dglIndexd = (glIndexd_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexd");
|
|
dglIndexdv = (glIndexdv_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexdv");
|
|
dglIndexf = (glIndexf_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexf");
|
|
dglIndexfv = (glIndexfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexfv");
|
|
dglIndexi = (glIndexi_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexi");
|
|
dglIndexiv = (glIndexiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexiv");
|
|
dglIndexs = (glIndexs_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexs");
|
|
dglIndexsv = (glIndexsv_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexsv");
|
|
dglIndexub = (glIndexub_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexub");
|
|
dglIndexubv = (glIndexubv_fp)dll_GetSymbol(OpenGLModuleHandle,"glIndexubv");
|
|
dglInitNames = (glInitNames_fp)dll_GetSymbol(OpenGLModuleHandle,"glInitNames");
|
|
dglInterleavedArrays = (glInterleavedArrays_fp)dll_GetSymbol(OpenGLModuleHandle,"glInterleavedArrays");
|
|
dglIsEnabled = (glIsEnabled_fp)dll_GetSymbol(OpenGLModuleHandle,"glIsEnabled");
|
|
dglIsList = (glIsList_fp)dll_GetSymbol(OpenGLModuleHandle,"glIsList");
|
|
dglIsTexture = (glIsTexture_fp)dll_GetSymbol(OpenGLModuleHandle,"glIsTexture");
|
|
dglLightModelf = (glLightModelf_fp)dll_GetSymbol(OpenGLModuleHandle,"glLightModelf");
|
|
dglLightModelfv = (glLightModelfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glLightModelfv");
|
|
dglLightModeli = (glLightModeli_fp)dll_GetSymbol(OpenGLModuleHandle,"glLightModeli");
|
|
dglLightModeliv = (glLightModeliv_fp)dll_GetSymbol(OpenGLModuleHandle,"glLightModeliv");
|
|
dglLightf = (glLightf_fp)dll_GetSymbol(OpenGLModuleHandle,"glLightf");
|
|
dglLightfv = (glLightfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glLightfv");
|
|
dglLighti = (glLighti_fp)dll_GetSymbol(OpenGLModuleHandle,"glLighti");
|
|
dglLightiv = (glLightiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glLightiv");
|
|
dglLineStipple = (glLineStipple_fp)dll_GetSymbol(OpenGLModuleHandle,"glLineStipple");
|
|
dglLineWidth = (glLineWidth_fp)dll_GetSymbol(OpenGLModuleHandle,"glLineWidth");
|
|
dglListBase = (glListBase_fp)dll_GetSymbol(OpenGLModuleHandle,"glListBase");
|
|
dglLoadIdentity = (glLoadIdentity_fp)dll_GetSymbol(OpenGLModuleHandle,"glLoadIdentity");
|
|
dglLoadMatrixd = (glLoadMatrixd_fp)dll_GetSymbol(OpenGLModuleHandle,"glLoadMatrixd");
|
|
dglLoadMatrixf = (glLoadMatrixf_fp)dll_GetSymbol(OpenGLModuleHandle,"glLoadMatrixf");
|
|
dglLoadName = (glLoadName_fp)dll_GetSymbol(OpenGLModuleHandle,"glLoadName");
|
|
dglLogicOp = (glLogicOp_fp)dll_GetSymbol(OpenGLModuleHandle,"glLogicOp");
|
|
dglMap1d = (glMap1d_fp)dll_GetSymbol(OpenGLModuleHandle,"glMap1d");
|
|
dglMap1f = (glMap1f_fp)dll_GetSymbol(OpenGLModuleHandle,"glMap1f");
|
|
dglMap2d = (glMap2d_fp)dll_GetSymbol(OpenGLModuleHandle,"glMap2d");
|
|
dglMap2f = (glMap2f_fp)dll_GetSymbol(OpenGLModuleHandle,"glMap2f");
|
|
dglMapGrid1d = (glMapGrid1d_fp)dll_GetSymbol(OpenGLModuleHandle,"glMapGrid1d");
|
|
dglMapGrid1f = (glMapGrid1f_fp)dll_GetSymbol(OpenGLModuleHandle,"glMapGrid1f");
|
|
dglMapGrid2d = (glMapGrid2d_fp)dll_GetSymbol(OpenGLModuleHandle,"glMapGrid2d");
|
|
dglMapGrid2f = (glMapGrid2f_fp)dll_GetSymbol(OpenGLModuleHandle,"glMapGrid2f");
|
|
dglMaterialf = (glMaterialf_fp)dll_GetSymbol(OpenGLModuleHandle,"glMaterialf");
|
|
dglMaterialfv = (glMaterialfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glMaterialfv");
|
|
dglMateriali = (glMateriali_fp)dll_GetSymbol(OpenGLModuleHandle,"glMateriali");
|
|
dglMaterialiv = (glMaterialiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glMaterialiv");
|
|
dglMatrixMode = (glMatrixMode_fp)dll_GetSymbol(OpenGLModuleHandle,"glMatrixMode");
|
|
dglMultMatrixd = (glMultMatrixd_fp)dll_GetSymbol(OpenGLModuleHandle,"glMultMatrixd");
|
|
dglMultMatrixf = (glMultMatrixf_fp)dll_GetSymbol(OpenGLModuleHandle,"glMultMatrixf");
|
|
dglNewList = (glNewList_fp)dll_GetSymbol(OpenGLModuleHandle,"glNewList");
|
|
dglNormal3b = (glNormal3b_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormal3b");
|
|
dglNormal3bv = (glNormal3bv_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormal3bv");
|
|
dglNormal3d = (glNormal3d_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormal3d");
|
|
dglNormal3dv = (glNormal3dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormal3dv");
|
|
dglNormal3f = (glNormal3f_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormal3f");
|
|
dglNormal3fv = (glNormal3fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormal3fv");
|
|
dglNormal3i = (glNormal3i_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormal3i");
|
|
dglNormal3iv = (glNormal3iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormal3iv");
|
|
dglNormal3s = (glNormal3s_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormal3s");
|
|
dglNormal3sv = (glNormal3sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormal3sv");
|
|
dglNormalPointer = (glNormalPointer_fp)dll_GetSymbol(OpenGLModuleHandle,"glNormalPointer");
|
|
dglOrtho = (glOrtho_fp)dll_GetSymbol(OpenGLModuleHandle,"glOrtho");
|
|
dglPassThrough = (glPassThrough_fp)dll_GetSymbol(OpenGLModuleHandle,"glPassThrough");
|
|
dglPixelMapfv = (glPixelMapfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glPixelMapfv");
|
|
dglPixelMapuiv = (glPixelMapuiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glPixelMapuiv");
|
|
dglPixelMapusv = (glPixelMapusv_fp)dll_GetSymbol(OpenGLModuleHandle,"glPixelMapusv");
|
|
dglPixelStoref = (glPixelStoref_fp)dll_GetSymbol(OpenGLModuleHandle,"glPixelStoref");
|
|
dglPixelStorei = (glPixelStorei_fp)dll_GetSymbol(OpenGLModuleHandle,"glPixelStorei");
|
|
dglPixelTransferf = (glPixelTransferf_fp)dll_GetSymbol(OpenGLModuleHandle,"glPixelTransferf");
|
|
dglPixelTransferi = (glPixelTransferi_fp)dll_GetSymbol(OpenGLModuleHandle,"glPixelTransferi");
|
|
dglPixelZoom = (glPixelZoom_fp)dll_GetSymbol(OpenGLModuleHandle,"glPixelZoom");
|
|
dglPointSize = (glPointSize_fp)dll_GetSymbol(OpenGLModuleHandle,"glPointSize");
|
|
dglPolygonMode = (glPolygonMode_fp)dll_GetSymbol(OpenGLModuleHandle,"glPolygonMode");
|
|
dglPolygonOffset = (glPolygonOffset_fp)dll_GetSymbol(OpenGLModuleHandle,"glPolygonOffset");
|
|
dglPolygonStipple = (glPolygonStipple_fp)dll_GetSymbol(OpenGLModuleHandle,"glPolygonStipple");
|
|
dglPopAttrib = (glPopAttrib_fp)dll_GetSymbol(OpenGLModuleHandle,"glPopAttrib");
|
|
dglPopClientAttrib = (glPopClientAttrib_fp)dll_GetSymbol(OpenGLModuleHandle,"glPopClientAttrib");
|
|
dglPopMatrix = (glPopMatrix_fp)dll_GetSymbol(OpenGLModuleHandle,"glPopMatrix");
|
|
dglPopName = (glPopName_fp)dll_GetSymbol(OpenGLModuleHandle,"glPopName");
|
|
dglPrioritizeTextures = (glPrioritizeTextures_fp)dll_GetSymbol(OpenGLModuleHandle,"glPrioritizeTextures");
|
|
dglPushAttrib = (glPushAttrib_fp)dll_GetSymbol(OpenGLModuleHandle,"glPushAttrib");
|
|
dglPushClientAttrib = (glPushClientAttrib_fp)dll_GetSymbol(OpenGLModuleHandle,"glPushClientAttrib");
|
|
dglPushMatrix = (glPushMatrix_fp)dll_GetSymbol(OpenGLModuleHandle,"glPushMatrix");
|
|
dglPushName = (glPushName_fp)dll_GetSymbol(OpenGLModuleHandle,"glPushName");
|
|
dglRasterPos2d = (glRasterPos2d_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos2d");
|
|
dglRasterPos2dv = (glRasterPos2dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos2dv");
|
|
dglRasterPos2f = (glRasterPos2f_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos2f");
|
|
dglRasterPos2fv = (glRasterPos2fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos2fv");
|
|
dglRasterPos2i = (glRasterPos2i_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos2i");
|
|
dglRasterPos2iv = (glRasterPos2iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos2iv");
|
|
dglRasterPos2s = (glRasterPos2s_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos2s");
|
|
dglRasterPos2sv = (glRasterPos2sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos2sv");
|
|
dglRasterPos3d = (glRasterPos3d_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos3d");
|
|
dglRasterPos3dv = (glRasterPos3dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos3dv");
|
|
dglRasterPos3f = (glRasterPos3f_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos3f");
|
|
dglRasterPos3fv = (glRasterPos3fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos3fv");
|
|
dglRasterPos3i = (glRasterPos3i_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos3i");
|
|
dglRasterPos3iv = (glRasterPos3iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos3iv");
|
|
dglRasterPos3s = (glRasterPos3s_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos3s");
|
|
dglRasterPos3sv = (glRasterPos3sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos3sv");
|
|
dglRasterPos4d = (glRasterPos4d_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos4d");
|
|
dglRasterPos4dv = (glRasterPos4dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos4dv");
|
|
dglRasterPos4f = (glRasterPos4f_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos4f");
|
|
dglRasterPos4fv = (glRasterPos4fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos4fv");
|
|
dglRasterPos4i = (glRasterPos4i_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos4i");
|
|
dglRasterPos4iv = (glRasterPos4iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos4iv");
|
|
dglRasterPos4s = (glRasterPos4s_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos4s");
|
|
dglRasterPos4sv = (glRasterPos4sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRasterPos4sv");
|
|
dglReadBuffer = (glReadBuffer_fp)dll_GetSymbol(OpenGLModuleHandle,"glReadBuffer");
|
|
dglReadPixels = (glReadPixels_fp)dll_GetSymbol(OpenGLModuleHandle,"glReadPixels");
|
|
dglRectd = (glRectd_fp)dll_GetSymbol(OpenGLModuleHandle,"glRectd");
|
|
dglRectdv = (glRectdv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRectdv");
|
|
dglRectf = (glRectf_fp)dll_GetSymbol(OpenGLModuleHandle,"glRectf");
|
|
dglRectfv = (glRectfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRectfv");
|
|
dglRecti = (glRecti_fp)dll_GetSymbol(OpenGLModuleHandle,"glRecti");
|
|
dglRectiv = (glRectiv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRectiv");
|
|
dglRects = (glRects_fp)dll_GetSymbol(OpenGLModuleHandle,"glRects");
|
|
dglRectsv = (glRectsv_fp)dll_GetSymbol(OpenGLModuleHandle,"glRectsv");
|
|
dglRenderMode = (glRenderMode_fp)dll_GetSymbol(OpenGLModuleHandle,"glRenderMode");
|
|
dglRotated = (glRotated_fp)dll_GetSymbol(OpenGLModuleHandle,"glRotated");
|
|
dglRotatef = (glRotatef_fp)dll_GetSymbol(OpenGLModuleHandle,"glRotatef");
|
|
dglScaled = (glScaled_fp)dll_GetSymbol(OpenGLModuleHandle,"glScaled");
|
|
dglScalef = (glScalef_fp)dll_GetSymbol(OpenGLModuleHandle,"glScalef");
|
|
dglScissor = (glScissor_fp)dll_GetSymbol(OpenGLModuleHandle,"glScissor");
|
|
dglSelectBuffer = (glSelectBuffer_fp)dll_GetSymbol(OpenGLModuleHandle,"glSelectBuffer");
|
|
dglShadeModel = (glShadeModel_fp)dll_GetSymbol(OpenGLModuleHandle,"glShadeModel");
|
|
dglStencilFunc = (glStencilFunc_fp)dll_GetSymbol(OpenGLModuleHandle,"glStencilFunc");
|
|
dglStencilMask = (glStencilMask_fp)dll_GetSymbol(OpenGLModuleHandle,"glStencilMask");
|
|
dglStencilOp = (glStencilOp_fp)dll_GetSymbol(OpenGLModuleHandle,"glStencilOp");
|
|
dglTexCoord1d = (glTexCoord1d_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord1d");
|
|
dglTexCoord1dv = (glTexCoord1dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord1dv");
|
|
dglTexCoord1f = (glTexCoord1f_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord1f");
|
|
dglTexCoord1fv = (glTexCoord1fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord1fv");
|
|
dglTexCoord1i = (glTexCoord1i_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord1i");
|
|
dglTexCoord1iv = (glTexCoord1iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord1iv");
|
|
dglTexCoord1s = (glTexCoord1s_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord1s");
|
|
dglTexCoord1sv = (glTexCoord1sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord1sv");
|
|
dglTexCoord2d = (glTexCoord2d_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord2d");
|
|
dglTexCoord2dv = (glTexCoord2dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord2dv");
|
|
dglTexCoord2f = (glTexCoord2f_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord2f");
|
|
dglTexCoord2fv = (glTexCoord2fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord2fv");
|
|
dglTexCoord2i = (glTexCoord2i_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord2i");
|
|
dglTexCoord2iv = (glTexCoord2iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord2iv");
|
|
dglTexCoord2s = (glTexCoord2s_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord2s");
|
|
dglTexCoord2sv = (glTexCoord2sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord2sv");
|
|
dglTexCoord3d = (glTexCoord3d_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord3d");
|
|
dglTexCoord3dv = (glTexCoord3dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord3dv");
|
|
dglTexCoord3f = (glTexCoord3f_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord3f");
|
|
dglTexCoord3fv = (glTexCoord3fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord3fv");
|
|
dglTexCoord3i = (glTexCoord3i_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord3i");
|
|
dglTexCoord3iv = (glTexCoord3iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord3iv");
|
|
dglTexCoord3s = (glTexCoord3s_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord3s");
|
|
dglTexCoord3sv = (glTexCoord3sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord3sv");
|
|
dglTexCoord4d = (glTexCoord4d_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord4d");
|
|
dglTexCoord4dv = (glTexCoord4dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord4dv");
|
|
dglTexCoord4f = (glTexCoord4f_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord4f");
|
|
dglTexCoord4fv = (glTexCoord4fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord4fv");
|
|
dglTexCoord4i = (glTexCoord4i_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord4i");
|
|
dglTexCoord4iv = (glTexCoord4iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord4iv");
|
|
dglTexCoord4s = (glTexCoord4s_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord4s");
|
|
dglTexCoord4sv = (glTexCoord4sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoord4sv");
|
|
dglTexCoordPointer = (glTexCoordPointer_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexCoordPointer");
|
|
dglTexEnvf = (glTexEnvf_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexEnvf");
|
|
dglTexEnvfv = (glTexEnvfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexEnvfv");
|
|
dglTexEnvi = (glTexEnvi_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexEnvi");
|
|
dglTexEnviv = (glTexEnviv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexEnviv");
|
|
dglTexGend = (glTexGend_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexGend");
|
|
dglTexGendv = (glTexGendv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexGendv");
|
|
dglTexGenf = (glTexGenf_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexGenf");
|
|
dglTexGenfv = (glTexGenfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexGenfv");
|
|
dglTexGeni = (glTexGeni_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexGeni");
|
|
dglTexGeniv = (glTexGeniv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexGeniv");
|
|
dglTexImage1D = (glTexImage1D_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexImage1D");
|
|
dglTexImage2D = (glTexImage2D_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexImage2D");
|
|
dglTexParameterf = (glTexParameterf_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexParameterf");
|
|
dglTexParameterfv = (glTexParameterfv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexParameterfv");
|
|
dglTexParameteri = (glTexParameteri_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexParameteri");
|
|
dglTexParameteriv = (glTexParameteriv_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexParameteriv");
|
|
dglTexSubImage1D = (glTexSubImage1D_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexSubImage1D");
|
|
dglTexSubImage2D = (glTexSubImage2D_fp)dll_GetSymbol(OpenGLModuleHandle,"glTexSubImage2D");
|
|
dglTranslated = (glTranslated_fp)dll_GetSymbol(OpenGLModuleHandle,"glTranslated");
|
|
dglTranslatef = (glTranslatef_fp)dll_GetSymbol(OpenGLModuleHandle,"glTranslatef");
|
|
dglVertex2d = (glVertex2d_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex2d");
|
|
dglVertex2dv = (glVertex2dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex2dv");
|
|
dglVertex2f = (glVertex2f_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex2f");
|
|
dglVertex2fv = (glVertex2fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex2fv");
|
|
dglVertex2i = (glVertex2i_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex2i");
|
|
dglVertex2iv = (glVertex2iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex2iv");
|
|
dglVertex2s = (glVertex2s_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex2s");
|
|
dglVertex2sv = (glVertex2sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex2sv");
|
|
dglVertex3d = (glVertex3d_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex3d");
|
|
dglVertex3dv = (glVertex3dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex3dv");
|
|
dglVertex3f = (glVertex3f_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex3f");
|
|
dglVertex3fv = (glVertex3fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex3fv");
|
|
dglVertex3i = (glVertex3i_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex3i");
|
|
dglVertex3iv = (glVertex3iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex3iv");
|
|
dglVertex3s = (glVertex3s_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex3s");
|
|
dglVertex3sv = (glVertex3sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex3sv");
|
|
dglVertex4d = (glVertex4d_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex4d");
|
|
dglVertex4dv = (glVertex4dv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex4dv");
|
|
dglVertex4f = (glVertex4f_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex4f");
|
|
dglVertex4fv = (glVertex4fv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex4fv");
|
|
dglVertex4i = (glVertex4i_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex4i");
|
|
dglVertex4iv = (glVertex4iv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex4iv");
|
|
dglVertex4s = (glVertex4s_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex4s");
|
|
dglVertex4sv = (glVertex4sv_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertex4sv");
|
|
dglVertexPointer = (glVertexPointer_fp)dll_GetSymbol(OpenGLModuleHandle,"glVertexPointer");
|
|
dglViewport = (glViewport_fp)dll_GetSymbol(OpenGLModuleHandle,"glViewport");
|
|
|
|
#ifdef _WIN32
|
|
dwglCopyContext = (wglCopyContext_fp)dll_GetSymbol(OpenGLModuleHandle,"wglCopyContext");
|
|
dwglCreateContext = (wglCreateContext_fp)dll_GetSymbol(OpenGLModuleHandle,"wglCreateContext");
|
|
dwglCreateLayerContext = (wglCreateLayerContext_fp)dll_GetSymbol(OpenGLModuleHandle,"wglCreateLayerContext");
|
|
dwglDeleteContext = (wglDeleteContext_fp)dll_GetSymbol(OpenGLModuleHandle,"wglDeleteContext");
|
|
dwglGetCurrentContext = (wglGetCurrentContext_fp)dll_GetSymbol(OpenGLModuleHandle,"wglGetCurrentContext");
|
|
dwglGetCurrentDC = (wglGetCurrentDC_fp)dll_GetSymbol(OpenGLModuleHandle,"wglGetCurrentDC");
|
|
dwglGetProcAddress = (wglGetProcAddress_fp)dll_GetSymbol(OpenGLModuleHandle,"wglGetProcAddress");
|
|
dwglMakeCurrent = (wglMakeCurrent_fp)dll_GetSymbol(OpenGLModuleHandle,"wglMakeCurrent");
|
|
dwglShareLists = (wglShareLists_fp)dll_GetSymbol(OpenGLModuleHandle,"wglShareLists");
|
|
dwglUseFontBitmapsA = (wglUseFontBitmapsA_fp)dll_GetSymbol(OpenGLModuleHandle,"wglUseFontBitmapsA");
|
|
dwglUseFontBitmapsW = (wglUseFontBitmapsW_fp)dll_GetSymbol(OpenGLModuleHandle,"wglUseFontBitmapsW");
|
|
dwglUseFontOutlinesA = (wglUseFontOutlinesA_fp)dll_GetSymbol(OpenGLModuleHandle,"wglUseFontOutlinesA");
|
|
dwglUseFontOutlinesW = (wglUseFontOutlinesW_fp)dll_GetSymbol(OpenGLModuleHandle,"wglUseFontOutlinesW");
|
|
dwglDescribeLayerPlane = (wglDescribeLayerPlane_fp)dll_GetSymbol(OpenGLModuleHandle,"wglDescribeLayerPlane");
|
|
dwglSetLayerPaletteEntries = (wglSetLayerPaletteEntries_fp)dll_GetSymbol(OpenGLModuleHandle,"wglSetLayerPaletteEntries");
|
|
dwglGetLayerPaletteEntries = (wglGetLayerPaletteEntries_fp)dll_GetSymbol(OpenGLModuleHandle,"wglGetLayerPaletteEntries");
|
|
dwglRealizeLayerPalette = (wglRealizeLayerPalette_fp)dll_GetSymbol(OpenGLModuleHandle,"wglRealizeLayerPalette");
|
|
dwglSwapLayerBuffers = (wglSwapLayerBuffers_fp)dll_GetSymbol(OpenGLModuleHandle,"wglSwapLayerBuffers");
|
|
#if (WINVER >= 0x0500)
|
|
dwglSwapMultipleBuffers = (wglSwapMultipleBuffers_fp)dll_GetSymbol(OpenGLModuleHandle,"wglSwapMultipleBuffers");
|
|
#endif
|
|
#endif
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void OpenGL_SetFuncsToNull(void)
|
|
{
|
|
dglAccum = NULL;
|
|
dglAlphaFunc = NULL;
|
|
dglAreTexturesResident = NULL;
|
|
dglArrayElement = NULL;
|
|
dglBegin = NULL;
|
|
dglBindTexture = NULL;
|
|
dglBitmap = NULL;
|
|
dglBlendFunc = NULL;
|
|
dglCallList = NULL;
|
|
dglCallLists = NULL;
|
|
dglClear = NULL;
|
|
dglClearAccum = NULL;
|
|
dglClearColor = NULL;
|
|
dglClearDepth = NULL;
|
|
dglClearIndex = NULL;
|
|
dglClearStencil = NULL;
|
|
dglClipPlane = NULL;
|
|
dglColor3b = NULL;
|
|
dglColor3bv = NULL;
|
|
dglColor3d = NULL;
|
|
dglColor3dv = NULL;
|
|
dglColor3f = NULL;
|
|
dglColor3fv = NULL;
|
|
dglColor3i = NULL;
|
|
dglColor3iv = NULL;
|
|
dglColor3s = NULL;
|
|
dglColor3sv = NULL;
|
|
dglColor3ub = NULL;
|
|
dglColor3ubv = NULL;
|
|
dglColor3ui = NULL;
|
|
dglColor3uiv = NULL;
|
|
dglColor3us = NULL;
|
|
dglColor3usv = NULL;
|
|
dglColor4b = NULL;
|
|
dglColor4bv = NULL;
|
|
dglColor4d = NULL;
|
|
dglColor4dv = NULL;
|
|
dglColor4f = NULL;
|
|
dglColor4fv = NULL;
|
|
dglColor4i = NULL;
|
|
dglColor4iv = NULL;
|
|
dglColor4s = NULL;
|
|
dglColor4sv = NULL;
|
|
dglColor4ub = NULL;
|
|
dglColor4ubv = NULL;
|
|
dglColor4ui = NULL;
|
|
dglColor4uiv = NULL;
|
|
dglColor4us = NULL;
|
|
dglColor4usv = NULL;
|
|
dglColorMask = NULL;
|
|
dglColorMaterial = NULL;
|
|
dglColorPointer = NULL;
|
|
dglCopyPixels = NULL;
|
|
dglCopyTexImage1D = NULL;
|
|
dglCopyTexImage2D = NULL;
|
|
dglCopyTexSubImage1D = NULL;
|
|
dglCopyTexSubImage2D = NULL;
|
|
dglCullFace = NULL;
|
|
dglDeleteLists = NULL;
|
|
dglDeleteTextures = NULL;
|
|
dglDepthFunc = NULL;
|
|
dglDepthMask = NULL;
|
|
dglDepthRange = NULL;
|
|
dglDisable = NULL;
|
|
dglDisableClientState = NULL;
|
|
dglDrawArrays = NULL;
|
|
dglDrawBuffer = NULL;
|
|
dglDrawElements = NULL;
|
|
dglDrawPixels = NULL;
|
|
dglEdgeFlag = NULL;
|
|
dglEdgeFlagPointer = NULL;
|
|
dglEdgeFlagv = NULL;
|
|
dglEnable = NULL;
|
|
dglEnableClientState = NULL;
|
|
dglEnd = NULL;
|
|
dglEndList = NULL;
|
|
dglEvalCoord1d = NULL;
|
|
dglEvalCoord1dv = NULL;
|
|
dglEvalCoord1f = NULL;
|
|
dglEvalCoord1fv = NULL;
|
|
dglEvalCoord2d = NULL;
|
|
dglEvalCoord2dv = NULL;
|
|
dglEvalCoord2f = NULL;
|
|
dglEvalCoord2fv = NULL;
|
|
dglEvalMesh1 = NULL;
|
|
dglEvalMesh2 = NULL;
|
|
dglEvalPoint1 = NULL;
|
|
dglEvalPoint2 = NULL;
|
|
dglFeedbackBuffer = NULL;
|
|
dglFinish = NULL;
|
|
dglFlush = NULL;
|
|
dglFogf = NULL;
|
|
dglFogfv = NULL;
|
|
dglFogi = NULL;
|
|
dglFogiv = NULL;
|
|
dglFrontFace = NULL;
|
|
dglFrustum = NULL;
|
|
dglGenLists = NULL;
|
|
dglGenTextures = NULL;
|
|
dglGetBooleanv = NULL;
|
|
dglGetClipPlane = NULL;
|
|
dglGetDoublev = NULL;
|
|
dglGetError = NULL;
|
|
dglGetFloatv = NULL;
|
|
dglGetIntegerv = NULL;
|
|
dglGetLightfv = NULL;
|
|
dglGetLightiv = NULL;
|
|
dglGetMapdv = NULL;
|
|
dglGetMapfv = NULL;
|
|
dglGetMapiv = NULL;
|
|
dglGetMaterialfv = NULL;
|
|
dglGetMaterialiv = NULL;
|
|
dglGetPixelMapfv = NULL;
|
|
dglGetPixelMapuiv = NULL;
|
|
dglGetPixelMapusv = NULL;
|
|
dglGetPointerv = NULL;
|
|
dglGetPolygonStipple = NULL;
|
|
dglGetString = NULL;
|
|
dglGetTexEnvfv = NULL;
|
|
dglGetTexEnviv = NULL;
|
|
dglGetTexGendv = NULL;
|
|
dglGetTexGenfv = NULL;
|
|
dglGetTexGeniv = NULL;
|
|
dglGetTexImage = NULL;
|
|
dglGetTexLevelParameterfv = NULL;
|
|
dglGetTexLevelParameteriv = NULL;
|
|
dglGetTexParameterfv = NULL;
|
|
dglGetTexParameteriv = NULL;
|
|
dglHint = NULL;
|
|
dglIndexMask = NULL;
|
|
dglIndexPointer = NULL;
|
|
dglIndexd = NULL;
|
|
dglIndexdv = NULL;
|
|
dglIndexf = NULL;
|
|
dglIndexfv = NULL;
|
|
dglIndexi = NULL;
|
|
dglIndexiv = NULL;
|
|
dglIndexs = NULL;
|
|
dglIndexsv = NULL;
|
|
dglIndexub = NULL;
|
|
dglIndexubv = NULL;
|
|
dglInitNames = NULL;
|
|
dglInterleavedArrays = NULL;
|
|
dglIsEnabled = NULL;
|
|
dglIsList = NULL;
|
|
dglIsTexture = NULL;
|
|
dglLightModelf = NULL;
|
|
dglLightModelfv = NULL;
|
|
dglLightModeli = NULL;
|
|
dglLightModeliv = NULL;
|
|
dglLightf = NULL;
|
|
dglLightfv = NULL;
|
|
dglLighti = NULL;
|
|
dglLightiv = NULL;
|
|
dglLineStipple = NULL;
|
|
dglLineWidth = NULL;
|
|
dglListBase = NULL;
|
|
dglLoadIdentity = NULL;
|
|
dglLoadMatrixd = NULL;
|
|
dglLoadMatrixf = NULL;
|
|
dglLoadName = NULL;
|
|
dglLogicOp = NULL;
|
|
dglMap1d = NULL;
|
|
dglMap1f = NULL;
|
|
dglMap2d = NULL;
|
|
dglMap2f = NULL;
|
|
dglMapGrid1d = NULL;
|
|
dglMapGrid1f = NULL;
|
|
dglMapGrid2d = NULL;
|
|
dglMapGrid2f = NULL;
|
|
dglMaterialf = NULL;
|
|
dglMaterialfv = NULL;
|
|
dglMateriali = NULL;
|
|
dglMaterialiv = NULL;
|
|
dglMatrixMode = NULL;
|
|
dglMultMatrixd = NULL;
|
|
dglMultMatrixf = NULL;
|
|
dglNewList = NULL;
|
|
dglNormal3b = NULL;
|
|
dglNormal3bv = NULL;
|
|
dglNormal3d = NULL;
|
|
dglNormal3dv = NULL;
|
|
dglNormal3f = NULL;
|
|
dglNormal3fv = NULL;
|
|
dglNormal3i = NULL;
|
|
dglNormal3iv = NULL;
|
|
dglNormal3s = NULL;
|
|
dglNormal3sv = NULL;
|
|
dglNormalPointer = NULL;
|
|
dglOrtho = NULL;
|
|
dglPassThrough = NULL;
|
|
dglPixelMapfv = NULL;
|
|
dglPixelMapuiv = NULL;
|
|
dglPixelMapusv = NULL;
|
|
dglPixelStoref = NULL;
|
|
dglPixelStorei = NULL;
|
|
dglPixelTransferf = NULL;
|
|
dglPixelTransferi = NULL;
|
|
dglPixelZoom = NULL;
|
|
dglPointSize = NULL;
|
|
dglPolygonMode = NULL;
|
|
dglPolygonOffset = NULL;
|
|
dglPolygonStipple = NULL;
|
|
dglPopAttrib = NULL;
|
|
dglPopClientAttrib = NULL;
|
|
dglPopMatrix = NULL;
|
|
dglPopName = NULL;
|
|
dglPrioritizeTextures = NULL;
|
|
dglPushAttrib = NULL;
|
|
dglPushClientAttrib = NULL;
|
|
dglPushMatrix = NULL;
|
|
dglPushName = NULL;
|
|
dglRasterPos2d = NULL;
|
|
dglRasterPos2dv = NULL;
|
|
dglRasterPos2f = NULL;
|
|
dglRasterPos2fv = NULL;
|
|
dglRasterPos2i = NULL;
|
|
dglRasterPos2iv = NULL;
|
|
dglRasterPos2s = NULL;
|
|
dglRasterPos2sv = NULL;
|
|
dglRasterPos3d = NULL;
|
|
dglRasterPos3dv = NULL;
|
|
dglRasterPos3f = NULL;
|
|
dglRasterPos3fv = NULL;
|
|
dglRasterPos3i = NULL;
|
|
dglRasterPos3iv = NULL;
|
|
dglRasterPos3s = NULL;
|
|
dglRasterPos3sv = NULL;
|
|
dglRasterPos4d = NULL;
|
|
dglRasterPos4dv = NULL;
|
|
dglRasterPos4f = NULL;
|
|
dglRasterPos4fv = NULL;
|
|
dglRasterPos4i = NULL;
|
|
dglRasterPos4iv = NULL;
|
|
dglRasterPos4s = NULL;
|
|
dglRasterPos4sv = NULL;
|
|
dglReadBuffer = NULL;
|
|
dglReadPixels = NULL;
|
|
dglRectd = NULL;
|
|
dglRectdv = NULL;
|
|
dglRectf = NULL;
|
|
dglRectfv = NULL;
|
|
dglRecti = NULL;
|
|
dglRectiv = NULL;
|
|
dglRects = NULL;
|
|
dglRectsv = NULL;
|
|
dglRenderMode = NULL;
|
|
dglRotated = NULL;
|
|
dglRotatef = NULL;
|
|
dglScaled = NULL;
|
|
dglScalef = NULL;
|
|
dglScissor = NULL;
|
|
dglSelectBuffer = NULL;
|
|
dglShadeModel = NULL;
|
|
dglStencilFunc = NULL;
|
|
dglStencilMask = NULL;
|
|
dglStencilOp = NULL;
|
|
dglTexCoord1d = NULL;
|
|
dglTexCoord1dv = NULL;
|
|
dglTexCoord1f = NULL;
|
|
dglTexCoord1fv = NULL;
|
|
dglTexCoord1i = NULL;
|
|
dglTexCoord1iv = NULL;
|
|
dglTexCoord1s = NULL;
|
|
dglTexCoord1sv = NULL;
|
|
dglTexCoord2d = NULL;
|
|
dglTexCoord2dv = NULL;
|
|
dglTexCoord2f = NULL;
|
|
dglTexCoord2fv = NULL;
|
|
dglTexCoord2i = NULL;
|
|
dglTexCoord2iv = NULL;
|
|
dglTexCoord2s = NULL;
|
|
dglTexCoord2sv = NULL;
|
|
dglTexCoord3d = NULL;
|
|
dglTexCoord3dv = NULL;
|
|
dglTexCoord3f = NULL;
|
|
dglTexCoord3fv = NULL;
|
|
dglTexCoord3i = NULL;
|
|
dglTexCoord3iv = NULL;
|
|
dglTexCoord3s = NULL;
|
|
dglTexCoord3sv = NULL;
|
|
dglTexCoord4d = NULL;
|
|
dglTexCoord4dv = NULL;
|
|
dglTexCoord4f = NULL;
|
|
dglTexCoord4fv = NULL;
|
|
dglTexCoord4i = NULL;
|
|
dglTexCoord4iv = NULL;
|
|
dglTexCoord4s = NULL;
|
|
dglTexCoord4sv = NULL;
|
|
dglTexCoordPointer = NULL;
|
|
dglTexEnvf = NULL;
|
|
dglTexEnvfv = NULL;
|
|
dglTexEnvi = NULL;
|
|
dglTexEnviv = NULL;
|
|
dglTexGend = NULL;
|
|
dglTexGendv = NULL;
|
|
dglTexGenf = NULL;
|
|
dglTexGenfv = NULL;
|
|
dglTexGeni = NULL;
|
|
dglTexGeniv = NULL;
|
|
dglTexImage1D = NULL;
|
|
dglTexImage2D = NULL;
|
|
dglTexParameterf = NULL;
|
|
dglTexParameterfv = NULL;
|
|
dglTexParameteri = NULL;
|
|
dglTexParameteriv = NULL;
|
|
dglTexSubImage1D = NULL;
|
|
dglTexSubImage2D = NULL;
|
|
dglTranslated = NULL;
|
|
dglTranslatef = NULL;
|
|
dglVertex2d = NULL;
|
|
dglVertex2dv = NULL;
|
|
dglVertex2f = NULL;
|
|
dglVertex2fv = NULL;
|
|
dglVertex2i = NULL;
|
|
dglVertex2iv = NULL;
|
|
dglVertex2s = NULL;
|
|
dglVertex2sv = NULL;
|
|
dglVertex3d = NULL;
|
|
dglVertex3dv = NULL;
|
|
dglVertex3f = NULL;
|
|
dglVertex3fv = NULL;
|
|
dglVertex3i = NULL;
|
|
dglVertex3iv = NULL;
|
|
dglVertex3s = NULL;
|
|
dglVertex3sv = NULL;
|
|
dglVertex4d = NULL;
|
|
dglVertex4dv = NULL;
|
|
dglVertex4f = NULL;
|
|
dglVertex4fv = NULL;
|
|
dglVertex4i = NULL;
|
|
dglVertex4iv = NULL;
|
|
dglVertex4s = NULL;
|
|
dglVertex4sv = NULL;
|
|
dglVertexPointer = NULL;
|
|
dglViewport = NULL;
|
|
|
|
dglMultiTexCoord2fARB = NULL;
|
|
dglActiveTextureARB = NULL;
|
|
dglMultiTexCoord2fSGIS = NULL;
|
|
dglSelectTextureSGIS = NULL;
|
|
dglColorTableEXT = NULL;
|
|
|
|
dglCombinerParameteriNV = NULL;
|
|
dglCombinerInputNV = NULL;
|
|
dglCombinerOutputNV = NULL;
|
|
dglFinalCombinerInputNV = NULL;
|
|
|
|
#ifdef _WIN32
|
|
dwglCopyContext = NULL;
|
|
dwglCreateContext = NULL;
|
|
dwglCreateLayerContext = NULL;
|
|
dwglDeleteContext = NULL;
|
|
dwglGetCurrentContext = NULL;
|
|
dwglGetCurrentDC = NULL;
|
|
dwglGetProcAddress = NULL;
|
|
dwglMakeCurrent = NULL;
|
|
dwglShareLists = NULL;
|
|
dwglUseFontBitmapsA = NULL;
|
|
dwglUseFontBitmapsW = NULL;
|
|
dwglUseFontOutlinesA = NULL;
|
|
dwglUseFontOutlinesW = NULL;
|
|
dwglDescribeLayerPlane = NULL;
|
|
dwglSetLayerPaletteEntries = NULL;
|
|
dwglGetLayerPaletteEntries = NULL;
|
|
dwglRealizeLayerPalette = NULL;
|
|
dwglSwapLayerBuffers = NULL;
|
|
#if (WINVER >= 0x0500)
|
|
dwglSwapMultipleBuffers = NULL;
|
|
#endif
|
|
#endif
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
#endif //!__LOADGL_H__
|