810 lines
16 KiB
C
810 lines
16 KiB
C
/*
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <ctype.h>
|
|
#include "physfsx.h"
|
|
#include "u_mem.h"
|
|
#include "fix.h"
|
|
#include "pstypes.h"
|
|
#include "gr.h"
|
|
#include "event.h"
|
|
#include "ui.h"
|
|
#include "key.h"
|
|
#include "func.h"
|
|
#include "error.h"
|
|
|
|
|
|
#define MAXMENUS 30
|
|
#define MAXITEMS 32
|
|
|
|
typedef struct {
|
|
short x, y, w, h;
|
|
char *Text;
|
|
char *InactiveText;
|
|
short Hotkey;
|
|
int (*user_function)(void);
|
|
} ITEM;
|
|
|
|
typedef struct {
|
|
short x, y, w, h;
|
|
short ShowBar;
|
|
short CurrentItem;
|
|
short NumItems;
|
|
short Displayed;
|
|
short Active;
|
|
grs_bitmap * Background;
|
|
ITEM Item[MAXITEMS];
|
|
} MENU;
|
|
|
|
MENU Menu[MAXMENUS];
|
|
|
|
static int num_menus = 0;
|
|
static int state;
|
|
static int menubar_hid;
|
|
|
|
#define CMENU (Menu[0].CurrentItem+1)
|
|
|
|
//------------------------- Show a menu item -------------------
|
|
|
|
void item_show( MENU * menu, int n )
|
|
{
|
|
ITEM * item = &menu->Item[n];
|
|
|
|
gr_set_current_canvas(NULL);
|
|
// If this is a seperator, then draw it.
|
|
if ( item->Text[0] == '-' )
|
|
{
|
|
gr_setcolor( CBLACK );
|
|
gr_urect( item->x, item->y+item->h/2, item->x+item->w-1, item->y+item->h/2 );
|
|
return;
|
|
}
|
|
|
|
if ( menu->CurrentItem==n && menu->ShowBar )
|
|
{
|
|
if ( menu != &Menu[0] )
|
|
{
|
|
gr_setcolor( CBLACK );
|
|
gr_urect( item->x+1, item->y+1, item->x+menu->w-2, item->y+item->h-2 );
|
|
}
|
|
gr_set_fontcolor( CWHITE, CBLACK );
|
|
}else {
|
|
if ( menu != &Menu[0] )
|
|
{
|
|
gr_setcolor( CGREY );
|
|
gr_urect( item->x+1, item->y+1, item->x+menu->w-2, item->y+item->h-2 );
|
|
}
|
|
gr_set_fontcolor( CBLACK, CGREY );
|
|
}
|
|
|
|
if ( menu != &Menu[0] )
|
|
{
|
|
if ( menu->Active)
|
|
gr_ustring( item->x+1, item->y+1, item->Text );
|
|
else
|
|
gr_ustring( item->x+1, item->y+1, item->InactiveText );
|
|
} else {
|
|
if ( menu->Active)
|
|
gr_ustring( item->x, item->y, item->Text );
|
|
else
|
|
gr_ustring( item->x, item->y, item->InactiveText );
|
|
}
|
|
}
|
|
|
|
//---------------------------- Show a menu ---------------------
|
|
|
|
void menu_show( MENU * menu )
|
|
{
|
|
int i;
|
|
|
|
ui_mouse_hide();
|
|
|
|
gr_set_current_canvas(NULL);
|
|
// Don't save background it if it's already drawn
|
|
if (!menu->Displayed && menu->w>0 && menu->h>0)
|
|
{
|
|
// Save the background
|
|
gr_bm_ubitblt(menu->w, menu->h, 0, 0, menu->x, menu->y, &(grd_curscreen->sc_canvas.cv_bitmap), menu->Background);
|
|
|
|
// Draw the menu background
|
|
gr_setcolor( CGREY );
|
|
gr_urect( menu->x, menu->y, menu->x + menu->w - 1, menu->y + menu->h - 1 );
|
|
if ( menu != &Menu[0] )
|
|
{
|
|
gr_setcolor( CBLACK );
|
|
gr_ubox( menu->x, menu->y, menu->x + menu->w - 1, menu->y + menu->h - 1 );
|
|
}
|
|
}
|
|
|
|
// Draw the items
|
|
|
|
for (i=0; i< menu->NumItems; i++ )
|
|
item_show( menu, i );
|
|
|
|
ui_mouse_show();
|
|
|
|
// Mark as displayed.
|
|
menu->Displayed = 1;
|
|
}
|
|
|
|
//-------------------------- Hide a menu -----------------------
|
|
|
|
void menu_hide( MENU * menu )
|
|
{
|
|
|
|
// Can't hide if it's not already drawn
|
|
if (!menu->Displayed) return;
|
|
|
|
menu->Active = 0;
|
|
|
|
// Restore the background
|
|
ui_mouse_hide();
|
|
|
|
gr_bm_ubitblt(menu->w, menu->h, menu->x, menu->y, 0, 0, menu->Background, &(grd_curscreen->sc_canvas.cv_bitmap));
|
|
|
|
ui_mouse_show();
|
|
|
|
// Mark as hidden.
|
|
menu->Displayed = 0;
|
|
}
|
|
|
|
|
|
//------------------------- Move the menu bar ------------------
|
|
|
|
void menu_move_bar_to( MENU * menu, int number )
|
|
{
|
|
int old_item;
|
|
|
|
old_item = menu->CurrentItem;
|
|
menu->CurrentItem = number;
|
|
|
|
if (menu->Displayed && (number != old_item))
|
|
{
|
|
ui_mouse_hide();
|
|
|
|
item_show( menu, old_item );
|
|
item_show( menu, number );
|
|
|
|
ui_mouse_show();
|
|
}
|
|
}
|
|
|
|
//------------------------ Match keypress to item ------------------
|
|
int menu_match_keypress( MENU * menu, int keypress )
|
|
{
|
|
int i;
|
|
char c;
|
|
char *letter;
|
|
|
|
if ((keypress & KEY_CTRLED) || (keypress & KEY_SHIFTED))
|
|
return -1;
|
|
|
|
keypress &= 0xFF;
|
|
|
|
c = key_ascii();
|
|
|
|
for (i=0; i< menu->NumItems; i++ )
|
|
{
|
|
letter = strrchr( menu->Item[i].Text, CC_UNDERLINE );
|
|
if (letter)
|
|
{
|
|
letter++;
|
|
if (c==tolower(*letter))
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
int menu_is_mouse_on( ITEM * item )
|
|
{
|
|
if ((Mouse.x >= item->x) &&
|
|
(Mouse.x < item->x + item->w ) &&
|
|
(Mouse.y >= item->y) &&
|
|
(Mouse.y <= item->y + item->h ) )
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
int menu_check_mouse_item( MENU * menu )
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<menu->NumItems; i++ )
|
|
{
|
|
if (menu_is_mouse_on( &menu->Item[i] ))
|
|
{
|
|
if (menu->Item[i].Text[0] == '-')
|
|
return -1;
|
|
else
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
void menu_hide_all()
|
|
{
|
|
int i;
|
|
|
|
for (i=1; i<num_menus; i++)
|
|
menu_hide( &Menu[i] );
|
|
|
|
Menu[0].ShowBar = 0;
|
|
Menu[0].Active = 0;
|
|
menu_show( &Menu[0] );
|
|
|
|
}
|
|
|
|
|
|
static int state2_alt_down;
|
|
|
|
void do_state_0( int keypress )
|
|
{
|
|
int i, j;
|
|
|
|
Menu[0].Active = 0;
|
|
Menu[0].ShowBar = 0;
|
|
if (Menu[0].Displayed==0)
|
|
menu_show( &Menu[0] );
|
|
|
|
if ( keypress & KEY_ALTED ) {
|
|
i = menu_match_keypress( &Menu[0], keypress );
|
|
if (i > -1 )
|
|
{
|
|
Menu[0].CurrentItem = i;
|
|
Menu[0].Active = 0;
|
|
state = 3;
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[ CMENU ].Active = 1;
|
|
Menu[0].ShowBar = 1;
|
|
|
|
menu_show( &Menu[ CMENU ] );
|
|
menu_show( &Menu[0] );
|
|
}
|
|
}
|
|
|
|
for (i=0; i<num_menus; i++ )
|
|
for (j=0; j< Menu[i].NumItems; j++ )
|
|
{
|
|
if ( Menu[i].Item[j].Hotkey == keypress )
|
|
{
|
|
if (Menu[i].Item[j].user_function)
|
|
Menu[i].Item[j].user_function();
|
|
last_keypress = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT] || ((keypress & 0xFF) == KEY_LALT) )
|
|
//if ( (keypress & 0xFF) == KEY_LALT )
|
|
{
|
|
state = 1;
|
|
Menu[0].Active = 1;
|
|
menu_show( &Menu[0] );
|
|
return;
|
|
}
|
|
|
|
i = menu_check_mouse_item( &Menu[0] );
|
|
|
|
if ( B1_PRESSED && (i > -1))
|
|
{
|
|
Menu[0].CurrentItem = i;
|
|
state = 3;
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[0].ShowBar = 1;
|
|
Menu[ CMENU ].Active = 1;
|
|
Menu[0].Active = 0;
|
|
menu_show( &Menu[ CMENU ] );
|
|
menu_show( &Menu[0] );
|
|
return;
|
|
}
|
|
}
|
|
|
|
void do_state_1( int keypress )
|
|
{
|
|
int i;
|
|
|
|
if (!keyd_pressed[KEY_LALT] && !keyd_pressed[KEY_RALT] )
|
|
{
|
|
//state = 2;
|
|
//state2_alt_down = 0;
|
|
//Menu[0].ShowBar = 1;
|
|
//Menu[0].Active = 1;
|
|
//menu_show( &Menu[0] );
|
|
state = 0;
|
|
menu_hide_all();
|
|
}
|
|
|
|
i = menu_match_keypress( &Menu[0], keypress );
|
|
|
|
if (i > -1 )
|
|
{
|
|
Menu[0].CurrentItem = i;
|
|
Menu[0].Active = 0;
|
|
state = 3;
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[ CMENU ].Active = 1;
|
|
Menu[0].ShowBar = 1;
|
|
|
|
menu_show( &Menu[ CMENU ] );
|
|
menu_show( &Menu[0] );
|
|
}
|
|
|
|
i = menu_check_mouse_item( &Menu[0] );
|
|
|
|
if ( (i == -1) && B1_JUST_RELEASED )
|
|
{
|
|
state = 0;
|
|
menu_hide_all();
|
|
}
|
|
|
|
if ( B1_PRESSED && (i > -1))
|
|
{
|
|
Menu[0].CurrentItem = i;
|
|
state = 3;
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[ CMENU ].Active = 1;
|
|
Menu[0].ShowBar = 1;
|
|
Menu[0].Active = 0;
|
|
menu_show( &Menu[ CMENU ] );
|
|
menu_show( &Menu[0] );
|
|
}
|
|
}
|
|
|
|
void do_state_2(int keypress)
|
|
{
|
|
int i;
|
|
|
|
if (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT] )
|
|
state2_alt_down = 1;
|
|
|
|
if (!keyd_pressed[KEY_LALT] && !keyd_pressed[KEY_RALT] && state2_alt_down )
|
|
{
|
|
state = 0;
|
|
menu_hide_all();
|
|
}
|
|
|
|
switch( keypress )
|
|
{
|
|
case KEY_ESC:
|
|
state = 0;
|
|
menu_hide_all();
|
|
break;
|
|
case KEY_LEFT:
|
|
case KEY_PAD4:
|
|
i = Menu[0].CurrentItem-1;
|
|
if (i < 0 ) i = Menu[0].NumItems-1;
|
|
menu_move_bar_to( &Menu[0], i );
|
|
break;
|
|
case KEY_RIGHT:
|
|
case KEY_PAD6:
|
|
i = Menu[0].CurrentItem+1;
|
|
if (i >= Menu[0].NumItems ) i = 0;
|
|
menu_move_bar_to( &Menu[0], i );
|
|
break;
|
|
case KEY_ENTER:
|
|
case KEY_PADENTER:
|
|
case KEY_DOWN:
|
|
case KEY_PAD2:
|
|
state = 3;
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[ CMENU ].Active = 1;
|
|
Menu[0].Active = 0;
|
|
menu_show( &Menu[ 0 ] );
|
|
menu_show( &Menu[ CMENU ] );
|
|
break;
|
|
|
|
default:
|
|
i = menu_match_keypress( &Menu[0], keypress );
|
|
|
|
if (i > -1 )
|
|
{
|
|
Menu[0].CurrentItem = i;
|
|
Menu[0].Active = 0;
|
|
state = 3;
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[ CMENU ].Active = 1;
|
|
Menu[0].ShowBar = 1;
|
|
menu_show( &Menu[ CMENU ] );
|
|
menu_show( &Menu[0] );
|
|
break;
|
|
}
|
|
|
|
i = menu_check_mouse_item( &Menu[0] );
|
|
|
|
if ( (i == -1) && B1_JUST_RELEASED )
|
|
{
|
|
state = 0;
|
|
menu_hide_all();
|
|
break;
|
|
}
|
|
|
|
if ( B1_PRESSED && (i > -1))
|
|
{
|
|
Menu[0].CurrentItem = i;
|
|
Menu[0].Active = 0;
|
|
state = 3;
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[ CMENU ].Active = 1;
|
|
Menu[0].ShowBar = 1;
|
|
menu_show( &Menu[ CMENU ] );
|
|
menu_show( &Menu[0] );
|
|
break;
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void do_state_3( int keypress )
|
|
{
|
|
int i;
|
|
|
|
switch( keypress )
|
|
{
|
|
case KEY_ESC:
|
|
state = 0;
|
|
menu_hide_all();
|
|
break;
|
|
case KEY_DOWN:
|
|
case KEY_PAD2:
|
|
i = Menu[ CMENU ].CurrentItem;
|
|
do {
|
|
i++;
|
|
if ( i >= Menu[ CMENU ].NumItems )
|
|
i = 0;
|
|
} while( Menu[CMENU].Item[i].Text[0] == '-');
|
|
menu_move_bar_to( &Menu[ CMENU ], i );
|
|
break;
|
|
case KEY_UP:
|
|
case KEY_PAD8:
|
|
i = Menu[ CMENU ].CurrentItem;
|
|
do
|
|
{
|
|
i--;
|
|
if ( i < 0 )
|
|
i = Menu[ CMENU ].NumItems-1;
|
|
} while( Menu[CMENU].Item[i].Text[0] == '-');
|
|
menu_move_bar_to( &Menu[ CMENU ], i );
|
|
break;
|
|
case KEY_RIGHT:
|
|
case KEY_PAD6:
|
|
menu_hide( &Menu[ CMENU ] );
|
|
i = Menu[0].CurrentItem+1;
|
|
if (i >= Menu[0].NumItems ) i = 0;
|
|
menu_move_bar_to( &Menu[0], i );
|
|
Menu[CMENU].ShowBar = 1;
|
|
Menu[CMENU].Active = 1;
|
|
menu_show( &Menu[CMENU] );
|
|
break;
|
|
case KEY_LEFT:
|
|
case KEY_PAD4:
|
|
menu_hide( &Menu[ CMENU ] );
|
|
i = Menu[0].CurrentItem-1;
|
|
if (i < 0 ) i = Menu[0].NumItems-1;
|
|
menu_move_bar_to( &Menu[0], i );
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[CMENU].Active = 1;
|
|
menu_show( &Menu[ CMENU ] );
|
|
break;
|
|
case KEY_ENTER:
|
|
case KEY_PADENTER:
|
|
state = 0;
|
|
menu_hide_all();
|
|
|
|
if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function)
|
|
Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function();
|
|
|
|
break;
|
|
|
|
default:
|
|
i = menu_match_keypress( &Menu[ CMENU ], keypress );
|
|
|
|
if (i > -1 )
|
|
{
|
|
menu_move_bar_to( &Menu[ CMENU ], i );
|
|
state = 0;
|
|
menu_hide_all();
|
|
|
|
if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function)
|
|
Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function();
|
|
break;
|
|
}
|
|
i = menu_check_mouse_item( &Menu[CMENU] );
|
|
|
|
if (i > -1 )
|
|
{
|
|
if ( B1_PRESSED )
|
|
menu_move_bar_to( &Menu[ CMENU ], i );
|
|
else if ( B1_JUST_RELEASED )
|
|
{
|
|
menu_move_bar_to( &Menu[ CMENU ], i );
|
|
state = 0;
|
|
menu_hide_all();
|
|
|
|
if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function)
|
|
Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function();
|
|
break;
|
|
}
|
|
} else {
|
|
i = menu_check_mouse_item( &Menu[0] );
|
|
|
|
if ( B1_PRESSED && (i > -1))
|
|
{
|
|
if ( Menu[0].CurrentItem != i) {
|
|
menu_hide( &Menu[ CMENU ] );
|
|
menu_move_bar_to( &Menu[0], i );
|
|
Menu[ CMENU ].ShowBar = 1;
|
|
Menu[CMENU].Active = 1;
|
|
menu_show( &Menu[ CMENU ] );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( B1_JUST_RELEASED )
|
|
{
|
|
state = 0;
|
|
menu_hide_all();
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void menubar_do( int keypress )
|
|
{
|
|
if (menubar_hid) return;
|
|
|
|
keypress = keypress;
|
|
do_state_0(last_keypress);
|
|
|
|
while (state > 0 )
|
|
{
|
|
event_process();
|
|
switch(state)
|
|
{
|
|
case 1:
|
|
do_state_1(last_keypress);
|
|
break;
|
|
case 2:
|
|
do_state_2(last_keypress);
|
|
break;
|
|
case 3:
|
|
do_state_3(last_keypress);
|
|
break;
|
|
default:
|
|
state = 0;
|
|
}
|
|
last_keypress = 0;
|
|
}
|
|
}
|
|
|
|
void CommaParse( int n, char * dest, char * source )
|
|
{
|
|
int i = 0, j=0, cn = 0;
|
|
|
|
// Go to the n'th comma
|
|
while (cn < n )
|
|
if (source[i++] == ',' )
|
|
cn++;
|
|
// Read all the whitespace
|
|
while ( source[i]==' ' || source[i]=='\t' || source[i]==13 || source[i]==10 )
|
|
i++;
|
|
|
|
// Read up until the next comma
|
|
while ( source[i] != ',' )
|
|
{
|
|
dest[j] = source[i++];
|
|
j++;
|
|
}
|
|
|
|
// Null-terminate
|
|
dest[j++] = 0;
|
|
}
|
|
|
|
//translate '&' characters to the underline character
|
|
void ul_xlate(char *s)
|
|
{
|
|
while ((s=strchr(s,'&'))!=NULL)
|
|
*s = CC_UNDERLINE;
|
|
}
|
|
|
|
|
|
void menubar_init( char * file )
|
|
{
|
|
int i,j, np;
|
|
int aw, w, h;
|
|
PHYSFS_file * infile;
|
|
char buffer[200];
|
|
char buf1[200];
|
|
char buf2[200];
|
|
int menu, item;
|
|
|
|
num_menus = state = 0;
|
|
|
|
for (i=0; i < MAXMENUS; i++ )
|
|
{
|
|
Menu[i].x = Menu[i].y = Menu[i].w = Menu[i].h = 0;
|
|
Menu[i].ShowBar = 0;
|
|
Menu[i].CurrentItem = 0;
|
|
Menu[i].NumItems = 0;
|
|
Menu[i].Displayed = 0;
|
|
Menu[i].Background = 0;
|
|
for (j=0; j< MAXITEMS; j++ )
|
|
{
|
|
Menu[i].Item[j].x = Menu[i].Item[j].y = Menu[i].Item[j].w = Menu[i].Item[j].h = 0;
|
|
Menu[i].Item[j].Text = NULL;
|
|
Menu[i].Item[j].Hotkey = -1;
|
|
Menu[i].Item[j].user_function = NULL;
|
|
}
|
|
}
|
|
|
|
infile = PHYSFSX_openReadBuffered( file );
|
|
|
|
if (!infile) return;
|
|
|
|
while ( PHYSFSX_fgets( buffer, 200, infile) != NULL )
|
|
{
|
|
if ( buffer[0] == ';' ) continue;
|
|
|
|
CommaParse( 0, buf1, buffer );
|
|
menu = atoi( buf1 );
|
|
if (menu >= MAXMENUS)
|
|
Error("Too many menus (%d).",menu);
|
|
|
|
CommaParse( 1, buf1, buffer );
|
|
item = atoi(buf1 );
|
|
if (item >= MAXITEMS)
|
|
Error("Too many items (%d) in menu %d.",item+1,menu);
|
|
|
|
CommaParse( 2, buf1, buffer );
|
|
ul_xlate(buf1);
|
|
|
|
if (buf1[0] != '-' )
|
|
{
|
|
sprintf( buf2, " %s ", buf1 );
|
|
Menu[menu].Item[item].Text = d_strdup(buf2);
|
|
} else
|
|
Menu[menu].Item[item].Text = d_strdup(buf1);
|
|
|
|
Menu[menu].Item[item].InactiveText = d_strdup(Menu[menu].Item[item].Text);
|
|
|
|
j= 0;
|
|
for (i=0; i<=strlen(Menu[menu].Item[item].Text); i++ )
|
|
{
|
|
np = Menu[menu].Item[item].Text[i];
|
|
if (np != CC_UNDERLINE)
|
|
Menu[menu].Item[item].InactiveText[j++] = np;
|
|
}
|
|
|
|
CommaParse( 3, buf1, buffer );
|
|
if (buf1[0]=='{' && buf1[1] =='}')
|
|
Menu[menu].Item[item].Hotkey = -1;
|
|
else {
|
|
i = DecodeKeyText(buf1);
|
|
if (i<1) {
|
|
Error("Unknown key, %s, in %s\n", buf1, file );
|
|
} else {
|
|
Menu[menu].Item[item].Hotkey = i;
|
|
}
|
|
}
|
|
CommaParse( 4, buf1, buffer );
|
|
|
|
if (strlen(buf1))
|
|
{
|
|
Menu[menu].Item[item].user_function = func_get(buf1, &np);
|
|
|
|
if (Menu[menu].Item[item].user_function==NULL)
|
|
{
|
|
Error( "Unknown function, %s, in %s\n", buf1, file );
|
|
//MessageBox( -2, -2, 1, buffer, "Ok" );
|
|
}
|
|
}
|
|
|
|
Menu[menu].Item[item].x = Menu[menu].x;
|
|
Menu[menu].Item[item].y = Menu[menu].y;
|
|
|
|
if ( Menu[menu].Item[item].Text[0] == '-' )
|
|
{
|
|
w = 1; h = 3;
|
|
} else {
|
|
gr_get_string_size( Menu[menu].Item[item].Text, &w, &h, &aw );
|
|
w += 2;
|
|
h += 2;
|
|
}
|
|
|
|
if (menu==0) {
|
|
Menu[0].h = h;
|
|
|
|
Menu[0].Item[item].x = Menu[0].x + Menu[0].w;
|
|
|
|
Menu[0].Item[item].y = Menu[0].y;
|
|
|
|
Menu[item+1].x = Menu[0].x + Menu[0].w;
|
|
Menu[item+1].y = Menu[0].h - 2;
|
|
|
|
Menu[0].Item[item].w = w;
|
|
Menu[0].Item[item].h = h;
|
|
|
|
Menu[0].w += w;
|
|
|
|
}else {
|
|
if ( w > Menu[menu].w )
|
|
{
|
|
Menu[menu].w = w;
|
|
for (i=0; i< Menu[menu].NumItems; i++ )
|
|
Menu[menu].Item[i].w = Menu[menu].w;
|
|
}
|
|
Menu[menu].Item[item].w = Menu[menu].w;
|
|
Menu[menu].Item[item].x = Menu[menu].x;
|
|
Menu[menu].Item[item].y = Menu[menu].y+Menu[menu].h;
|
|
Menu[menu].Item[item].h = h;
|
|
Menu[menu].h += h;
|
|
}
|
|
|
|
if ( item >= Menu[menu].NumItems )
|
|
{
|
|
Menu[menu].NumItems = item+1;
|
|
}
|
|
|
|
if ( menu >= num_menus )
|
|
num_menus = menu+1;
|
|
|
|
}
|
|
|
|
Menu[0].w = 700;
|
|
|
|
PHYSFS_close( infile );
|
|
|
|
|
|
for (i=0; i<num_menus; i++ )
|
|
Menu[i].Background = gr_create_bitmap(Menu[i].w, Menu[i].h );
|
|
|
|
menubar_hid = 1;
|
|
}
|
|
|
|
void menubar_hide()
|
|
{
|
|
menubar_hid = 1;
|
|
state = 0;
|
|
menu_hide_all();
|
|
menu_hide( &Menu[0] );
|
|
}
|
|
|
|
void menubar_show()
|
|
{
|
|
menubar_hid = 0;
|
|
menu_show( &Menu[0] );
|
|
}
|
|
|
|
void menubar_close()
|
|
{
|
|
int i;
|
|
|
|
//menu_hide_all();
|
|
//menu_hide( &Menu[0] );
|
|
|
|
for (i=0; i<num_menus; i++ )
|
|
gr_free_bitmap( Menu[i].Background );
|
|
|
|
}
|