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editor
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
ai.c
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
ai.h
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
ai2.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
aipath.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
aistruct.h
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automap.c
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Make the game screen into a \'window\', handling events through event_process
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2009-08-10 10:47:17 +00:00 |
automap.h
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bm.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
bm.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
bmread.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
bmread.h
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cntrlcen.c
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
cntrlcen.h
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
collide.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
collide.h
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
config.c
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Add option to force either Redbook or Jukebox to use the playing order for the game CD
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2009-05-06 12:19:28 +00:00 |
config.h
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Add option to force either Redbook or Jukebox to use the playing order for the game CD
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2009-05-06 12:19:28 +00:00 |
console.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
controls.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
controls.h
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credits.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
credits.h
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Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
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2008-10-16 17:27:02 +00:00 |
crypt.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
desc_id.h
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descent.cfg
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desw.h
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digi.h
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Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
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2009-03-03 12:55:27 +00:00 |
digiobj.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
dumpmine.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
effects.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
effects.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
endlevel.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
endlevel.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
escort.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
escort.h
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
fireball.c
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
fireball.h
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
fuelcen.c
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
fuelcen.h
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
fvi.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
fvi.h
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fvi_a.h
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game.c
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Make the game screen into a \'window\', handling events through event_process
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2009-08-10 10:47:17 +00:00 |
game.h
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
gamecntl.c
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
gamefont.c
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Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int
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2009-01-15 23:58:36 +00:00 |
gamefont.h
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Reverting integer casts for font spacings - was for testing only - not intended to go into the last revision
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2008-11-09 14:46:31 +00:00 |
gamemine.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
gamemine.h
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gamepal.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
gamepal.h
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gamerend.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
gamesave.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
gamesave.h
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gameseg.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
gameseg.h
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gameseq.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
gameseq.h
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gamestat.h
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gauges.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
gauges.h
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
hostage.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
hostage.h
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hud.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
hudmsg.h
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Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
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2008-04-13 13:14:19 +00:00 |
inferno.c
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Make the game screen into a \'window\', handling events through event_process
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2009-08-10 10:47:17 +00:00 |
inferno.h
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Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
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2009-01-15 01:00:19 +00:00 |
inferno.ini
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
ipxdrv.c
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Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup
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2009-03-20 12:10:38 +00:00 |
kconfig.c
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
kconfig.h
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
kmatrix.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
kmatrix.h
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Fixed connect-state mess in order of kmatrix flow
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2009-02-08 12:49:27 +00:00 |
laser.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
laser.h
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lighting.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
lighting.h
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link.bat
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menu.c
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
menu.h
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
mglobal.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
mission.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
mission.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
morph.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
morph.h
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Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
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2008-05-25 08:19:31 +00:00 |
movie.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
movie.h
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multi.c
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Make the game screen into a \'window\', handling events through event_process
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2009-08-10 10:47:17 +00:00 |
multi.h
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Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer
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2009-04-09 07:41:30 +00:00 |
multibot.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
multibot.h
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net_ipx.c
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
net_ipx.h
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Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer
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2009-04-09 07:41:30 +00:00 |
netdrv_udp.c
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Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
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2009-03-04 21:04:43 +00:00 |
netdrv_udp.h
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Added Packet-loss prevention code for Netgames
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2009-01-31 23:47:15 +00:00 |
newdemo.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
newdemo.h
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
newmenu.c
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
newmenu.h
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
noloss.c
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Added list to keep trace of received PDATA packets so receiver won't interpret them several times
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2009-02-15 19:03:57 +00:00 |
noloss.h
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Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
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2009-03-04 21:04:43 +00:00 |
object.c
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
object.h
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
paging.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
paging.h
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physics.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
physics.h
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piggy.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
piggy.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
player.c
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
player.h
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
playsave.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
playsave.h
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Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX
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2009-01-17 11:02:59 +00:00 |
polyobj.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
polyobj.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
powerup.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
powerup.h
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
render.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
render.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
robot.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
robot.h
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Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately
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2008-10-28 17:58:54 +00:00 |
scores.c
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
scores.h
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screens.h
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
segment.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
segment.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
segpoint.h
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slew.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
slew.h
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songs.c
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
songs.h
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Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
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2009-03-03 12:55:27 +00:00 |
sounds.h
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state.c
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
state.h
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Make state.c more similar between D1X and D2X
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2009-08-22 07:21:19 +00:00 |
switch.c
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
switch.h
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
terrain.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
terrain.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
texmerge.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
texmerge.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
text.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
text.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
textures.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
titles.c
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
titles.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
vclip.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
vclip.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
vers_id.h
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Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
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2009-03-04 21:04:43 +00:00 |
wall.c
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
wall.h
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
weapon.c
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
weapon.h
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