.. |
ai.cpp
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Make sure D1 type bosses in D2 play looping sound on save game load
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2017-03-05 08:32:06 +08:00 |
aipath.cpp
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Pass segidx_t to create_path_points
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2016-12-05 00:26:09 +00:00 |
automap.cpp
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Use canvas in OGL g3_draw_sphere
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2017-03-11 19:56:24 +00:00 |
bm.cpp
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Pass polymodel &to free_model
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2017-02-19 19:33:44 +00:00 |
cntrlcen.cpp
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
collide.cpp
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Separate hoard/proximity tracking
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2017-03-18 18:07:36 +00:00 |
config.cpp
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
console.cpp
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Move console.cpp specific constants out of header
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2017-03-18 18:07:36 +00:00 |
controls.cpp
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Expand get_local_player_flags
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2016-10-02 00:34:40 +00:00 |
credits.cpp
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Cache canvas in credits_handler
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2017-03-11 19:56:23 +00:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Use valptridx for ActiveDoors
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2016-12-10 17:51:08 +00:00 |
effects.cpp
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Use uint8_t for sidenum
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2016-12-24 22:44:08 +00:00 |
endlevel.cpp
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Pass canvas to render_endlevel_frame
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2017-03-11 19:56:28 +00:00 |
fireball.cpp
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Pass canvas to draw_fireball
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2017-03-11 19:56:25 +00:00 |
fuelcen.cpp
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Change station/robotmaker consistency check to LevelError
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2017-04-15 17:46:44 +00:00 |
fvi.cpp
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Avoid temporarily moving boss while probing layout
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2017-03-01 02:48:40 +00:00 |
game.cpp
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Remove canvas juggling in save_screen_shot
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2017-04-08 16:48:19 +00:00 |
gamecntl.cpp
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Pass object &to toggle_headlight_active
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2017-04-22 21:23:55 +00:00 |
gamefont.cpp
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Pass canvas to gr_init_font
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2017-03-11 19:56:22 +00:00 |
gamemine.cpp
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Use unsigned for sides/verts in more places
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2017-02-19 19:33:38 +00:00 |
gamerend.cpp
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Pass canvas &to nm_draw_background
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2017-04-08 16:48:20 +00:00 |
gamesave.cpp
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Remove some remotely-triggerable fatal exceptions
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2017-01-28 18:12:20 +00:00 |
gameseg.cpp
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Move compute_segment_center body to dcx
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2017-02-22 03:05:44 +00:00 |
gameseq.cpp
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Use stdint constants for some INT*_MAX
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2017-02-22 03:05:43 +00:00 |
gauges.cpp
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Separate hoard/proximity tracking
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2017-03-18 18:07:36 +00:00 |
hostage.cpp
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Pass canvas to draw_hostage
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2017-03-11 19:56:26 +00:00 |
hud.cpp
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Pass canvas to HUD_render_message_frame
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2017-03-11 19:56:21 +00:00 |
iff.cpp
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Initialize grs_main_bitmap at construction
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2017-01-28 18:12:20 +00:00 |
inferno.cpp
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Add hack to compensate for memdebug premature scan
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2016-12-08 03:32:06 +00:00 |
kconfig.cpp
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Pass canvas &to nm_draw_background
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2017-04-08 16:48:20 +00:00 |
kmatrix.cpp
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Fold calls to kmatrix_status_msg
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2017-03-11 19:56:29 +00:00 |
laser.cpp
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Pass canvas to Laser_render
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2017-03-11 19:56:26 +00:00 |
lighting.cpp
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Pass object &to toggle_headlight_active
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2017-04-22 21:23:55 +00:00 |
menu.cpp
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Cache canvas in polygon_models_viewer_handler
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2017-04-08 16:48:18 +00:00 |
mglobal.cpp
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Alias Side_to_verts to Side_to_verts_int
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2017-03-04 22:25:54 +00:00 |
mission.cpp
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Fix failure to unmap custom hogs
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2016-12-17 18:39:18 +00:00 |
morph.cpp
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Pass canvas to draw_morph_object
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2017-03-11 19:56:27 +00:00 |
multi.cpp
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Separate hoard/proximity tracking
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2017-03-18 18:07:36 +00:00 |
multibot.cpp
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Play boss looping immediately on loading saved game
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2017-02-26 10:21:10 +08:00 |
net_udp.cpp
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Combine direct_join allocations
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2017-03-25 19:34:03 +00:00 |
newdemo.cpp
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Fix invalid access reading demos
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2017-01-28 18:12:21 +00:00 |
newmenu.cpp
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Pass canvas &to nm_draw_background
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2017-04-08 16:48:20 +00:00 |
object.cpp
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Pass vcobjptridx_t to draw_polygon_object
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2017-03-18 18:07:39 +00:00 |
paging.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
physics.cpp
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Simplify use of get_num_faces
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2017-02-19 19:33:38 +00:00 |
piggy.cpp
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Use PUT_INTEL_INT to handle alignment when updating bitmap size
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2017-02-11 21:42:43 +00:00 |
player.cpp
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Use range_for for player_ship_read
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2016-10-02 19:35:34 +00:00 |
playsave.cpp
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Add experimental MP-aware mouselook
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2017-03-25 19:34:02 +00:00 |
polyobj.cpp
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Pass polymodel &to free_model
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2017-02-19 19:33:44 +00:00 |
powerup.cpp
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Separate hoard/proximity tracking
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2017-03-18 18:07:36 +00:00 |
render.cpp
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Pass canvas to render_object_search
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2017-03-18 18:07:39 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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Pass canvas &to nm_draw_background
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2017-04-08 16:48:20 +00:00 |
segment.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
slew.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
songs.cpp
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Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
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2016-09-11 18:49:15 +00:00 |
state.cpp
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Pass canvas to render_frame
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2017-03-10 01:22:27 +00:00 |
switch.cpp
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Remove some remotely-triggerable fatal exceptions
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2017-01-28 18:12:20 +00:00 |
terrain.cpp
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Pass canvas to render_terrain
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2017-03-11 19:56:26 +00:00 |
texmerge.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Pass bounding bitmap to DefineBriefingBox
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2017-03-18 18:07:38 +00:00 |
vclip.cpp
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Expand bomb spin variance
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2017-03-11 19:56:26 +00:00 |
vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Add special case to make past releases not die on various segnums
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2017-01-21 19:05:43 +00:00 |
weapon.cpp
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Reduce D1 spreadfire cost
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2017-02-19 19:33:45 +00:00 |