391 lines
11 KiB
C++
391 lines
11 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Routines for placing hostages, etc...
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include "dxxerror.h"
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#include "screens.h"
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#include "editor/esegment.h"
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#include "ehostage.h"
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#include "timer.h"
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#include "objpage.h"
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#include "maths.h"
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#include "gameseg.h"
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#include "kdefs.h"
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#include "object.h"
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#include "polyobj.h"
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#include "game.h"
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#include "powerup.h"
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#include "ai.h"
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#include "hostage.h"
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#include "key.h"
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#include "bm.h"
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#include "sounds.h"
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#include "centers.h"
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#include "piggy.h"
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#include "u_mem.h"
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#include "event.h"
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#include "compiler-make_unique.h"
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//-------------------------------------------------------------------------
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// Variables for this module...
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//-------------------------------------------------------------------------
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static UI_DIALOG *MainWindow = NULL;
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static int CurrentHostageIndex = -1;
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static int LastHostageIndex = -1;
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namespace {
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struct hostage_dialog
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{
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std::unique_ptr<UI_GADGET_USERBOX> hostageViewBox;
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std::unique_ptr<UI_GADGET_BUTTON> quitButton;
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vclip *vclip_ptr; // Used for the vclip on monitor
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fix64 time;
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fix vclip_animation_time; // How long the rescue sequence has been playing
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fix vclip_playback_speed; // Calculated internally. Frames/second of vclip.
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};
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}
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static int SelectPrevHostage() {
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int start=0;
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do {
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CurrentHostageIndex--;
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if ( CurrentHostageIndex < 0 ) CurrentHostageIndex = MAX_HOSTAGES-1;
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start++;
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if ( start > MAX_HOSTAGES ) break;
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} while ( !hostage_is_valid( CurrentHostageIndex ) );
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if (hostage_is_valid( CurrentHostageIndex ) ) {
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Cur_object_index = Hostages[CurrentHostageIndex].objnum;
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} else {
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CurrentHostageIndex =-1;
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}
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return CurrentHostageIndex;
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}
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static int SelectNextHostage() {
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int start=0;
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do {
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CurrentHostageIndex++;
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if ( CurrentHostageIndex >= MAX_HOSTAGES ) CurrentHostageIndex = 0;
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start++;
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if ( start > MAX_HOSTAGES ) break;
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} while ( !hostage_is_valid( CurrentHostageIndex ) );
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if (hostage_is_valid( CurrentHostageIndex ) ) {
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Cur_object_index = Hostages[CurrentHostageIndex].objnum;
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} else {
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CurrentHostageIndex =-1;
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}
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return CurrentHostageIndex;
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}
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static int SelectClosestHostage() {
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int start=0;
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while ( !hostage_is_valid( CurrentHostageIndex ) ) {
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CurrentHostageIndex++;
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if ( CurrentHostageIndex >= MAX_HOSTAGES ) CurrentHostageIndex = 0;
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start++;
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if ( start > MAX_HOSTAGES ) break;
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}
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if (hostage_is_valid( CurrentHostageIndex ) ) {
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Cur_object_index = Hostages[CurrentHostageIndex].objnum;
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} else {
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CurrentHostageIndex =-1;
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}
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return CurrentHostageIndex;
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}
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static int PlaceHostage() {
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int ctype,i;
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//update_due_to_new_segment();
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const auto cur_object_loc = compute_segment_center(Cursegp);
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ctype = -1;
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for (i=0; i<Num_total_object_types; i++ ) {
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if (ObjType[i] == OL_HOSTAGE ) {
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ctype = i;
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break;
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}
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}
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Assert( ctype != -1 );
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if (place_object(Cursegp, cur_object_loc, ctype, 0 )==0) {
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Int3(); // Debug below
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i=place_object(Cursegp, cur_object_loc, ctype, 0 );
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return 1;
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}
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const auto &&objp = vobjptridx(Cur_object_index);
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if (hostage_object_is_valid(objp))
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{
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CurrentHostageIndex = get_hostage_id(objp);
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} else {
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Int3(); // Get John! (Object should be valid)
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hostage_object_is_valid(objp); // For debugging only
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}
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return 0;
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}
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static int CompressHostages()
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{
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hostage_compress_all();
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return 0;
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}
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//@@int SelectPrevVclip() {
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//@@ if (!hostage_is_valid( CurrentHostageIndex ) )
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//@@ return 0;
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//@@
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//@@ if ( Hostages[CurrentHostageIndex].type == 0 )
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//@@ Hostages[CurrentHostageIndex].type = N_hostage_types-1;
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//@@ else
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//@@ Hostages[CurrentHostageIndex].type--;
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//@@
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//@@ if ( Hostages[CurrentHostageIndex].type >= N_hostage_types )
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//@@ Hostages[CurrentHostageIndex].type = 0;
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//@@
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//@@ return 1;
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//@@}
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//@@
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//@@int SelectNextVclip() {
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//@@ if (!hostage_is_valid( CurrentHostageIndex ) )
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//@@ return 0;
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//@@
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//@@ Hostages[CurrentHostageIndex].type++;
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//@@ if ( Hostages[CurrentHostageIndex].type >= N_hostage_types )
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//@@ Hostages[CurrentHostageIndex].type = 0;
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//@@
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//@@ return 1;
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//@@}
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//@@int find_next_hostage_sound() {
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//@@ int start=0,n;
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//@@
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//@@ n = Hostages[CurrentHostageIndex].sound_num;
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//@@ do {
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//@@ n++;
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//@@ if ( n < SOUND_HOSTAGE_VOICES ) n = SOUND_HOSTAGE_VOICES+MAX_HOSTAGE_SOUNDS-1;
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//@@ if ( n >= SOUND_HOSTAGE_VOICES+MAX_HOSTAGE_SOUNDS ) n = SOUND_HOSTAGE_VOICES;
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//@@ start++;
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//@@ if ( start > MAX_HOSTAGE_SOUNDS ) break;
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//@@ } while ( Sounds[n] == NULL );
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//@@
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//@@ if ( Sounds[n] == NULL )
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//@@ Hostages[CurrentHostageIndex].sound_num = -1;
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//@@ else {
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//@@ Hostages[CurrentHostageIndex].sound_num = n;
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//@@ PlayHostageSound();
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//@@ }
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//@@ return 1;
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//@@}
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//@@
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//@@int find_prev_hostage_sound() {
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//@@ int start=0,n;
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//@@
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//@@ n = Hostages[CurrentHostageIndex].sound_num;
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//@@ do {
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//@@ n--;
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//@@ if ( n < SOUND_HOSTAGE_VOICES ) n = SOUND_HOSTAGE_VOICES+MAX_HOSTAGE_SOUNDS-1;
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//@@ if ( n >= SOUND_HOSTAGE_VOICES+MAX_HOSTAGE_SOUNDS ) n = SOUND_HOSTAGE_VOICES;
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//@@ start++;
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//@@ if ( start > MAX_HOSTAGE_SOUNDS ) break;
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//@@ } while ( Sounds[n] == NULL );
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//@@
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//@@ if ( Sounds[n] == NULL )
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//@@ Hostages[CurrentHostageIndex].sound_num = -1;
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//@@ else {
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//@@ Hostages[CurrentHostageIndex].sound_num = n;
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//@@ PlayHostageSound();
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//@@ }
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//@@ return 1;
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//@@}
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static int hostage_dialog_handler(UI_DIALOG *dlg,const d_event &event, hostage_dialog *h);
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//-------------------------------------------------------------------------
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// Called from the editor... does one instance of the hostage dialog box
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//-------------------------------------------------------------------------
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int do_hostage_dialog()
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{
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// Only open 1 instance of this window...
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if ( MainWindow != NULL ) return 0;
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// Close other windows
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close_all_windows();
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auto h = make_unique<hostage_dialog>();
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h->vclip_animation_time = 0;
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h->vclip_playback_speed = 0;
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h->vclip_ptr = NULL;
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CurrentHostageIndex = 0;
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SelectClosestHostage();
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// Open a window with a quit button
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MainWindow = ui_create_dialog(TMAPBOX_X+10, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, hostage_dialog_handler, std::move(h));
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return 1;
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}
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static int hostage_dialog_created(UI_DIALOG *const w, hostage_dialog *const h)
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{
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h->quitButton = ui_add_gadget_button(w, 20, 222, 48, 40, "Done", NULL);
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// The little box the hostage vclip will play in.
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h->hostageViewBox = ui_add_gadget_userbox(w, 10, 90+10, 64, 64);
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// A bunch of buttons...
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int i = 90;
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ui_add_gadget_button(w, 155, i, 140, 26, "Next Hostage", SelectNextHostage); i += 29;
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ui_add_gadget_button(w, 155, i, 140, 26, "Prev Hostage", SelectPrevHostage); i += 29;
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ui_add_gadget_button(w, 155, i, 140, 26, "Compress All", CompressHostages); i += 29;
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ui_add_gadget_button(w, 155, i, 140, 26, "Delete", ObjectDelete); i += 29;
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ui_add_gadget_button(w, 155, i, 140, 26, "Create New", PlaceHostage); i += 29;
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h->time = timer_query();
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LastHostageIndex = -2; // Set to some dummy value so everything works ok on the first frame.
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return 0;
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}
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void hostage_close_window()
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{
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if ( MainWindow!=NULL ) {
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ui_close_dialog( MainWindow );
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MainWindow = NULL;
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}
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}
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static int hostage_dialog_handler(UI_DIALOG *dlg,const d_event &event, hostage_dialog *h)
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{
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switch(event.type)
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{
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case EVENT_WINDOW_CREATED:
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return hostage_dialog_created(dlg, h);
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case EVENT_WINDOW_CLOSE:
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std::default_delete<hostage_dialog>()(h);
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return 0;
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default:
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break;
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}
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fix64 Temp;
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int keypress = 0;
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int rval = 0;
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if (event.type == EVENT_KEY_COMMAND)
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keypress = event_key_get(event);
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Assert(MainWindow != NULL);
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SelectClosestHostage();
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//------------------------------------------------------------
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// Call the ui code..
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//------------------------------------------------------------
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ui_button_any_drawn = 0;
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//------------------------------------------------------------
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// If we change objects, we need to reset the ui code for all
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// of the radio buttons that control the ai mode. Also makes
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// the current AI mode button be flagged as pressed down.
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//------------------------------------------------------------
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//------------------------------------------------------------
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// If any of the radio buttons that control the mode are set, then
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// update the cooresponding AI state.
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//------------------------------------------------------------
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//------------------------------------------------------------
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// Redraw the object in the little 64x64 box
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//------------------------------------------------------------
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if (event.type == EVENT_UI_DIALOG_DRAW)
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{
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ui_dprintf_at( MainWindow, 10, 32,"&Message:" );
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// A simple frame time counter for spinning the objects...
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Temp = timer_query();
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h->time = Temp;
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if (CurrentHostageIndex > -1 ) {
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gr_set_current_canvas( h->hostageViewBox->canvas );
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gr_clear_canvas( CGREY );
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} else {
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// no hostage, so just blank out
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gr_set_current_canvas( h->hostageViewBox->canvas );
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gr_clear_canvas( CGREY );
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}
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}
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//------------------------------------------------------------
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// If anything changes in the ui system, redraw all the text that
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// identifies this robot.
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//------------------------------------------------------------
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if (event.type == EVENT_UI_DIALOG_DRAW)
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{
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if ( CurrentHostageIndex > -1 ) {
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ui_dprintf_at( MainWindow, 10, 15, "Hostage: %d Object: %d", CurrentHostageIndex, Hostages[CurrentHostageIndex].objnum );
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//@@ui_dprintf_at( MainWindow, 10, 73, "Type: %d Sound: %d ", Hostages[CurrentHostageIndex].type, Hostages[CurrentHostageIndex].sound_num );
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} else {
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ui_dprintf_at( MainWindow, 10, 15, "Hostage: none " );
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//@@ui_dprintf_at( MainWindow, 10, 73, "Type: Sound: " );
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ui_dprintf_at( MainWindow, 10, 73, "Face: " );
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}
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}
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if (ui_button_any_drawn || (LastHostageIndex != CurrentHostageIndex))
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Update_flags |= UF_WORLD_CHANGED;
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if (GADGET_PRESSED(h->quitButton.get()) || keypress==KEY_ESC)
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{
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hostage_close_window();
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return 1;
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}
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LastHostageIndex = CurrentHostageIndex;
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return rval;
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}
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