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4970518c1e
dxx-rebirth
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arch
/
ogl
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zicodxx
951067dcac
ogl_smash_texture_list_internal() should applay on windows in window mode as well to prevent texture problems
2006-07-28 14:47:39 +00:00
..
include
added bool transp to ogl_filltexbuf and following functions to show bitmaps without transparent pixels if returning 0. fixes unwanted transparency in briefing images; removed gr_clear_canvas in titles.c which was used as workaround for this bug
2006-06-26 13:10:08 +00:00
glx.c
gr.c
makefile
ogl.c
disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death
2006-07-16 15:54:30 +00:00
sdlgl.c
ogl_smash_texture_list_internal() should applay on windows in window mode as well to prevent texture problems
2006-07-28 14:47:39 +00:00
wgl.c
building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
2006-07-27 09:46:44 +00:00