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493b07e3da
dxx-rebirth
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arch
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include
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kreatordxx
493b07e3da
Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box
2010-04-04 01:31:48 +00:00
..
digi_audio.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
digi_mixer.h
digi_mixer_music.h
Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
2009-03-03 12:55:27 +00:00
event.h
Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box
2010-04-04 01:31:48 +00:00
gui.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
joy.h
Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14)
2010-02-14 18:48:02 +00:00
jukebox.h
Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
2009-03-03 12:55:27 +00:00
key.h
Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
2010-01-07 14:49:07 +00:00
mouse.h
Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing
2010-03-24 07:26:52 +00:00
window.h
Make fullscreen movies into windows, maintain performance of robot briefing movies with necessary move of gr_flip
2010-03-17 09:44:19 +00:00