dxx-rebirth/d1x-rebirth/main/switch.h

100 lines
3.2 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Triggers and Switches.
*
*/
#ifndef _SWITCH_H
#define _SWITCH_H
#include "inferno.h"
#include "segment.h"
#define MAX_TRIGGERS 100
#define MAX_WALLS_PER_LINK 10
#define TRIGGER_DEFAULT 2*F1_0
#define MAX_WALL_SWITCHES 50
#define MAX_WALL_LINKS 100
// Trigger flags
#define TRIGGER_CONTROL_DOORS 1 // Control Trigger
#define TRIGGER_SHIELD_DAMAGE 2 // Shield Damage Trigger
#define TRIGGER_ENERGY_DRAIN 4 // Energy Drain Trigger
#define TRIGGER_EXIT 8 // End of level Trigger
#define TRIGGER_ON 16 // Whether Trigger is active
#define TRIGGER_ONE_SHOT 32 // If Trigger can only be triggered once
#define TRIGGER_MATCEN 64 // Trigger for materialization centers
#define TRIGGER_ILLUSION_OFF 128 // Switch Illusion OFF trigger
#define TRIGGER_SECRET_EXIT 256 // Exit to secret level
#define TRIGGER_ILLUSION_ON 512 // Switch Illusion ON trigger
// Trigger delay times before they can be retriggered (Recharge time)
#define TRIGGER_DELAY_DOOR F1_0*1 // 1 second for doors
#define TRIGGER_DELAY_ZAPS F1_0/10 // 1/10 second for quickie stuff
// New unimplemented trigger ideas
#define TRIGGER_CONTROL_ROBOTS 64 // If Trigger is a Door control trigger (Linked)
#define CONTROL_ROBOTS 8 // If Trigger modifies robot behavior
#define CONTROL_LIGHTS_ON 16 // If Trigger turns on lights in a certain area
#define CONTROL_LIGHTS_OFF 32 // If Trigger turns off lights in a certain area
typedef struct trigger {
sbyte type;
short flags;
fix value;
fix time;
sbyte link_num;
short num_links;
short seg[MAX_WALLS_PER_LINK];
short side[MAX_WALLS_PER_LINK];
} __pack__ trigger;
//typedef struct link {
// short num_walls;
// short seg[MAX_WALLS_PER_LINK];
// short side[MAX_WALLS_PER_LINK];
// } link;
extern trigger Triggers[MAX_TRIGGERS];
//extern link Links[MAX_WALL_LINKS];
extern int Num_triggers;
//extern int Num_links;
extern void trigger_init();
extern void check_trigger(segment *seg, short side, short objnum);
extern int check_trigger_sub(int trigger_num, int player_num);
extern void triggers_frame_process();
/*
* reads a trigger structure from a PHYSFS_file
*/
extern void trigger_read(trigger *t, PHYSFS_file *fp);
/*
* reads n trigger structs from a PHYSFS_file and swaps if specified
*/
extern void trigger_read_n_swap(trigger *t, int n, int swap, PHYSFS_file *fp);
extern void trigger_write(trigger *t, short version, PHYSFS_file *fp);
#endif