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Kp 478a48ddc1 Fix vulcan ammo object tests
Object numbers are unsigned short, not signed short.  If anyone ever
raises the object limit high enough, testing for negative values would
blacklist valid objects.

Remove unnecessary test for objnum!=object_none.  If it were none,
constructing `obj` would have failed.
2016-06-12 03:45:37 +00:00
common Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself. 2016-06-06 17:26:59 +02:00
contrib Update Xcode project file listing (for editing purposes) 2016-03-06 13:05:37 +08:00
d1x-rebirth Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
d2x-rebirth Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
Documentation Add TODO item for namespace changes 2015-12-18 04:08:24 +00:00
similar Fix vulcan ammo object tests 2016-06-12 03:45:37 +00:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt corrected typo in COPYING.txt (it's to its) 2014-06-06 13:18:52 +02:00
GPL-3.txt Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
INSTALL.markdown Add basic instructions on building Rebirth 2015-09-26 21:17:14 +00:00
SConstruct Describe git tag in banner output 2016-06-01 01:52:45 +00:00