461 lines
13 KiB
C
461 lines
13 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* inferno.c: Entry point of program (main procedure)
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*
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* After main initializes everything, most of the time is spent in the loop
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* while (window_get_front())
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* In this loop, the main menu is brought up first.
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*
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* main() for Inferno
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*
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*/
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char copyright[] = "DESCENT COPYRIGHT (C) 1994,1995 PARALLAX SOFTWARE CORPORATION";
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#ifdef __unix__
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#include <unistd.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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#if !(defined(__APPLE__) && defined(__MACH__))
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#include <physfs.h>
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#else
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#include <physfs/physfs.h>
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#endif
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#include "pstypes.h"
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#include "strutil.h"
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#include "console.h"
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#include "gr.h"
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#include "key.h"
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#include "timer.h"
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#include "3d.h"
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#include "bm.h"
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#include "inferno.h"
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#include "error.h"
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#include "game.h"
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#include "segment.h" //for Side_to_verts
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#include "u_mem.h"
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#include "screens.h"
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#include "texmerge.h"
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#include "menu.h"
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#include "digi.h"
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#include "palette.h"
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#include "args.h"
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#include "titles.h"
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#include "text.h"
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#include "gauges.h"
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#include "gamefont.h"
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#include "kconfig.h"
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#include "newmenu.h"
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#include "desc_id.h"
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#include "config.h"
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#include "multi.h"
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#include "songs.h"
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#include "cfile.h"
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#include "gameseq.h"
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#include "playsave.h"
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#include "collide.h"
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#include "newdemo.h"
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#include "joy.h"
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#include "../texmap/scanline.h" //for select_tmap -MM
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#include "event.h"
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#include "rbaudio.h"
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#ifdef EDITOR
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#include "editor/editor.h"
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#include "editor/kdefs.h"
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#include "ui.h"
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#endif
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#include <SDL/SDL.h>
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#include "vers_id.h"
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char desc_id_exit_num = 0;
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int Function_mode=FMODE_MENU; //game or editor?
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int Screen_mode=-1; //game screen or editor screen?
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int descent_critical_error = 0;
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unsigned int descent_critical_deverror = 0;
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unsigned int descent_critical_errcode = 0;
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int HiresGFXAvailable = 0;
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extern void arch_init(void);
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//read help from a file & print to screen
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void print_commandline_help()
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{
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printf( "\n System Options:\n\n");
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printf( " -fps %s\n", "Enable FPS indicator by default");
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printf( " -nonicefps %s\n", "Don't free CPU-cycles");
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printf( " -maxfps <n> %s\n", "Set maximum framerate (1-200)");
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printf( " -hogdir <s> %s\n", "set shared data directory to <dir>");
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printf( " -nohogdir %s\n", "don't try to use shared data directory");
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printf( " -use_players_dir %s\n", "put player files and saved games in Players subdirectory");
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printf( " -lowmem %s\n", "Lowers animation detail for better performance with low memory");
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printf( " -pilot <s> %s\n", "Select this pilot automatically");
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printf( " -autodemo %s\n", "Start in demo mode");
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printf( " -notitles %s\n", "Skip title screens");
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printf( " -window %s\n", "Run the game in a window");
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printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items");
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printf( "\n Controls:\n\n");
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printf( " -nomouse %s\n", "Deactivate mouse");
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printf( " -nojoystick %s\n", "Deactivate joystick");
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printf( " -mouselook %s\n", "Activate mouselook. Works in singleplayer only");
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printf( " -grabmouse %s\n", "Keeps the mouse from wandering out of the window");
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printf( " -nostickykeys %s\n", "Make CapsLock and NumLock non-sticky so they can be used as normal keys");
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printf( "\n Sound:\n\n");
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printf( " -nosound %s\n", "Disables sound output");
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printf( " -nomusic %s\n", "Disables music output");
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#ifdef USE_SDLMIXER
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printf( " -nosdlmixer %s\n", "Disable Sound output via SDL_mixer");
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#endif // USE SDLMIXER
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printf( "\n Graphics:\n\n");
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printf( " -lowresfont %s\n", "Force to use LowRes fonts");
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#ifdef OGL
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printf( " -gl_fixedfont %s\n", "Do not scale fonts to current resolution");
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#endif // OGL
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#ifdef NETWORK
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printf( "\n Multiplayer:\n\n");
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printf( " -mprofile %s\n", "Enable multiplayer game profiles");
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printf( " -playermessages %s\n", "View only messages from other players in multi - overrides -noredundancy");
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printf( " -ipxnetwork <n> %s\n", "Use IPX network number <n>");
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printf( " -udp_hostaddr <n> %s\n", "When manually joining a game use default IP Address <n> to connect to");
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printf( " -udp_hostport <n> %s\n", "When manually joining a game use default UDP Port <n> to connect to");
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printf( " -udp_myport <n> %s\n", "When hosting/joining a game use default UDP Port <n> to send packets from");
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#endif // NETWORK
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#ifdef EDITOR
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printf( "\n Editor:\n\n");
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printf( " -nobm %s\n", "Don't load BITMAPS.TBL and BITMAPS.BIN - use internal data");
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#endif // EDITOR
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printf( "\n Debug (use only if you know what you're doing):\n\n");
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printf( " -debug %s\n", "Enable very verbose output");
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printf( " -verbose %s\n", "Shows initialization steps for tech support");
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printf( " -norun %s\n", "Bail out after initialization");
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printf( " -renderstats %s\n", "Enable renderstats info by default");
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printf( " -text <s> %s\n", "Specify alternate .tex file");
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printf( " -tmap <s> %s\n", "Select texmapper to use (c,fp,quad,i386,pent,ppro)");
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printf( " -showmeminfo %s\n", "Show memory statistics");
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printf( " -nodoublebuffer %s\n", "Disable Doublebuffering");
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printf( " -bigpig %s\n", "Use uncompressed RLE bitmaps");
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printf( " -16bpp %s\n", "Use 16Bpp instead of 32Bpp");
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#ifdef OGL
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printf( " -gl_oldtexmerge %s\n", "Use old texmerge, uses more ram, but _might_ be a bit faster");
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printf( " -gl_intensity4_ok <n> %s\n", "Override DbgGlIntensity4Ok - Default: 1");
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printf( " -gl_luminance4_alpha4_ok <n> %s\n", "Override DbgGlLuminance4Alpha4Ok - Default: 1");
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printf( " -gl_rgba2_ok <n> %s\n", "Override DbgGlRGBA2Ok - Default: 1");
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printf( " -gl_readpixels_ok <n> %s\n", "Override DbgGlReadPixelsOk - Default: 1");
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printf( " -gl_gettexlevelparam_ok <n> %s\n", "Override DbgGlGetTexLevelParamOk - Default: 1");
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#else
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printf( " -hwsurface %s\n", "Use SDL HW Surface");
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printf( " -asyncblit %s\n", "Use queued blits over SDL. Can speed up rendering");
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#endif // OGL
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printf( "\n Help:\n\n");
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printf( " -help, -h, -?, ? %s\n", "View this help screen");
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printf( "\n\n");
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}
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void error_messagebox(char *s)
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{
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window *wind;
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// Hide all windows so they don't interfere
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// Don't care about unfreed pointers on exit; trying to close the windows may cause problems
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for (wind = window_get_front(); wind != NULL; wind = window_get_front())
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window_set_visible(wind, 0);
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nm_messagebox( TXT_SORRY, 1, TXT_OK, s );
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}
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#define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL || (k&0xff)==KEY_LMETA || (k&0xff)==KEY_RMETA)
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void quit_request();
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// Default event handler for everything except the editor
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int standard_handler(d_event *event)
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{
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int key;
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switch (event->type)
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{
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case EVENT_MOUSE_BUTTON_DOWN:
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case EVENT_MOUSE_BUTTON_UP:
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// No window selecting
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// We stay with the current one until it's closed/hidden or another one is made
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// Not the case for the editor
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break;
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case EVENT_KEY_COMMAND:
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key = ((d_event_keycommand *)event)->keycode;
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// Don't let modifier(s) on their own do something unless we explicitly want that
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// (e.g. if it's a game control like fire primary)
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if (key_ismod(key))
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return 1;
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switch (key)
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{
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#ifdef macintosh
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case KEY_COMMAND + KEY_SHIFTED + KEY_3:
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#endif
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case KEY_PRINT_SCREEN:
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{
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gr_set_current_canvas(NULL);
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save_screen_shot(0);
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return 1;
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}
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case KEY_ALTED+KEY_ENTER:
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case KEY_ALTED+KEY_PADENTER:
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gr_toggle_fullscreen();
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return 1;
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#ifndef NDEBUG
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case KEY_BACKSP:
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Int3();
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return 1;
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#endif
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#if defined(__APPLE__) || defined(macintosh)
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case KEY_COMMAND+KEY_Q:
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// Alt-F4 already taken, too bad
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quit_request();
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break;
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#endif
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}
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break;
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case EVENT_IDLE:
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//see if redbook song needs to be restarted
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RBACheckFinishedHook();
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return 1;
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case EVENT_QUIT:
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quit_request();
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break;
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default:
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break;
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}
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return 0;
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}
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int MacHog = 0; // using a Mac hogfile?
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jmp_buf LeaveEvents;
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#define PROGNAME argv[0]
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int main(int argc, char *argv[])
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{
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mem_init();
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error_init(NULL, NULL);
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PHYSFSX_init(argc, argv);
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con_init(); // Initialise the console
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setbuf(stdout, NULL); // unbuffered output via printf
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ReadConfigFile();
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if (! cfile_init("descent.hog", 1))
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Error("Could not find a valid hog file (descent.hog)\nPossible locations are:\n"
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#if defined(__unix__) && !defined(__APPLE__)
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"\t$HOME/.d1x-rebirth\n"
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"\t" SHAREPATH "\n"
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#else
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"\tDirectory containing D1X\n"
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#endif
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"\tIn a subdirectory called 'Data'\n"
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"Or use the -hogdir option to specify an alternate location.");
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switch (cfile_size("descent.hog"))
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{
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case D1_MAC_SHARE_MISSION_HOGSIZE:
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case D1_MAC_MISSION_HOGSIZE:
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MacHog = 1; // used for fonts and the Automap
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break;
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}
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load_text();
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//print out the banner title
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con_printf(CON_NORMAL,DESCENT_VERSION "\n"
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"This is a MODIFIED version of DESCENT which is NOT supported by Parallax or\n"
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"Interplay. Use at your own risk! Copyright (c) 2005 Christian Beckhaeuser\n");
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con_printf(CON_NORMAL,"Based on: DESCENT %s\n", VERSION_NAME);
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con_printf(CON_NORMAL,"%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
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if (GameArg.SysShowCmdHelp) {
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print_commandline_help();
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set_exit_message("");
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return(0);
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}
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printf("\nType %s -help' for a list of command-line options.\n", PROGNAME);
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if (GameArg.DbgVerbose)
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con_printf(CON_VERBOSE,"%s", TXT_VERBOSE_1);
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printf("\n");
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{
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char **i, **list;
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list = PHYSFS_getSearchPath();
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for (i = list; *i != NULL; i++)
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con_printf(CON_VERBOSE, "PHYSFS: [%s] is in the search path.\n", *i);
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PHYSFS_freeList(list);
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list = PHYSFS_enumerateFiles("");
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for (i = list; *i != NULL; i++)
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con_printf(CON_DEBUG, "PHYSFS: * We've got [%s].\n", *i);
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PHYSFS_freeList(list);
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}
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if (cfile_init("d1xrdata.zip", 0))
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con_printf(CON_NORMAL, "Added d1xrdata.zip for additional content\n");
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arch_init();
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#ifdef _WIN32
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freopen( "CON", "w", stdout );
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freopen( "CON", "w", stderr );
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#endif
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select_tmap(GameArg.DbgTexMap);
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#ifdef NETWORK
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control_invul_time = 0;
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#endif
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con_printf(CON_VERBOSE, "Going into graphics mode...\n");
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gr_set_mode(Game_screen_mode);
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// Load the palette stuff. Returns non-zero if error.
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con_printf(CON_DEBUG, "Initializing palette system...\n" );
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gr_use_palette_table( "PALETTE.256" );
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con_printf(CON_DEBUG, "Initializing font system...\n" );
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gamefont_init(); // must load after palette data loaded.
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songs_play_song( SONG_TITLE, 1 );
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con_printf( CON_DEBUG, "\nDoing gamedata_init..." );
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gamedata_init();
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if (GameArg.DbgNoRun)
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return(0);
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error_init(error_messagebox, NULL);
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set_default_handler(standard_handler);
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con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
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texmerge_init( 10 ); // 10 cache bitmaps
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con_printf( CON_DEBUG, "\nRunning game...\n" );
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set_screen_mode(SCREEN_MENU);
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init_game();
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Players[Player_num].callsign[0] = '\0';
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show_titles();
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key_flush();
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if(GameArg.SysPilot)
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{
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char filename[32] = "";
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int j;
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if (GameArg.SysUsePlayersDir)
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strcpy(filename, "Players/");
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strncat(filename, GameArg.SysPilot, 12);
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filename[8 + 12] = '\0'; // unfortunately strncat doesn't put the terminating 0 on the end if it reaches 'n'
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for (j = GameArg.SysUsePlayersDir? 8 : 0; filename[j] != '\0'; j++) {
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switch (filename[j]) {
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case ' ':
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filename[j] = '\0';
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}
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}
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if(!strstr(filename,".plr")) // if player hasn't specified .plr extension in argument, add it
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strcat(filename,".plr");
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if(cfexist(filename))
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{
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strcpy(strstr(filename,".plr"),"\0");
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strcpy(Players[Player_num].callsign, GameArg.SysUsePlayersDir? &filename[8] : filename);
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read_player_file();
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WriteConfigFile();
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}
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}
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Game_mode = GM_GAME_OVER;
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DoMenu();
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setjmp(LeaveEvents);
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while (window_get_front())
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// Send events to windows and the default handler
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event_process();
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WriteConfigFile();
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show_order_form();
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con_printf( CON_DEBUG, "\nCleanup...\n" );
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error_init(NULL, NULL); // clear error func (won't have newmenu stuff loaded)
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close_game();
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texmerge_close();
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gamedata_close();
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gamefont_close();
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free_text();
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args_exit();
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newmenu_close();
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free_mission();
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return(0); //presumably successful exit
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}
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void quit_request()
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{
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window *wind;
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for (wind = window_get_front(); wind != NULL; wind = window_get_prev(wind))
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{
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if (wind == Game_wind)
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{
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int choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
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if (choice != 0)
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return;
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}
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window_close(wind);
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}
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}
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