dxx-rebirth/common/main
2016-11-02 03:58:25 +00:00
..
ai.h Pass vcsegidx_t to create_bfs_list 2016-10-08 03:34:17 +00:00
aistruct.h
automap.h
bm.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h
collide.h
config.h Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
controls.h
credits.h
cvar.cpp
cvar.h
digi.h
effects.h
endlevel.h
escort.h
fireball.h
fuelcen.h Move fuelcen_activate special assignment up 2016-10-29 23:16:17 +00:00
fvi.h
fwd-object.h Pass object &to obj_create_copy 2016-10-29 23:16:18 +00:00
fwd-player.h Remove excess Players elements 2016-10-29 23:16:14 +00:00
fwd-segment.h
fwd-wall.h Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
fwd-weapon.h Pass secondary_weapon_index_t to player_has_secondary_weapon 2016-10-02 00:34:49 +00:00
game.h Declare dcx::window with class keyword to clarify its intended use. 2016-10-03 11:15:22 +08:00
gamefont.h Preserve type information on font-scaled floats 2016-10-15 00:53:15 +00:00
gamemine.h
gamepal.h
gamesave.h
gameseg.h
gameseq.h Pass player_info to do_cloak_invul_secret_stuff 2016-10-28 03:39:42 +00:00
gauges.h Pass player_info to add_bonus_points_to_score 2016-10-15 00:53:20 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling. 2016-10-10 15:37:25 +02:00
lighting.h
menu.h
mission.h
morph.h
multi.h Request v4-mapped v6 addresses instead of native v4 addresses 2016-11-02 03:58:25 +00:00
multibot.h Look up robot type in multi_send_boss_create_robot 2016-10-29 23:16:16 +00:00
multiinternal.h Remove unused message MULTI_KILL 2016-10-21 02:16:47 +00:00
net_udp.h Updated handling of data sent by tracker. Added support for handling ACKs from tracker and Hole punching between game clients via tracker. Changed udp_dns_filladdr to not perform DNS lookup if requested which is used for broadcasts and IPs sent by tracker. Added text display on NETGAMES menu to indicating if a connection is in progress. Fixed issue allowing to select an invalid game on NETGAMES list. Upon cancelling a forming netgame, made sure tracke runregister packet is sent. Added function to verify tracker address to make sure incoming packets originate from expected trtacker address (and port). Slightly improved handling game data from tracker to be less prone to crash if receiving unexpected data. 2016-11-02 04:20:41 +01:00
newdemo.h
newmenu.h
nvparse.h
object.h Move player::hostages_rescued_total to player_info 2016-10-15 00:53:19 +00:00
objnum.h
paging.h
physics.h
piggy.h
player-callsign.h
player-flags.h
player.h Move player::hostages_rescued_total to player_info 2016-10-15 00:53:19 +00:00
playsave.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.h
powerup.h
render.h
render_state.h
robot.h
scores.h
screens.h
segiter.h Return vobjptridx from segiter 2016-10-29 23:16:18 +00:00
segment.h
segnum.h
segpoint.h
slew.h
songs.h
sounds.h
state.h
switch.h Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc Use addressof to report base address of valptridx access 2016-10-15 00:53:17 +00:00
vclip.h
vers_id.h
wall.h
weapon.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
weapon_id.h