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ai.h
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Enable D1 boss behavior in d2x build.
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2015-02-08 12:26:36 -08:00 |
aistruct.h
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Pass vcobjptridx_t to digi_ functions
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2014-12-13 17:47:06 +00:00 |
automap.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
bm.h
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Use array<> for bitmap_index arrays
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2015-02-14 22:48:30 +00:00 |
cntrlcen.h
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Use array<> for Reactors
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2015-02-28 19:36:01 +00:00 |
collide.h
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
config.h
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Use array<ntstring> for CMMiscMusic
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2014-12-22 04:35:48 +00:00 |
controls.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
credits.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
digi.h
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Propagate special types for distance/magnitude
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2015-03-12 02:21:19 +00:00 |
effects.h
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Use symbolic *_none constants for -1
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2014-10-04 17:31:13 +00:00 |
endlevel.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
escort.h
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Propagate use of objptridx_t
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2014-12-23 04:20:27 +00:00 |
fireball.h
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Use array<> for expl_wall_list
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2015-02-28 19:36:01 +00:00 |
fuelcen.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
fvi.h
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Combine object_intersects_wall_d outputs
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2015-02-14 22:48:27 +00:00 |
fwdobject.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
fwdsegment.h
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Use array<> for Side_to_verts
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2015-02-05 03:03:50 +00:00 |
fwdwall.h
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Fix clang build of fwdwall.h
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2015-01-29 04:27:36 +00:00 |
game.h
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Use partial_range on Flickering_lights
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2014-11-23 04:36:58 +00:00 |
gamefont.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
gamemine.h
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Use partial_range to load textures
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2014-12-20 04:36:11 +00:00 |
gamepal.h
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Use PHYSFSX_gets_line_t for Current_level_palette
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2014-12-20 04:36:08 +00:00 |
gamesave.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
gameseg.h
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Propagate special types for distance/magnitude
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2015-03-12 02:21:19 +00:00 |
gameseq.h
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Use range_for for NumNetPlayerPositions
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2014-12-23 04:20:27 +00:00 |
gauges.h
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Add stub for player color remapping
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2015-03-09 03:33:07 +00:00 |
hostage.h
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Remove obsolete hostage message support
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2014-12-20 04:36:09 +00:00 |
hudmsg.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
inferno.h
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Move d_fname helper methods to base class ntstring
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2014-12-22 04:35:47 +00:00 |
kconfig.h
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Pass d_event arg by const&
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2014-10-04 22:36:13 +00:00 |
kmatrix.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
laser.h
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Propagate use of objptridx_t
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2014-12-23 04:20:27 +00:00 |
lighting.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
menu.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
mission.h
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Reuse mle_path as Mission_path
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2015-01-15 04:30:03 +00:00 |
morph.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
multi.h
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Add indirection for player color lookup
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2015-03-09 03:33:07 +00:00 |
multibot.h
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Remove unused parameters
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2015-01-18 01:58:33 +00:00 |
multiinternal.h
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Remove unused flag ammo
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2015-02-14 22:48:30 +00:00 |
net_udp.h
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Use array<> for net_udp buffers
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2015-02-28 19:36:01 +00:00 |
newdemo.h
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Pass PHYSFSX_* file extensions as counted array
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2015-02-14 22:48:28 +00:00 |
newmenu.h
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Move graphics menu to macro
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2015-03-07 17:20:41 +00:00 |
nvparse.h
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Use ntstring for CMLevelMusicPath
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2014-12-22 04:35:47 +00:00 |
object.h
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Wrap submodel angles
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2015-02-14 22:48:28 +00:00 |
objnum.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
paging.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
physics.h
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Pass check_and_fix_matrix vms_matrix by &
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2014-11-04 01:30:49 +00:00 |
piggy.h
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Use array<> for bogus_data
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2015-02-28 19:36:01 +00:00 |
player.h
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Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots.
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2015-02-22 01:41:02 +01:00 |
playsave.h
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Use ntstring for NetworkMessageMacro name
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2015-01-12 00:26:02 +00:00 |
polyobj.h
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Use array<> for bitmap_index arrays
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2015-02-14 22:48:30 +00:00 |
powerup.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
render.h
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Include <vector> in render.h
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2015-01-11 18:10:40 +00:00 |
render_state.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
robot.h
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Use array<> for robot_info
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2015-02-28 19:36:01 +00:00 |
scores.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
screens.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
segiter.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
segment.h
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Remove unused delta_light dummy
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2015-02-28 19:36:01 +00:00 |
segnum.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
segpoint.h
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Reduce inclusion of segment.h
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2015-01-29 04:27:36 +00:00 |
slew.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
songs.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
sounds.h
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Use array<> for Sounds
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2014-12-14 05:22:59 +00:00 |
state.h
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Pass nullptr for Descent 1 state_save_all filename_override
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2014-12-30 02:09:23 +00:00 |
switch.h
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
terrain.h
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Pass render_terrain vector by &
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2014-11-01 03:12:57 +00:00 |
texmerge.h
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Return texmerge_get_cached_bitmap result by &
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2014-11-30 22:09:19 +00:00 |
text.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
textures.h
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Remove textures.h #include "piggy.h"
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2015-01-29 04:27:35 +00:00 |
titles.h
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Use d_fname for DOS filenames
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2014-07-25 02:54:31 +00:00 |
vclip.h
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Remove various #include "gr.h"
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2015-01-29 04:27:36 +00:00 |
vers_id.h
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Make DXX_VERSION_*i be uint16_t
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2015-02-14 22:48:29 +00:00 |
wall.h
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Reorder wall_is_doorway to favor likely results
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2015-01-12 00:26:03 +00:00 |
weapon.h
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Fix seismic duration sync
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2015-02-14 22:48:29 +00:00 |